MASS EFFECT 3- Was the ending bad enough to ruin THE ENTIRE GAME?

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brucecambell

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#51 brucecambell
Member since 2011 • 1489 Posts

It was always about the Journey across all 3 games. A unsatisfying ending can be easily overlooked. The entire series up until the last 10 minutes had the best characters, story, writing, across 100 hrs of gameplay. That 100 hrs, the memories, are much more important to me than the ending.

It would be like having the best meal of your life & then the last bite of the meal didnt live up to the rest of the meal..... it was still the best meal of your life. The last bite cant ruin it for me.

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brucecambell

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#52 brucecambell
Member since 2011 • 1489 Posts

It ruin the replay value to me. I won't be replaying the game just to get the same ending again.

ps3theJT

Almost all games have 1 ending.

So does this mean you wont ever replay any game ever again in your life? Since the ending is the same in every game?

This is the problem with the way people are viewing ME. The games were about the journey across all 3 games.

If the ending is all that matters than why didnt people just skip ME 1 & 2, & jump into ME3?

Maybe these people would should have skipped all 3 games & just watched the ending on Youtube. I guess people dont care about games, or gameplay anymore, just the ending custscene to games.

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Syk0_k03r

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#53 Syk0_k03r
Member since 2008 • 1147 Posts

No. It ruined the entire trilogy

It killed every reason to replay even the previous games. Mind you I was only 100 hours into ME1/2

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the-obiwan

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#54 the-obiwan
Member since 2003 • 3747 Posts

It was always about the Journey across all 3 games. A unsatisfying ending can be easily overlooked. The entire series up until the last 10 minutes had the best characters, story, writing, across 100 hrs of gameplay. That 100 hrs, the memories, are much more important to me than the ending.

It would be like having the best meal of your life & then the last bite of the meal didnt live up to the rest of the meal..... it was still the best meal of your life. The last bite cant ruin it for me.

brucecambell
you sound like those PR.
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N30F3N1X

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#55 N30F3N1X
Member since 2009 • 8923 Posts

Almost all games have 1 ending.

So does this mean you wont ever replay any game ever again in your life? Since the ending is the same in every game?

This is the problem with the way people are viewing ME. The games were about the journey across all 3 games.

If the ending is all that matters than why didnt people just skip ME 1 & 2, & jump into ME3?

Maybe these people would should have skipped all 3 games & just watched the ending on Youtube. I guess people dont care about games, or gameplay anymore, just the ending custscene to games.

brucecambell

What kind of sh!t logic is that? Are you for real?

ME1 and ME2 endings are only the way said chapters end. ME3 ending is the closing of the whole Shepard's story. Your logic is like judging a book by the ending of each chapter rather than the development and ending of the story in the whole book - yeah, that was a very stupid thing to say. And that's also beside the fact that ME1 and ME2's endings crush ME3's ending badly.

ME is about building your own character, and has always been about building your own character. The ending was in complete disharmony with all that. It's not that hard to get.

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LoG-Sacrament

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#56 LoG-Sacrament
Member since 2006 • 20397 Posts

the ending was okay by me. it was more a matter of the rest of the game being poor.

the core mechanics were good (outside of a sprint button that makes sheppard stick to everything for cover), but nearly all the segments meant to add variety werent done well at all. the turret sequences are so poorly balanced that you practically cant lose. theres a chase sequence where it's immediately obvious that you cant catch the target which makes the whole scene feel flat. theres a puzzle section where the game tells you literally any second you arent solving it. theres a level with an environmental effect that annoyingly blinds only sheppard every 5 seconds. the game awkwardly mixes fail and no-fail scenarios. theres even a boss where you can die in a single hit because allies wont shut up.

i guess they did serve to stretch out the core mechanics because i was practically begging for them. bioware should have focused on making all the enemy factions as diverse as the cerberus troops and just providing good mixes of those during the combat.

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DarkLink77

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#57 DarkLink77
Member since 2004 • 32731 Posts

It ruined it for me. I have no desire to play the other games (or ME3 itself) again because of how awful the ending is.

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AdobeArtist

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#58 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Everything up to the end is excellent. Seeing as how you play a game for escapism and fun while going through it, the ending only impacts your memory of the game, it doesn't negate the enjoyment you got out of the rest of it.

So no, only fools think the ending ruined the entire game. It certainly didn't help it, but it didn't ruin it.

with_teeth26

You are absolutely right on this. As much discontent as I have for the ending, it doesn't negate the experience I had for the majority 50hrs of the game. I mean literally everything right up until making it to the transport beam was amazingly memorable, especially the Reaper boss battles.

Hell nah. I think most people really disliked the ending because they did not uderstand it. Simple as that.

Cruxis27

Actually it's that most of the audience IS intelligent enough to see the massive plot holes and inconsistencies in the ending, all of which was completely illogical and contradicting reason and sense. Also the ending fails to deliver closure on a lot of plot threads we needed to have.

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Slashless

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#59 Slashless
Member since 2011 • 9534 Posts
Of course not. The game being sh*t is what was bad enough to ruin the entire game.
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FIipMode

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#60 FIipMode
Member since 2009 • 10850 Posts

almost, a series that was supposed to be about your hard decisions and how they make a difference in the story and gameplay, when it turns out it meant absolutely nothing in the end, and on top of that the conclusion was hilariously bad anyway, made me not want to touch the series after i finished.

Hell nah. I think most people really disliked the ending because they did not uderstand it. Simple as that.

Cruxis27

having a sig with such a big spoiler like that is ridiculous, so insensitive to the people who haven't seen the show.

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Krelian-co

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#61 Krelian-co
Member since 2006 • 13274 Posts

it definitely did a good blow to my overall opinion of mass effect 3

then again even though the game was good, the horrible and blatant plot holes made it less enjoyable to me.

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SecretPolice

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#62 SecretPolice
Member since 2007 • 45671 Posts

Preface; all time of release sensitive..

Mass Effect... 9.5

Mass Effect 2..8.0 - 8.5

Mass Effect 3.. :cry:

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brucecambell

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#63 brucecambell
Member since 2011 • 1489 Posts

[QUOTE="brucecambell"]

Almost all games have 1 ending.

So does this mean you wont ever replay any game ever again in your life? Since the ending is the same in every game?

This is the problem with the way people are viewing ME. The games were about the journey across all 3 games.

If the ending is all that matters than why didnt people just skip ME 1 & 2, & jump into ME3?

Maybe these people would should have skipped all 3 games & just watched the ending on Youtube. I guess people dont care about games, or gameplay anymore, just the ending custscene to games.

N30F3N1X

What kind of sh!t logic is that? Are you for real?

ME1 and ME2 endings are only the way said chapters end. ME3 ending is the closing of the whole Shepard's story. Your logic is like judging a book by the ending of each chapter rather than the development and ending of the story in the whole book - yeah, that was a very stupid thing to say. And that's also beside the fact that ME1 and ME2's endings crush ME3's ending badly.

ME is about building your own character, and has always been about building your own character. The ending was in complete disharmony with all that. It's not that hard to get.

What? It was perfect logic. 99% of games have 1 ending. Does that mean no game is worth replaying ever again because it has 1 ending? That was my point.

ME was a linear story driven game, with choice in dialogue & some moral choices along the way. We all played through the exact same story from start to finish, give or take a few very small details. I knew exactly what i was playing through from the beginning, you however did not.

Just as the beginning had been chosen for you, so had the ending. Your room for building your character was your journey through the middle.

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WTA2k5

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#64 WTA2k5
Member since 2005 • 3999 Posts

The game is still incredible all around, but I do think the ending was a huge missed opportunity. Had they been able to wrap up the story in satisfying (or at least coherent) way, Mass Effect 3 would've definitely belonged in the pantheon of RPGs. But, as the mess that the final moments currently are, ME3 is is still a superb game even if its ending loses a lot of its potential impact.

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deactivated-59b71619573a1

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#65 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

It made the whole 3 games up to that point feel meaningless, that being said I still enjoyed the journey regardles sof the outcome so it's a bit of both

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Vaasman

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#66 Vaasman
Member since 2008 • 15877 Posts

Certainly ruined the story.

Game was still fun most of the time and the dialogue was still solid for the most part.

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chocolate1325

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#67 chocolate1325
Member since 2006 • 33007 Posts

No I think that you can't base a game alone on it's ending which was bad but the game in general was still amazing.

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mitu123

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#68 mitu123
Member since 2006 • 155290 Posts

No, but it didn't leave a good feeling either.

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Minishdriveby

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#69 Minishdriveby
Member since 2006 • 10519 Posts
It wasn't the ending it was the entire game that didn't live up to anything. I don't think it improved on anything in Mass Effect 2. They took away all the great conversations you could have with the wonderful characters in Mass Effect 2 like Mordin and Thane. They took away the variety you could have in your party. You could only choose between 5 squad members. The combat wasn't really wasn't great, and all the environments were almost always either sectioned off bleach white military facilities, or crumbling war zones. I wish they had a little bit more scenery in this one. The only truly great moment was the Genophage story-line being wrapped up.
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sirk1264

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#70 sirk1264
Member since 2003 • 6242 Posts
While the endings are not the greatest, I had absolutely a blast with this game as well as the entire franchise. Beat me3 twice and once the extended ending is available, I'll go through it again with my 2 shepards. Mass effect has given me some of the best moments in gaming ever. Not going to let an ok ending ruin e rest of the franchise for me because aside from that, me3 as well as the other 2 are fantastic games.
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SPYDER0416

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#71 SPYDER0416
Member since 2008 • 16736 Posts

I actually liked the ending. Am I alone here?

I feel like it could have had more exposition and that it left off without a good epilogue on the characters like I would have liked, but otherwise the ambiguity and open ended nature of it was interesting. Trying to avoid spoiling anything here, but I mostly liked it, maybe could have used a few more options and more explanation, but I otherwise liked it.

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SciFiRPGfan

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#72 SciFiRPGfan
Member since 2010 • 694 Posts

Nope, the ending was written by Casey Hudson and Mac Walters, with no input from the rest of the writing team.

I didn't think the ending itself was bad, I just think everything wrapped up too quickly.megadeth1117


Haven't followed Mass Effect scene for a while but has this been actually proven (by some forum posts, tweets, interviews, etc.) or does everyone still rely on that post on Penny Arcade's forums allegedly made by Patrick Weekes?

As for the topic, no it didn't ruin the game for me at all. I was very sceptical about Bioware's ability to give us actually dramatically different endings - they had only slightly more than 2 years to make the game and they were also adding multiplayer so... - and as a fan of darker and sadder endings, I was more than O.K. with the lack of happy moments and congratulations.

That said, I still find the ending to be pretty bad (lack of closure and explanation of what actually happened and what does it mean for Mass Effect's universe, introduction of completely new chracter at the very end of the series and questionable explanation of his motives, very incoherent section of final scenes, etc.). But no matter how bad the ending would have been, it would not have ruined the whole game for me, because the game was otherwise pretty good... albeit not as "perfect" as some posters here or on BSN or elswhere are making it out to be.

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Lief_Ericson

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#73 Lief_Ericson
Member since 2005 • 7082 Posts

Hell no, it is my favorite of the series. The end just made me sad :(

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meetroid8

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#74 meetroid8
Member since 2005 • 21152 Posts
A bad ending only ruins the ending, it doesn't affect the rest of the game's quality.
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Cloud567kar

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#75 Cloud567kar
Member since 2007 • 2656 Posts

Lol @ people who say an ending to a game runined it all.

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the-obiwan

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#76 the-obiwan
Member since 2003 • 3747 Posts

Lol @ people who say an ending to a game runined it all.

Cloud567kar
it sure did ruined the replayability ! lol @ those that denie that.
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FIipMode

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#77 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="Cloud567kar"]

Lol @ people who say an ending to a game runined it all.

the-obiwan
it sure did ruined the replayability ! lol @ those that denie that.

i was completely prepared to replay the entire series after i finished me3 with a renegade female shepard and making completely different decisions compared to my first shepard. instead after that horrendous ending i haven't touched it since, so yeah it pretty much kills the series replayability.
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HaloPimp978

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#78 HaloPimp978
Member since 2005 • 7329 Posts

Nope it was a terrible ED but not that bad.

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KingOfLems

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#79 KingOfLems
Member since 2012 • 121 Posts

95% of ME3 was flatout amazing but the ending blew hard. I went through the game a second time and once I got to the Cerb base at the end I couldn't play anymore. I was so disappointed with the ending I just couldn't witness it again. So yeah, it didn't ruin the entire game for me but I don't want to play it anymore.

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HipHopBeats

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#80 HipHopBeats
Member since 2011 • 2850 Posts

Even though the endings suck, I would still play the game because the series up to that point is worth revisiting.

What makes things worst is Bioware has the worst PR team ever assembled. They're plan of going dark, diverting attention of the endings with free multiplayer DLC crap and locking threads on their forums inquiring about endings will backfire bad if that EC turns out to be crap.

And leaving their forum fans to get updates from voice actors on twitter feeds while they continue to stall for time is not the way to go. I imagine a lot of dirty politics caused the main writer Drew K??? to leave but Bioware should have played ball and let him end the story the way he wanted to end it.

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Avian005

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#81 Avian005
Member since 2009 • 4112 Posts

The ending is the main reason I do not want to play Mass Effect 3, but there is another reason: the main plot sucks. For a game that some people at Bioware (Casey Hudeson, Mac Walters) promised would be effect in a big way by your ME1/ME2 decions, it ultimately failed at that; actually, it felt like a lie. Your decisions actually changes nothing about the plot/story. There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

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Stevo_the_gamer

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#82 Stevo_the_gamer  Moderator
Member since 2004 • 50155 Posts
No, the game was too fantastic for it to soil the entire experience... but it sure was a f*cking slap in the face.
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WTA2k5

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#83 WTA2k5
Member since 2005 • 3999 Posts

  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Squadmates who live/die changed nothing.

Avian005

Not true at all. You deal with entirely different characters when taking those choices into account.

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HipHopBeats

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#84 HipHopBeats
Member since 2011 • 2850 Posts

There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

Avian005

Wow, I was actually doing a 2nd playthrough or Mass Effect 2 to save Ashley and the council and keep everyone alive before starting my 1st run on Mass Effect 3. So whether the council lives or dies, nothing changes? Lol, damn, I might as well import my 1st run of Mass Effect 2 straight into Mass Effect 3.

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texasgoldrush

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#85 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="megadeth1117"]

Nope, the ending was written by Casey Hudson and Mac Walters, with no input from the rest of the writing team.

I didn't think the ending itself was bad, I just think everything wrapped up too quickly.SciFiRPGfan


Haven't followed Mass Effect scene for a while but has this been actually proven (by some forum posts, tweets, interviews, etc.) or does everyone still rely on that post on Penny Arcade's forums allegedly made by Patrick Weekes?

As for the topic, no it didn't ruin the game for me at all. I was very sceptical about Bioware's ability to give us actually dramatically different endings - they had only slightly more than 2 years to make the game and they were also adding multiplayer so... - and as a fan of darker and sadder endings, I was more than O.K. with the lack of happy moments and congratulations.

That said, I still find the ending to be pretty bad (lack of closure and explanation of what actually happened and what does it mean for Mass Effect's universe, introduction of completely new chracter at the very end of the series and questionable explanation of his motives, very incoherent section of final scenes, etc.). But no matter how bad the ending would have been, it would not have ruined the whole game for me, because the game was otherwise pretty good... albeit not as "perfect" as some posters here or on BSN or elswhere are making it out to be.

BSN is the last game you hear "its perfect" from....they are a bunch of whiners with lead coats. The ending CAN be better though. And the problem is not that they introduced a new character at the end of the series, its that they rushed him. He is way too underdeveloped. Really the first Fallout did the same thing, introduced the Big Bad way late in the game (you can even not meet him at all), the difference is that he was more developed and his positions can be argued. Enslaved also revelead the villian after the final boss. Also, they were hints of him in ME1. http://masseffect.wikia.com/wiki/Klencory
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texasgoldrush

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#86 texasgoldrush
Member since 2003 • 15256 Posts

The ending is the main reason I do not want to play Mass Effect 3, but there is another reason: the main plot sucks. For a game that some people at Bioware (Casey Hudeson, Mac Walters) promised would be effect in a big way by your ME1/ME2 decions, it ultimately failed at that; actually, it felt like a lie. Your decisions actually changes nothing about the plot/story. There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

Avian005
Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.
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Avian005

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#87 Avian005
Member since 2009 • 4112 Posts

[QUOTE="Avian005"]

There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

HipHopBeats

Wow, I was actually doing a 2nd playthrough or Mass Effect 2 to save Ashley and the council and keep everyone alive before starting my 1st run on Mass Effect 3. So whether the council lives or dies, nothing changes? Lol, damn, I might as well import my 1st run of Mass Effect 2 straight into Mass Effect 3.

Pretty much. It's like the ending, you have a few very slightly different scenerios, but in the end you still see the same damn thing, and it counts for very little.

I forgot the worst offender: Chosing Anderson/Udina for the Citadel Councilor position, in the end literally doesn't matter. By the third game Udina is the councilor no matter what, and he still dies.

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#88 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="HipHopBeats"]

[QUOTE="Avian005"]

There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

Avian005

Wow, I was actually doing a 2nd playthrough or Mass Effect 2 to save Ashley and the council and keep everyone alive before starting my 1st run on Mass Effect 3. So whether the council lives or dies, nothing changes? Lol, damn, I might as well import my 1st run of Mass Effect 2 straight into Mass Effect 3.

Pretty much. It's like the ending, you have a few very slightly different scenerios, but in the end you still see the same damn thing, and it counts for very little.

I forgot the worst offender: Chosing Anderson/Udina for the Citadel Councilor position, in the end literally doesn't matter. By the third game Udina is the councilor no matter what, and he still dies.

That choice never transfered over from ME1 to ME2.
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Avian005

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#89 Avian005
Member since 2009 • 4112 Posts

[QUOTE="Avian005"]

[QUOTE="HipHopBeats"]

Wow, I was actually doing a 2nd playthrough or Mass Effect 2 to save Ashley and the council and keep everyone alive before starting my 1st run on Mass Effect 3. So whether the council lives or dies, nothing changes? Lol, damn, I might as well import my 1st run of Mass Effect 2 straight into Mass Effect 3.

texasgoldrush

Pretty much. It's like the ending, you have a few very slightly different scenerios, but in the end you still see the same damn thing, and it counts for very little.

I forgot the worst offender: Chosing Anderson/Udina for the Citadel Councilor position, in the end literally doesn't matter. By the third game Udina is the councilor no matter what, and he still dies.

That choice never transfered over from ME1 to ME2.

Yes it did. Anderson of the human councilor in ME2 if you chose him. He steps down (because of reasons consisting outside of the game), and Udina takes his place.

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#90 Avian005
Member since 2009 • 4112 Posts

Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.texasgoldrush
I was only talking about plot-wise. Yes, there changes, but how significant are they?

Now let me be more clear before I move on, yes, there are changes, but they lead to the exact same thing.

Saving/killing the Rachni Queen only effects your EMS score. You still find the queen/breeder, decide what to do with them, and leave. Only effects your EMS.

Wrex living/dead doesn't change very much, it only effect you EMS in the end. Go to Tuchanka, fight Rachni, activate pillars, cure/don't cure the genophage. Only effect your EMS.

Virmire survivor = Meet with them, they distrust you, they nearly die, you go to the hopitale to visit them, and they have a chance to become Specter. They can live or die, but they in no way effects the rest of the game.

Saving/killing the counci. You meet the council, they don't help, you try to save them, they give you support. Only effects your EMS.

Keeping/destroying the Collector Base: Eh...

ME2 squadmates: Don't really change anything either.

Basically everything you've done the three games only effect your EMS, every scenario plays out in the exact same way. Story-wise, there are changes, but they don't actually effect the way to complete the game. I still think the game is very good overall, but damn is the main quest disappointing. I hope the EC ending DLC actually helps, I really do, I love ME.

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#91 Goyoshi12
Member since 2009 • 9687 Posts

If people say that an ending to an already loved and well recieved series actually ruined the entire game; neigh...the ENTIRE series...then they seriously need some kind of help.

Seriously, even without the game I pretty much know what the ending is and all I can say is there are way worse endings out there people to great games. Just enjoy the journey rather than dreading the finale.

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#92 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="texasgoldrush"][QUOTE="Avian005"]Pretty much. It's like the ending, you have a few very slightly different scenerios, but in the end you still see the same damn thing, and it counts for very little.

I forgot the worst offender: Chosing Anderson/Udina for the Citadel Councilor position, in the end literally doesn't matter. By the third game Udina is the councilor no matter what, and he still dies.

Avian005

That choice never transfered over from ME1 to ME2.

Yes it did. Anderson of the human councilor in ME2 if you chose him. He steps down (because of reasons consisting outside of the game), and Udina takes his place.

No, the decision does not transfer over....its actually ME2 which you can choose the councilor. Also in ME3, he does mention stepping down. Also take ME Retribution into account.
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texasgoldrush

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#93 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="texasgoldrush"] Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.Avian005

I was only talking about plot-wise. Yes, there changes, but how significant are they?

Now let me be more clear before I move on, yes, there are changes, but they lead to the exact same thing.

Saving/killing the Rachni Queen only effects your EMS score. You still find the queen/breeder, decide what to do with them, and leave. Only effects your EMS.

Wrex living/dead doesn't change very much, it only effect you EMS in the end. Go to Tuchanka, fight Rachni, activate pillars, cure/don't cure the genophage. Only effect your EMS.

Virmire survivor = Meet with them, they distrust you, they nearly die, you go to the hopitale to visit them, and they have a chance to become Specter. They can live or die, but they in no way effects the rest of the game.

Saving/killing the counci. You meet the council, they don't help, you try to save them, they give you support. Only effects your EMS.

Keeping/destroying the Collector Base: Eh...

ME2 squadmates: Don't really change anything either.

Basically everything you've done the three games only effect your EMS, every scenario plays out in the exact same way. Story-wise, there are changes, but they don't actually effect the way to complete the game. I still think the game is very good overall, but damn is the main quest disappointing. I hope the EC ending DLC actually helps, I really do, I love ME.

And why do they have to change the plot....sure it doesn't change much, but sure as hell it changes the tone. And remember, this is the first significant save import feature which choices in the past do affect things. So don't expcet a drastically different plot....let the innovation evolve.
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#94 texasgoldrush
Member since 2003 • 15256 Posts
Considering that the ending makes all my choices throughout the series inconsequential and has more plotholes than swiss cheese I would have to say yes, it did ruin the game for me.Moriarity_
Seriously, there are no plotholes that can be proven....can they be suggested? Yeah.....but there is no proven contradiction either due to not enough info or info on the contrary. The problem is the lack of clarity and use of off screen action when this clarity is called for as well as having a character that is revelead being underdeveloped. As well th elack of closure and consquence was an issue. Plot holes are not the problem...fans make them up because there is not enough info...its a lack of clarity problem, not active contradictions.
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#95 padaporra
Member since 2005 • 3508 Posts

Some Bioware dev said in the BSN that it's not in their interesting players losing content because of previous choices... and of course, that makes consequences much more restricted.
.
That is not to say they don't have consequences. Wrex for example, playing Tuchanka with him alive or dead may not not change the mission itself, but it changes how you feel it. Having a teammate that fought with you all way back in ME1 and you come to like ahead of the Krogan is much different than having a guy you barely know.
.
And some choices do have more profund repercussions... you can actually save Mordin, for example. Or not be able to save both the Quarians and the Geth.

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#96 Avian005
Member since 2009 • 4112 Posts

[QUOTE="Avian005"]

[QUOTE="texasgoldrush"] That choice never transfered over from ME1 to ME2.texasgoldrush

Yes it did. Anderson of the human councilor in ME2 if you chose him. He steps down (because of reasons consisting outside of the game), and Udina takes his place.

No, the decision does not transfer over....its actually ME2 which you can choose the councilor. Also in ME3, he does mention stepping down. Also take ME Retribution into account.

Yes it did. At the end of the first game, I chose Anderson. When I bought and played the second game, I didn't get to chose in ME2, my choice from the first game transfered over and Anderson was the human councilor.

In the end, I still chose Anderson. Udina will be the councilor no matter what because Anderson stepped down for reasons unexplained in the third game.

That's it, I'm down this this councilor disussion. I still hate the fact my choice to did not matter at all in the end.

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#97 Avian005
Member since 2009 • 4112 Posts

[QUOTE="Avian005"]

[QUOTE="texasgoldrush"] Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.texasgoldrush

I was only talking about plot-wise. Yes, there changes, but how significant are they?

Now let me be more clear before I move on, yes, there are changes, but they lead to the exact same thing.

Saving/killing the Rachni Queen only effects your EMS score. You still find the queen/breeder, decide what to do with them, and leave. Only effects your EMS.

Wrex living/dead doesn't change very much, it only effect you EMS in the end. Go to Tuchanka, fight Rachni, activate pillars, cure/don't cure the genophage. Only effect your EMS.

Virmire survivor = Meet with them, they distrust you, they nearly die, you go to the hopitale to visit them, and they have a chance to become Specter. They can live or die, but they in no way effects the rest of the game.

Saving/killing the counci. You meet the council, they don't help, you try to save them, they give you support. Only effects your EMS.

Keeping/destroying the Collector Base: Eh...

ME2 squadmates: Don't really change anything either.

Basically everything you've done the three games only effect your EMS, every scenario plays out in the exact same way. Story-wise, there are changes, but they don't actually effect the way to complete the game. I still think the game is very good overall, but damn is the main quest disappointing. I hope the EC ending DLC actually helps, I really do, I love ME.

And why do they have to change the plot....sure it doesn't change much, but sure as hell it changes the tone. And remember, this is the first significant save import feature which choices in the past do affect things. So don't expcet a drastically different plot....let the innovation evolve.

Problem is, they said your "big" decission would impact the game in a meaningful way. It succeeded with characters and story, but absolutely failed with plot. I wasn't expecting a dirastically changing game, I just wanted my choices to matter. In the end, they were turned in EMS points and we got three slightly different version of the same ending, which is awful.

Still like the game, love ME, and wish it was better. Agree to disagree? I do.

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#98 KingOfLems
Member since 2012 • 121 Posts

[QUOTE="Avian005"]

The ending is the main reason I do not want to play Mass Effect 3, but there is another reason: the main plot sucks. For a game that some people at Bioware (Casey Hudeson, Mac Walters) promised would be effect in a big way by your ME1/ME2 decions, it ultimately failed at that; actually, it felt like a lie. Your decisions actually changes nothing about the plot/story. There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

texasgoldrush

Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.

You must work at Bioware, or for them.

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#99 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="texasgoldrush"][QUOTE="Avian005"]Yes it did. Anderson of the human councilor in ME2 if you chose him. He steps down (because of reasons consisting outside of the game), and Udina takes his place.

Avian005

No, the decision does not transfer over....its actually ME2 which you can choose the councilor. Also in ME3, he does mention stepping down. Also take ME Retribution into account.

Yes it did. At the end of the first game, I chose Anderson. When I bought and played the second game, I didn't get to chose in ME2, my choice from the first game transfered over and Anderson was the human councilor.

In the end, I still chose Anderson. Udina will be the councilor no matter what because Anderson stepped down for reasons unexplained in the third game.

That's it, I'm down this this councilor disussion. I still hate the fact my choice to did not matter at all in the end.

No, the choice does NOT transfer over because the save state for mE1 was Soviergn's death, not the final scene. Its the scene with Miranda and Jacob on the shuttle to the Cerberus base in ME2 that chooses whose councilor. Nevermind it really isn't all about your choice, sometimes the characters can do their own thing. You are not Anderson's slavemaster. The consquence simply is...he steps down.
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#100 texasgoldrush
Member since 2003 • 15256 Posts

[QUOTE="texasgoldrush"][QUOTE="Avian005"]

The ending is the main reason I do not want to play Mass Effect 3, but there is another reason: the main plot sucks. For a game that some people at Bioware (Casey Hudeson, Mac Walters) promised would be effect in a big way by your ME1/ME2 decions, it ultimately failed at that; actually, it felt like a lie. Your decisions actually changes nothing about the plot/story. There were no consequences/rewards for you decisions you made in the first two games.

  • Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE)
  • Wrex's fate changes nothing.
  • Virmire Survivor changes nothing.
  • Saved/Let the Citadel Council die changed nothing.
  • Keeping/Destroying the Collector Base changed nothing.
  • Squadmates who live/die changed nothing.

On top of that, the decisions you make in ME3 ultimately lead to nothing either. You get almost the same exact ending anyways, with slight differences depending on your choice and EMS rating.

Now I don't completely hate the game, everything outside of "Taking Back Earth", is very good. At least the other writers atempted to make you choices slightly matter. The gameplay is also the best of the series, and I still enjoy playing the multiplayer. Hell, majority is great, just the main plot sucks, incuding the god awful ending. I still enjoy playing the first games, but I only play ME3's multiplayer. I haven't touched the campaign in a good while.

KingOfLems

Releasing/Killing the Rachni Queen changed nothing. (Literally a week before release Hudson said this would have a HUGE consequnce. LIE) WRONG....saving the new rachni queen is NOT the same as saving the real one. Wrex's fate changes nothing. WRONG...the ENTIRE tone of the section changes to where it puts the Salarian point of view into the more correct point of view. Wreav can be tricked as well, Wrex CAN NOT. In fact really Wrex being dead is the best outcome for War Assets. Nevermind mordin will always die if Wrex is alive. Virmire Survivor changes nothing. Except for the fact that you get completely different story arcs for the characters. Saved/Let the Citadel Council die changed nothing. You get stronger war assets for saving the council. Keeping/Destroying the Collector Base changed nothing. Except the ending for low EMS players as well as entire conversations with TIM Squadmates who live/die changed nothing. You, with a TALI AVATAR are saying this...WOW. If Tali is DEAD, there is NO possibilty for peace between the Geth and Quarians. Legion is also required. The entire Grissom Academy mission is different without Jack, the fate of a councilor depends on Thane or Kirrahe (which impacts Ashley or Kaiden later), a bad guy goes free or a sister is harmed or killed if Miranda isn't present, etc. Nevermind this is the first game to even have a save import with any noticable impact...the Witcher 2 failing horribly. For that, the game did very well. The main plot isn't great in ANY ME game....what makes the storytelling in the series great is how the characters react to the plot...and ME3 is EASILY the best in the series at this.

You must work at Bioware, or for them.

Or maybe its the fact that choices do affect the characters and the tone.....