LMAO people weren't joking Uncharted 4 IS a climbing simulator...

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deactivated-5cd08b1605da1

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#251  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

@mems_1224 said:
@Vatusus said:
@mems_1224 said:
@Vatusus said:

Fair, you're legit but let me just say that going by this link:

https://psnprofiles.com/trophies/4719-uncharted-4-a-thiefs-end/Kvally

You only completed the game on light mode, the easy mode. Really?

but k, i digress. But still, that doesnt deny the fact you have an history on SW of being anti-sony so you're still biased no matter what. I know for a fact that both Uncharted and the TR reboot series are more similar to each other than people say it is, being in traversal, shooting and puzzle solving. The diferences you mention are minor and meaningless such as a superficial crafting system and upgrade system that add nothing to the game imo. The pacing may be different but the gameplay is very similar no matter what you fanboys say. Its obvious the TR reboot riped-off Uncharted

what does the difficulty matter? thats just a really shitty argument that just makes you look like a bigger asshole.

Also, repeating that the gameplay is similar over and over does not make it true.

It matters because if a game is too easy and without any challenge whatsoever the experience wont be any good. If Dark Souls had an easy mode those who experienced it wouldnt have the same experience as those who didnt. Playing U4 on easy is just for passing through it, not fully enjoy it like every other game, sorry

Also, repeating that the gameplay isnt similar over and over does not also make it true. I can play that game also

Im playing on hard and guess whats? its still mind numbingly boring and incredibly easy. lmfao at comparing dark souls to uncharted. holy shit thats just stupid.

like i've already said, tomb raider actually has exploration and progression. that alone makes the gameplay different on a fundamental level. whether or not you personally believe those changes are meaningful is irrelevant.

1st. You really have a comprehension deficit if you think I was comparing DS to Uncharted. But I'll explain to you really slow: I was arguing against the notion that playing a game on easy is the same experience as playing on higher difficulties. I'll give you another example: Bayonetta. Its normal mode is... accessible to a gamer not used to HnS mechanics. But put its difficulty on just one difficulty higher and its like a whole completely different game. Its not just harder for the sake of being harder, it demands for you to start using uninterrupted combos, well timed dodges, aerial combos so that other enemies on the ground dont break your flow, etc, etc. A difficulty can highly change a game.

You say you're completing on hard, I'll believe it when I see it, and even if what you say is true I must say, for a game you speak very low of, having the will of playing it on harder difficulties says a little...

And I already said, U4 has levels that allow exploration (Madagascar, Deserted Island, Libertalia) and the progression you speak of (the upgrading and crafting system I take it?) is superficial and adds nothing meaningfull to the game.

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#252  Edited By dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@dynamitecop said:

That's exactly how the game comes off to me, the platforming in the game is very unnatural, excessive and forced. In Rise of the Tomb Raider for example; you traverse environments that feel thoughtfully laid out and as if these obstacles would actually be in your way and inhibit you getting from point A to point B. It's things you could realistically expect, and even though the game has a lot of verticality it's leveled out thoughtfully with a lot of ground based activity as well, and no traversal activity feels tiresome, it's paced and balanced in a way that doesn't make you question it.

For Uncharted 4 it seems as if they simply made it as difficult as possible to get from point A to point B even though it seems to be a rather simple venture, convolution simply for the sake of doing so. The best way I could compare Tomb Raider to Uncharted 4's platforming and climbing with a loose example, imagine a rocky path going up a mountain side that is obstructed by downed trees and boulders, in Tomb Raider you would climb over the trees and rocks and continue on your way, in Uncharted 4 you would scale the entire mountain side for 20 minutes, slide down five different crevasses and grappling hook across a 200 foot void just to make it 100 feet further than you initially started beyond those rocks and trees.

I can do that with every fu**ing game,wait lets talk about Forza slamming your car at 180mph into another car and you keep going like nothing happen,news flash is a fu**ing game,i am not surprise with the shitty crates wheels,i am more surprise that father time didn't rust them into dust.

We can do what you just did to any game,not game is perfect,uncharted is about climbing,walking,shooting and platforming is not COD is not Halo.

The fun thing about your complains is that Gears of war is even shittier as a series with even more crappy obstacles,you can't even fu**ing jump a car in the street,and no one cared,same shit with Halo and other games on PS as well we can all point at flaws in many games.

I am actually more surprise by the fact that fanboys are downplaying a freaking game forgetting that it is a game,if it was real fu**ing life Drake would be dead since the first 15 minutes of the first damn chapter.

But then again that is me using logic and that is you being a butthurt fanboy,you who defend shitty Quantum Break,Gears and Tomb Raider.

A further reminder that people who don't play a certain game should not speak on them, slam into another car in Forza doing 180 with simulation damage enabled, good luck finishing the race.

You seem to completely miss the point on everything because your mind is rooted in one sided illogicality that causes you to create stupid comparatives with piss poor analogies attached to them because you can't conjure a logical counter argument. I also love how you immediately jump to Xbox related things as if criticism of something on the PlayStation 4 is mutually exclusive with pandering something about Xbox, that's stupid beyond belief, you're saying stupid things, why am I surprised...

Is not being able to jump in Gears of War detrimental to the gameplay in any capacity? Does it stop the flow of the game or ruin the pacing? Absolutely not, not in any degree.

What does realism have to do with criticism surrounding excessive filler climbing to elongate the game? An abused mechanic that breaks down the pacing, introduces boredom and makes playing arduous? Could you possibly be any more obtuse? You say shit that is so off the map it has absolutely nothing to do with anything that's being discussed. We're talking about a game here, something that is supposed to be engaging and entertaining, climbing around on a rock face or wall for 20 minutes of a 35 minute total section of a game and this happening over and over again is ridiculous, it's boring, it serves only to drag something out instead of providing meaningful game interaction.

You people are so up Sony's ass that it's impossible for you to accept legitimate criticism, to see things from another perspective from people who have played a game. You're incapable of being rational or objective, you just close your eyes, plug your ears and type of bunch of nonsensical bullshit that hardly relates to anything.

-------------------------------------

I have no problem criticizing Quantum Break, Gears of War 4 and Tomb Raider as I've played them all and know what issues they have and don't have, just as I have Uncharted 4. I know you haven't played any of the former three and I genuinely question if you've even played Uncharted 4... I defend those three games because they are attacked by degenerates such as yourself who has never touched them and then try to argue how they're so shit or have so many ailing problems. You form an argument based of pure ignorance for things you've never experienced, and you expect that kind of vitriol to be taken seriously?

You're smoking some serious shit my friend, you can't be taken seriously because you have no idea what you're talking about. You're trying to discuss the intricacies of things you have no first hand knowledge of or experience with, it's moronic to the tenth degree...

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#253  Edited By mems_1224
Member since 2004 • 56919 Posts

@Vatusus said:
@mems_1224 said:
@Vatusus said:
@mems_1224 said:

what does the difficulty matter? thats just a really shitty argument that just makes you look like a bigger asshole.

Also, repeating that the gameplay is similar over and over does not make it true.

It matters because if a game is too easy and without any challenge whatsoever the experience wont be any good. If Dark Souls had an easy mode those who experienced it wouldnt have the same experience as those who didnt. Playing U4 on easy is just for passing through it, not fully enjoy it like every other game, sorry

Also, repeating that the gameplay isnt similar over and over does not also make it true. I can play that game also

Im playing on hard and guess whats? its still mind numbingly boring and incredibly easy. lmfao at comparing dark souls to uncharted. holy shit thats just stupid.

like i've already said, tomb raider actually has exploration and progression. that alone makes the gameplay different on a fundamental level. whether or not you personally believe those changes are meaningful is irrelevant.

1st. You really have a comprehension deficit if you think I was comparing DS to Uncharted. But I'll explain to you really slow: I was arguing against the notion that playing a game on easy is the same experience as playing on higher difficulties. I'll give you another example: Bayonetta. Its normal mode is... accessible to a gamer not used to HnS mechanics. But put its difficulty on just one difficulty higher and its like a whole completely different game. Its not just harder for the sake of being harder, it demands for you to start using uninterrupted combos, well timed dodges, aerial combos so that other enemies on the ground dont break your flow, etc, etc. A difficulty can highly change a game.

You say you're completing on hard, I'll believe it when I see it, and even if what you say is true I must say, for a game you speak very low of, having the will of playing it on harder difficulties says a little...

And I already said, U4 has levels that allow exploration (Madagascar, Deserted Island, Libertalia) and the progression you speak of (the upgrading and crafting system I take it?) is superficial and adds nothing meaningfull to the game.

Guess what? Uncharted 4 is not Bayonetta or Dark Souls so your argument is still stupid.

playing it on hard because i figured it'd be an easy trophy. i was right.

Madagascar doesn't have exploration. Its big for the sake of being big. You can blow through all the "exploration" and not miss a single fucking thing. The progression actually does add something meaningful to Tomb Raider. It encourages you to explore and want to explore. Yea, its not a path of exile skill tree but it still makes you want to search every inch of the map to find collectibles or hunt. Its pretty much what every metroidvania game does. It rewards you for exploring, Uncharted doesn't.

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#254 QuadKnight
Member since 2015 • 12916 Posts

Rise of the Tomb Raider actually has a shit ton of climbing and extremely similar gameplay to Uncharted (which I like) yet lems don't cry about it. The difference here is that U4 scored a 10/10 on Gamespot and is an exclusive lol. The lemming asshurt on System Wars runs long and deep...

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#255  Edited By dynamitecop
Member since 2004 • 6395 Posts

@quadknight said:

Rise of the Tomb Raider actually has a shit ton of climbing and extremely similar gameplay to Uncharted (which I like) yet lems don't cry about it. The difference here is that U4 scored a 10/10 on Gamespot and is an exclusive lol. The lemming asshurt on System Wars runs long and deep...

Rise of the Tomb Raider does have climbing, but it's not excessive, and it's not drawn out over long periods of time, it's not a retracting point of the game and it's mixed in properly with the other mechanics of the game to provide ideal and properly designed pacing that doesn't cause you to think about it.

When a game is doing things right you don't stop and question it or why you're doing it, that is where these two games differ. One provides a diverse and properly mixed experience where too much of one thing never really presents itself, the other starts to form design patterns which excessively exude specific tasks that you're consciously aware of that become burdensome.

When you're playing a game, have to stop and look at something and realize "great, I have to climb again for another 15-20 minutes and I just did that five other times in the last few hours...", it's being executed incorrectly.

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#256  Edited By QuadKnight
Member since 2015 • 12916 Posts

@dynamitecop said:
@quadknight said:

Rise of the Tomb Raider actually has a shit ton of climbing and extremely similar gameplay to Uncharted (which I like) yet lems don't cry about it. The difference here is that U4 scored a 10/10 on Gamespot and is an exclusive lol. The lemming asshurt on System Wars runs long and deep...

Rise of the Tomb Raider does have climbing, but it's not excessive, and it's not drawn out over long periods of time, it's not a retracting point of the game and it's mixed in properly with the other mechanics of the game to provide ideal and properly designed pacing that doesn't cause you to think about it.

When a game is doing things right you don't stop and question it or why you're doing it, that is where these two games differ. One provides a diverse and properly mixed experience where too much of one thing never really presents itself, the other starts to form design patterns which excessively exude specific tasks that become burdensome.

All you've said is subjective. I like the "drawn out" climbing aspects of UC4. You have to understand your tastes are not everyone's. You speak like your taste is somehow objective and that's where you and other lems in this thread fail hard.

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#257  Edited By dynamitecop
Member since 2004 • 6395 Posts

@quadknight said:
@dynamitecop said:
@quadknight said:

Rise of the Tomb Raider actually has a shit ton of climbing and extremely similar gameplay to Uncharted (which I like) yet lems don't cry about it. The difference here is that U4 scored a 10/10 on Gamespot and is an exclusive lol. The lemming asshurt on System Wars runs long and deep...

Rise of the Tomb Raider does have climbing, but it's not excessive, and it's not drawn out over long periods of time, it's not a retracting point of the game and it's mixed in properly with the other mechanics of the game to provide ideal and properly designed pacing that doesn't cause you to think about it.

When a game is doing things right you don't stop and question it or why you're doing it, that is where these two games differ. One provides a diverse and properly mixed experience where too much of one thing never really presents itself, the other starts to form design patterns which excessively exude specific tasks that become burdensome.

All you've said is subjective. I like the "drawn out" climbing aspects of UC4. You have to understand your tastes are not everyone's. You speak like your taste is somehow objective and that's where you and other lems in this thread fail hard.

Well, you're free to like what can logically be argued as an objectively boring executed mechanic, that's all you man, but don't try to insinuate for even a second that it's not overdone, it's not a means of elongating the game as filler and that it's executed in a way that is exciting or presents palpable risk and drives the gameplay in a positive fashion.

I have no problem with the mechanic of climbing in Uncharted 4, it's competent enough in its functionality, the problem lies in how much of it you actually do relative to everything else in the game. When an action/adventure game is overloaded to the point of at least 50% of the interactive gameplay being rudimentary repetitive climbing that always plays out the same, it's been poorly thought out.

That is the problem, the mechanical gameplay pacing is completely lopsided, and lopsided with something that should only be an accentuating mechanic, not the main focal point of functionality for the gameplay.

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#258 Pedro
Member since 2002 • 73908 Posts

@Vatusus said:
@Pedro said:

I find it hilarious that people are trying to arguing;failing at the argument by the way, that Rise of Tomb Raider and Uncharted 4 offers the same level of gameplay.

GTFO

They are very similar. I already pointed out why cause, you kno, I actually played both. Do you have any arguments to counter or are you just going by what other sheep are saying?

Is Uncharted an open world game like Rise of Tomb Raider? Nope. Can you upgrade your weapons? Nope. Can you find secret tombs to explore? Nope. They are of the same genre but they play noticeably different. Don't come here arguing that they are the same. They are not. Tomb Raider is one local with many areas to explore at your free will. The same cannot be said about Uncharted. Uncharted has never been a open/ free roam game like the newer Tomb raider games. As for the climbing. Don't get me started. The experience you get playing ROTR climbing sections vs the on rails climbing sections in Uncharted is very different in execution. Take those bloody blinders of man. BTW you are not special because you played them both. Many in this thread; including myself, have played both games. Again GTFO.

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#259 dynamitecop
Member since 2004 • 6395 Posts
@Pedro said:
@Vatusus said:

They are very similar. I already pointed out why cause, you kno, I actually played both. Do you have any arguments to counter or are you just going by what other sheep are saying?

@Pedro said:

I find it hilarious that people are trying to arguing;failing at the argument by the way, that Rise of Tomb Raider and Uncharted 4 offers the same level of gameplay.

GTFO

Is Uncharted an open world game like Rise of Tomb Raider? Nope. Can you upgrade your weapons? Nope. Can you find secret tombs to explore? Nope. They are of the same genre but they play noticeably different. Don't come here arguing that they are the same. They are not. Tomb Raider is one local with many areas to explore at your free will. The same cannot be said about Uncharted. Uncharted has never been a open/ free roam game like the newer Tomb raider games. As for the climbing. Don't get me started. The experience you get playing ROTR climbing sections vs the on rails climbing sections in Uncharted is very different in execution. Take those bloody blinders of man. BTW you are not special because you played them both. Many in this thread; including myself, have played both games. Again GTFO.

Uncharted 4 is to Rise of the Tomb Raider as Dracula Untold is to Underworld, on the surface they have a shared theme and likeness, in direction and internal design they are completely different.

No logical person who has played both would drive an argument of comparative to the internal execution of their gameplay, it's worlds apart.

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#260  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

@mems_1224 said:

Guess what? Uncharted 4 is not Bayonetta or Dark Souls so your argument is still stupid.

No, U4 is not Bayonetta or Dark Souls, is U4. My argument is still valid. You just misinterpreted my argument and made a fool out of yourself, like always

playing it on hard because i figured it'd be an easy trophy. i was right.

lol, what a lame excuse if I ever saw one. "Let me replay this bad old boring as sh*t game once again for a trophy hur dur". You aint foolong no one. You're just hating for the sake of hating

Madagascar doesn't have exploration. Its big for the sake of being big. You can blow through all the "exploration" and not miss a single fucking thing. The progression actually does add something meaningful to Tomb Raider. It encourages you to explore and want to explore. Yea, its not a path of exile skill tree but it still makes you want to search every inch of the map to find collectibles or hunt. Its pretty much what every metroidvania game does. It rewards you for exploring, Uncharted doesn't.

Madagascar does have exlploration. In it, just like other open U4 areas such as those already mentioned, there are hidden areas where you can grab collectibles through exploration and/or puzzle solving just like in, guess what? Freakin TR! I kno, right?

And your idea of "progression" is a cheap ass system that makes you explore for stuff in order to put your gun shinnier or more stronger or more accurate, instead of, ya kno, giving you the right tools ever since from the start... If you need such a weak ass excuse to explore the games areas instead of actually being interesting areas to explore then, ok, to each his own. I honestly couldnt bother, but thats me

Answers in bold

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#261 nepu7supastar7
Member since 2007 • 6773 Posts

@dynamitecop:

Uncharted is a rail on adventure, Tomb Raider is an open world-ish adventure. I wouldn't say they're worlds apart but they're different enough to say that it's hardly worth comparing. On a personal note, I think Uncharted 4 is more refined in gameplay but I like Tomb Raider more. It's hard to explain.

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#262  Edited By mems_1224
Member since 2004 • 56919 Posts

@Vatusus said:
@mems_1224 said:

Guess what? Uncharted 4 is not Bayonetta or Dark Souls so your argument is still stupid.

No, U4 is not Bayonetta or Dark Souls, is U4. My argument is still valid. You just misinterpreted my argument and made a fool out of yourself, like always

playing it on hard because i figured it'd be an easy trophy. i was right.

lol, what a lame excuse if I ever saw one. "Let me replay this bad old boring as sh*t game once again for a trophy hur dur". You aint foolong no one. You're just hating for the sake of hating

Madagascar doesn't have exploration. Its big for the sake of being big. You can blow through all the "exploration" and not miss a single fucking thing. The progression actually does add something meaningful to Tomb Raider. It encourages you to explore and want to explore. Yea, its not a path of exile skill tree but it still makes you want to search every inch of the map to find collectibles or hunt. Its pretty much what every metroidvania game does. It rewards you for exploring, Uncharted doesn't.

Madagascar does have exlploration. In it, just like other open U4 areas such as those already mentioned, there are hidden areas where you can grab collectibles through exploration and/or puzzle solving just like in, guess what? Freakin TR! I kno, right?

And your idea of "progression" is a cheap ass system that makes you explore for stuff in order to put your gun shinnier or more stronger or more accurate, instead of, ya kno, giving you the right tools ever since from the start... If you need such a weak ass excuse to explore the games areas instead of actually being interesting areas to explore then, ok, to each his own. I honestly couldnt bother, but thats me

Answers in bold

Didn't misinterpret your argument. you're comparing games built around their challenging difficulties to one that isn't. nothing changes in uncharted except for how much damage enemies do and how much health they have. they don't even start throwing more of the harder enemies at you. Your argument is still stupid

Like I said, Im not having any trouble with the combat. The most challenging part of the game is getting through more slow walking, on rails climbing and watching nathan fall off something that crumbles for the 500000th time. having valid criticisms=/=hating.

the collectibles in UC4 are pointless padding that add 0 to the game. the "puzzles" aren't great either. the puzzle solving in TR at the very least rewards you. UC4 does not, it just progresses the story.

So I take it you hate every metroidvania game because of their "cheap ass" progression systems too right? Because thats basically what Rise of the Tomb Raider is. So you're telling me that you loved exploring Madagascar, a level that gives you zero reason to explore but not ROTR??? lol ok.

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#263 dynamitecop
Member since 2004 • 6395 Posts

@killered3 said:

@dynamitecop:

Uncharted is a rail on adventure, Tomb Raider is an open world-ish adventure. I wouldn't say they're worlds apart but they're different enough to say that it's hardly worth comparing. On a personal note, I think Uncharted 4 is more refined in gameplay but I like Tomb Raider more. It's hard to explain.

All I'm getting to is this, comparing these two games is like comparing Gran Turismo Sport to Forza Horizon 3 just because they both have cars and races.

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#264  Edited By nutcrackr
Member since 2004 • 13032 Posts

The game drags really badly in the first half imo, it has the same issues as UC3. You spend far too long climbing around that italian villa--it was dead set boring.

Second half is better, didn't notice too much climbing then. More action, more story progression, more changes of scenery and more Elena.

I don't really think the open areas worked that great in UC4 either, all they did was pad things out and give people a sense of freedom. At first it seems kinda cool but ultimately unnecessary padding.

I think what UC3 and UC4 do wrong is have far too many pieces that are not fun to actually play. UC4 could be made fun by trimming ~6 hours off the 16 hour game. UC3 could be made fun by changing about 50% of it completely.

UC2 >> UC1 > UC4 >> UC3

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#265  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

@mems_1224 said:
@Vatusus said:
@mems_1224 said:

Guess what? Uncharted 4 is not Bayonetta or Dark Souls so your argument is still stupid.

No, U4 is not Bayonetta or Dark Souls, is U4. My argument is still valid. You just misinterpreted my argument and made a fool out of yourself, like always

playing it on hard because i figured it'd be an easy trophy. i was right.

lol, what a lame excuse if I ever saw one. "Let me replay this bad old boring as sh*t game once again for a trophy hur dur". You aint foolong no one. You're just hating for the sake of hating

Madagascar doesn't have exploration. Its big for the sake of being big. You can blow through all the "exploration" and not miss a single fucking thing. The progression actually does add something meaningful to Tomb Raider. It encourages you to explore and want to explore. Yea, its not a path of exile skill tree but it still makes you want to search every inch of the map to find collectibles or hunt. Its pretty much what every metroidvania game does. It rewards you for exploring, Uncharted doesn't.

Madagascar does have exlploration. In it, just like other open U4 areas such as those already mentioned, there are hidden areas where you can grab collectibles through exploration and/or puzzle solving just like in, guess what? Freakin TR! I kno, right?

And your idea of "progression" is a cheap ass system that makes you explore for stuff in order to put your gun shinnier or more stronger or more accurate, instead of, ya kno, giving you the right tools ever since from the start... If you need such a weak ass excuse to explore the games areas instead of actually being interesting areas to explore then, ok, to each his own. I honestly couldnt bother, but thats me

Answers in bold

Didn't misinterpret your argument. you're comparing games built around their challenging difficulties to one that isn't. nothing changes in uncharted except for how much damage enemies do and how much health they have. they don't even start throwing more of the harder enemies at you. Your argument is still stupid

Like I said, Im not having any trouble with the combat. The most challenging part of the game is getting through more slow walking, on rails climbing and watching nathan fall off something that crumbles for the 500000th time. having valid criticisms=/=hating.

the collectibles in UC4 are pointless padding that add 0 to the game. the "puzzles" aren't great either. the puzzle solving in TR at the very least rewards you. UC4 does not, it just progresses the story.

So I take it you hate every metroidvania game because of their "cheap ass" progression systems too right? Because thats basically what Rise of the Tomb Raider is. So you're telling me that you loved exploring Madagascar, a level that gives you zero reason to explore but not ROTR??? lol ok.

Wrong. Bayonetta isnt built around difficulty, its built around its combat mechanics just like every game is built around its own mechanics. My argument stands for ALL games, not just a few. If you rush through any game on its easiest difficulty it will NOT be the same experience as someone who takes its time and gets a legit challenge out of the game. Thats a fact and nothing you'll say will say otherwise

All you say its just bland drivel coming from one of the biggest Sony haters in here so your words are mute.

How are the collectibles in TR not pointless? Its puzzles rewards you with what? Pointless upgrades? Wooopidy doo

Metroidvania games upgrades often add more to the gameplay cause it gives you tools to access previously locked sections. In TR games it doesnt (upgrades outside of the story mode cause if its tools given within the main story then even Uncharted has those). I find it funny you tell U4 is not Bayonetta or DS but then compare TR to metroid wich has nothing to do with one another...

And last, I actually explored both Uncharted and TR games, just not for the reasons you mentioned but actually for the fact both games present well made areas with beautifull art that were a joy to explore. I couldnt give two sh*ts about the pointless "upgrades". But lets just pretend I'll throw you a bone and comprehend that TR has more "progression", even so, you do realise that has actually nothing to do with gameplay, right? Only side stuff to do that add NOTHING to the gameplay mechanics, right?

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#266  Edited By Zaryia
Member since 2016 • 21607 Posts

UC4, another 5 hour long interactive movie rental game.

Sony should stop just making only casual non-gamer titles at some point.

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mems_1224

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#267 mems_1224
Member since 2004 • 56919 Posts

@Vatusus said:
@mems_1224 said:
@Vatusus said:
@mems_1224 said:

Guess what? Uncharted 4 is not Bayonetta or Dark Souls so your argument is still stupid.

No, U4 is not Bayonetta or Dark Souls, is U4. My argument is still valid. You just misinterpreted my argument and made a fool out of yourself, like always

playing it on hard because i figured it'd be an easy trophy. i was right.

lol, what a lame excuse if I ever saw one. "Let me replay this bad old boring as sh*t game once again for a trophy hur dur". You aint foolong no one. You're just hating for the sake of hating

Madagascar doesn't have exploration. Its big for the sake of being big. You can blow through all the "exploration" and not miss a single fucking thing. The progression actually does add something meaningful to Tomb Raider. It encourages you to explore and want to explore. Yea, its not a path of exile skill tree but it still makes you want to search every inch of the map to find collectibles or hunt. Its pretty much what every metroidvania game does. It rewards you for exploring, Uncharted doesn't.

Madagascar does have exlploration. In it, just like other open U4 areas such as those already mentioned, there are hidden areas where you can grab collectibles through exploration and/or puzzle solving just like in, guess what? Freakin TR! I kno, right?

And your idea of "progression" is a cheap ass system that makes you explore for stuff in order to put your gun shinnier or more stronger or more accurate, instead of, ya kno, giving you the right tools ever since from the start... If you need such a weak ass excuse to explore the games areas instead of actually being interesting areas to explore then, ok, to each his own. I honestly couldnt bother, but thats me

Answers in bold

Didn't misinterpret your argument. you're comparing games built around their challenging difficulties to one that isn't. nothing changes in uncharted except for how much damage enemies do and how much health they have. they don't even start throwing more of the harder enemies at you. Your argument is still stupid

Like I said, Im not having any trouble with the combat. The most challenging part of the game is getting through more slow walking, on rails climbing and watching nathan fall off something that crumbles for the 500000th time. having valid criticisms=/=hating.

the collectibles in UC4 are pointless padding that add 0 to the game. the "puzzles" aren't great either. the puzzle solving in TR at the very least rewards you. UC4 does not, it just progresses the story.

So I take it you hate every metroidvania game because of their "cheap ass" progression systems too right? Because thats basically what Rise of the Tomb Raider is. So you're telling me that you loved exploring Madagascar, a level that gives you zero reason to explore but not ROTR??? lol ok.

Wrong. Bayonetta isnt built around difficulty, its built around its combat mechanics just like every game is built around its own mechanics. My argument stands for ALL games, not just a few. If you rush through any game on its easiest difficulty it will NOT be the same experience as someone who takes its time and gets a legit challenge out of the game. Thats a fact and nothing you'll say will say otherwise

All you say its just bland drivel coming from one of the biggest Sony haters in here so your words are mute.

How are the collectibles in TR not pointless? Its puzzles rewards you with what? Pointless upgrades? Wooopidy doo

Metroidvania games upgrades often add more to the gameplay cause it gives you tools to access previously locked sections. In TR games it doesnt (upgrades outside of the story mode cause if its tools given within the main story then even Uncharted has those). I find it funny you tell U4 is not Bayonetta or DS but then compare TR to metroid wich has nothing to do with one another...

And last, I actually explored both Uncharted and TR games, just not for the reasons you mentioned but actually for the fact both games present well made areas with beautifull art that were a joy to explore. I couldnt give two sh*ts about the pointless "upgrades". But lets just pretend I'll throw you a bone and comprehend that TR has more "progression", even so, you do realise that has actually nothing to do with gameplay, right? Only side stuff to do that add NOTHING to the gameplay mechanics, right?

So you're saying its better for someone to play a game in a way they don't enjoy? Stupid argument.

And you're one of the board's biggers sony' dick riders so your words are mute.

Not sure how many more ways I can explain it. If you haven't understood by now you never will

"Metroidvania games upgrades often add more to the gameplay cause it gives you tools to access previously locked sections."

.......thats exactly what Rise of the Tomb Raider does

"But lets just pretend I'll throw you a bone and comprehend that TR has more "progression", even so, you do realise that has actually nothing to do with gameplay, right?"

I don't even....

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#268  Edited By ellos
Member since 2015 • 2532 Posts

@goldenelementxl said:
@xantufrog said:
@Juub1990 said:

it took me about 15 minutes of climbing just to go around the damn entrance. That was completely unnecessary and just lengthening the game for the hell of it.

I would argue that by making you climb around the obstacles to a new entrance, the game is forcing you to enter Nate's world - you understand the scale of his adventure, the muck he had to slog through and the ledges he almost fell off.

Let be real here, though. The majority of the climbing and obstacles are there to serve as load screens. This trick is nothing new and it's very clear when games like Uncharted and Gears of War are trying to load the next section of an environment.

The biggest purpose is to serve as a character and story telling extension while salvaging control to the player. Its an obvious ND style character paring dialogue driven technique more common in the last of us, probably works best there. Uncharted 2 balance it better perhaps because it was a frantic adventure run.

Some of us suckers we are taken with that crap and actually ok with that. We look at the whole walk about with Ellena after the fallout scene or that three paring of Sully, Sam and Nate in Madagascar as very constructive in story character development. Really helped all of the characters to stand out and the way that all of them were pared with drake very purposeful.

Lets be honest UC4 is in part walking simulator (in its case we should say climbing simulator), part shooting, and all of the other spectacle stuff. I could go through Madagascar part and think that was brilliant in character story pacing spectacle and everything UC. From driving to the encounters with the dynamics between Sully Sam and Nate. The unnecessary but optional exploration that ads info to that pirate symbols puzzle which is all funneled through the back story. The spectacle set piece and the eventual Ellena fallout scene. I could look at that an say that was a brilliant. Knowing that people will tell me to **** off. That was boring stop picking stuff up from that shit. Video games are unrealistic to begin with and the story telling standard is low. Go read a book or go watch a movie. Go watch movies that this shit copied from. Its really nice to have all of the experiences in video games.

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#269 mems_1224
Member since 2004 • 56919 Posts

@zaryia said:

UC4, another 5 hour long interactive movie rental game.

Sony should stop just making only casual non-gamer titles at some point.

Man, it would probably have been a great campaign if it was only 5 hours. Sadly theres about 10 hours of additional padding

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#270 cainetao11
Member since 2006 • 38065 Posts

@zeeshanhaider said:

Uncharted in a nut shell:

Loading Video...

Everytime Drake moves or walk it looks ridiculous. It seems exaggerated and overly fake, I don't know why people praise it for animation.

That was feckin awesome!!!! When he rolled over the table LMAO

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#272  Edited By Juub1990
Member since 2013 • 12622 Posts

@Vatusus said:

wait a minute... I remember in a thread where we were discussing Uncharted gameplay vs Gears gameplay you said you had played U4 and only now you make this thread?

So basically you were lying about having played U4 just like pretty much most U4 haters out here

and that fellow gamers is how a liar is caught up in his own lie

Or that is how you prove you're an idiot. Last time we were discussing I was at chapter 6 or 7. I was at chapter 15 when I made this thread. I noticed the copious amounts of climbing in Scotland especially which I believe is around chapter 8 or 9. When I made the thread I wasn't far enough to know 50% of my time would be spent grabbing ledges.

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#273 jun_aka_pekto
Member since 2010 • 25255 Posts

@zaryia said:

UC4, another 5 hour long interactive movie rental game.

Sony should stop just making only casual non-gamer titles at some point.

5 hours isn't bad. Rise of the Tomb Raider can be done in less than half that time.

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#274 xantufrog  Moderator
Member since 2013 • 17898 Posts

@jun_aka_pekto: I think you'd have to bust your ass to do uc4 in under 12, tbh. I think it took me about 16, maybe more, and I didn't go out of my way to dink around

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#275  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

@xantufrog said:

@jun_aka_pekto: I think you'd have to bust your ass to do uc4 in under 12, tbh. I think it took me about 16, maybe more, and I didn't go out of my way to dink around

I know. I just don't like seeing people use speed runs as being representative of a game's length.

Half-Life 2? No problem. Done in 2 hours. ;)

Gears of War 4? 4 hours. Shoot. It's not that long.

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#276  Edited By Quicksilver128
Member since 2003 • 7075 Posts

I never understood the constant need for fanboys to tell us why UC4 sucks. The fact is its arguably the best TPS around. If you hate this genre of games then stfu and move on. It was never aimed at people with the attention span of a nat. If story and production values doesn't appeal to you there is countless shit for you to play that has neither of those things.

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#277  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Quicksilver128 said:

I never understood the constant need for fanboys to tell us why UC4 sucks. The fact is its arguably the best TPS around. If you hate this genre of games then stfu and move on. It was never aimed at people with the attention span of a nat. If story and production values doesn't appeal to you there is countless shit for you to play that has neither of those things.

You completely missed the mark on literally every focal point of discussion in this thread.

You're talking about fanboys yet your comment ended up being nonsensical and derived purely from fanboyism to the point that not at any point were things being talked about introduced.

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#278 the_bi99man
Member since 2004 • 11465 Posts

@ConanTheStoner said:

It's not so bad, there are actually plenty of level headed people here. It's just that the dumb ones happen to be more frequent and more vocal.

The entire internet, in a nutshell.

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#279 Quicksilver128
Member since 2003 • 7075 Posts

@dynamitecop: No I didn't.. Its the same shit. You have a bunch of fanboys who literraly shit talk every single PS exclusive and try to make a pathetic attempt at sounding legit by bashing certain aspects of the game. Examples(its a climbing simulator, the shooting sucks, the story is predictable, the characters are garbage... Blah blah blah.

We are on the 4th installment of franchise. If that shit bugs you , you shouldn't have wasted your time with the game in the first place. Its basically a bunch of people saying( I have always hated Uncharted and I also hate UC4). Jokes on you if it takes 4 installments of a franchise to figure out maybe this isn't the game for you.

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#280 dynamitecop
Member since 2004 • 6395 Posts

@Quicksilver128 said:

@dynamitecop: No I didn't.. Its the same shit. You have a bunch of fanboys who literraly shit talk every single PS exclusive and try to make a pathetic attempt at sounding legit by bashing certain aspects of the game. Examples(its a climbing simulator, the shooting sucks, the story is predictable, the characters are garbage... Blah blah blah.

We are on the 4th installment of franchise. If that shit bugs you , you shouldn't have wasted your time with the game in the first place. Its basically a bunch of people saying( I have always hated Uncharted and I also hate UC4). Jokes on you if it takes 4 installments of a franchise to figure out maybe this isn't the game for you.

So what you're saying is a game can't be criticized because it's at its fourth installment? By that point everyone who had any type of critique should have already abandoned the series so you can live in an echo chamber of circle jerking ideology?

Really poorly thought out post there...

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#281  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@dynamitecop: Ate you honestly talking about echo chambers? When you are litterally in a giant lemming circle jerk over how bad UC4 sucks? The problem with your argument is it does most things better then games on competing platforms in the same genre. Its lol worthy to hear people bash the story and characters and then praise Gears of War. Its lol worthy for people to bash the shooting and then praise TR.

If it was valid criticism for people who actually cared about the game thats one thing. If its basless criticism from people who are going to hate it no matter what then thats another.

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#282 dynamitecop
Member since 2004 • 6395 Posts

@Quicksilver128 said:

@dynamitecop: Ate you honestly talking about echo chambers? When you are litterally in a giant lemming circle jerk over how bad UC4 sucks? The problem with your argument is it does most things better then games on competing platforms in the same genre. Its lol worthy to hear people bash the story and characters and then praise Gears of War. Its lol worthy for people to bash the shooting and then praise TR.

If it was valid criticism for people who actually cared about the game thats one thing. If its basless criticism from people who are going to hate it no matter what then thats another.

No one here is saying the game sucks, if you had any literary abilities or basic perception you can see that the pacing of the game is being criticized due to lopsided gameplay distribution.

Who is bashing the characters? Who is bashing the story? Who is bashing anything? Also what is baseless about what people are saying? It's a completely legitimate criticism and you're washing over it.

I don't know if you're far too attached to this game or if you're far too attached to Sony stuff, but you need to take a step back because what you're inferring is not what is taking place here.

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#283  Edited By the_master_race
Member since 2015 • 5226 Posts
@xantufrog said:

@jun_aka_pekto: I think you'd have to bust your ass to do uc4 in under 12, tbh. I think it took me about 16, maybe more, and I didn't go out of my way to dink around

I heard someone did it in 5 hrs however he was a speedrunner

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#284 jg4xchamp
Member since 2006 • 64054 Posts
@DocSanchez said:

LMAO. People weren't joking - Ice Climber is a climbing simulator!

Ice Climber is like an actual platformer where the mechanics have genuine stakes to them, since there is a sense of urgency to how you move about in that game. Uncharted in contrast is super safe and requires the player to royally **** up to actually trigger a fail state. It's not even remotely comparable.

@Vatusus said:
@kvally said:

I agree that TR and UC are similar in aspects, though TR came out before UC did with puzzles, and traversing, etc. Maybe TR has ripped off UC, but we know UC was conceived from TR which has a much longer history. I personally felt (IMO) that there was more game play in TR, and less walking. I also enjoyed the crafting. I enjoyed hunting, and I enjoyed the tombs. But what I really enjoyed is the open map concept that allowed me to do the side missions, return to areas that I may have missed, all through out the game, even after I completed it. You can see on my achievements that I 100% the game.

K, that I can respect and agree in some aspects

As similar as they are, 4 hours into Rise I'd say, Rise does a better job of fleshing out the stuff that is actually somewhat different about the games. The upgrade system does fundamentally change stuff about TR, as those games flat out have more mechanics for the player to mess with by the end game. That and until UC4, TR 2013 and Rise had a better shooting engine (though I don't find it particularly special).

The larger issue is that Tomb Raider should be way the **** more fleshed out than it is. The survival stuff is non-existent, the tombs/puzzles are basically a joke, better than the stuff you get in Uncharted, but that only elevates it to what puzzles were in God of War. Which isn't that much better, especially for a franchise that was an adventure game first, and an action game second. Uncharted by contrast was always the action game first, and the adventure stuff was just there for mix ups. So some of its shallowness was easier to digest.

Not the biggest Uncharted person, but I was a bit more turned off by TR2013 than I have been by Uncharted. Not to mention Uncharted to its credit has always had snappier writing.

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#285 jg4xchamp
Member since 2006 • 64054 Posts
@TheEroica said:

@jg4xchamp:

I can't seem to rebuy tomb raider 2013 on psn even though they try every few weeks to give it away for a few sheckles. I played through it and thought it was fun. What didn't you like?

The story is stupid start to finish, with Lara Croft herself actually being a bit of a downgrade. At least back then the cliche was she was female James Bond. Not as good, and certainly outclassed by Joanna Dark n Kate Archer, but sassy, fun, had a personality. This one was unsure of herself, because that's the only strong female character people know how to write when writing "strong female characters", only she's gonna be the most competent human being ever and kick ass start to finish. It's just jarring as shit a lot of time. And I find her character development contrived as ****, she never chooses to do anything, anything she does is a product of the situation. It's not the same as say homeboy from Spec Ops's descent into madness. Everything he does is entirely of his own doing, and he progresses as a result on his own terms. What's Lara Croft's options fight or die? It's less interesting.

But I can get over that shit if the gameplay was good. And when it comes to the basic act of cover shooting it's solid, but nothing to write home about. When it's at its best is the predator style segments. Where you are actually using stealth to take people out, and picking them apart. The highlight being this one segment in the forest I want to say before the monastary or after, where all the goons are looking for you. And you get some huts on the side, and tall grass to work with. That sequence is some top notch shit. The rest of the game?

The tombs are tertiary, so fine, you want to make them optional. Because she's not really a Tomb Raider yet, so this game is more action, it fits story. Now lets say I buy that bullshit reasoning (I don't), that doesn't excuse that everyone of those puzzles is a very simple, one puzzle room. It's a basic physics puzzle that has maybe a brief moment of thought process required, and wam bam you solve it for some gun upgrade. Now admittedly I play a shit load of puzzle games, so for all I know mother fuckers find them challenging enough, but I think they are too short, too simple, and as a result feel unsatisfying to ever make you feel clever. In contrast a game like The Swapper has what I would argue are fairly easily puzzles, and for that matter Zelda: Link Between Worlds does as well, but they do a better job of making the player feel clever at least.

I think when it does the scripted set pieces, the game is actually way worse than Uncharted. Uncharted's best set pieces allow for some genuine fun player agency. That convoy chase in Uncharted 2, you have to actually hop off every car, there isn't really a thing telling you when to jump, unlike say what happens in Call of Duty. In Tomb Raider 2013's case, they don't do those type of set pieces, or the stuff with the collapsing hotel. They do more of the stuff that are like chases, run away from exploding building, climb this tower during a massive thunderstorm. Where it looks like you're in danger, but as a player all you do is move the stick forward. There is a disconnect there. In a movie you would buy the player is in danger, in a game? You as a player know you're safe.

The metroid aspect is also half baked. The game routinely a very basic thing about a Metroidvania. Going backtracking should never feel cumbersome or irritating. It's the thing that immediately separates the good ones (Ori and the Blind Forest last year) from somewhat disappointing ones (Strider in 2014). A lot of time they just make the process of going backwards more irritating than it needs to be because some plane collapsed, or some tree fell as you were climbing. And exactly what are you going back for? Pottery? Late in the game there are some tombs you need to back track for, but early on? The reason you explore in Metroid is because every item: Energy tanks, missiles, bomb upgrades, tools: improve you the player. In Tomb Raider, the pottery is just get this bullshit. It's like picking up ancient shit in Uncharted, you could do it, to satisfy your inner aspie, but it's not a good gameplay addition.

No survival systems. Why am I crafting shit n picking up plants, but this bitch is never hungry or anything. The opening stretch teaches you to hunt, but why the **** ever would I do it? You shoot animals in Snake Eater, because Snake has a stamina bar. He gets hungry. You get taught to fix bones, because you need to be able to stitch up bullet wounds later. You can have leaches on you etc. That game wasn't overly fleshed out, but it made sense in Snake Eater.

TR2013, has a bunch of elements that don't actually come together. It controls better than OGTR, but that came at the expense of the platforming being a genuine mechanics with some stakes to them. Don't get me wrong, it's not a bad game. I think it's okay, fine, solid, decent, if you will. I just don't think it's good. I"m not the biggest fan of OG Tomb Raider, those games were clunky, pretty unimpressive as puzzle games, and I'd rather play other Adventure games of that era: Zelda, Soul Reaver, Metroid. for instance.

But I also don't think TR2013 was this grand improvement either, it was more like we took a series that was never actually that good beyond its pop culture status, and continued to make a game that isn't all that good. Hooray? I'll take the 50% of the Uncharted franchise that is good, over that. Shallow it may be, but Uncharted is more committed to its simpler ideas. Tomb Raider 2013 just threw in a bunch of half baked shit to pretend it was more of a game, but it was just as shallow, and if anything more irritating for how underdeveloped it all was.

@soulitane said:

I can understand that to an extent. For the pacing in 2, the only part I felt really drag was the village segment and I can see why you'd think the train climbing slows the pace down but I never had a problem with that. The main issue I have with that segment is the disconnect between gameplay and story. Much like in 3 after Drake gets lost in the desert, he's meant to be weak and fragile yet the gameplay doesn't reflect that. Sure when you're not in combat he holds his side and shit but as soon as an enemy appears you're running and jumping like no one's business. That's not necessarily a bad thing since the game would probably drag if you're actually forced to play as if he's actually injured.

Personally I like to imagine that all the monster segments in UC games don't exist, they're fucking terrible.

For UC3 now that I think of it yeah, I was actually fairly frustrated by the pacing. For UC1 I don't remember having issues with the pacing. The problems I had were more just terrible game design.

Yeah, the story is paced fairly well, but like you said, it's not well paced for a video game. When I have to sit down and play for over an hour and have next to no interaction other than lousy puzzles and platforming I start to lose interest.

Yeah, I can't say I'm a fan of how UC4 is paced overall. But at the last I think UC4 when it does let you into combat sequences, it's genuinely fucking great during those stretches. The core mechanics are tight, the feedback loop is great, and the spaces they created are vertical and multilayered enough to be pretty engaging. It's the stuff in between that just needed to be fleshed out better or made more engaging. The puzzles were sort of a half-step there. Still too simple, but at least it wasn't overly just open your journal and answer the puzzle. The climbing, when you get the spike n your whip, late in that game there is a sequence where you do basic timed jumps, n the whip, n the spike in succession and it kind of feels like some of the more elaborate tombs from Assassins Creed 2 or what Prince of Persia 08 does, and it's like....why the **** wasn't there more of this? All of a sudden the climbing shit would be easier to digest, if there was more effort put into the game, part of the video game.

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#287  Edited By princeofshapeir
Member since 2006 • 16652 Posts

it's a pretty lousy climbing simulator considering it's impossible to **** up the climbing

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#288 blueinheaven
Member since 2008 • 5566 Posts

@zeeshanhaider said:
@blueinheaven said:
@zeeshanhaider said:
@blueinheaven said:
@zeeshanhaider said:

Will it matter though? I could still watch all your precious exclusives free on YT without the inconvenience of pressing 'X'.

Is that your attempt at 'wit'?

There's a thread on here asking people if they criticise games they have never played.

You never play games on any platform yet you slag off anything and everything on PS4. Why don't you pop in there and give your input? We're trying to identify what sort of moronic, braindead knucklehead would do such a thing and why.

Maybe you have mental health issues? We won't judge you. Anyway, your input would be invaluable. Thanks kiddo.

No, that was highlighting your pathetic state which it did very well. And only I decide what I do having said all that, you are still a butthurt cow.

My pathetic state? lol. What does that even mean when you are referring to Sony?

How fucking stupid are you exactly? Keep taking the pills you freak.

Nope I was referring to your pathetic state since you jerk off to a corporation who doesn't give two shits about you.

Who jerks off to what? Is this some weird fantasy you're having? Seriously dude you need to grow up, your posts are absolutely cringeworthy, embarrassing to read. Failing that get some professional help. Yeah yeah I know... uuunh cow.....uuuurrrrghhhh lem..... ugh it's fucking painful.

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#289  Edited By tormentos
Member since 2003 • 33793 Posts

@killered3 said:

@dynamitecop:

Uncharted is a rail on adventure, Tomb Raider is an open world-ish adventure. I wouldn't say they're worlds apart but they're different enough to say that it's hardly worth comparing. On a personal note, I think Uncharted 4 is more refined in gameplay but I like Tomb Raider more. It's hard to explain.

Hahahahahaaaaaaaaaaaaaaaaaaaaaa..Tomb Raider open world-ish...hahahhaahaaha

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#290  Edited By dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@killered3 said:

@dynamitecop:

Uncharted is a rail on adventure, Tomb Raider is an open world-ish adventure. I wouldn't say they're worlds apart but they're different enough to say that it's hardly worth comparing. On a personal note, I think Uncharted 4 is more refined in gameplay but I like Tomb Raider more. It's hard to explain.

Hahahahahaaaaaaaaaaaaaaaaaaaaaa..Tomb Raider open world-ish...hahahhaahaaha

What's wrong with that? It's a pretty accurate comment, the game has a centralized hub that branches off.

Your "hahahahha" whatever shit is getting old, you type like a moron.

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tormentos

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#291  Edited By tormentos
Member since 2003 • 33793 Posts

@Bread_or_Decide said:

Tomb Raider is far more dynamic in its gameplay.

There is nothing dynamic about Tomb Raider is scripted to happen as it is every single moment,Uncharted is the same way even that offer you several different ways to tackle obstacles.

@mems_1224 said:

9/10 is a real stretch for Uncharted 4. Id say its closer to a 5/10

Yes because like he say you are a sony hater..hahahahaa

For you nothing on PS is better,but you happily take any garbage game for xbox...hahahaa

@soulitane said:

If the game is all about climbing then how does it get good reviews? The climbing is literally the worst thing about the game. Just because something is a core element in the game doesn't mean that it actually serves the game well. In this case the climbing is used to break up the action, yet they made it more overbearing than in previous titles with UC4. This wouldn't be a problem if the climbing/platforming had redeeming qualities, but it really doesn't.

Then you are playing the wrong game,don't play Uncharted it is about climbing,shooting,walking and platforming it is build like that,and has get its high scores like that,Uncharted 2 which is the highest rated in the series was just like Uncharted 4,climb,shoot,jump find artifact escape near dead sequences all exactly the same.

While you don't like it many people do,which bring me to my next point of which is i hate the game you like,which is the case here with Uncharted it got great scores and is a sony game which mainly bring the worse haters out,look at mems saying it the game is closer to a 5 out of 10,when you see people like that you know they are just bitter and butthurt.

In fact there is more one that way to tackle obstacle now,and there are new gameplay elements as well,like the rope which you can use to climb swing and even attack enemies,there are more fighting options now as well and you can even double team on close by enemies.

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nepu7supastar7

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#292  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@jg4xchamp:

Have you played Rise of the Tomb Raider? It's almost a completely different game compared to Tomb Raider 2013. I think they addressed nearly every issue anyone could have had with TR 13. The combat still kinda sucks but it feels more like a Tomb Raider in its core. That's definitely a step in the right direction.

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tormentos

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#293 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

What's wrong with that? It's a pretty accurate comment, the game has a centralized hub that branches off.

Your "hahahahha" whatever shit is getting old, you type like a moron.

NO man is not a damn open world game not freaking even close,those fall in the category of GTA which basically allow you to do and go where you really want and not were you were only set by the story to go,even that you can explore a different cave that doesn't come even close to what a open game is,Tomb Raider has never being an open world game,you have a big play field in some instances which are bound by the story and you can't go no further than it is set,which is pretty small compare to a game of the size of GTA.

The fun part is how much of a hypocrite fanboy you are,you who wanted people to only see good reviews for shitty Quantum Break, and then you were hoping that Uncharted went under 90 so you can feel better.

Your opinion on Uncharted is totally irrelevant you like Gears,QB and Tomb Raider all 3 inferior to Uncharted 4,basically you bitter..

Confirmed by how you claim that Uncharted 4 won gamespot game of the year peoples choice because alter account of cow voted many times..hahahhaha

When you hypocrite had like 3 or 4 accounts here,i guess it takes one to know one...

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#294 SecretPolice
Member since 2007 • 45609 Posts

@makemefamous07 said:

Damn Sony fanboys are falling apart that there game Uncharted 4 is a piss poor walking simulator lol. Damn 6 pages. Then again sony fanboys dont have games to play this holiday.....Again.

Uncharted 4 is dead & the most traded in game at Gamestop with that bright Green Check Mark stating that Gamestop website has it Fully In Stock Used at every store in my state & North America lol. Guess many consumers thought it was that bad that they traded it in in less then 5 months lol Ouch!!!. 11 Chapters of 25- 30 minutes Each! of pure walking sure bored people to death to trade it in lol.

The sony tears are real here. Keep it up Sony fanboys. u aint got games to play anyways besides No mans sky Scam & TLG which flopped to DR4 lol KABOOM!!

:P

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#295  Edited By Blazed
Member since 2005 • 2947 Posts

@quadknight said:

It's 2017 and lems are still having anal prolapses because of this game...Jesus Christ lol.

LOOL The salt wounds are GLORIOUS. I seriously had NO idea it ran this deep. I swear lemmings talk about Uncharted more than cows.. Cows have already moved on to Nier Autama, Ni-Oh, Horizon Zero Dawn, Persona 5 and other great titles coming this year. Oh that's right Lemmings have NO games.

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#296 Jag85
Member since 2005 • 20640 Posts

That makes it a platformer.

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#297  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Jag85 said:

That makes it a platformer.

If that is indeed the case then it just got knocked down a few more notches, because if this were classified as a platformer it would be bottom of the barrel.

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#298 Pedro
Member since 2002 • 73908 Posts

Oh my i see the tears are still flowing. This thread is bringing the Sony loyalist to tears. Try not to flood the forum with dem tears.

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#299  Edited By silversix_
Member since 2010 • 26347 Posts

So much frustration in this thread. Is this what a 10/10 EXCLUSIVE gives us?

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#300 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

Between the two games everyone is bashing on in this thread, I feel like ROTR has more "game" as a game.