[QUOTE="001011000101101"]
A few spoilers below..
As I already said, a lot of things goes bad in ME3, no matter what you do. No matter how big an army you gather, these things still happens. You have no idea what happened to the other homeworlds, other than they were totally screwed the last time you saw them. Curing the Genophage is cool and all, but before you reach the end of the game, the whole planet might as well have been destroyed. If I did a really bad playthrough, an ending like this one would be great. Depressing in all the right ways. Your Shepard failed, the galaxy is screwed. But as it is now, you can be the biggest paragon, assemble the biggest fleet, save everyone in you come across and yet, you STILL get the same sad crap. THAT is why the ending is so depressing. It's depressing in the wrong way.
I don't care if this is a decision on Bioware's part. It seems comepletely out of place, and ****s all over the entire trilogy.SciFiRPGfan
Well, you said that you supposedly like dark / depressing endings or games, but then you proceed to criticize the game for not allowing you to avoid them. I don't know... but something does not add up.
Large part of appeal of dark / depressing works (movies, games, books, comics, etc.) or events is in the fact, that they are bringing in some shape or form negative emotions / consequences, which are unavoidable. If they were avoidable, the work would not be described as depressing, but... I don't know... only partially depressing or optionally depressing or not depressing at all. Where would be the depression, if the event, that is supposed to cause it, could be avoided completely? Or could only be activated at the will of the person, who is supposed to be affected by it?
You may not like those events or the fact that they are unavoidable, but... then you probably should not try portray yourself as a person who actually likes stuff like that. That was my main point. Not to question your judgement about ME3's ending being too dark / depressing.
Also, you are making a lot of assumptions in your post about the things which actually could have gone either way (fate of Tuchanka, fate of fleets, fate of crew). The lack of clarity and closure is something that I consider to be the biggest flaw of the ending myself, but the lack of information does not mean that the things happened in the worst possible way. It's more of a sign of incomplete or deliberatly open ending than sign of deliberately dark / depressing one.
Sad endings can be great, when they make sense in the context of the game.
What kind of context do you mean? Story wise, a lot of losses and casualties are more than likely given how a single Reaper (Sovereign) was able to go toe to toe with the whole Fifth Fleet and destroy plenty of ships and genre wise, there's nothing that would restrict Bioware either (e.g. pretty much all endings in Fallout 1 are somewhat sad as well). :?I do like depressing/sad endings. Red Dead Redemption is an excellent example of sad endings done right. It fit with the theme of the game, and even though it kinda came out of nowhere, it made sense. Deadly Premonition is another game that has an excellent ending, that leaves you in a sad mood afterwards. What differentiates these two games from ME3, is that both of these are linear experiences. You were never meant to have any impact on the story. The Mass Effect trilogy was all about choice and consequence, and yet no matter what you, you end up with a sad/depressing ending. A higher EMS doesn't mean anything other than a slight difference in one of the ending movies. Everything stays the same.
I don't care if Bioware is trying to make a statement about certain things being unavoidable, no matter what you do. Stuff like that doesn't fit in a game that's all about choice and consequences! Again, I'm not asking for a huge party after the defeat of the Reapers, but at least give the player just a little impact on how the ending plays out! As it is now, every ending is the sad ending, and that's what makes it so depressing.
Log in to comment