METAL GEAR SOLID 5 CONFIRMED BY HIDEO KOJIMA! New Fox engine!

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themajormayor

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#201 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="kuraimen"][QUOTE="Tessellation"] i care jack about you confirming it,digital foundry >>> tiny you.Tessellation
Kojima >>>>>>> you or any other lemming. Kojima the guy who made MGS4 said MGS4 is not possible on the 360. So yeah...

carmack said xbox 360 and ps3 are equal,he is game developer and knows what he is talking about > you ,now please basement dweller spin that now...let your inner cow flow :lol:

Kojima is also a game developer that said the opposite. And as both are game developers Kojima=Carmack. So the PS3 is much more powerful yet equally powerful at the same time?? Kinda paradoxical wouldn't you say?

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kuraimen

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#202 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="Tessellation"][QUOTE="kuraimen"][QUOTE="Tessellation"] i care jack about you confirming it,digital foundry >>> tiny you.

Kojima >>>>>>> you or any other lemming. Kojima the guy who made MGS4 said MGS4 is not possible on the 360. So yeah...

carmack said xbox 360 and ps3 are equal,he is game developer and knows what he is talking about > you ,now please basement dweller spin that now...let your inner cow flow :lol:

Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.
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themajormayor

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#203 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="kuraimen"][QUOTE="Tessellation"][QUOTE="kuraimen"] Kojima >>>>>>> you or any other lemming. Kojima the guy who made MGS4 said MGS4 is not possible on the 360. So yeah...

carmack said xbox 360 and ps3 are equal,he is game developer and knows what he is talking about > you ,now please basement dweller spin that now...let your inner cow flow :lol:

Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.

And Kojima doesn't make flop games
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Stevo_the_gamer

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#204 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts

Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.kuraimen
Which means he has little experience knowing the advantages of the Xbox 360 which makes someone who develops and programs for all systems more adept in that respect--especially if that person is the most respected programmer in the industry.

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Krelian-co

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#205 Krelian-co
Member since 2006 • 13274 Posts

enough said

1276505724942.png

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Tessellation

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#206 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"][QUOTE="themajormayor"]

I confirm the opposite.

ShadowMoses900

i care jack about you confirming it,digital foundry >>> tiny you.

That is an argumetn of appeal to authority, in order for this to be successful you have to prove your source (DF) to be two things:

1) Reliable and credible

2) Not bias or prone to outside influences

If you can prove those two things, then DF can be considered legit. Until then they are pointless and do not equal fact.

Argument from authority - Wikipedia, the free encyclopedia

Fallacious appeals to authority?

Biased authorities

There is no legitment evidence to suggest DF is reliable, they have no wiki page, they have devs praising them, other sources that do comparisons often contradict their findings, you cannot see their claims in game play videos, they are not invited for dev intereviews, there are no tech credentials for them.

So if they are legit like you say, then surely they must have these things. They are also many accusations of biased against them. Ultimately they are a no named site that no one outside of fanboy sites on the interent knows about. No one in real life has heard about them.

lol digital foundry are the most legit pixel counters,they have game development experience,they make their own hardware and software to backup their claims n there isn't anyone out there that proved them wrong ever... the only thing i see here tears of sony fans butthurt after getting OWNED n try to discredit Digital Foundry,LOLwikipedia go to BEYOND3D forums and try to tell everyone there that DF is not legit :lol: they are going to laugh at your butthurt sony drone ass,lol i think you call real life your denial and fantasy land :lol:
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Blabadon

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#207 Blabadon
Member since 2008 • 33030 Posts

I can't tell who's more butthurt here, the lems or the cows.

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kuraimen

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#208 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.Stevo_the_gamer

Which means he has little experience knowing the advantages of the Xbox 360 which makes someone who develops and programs for all systems more adept in that respect--especially if that person is the most respected programmer in the industry.

It's not the same to work with an engine that tries to use a more general approach to be transparent to the architecture that really dwell in the details of an architecture to optimise the performance. That's where the real difference is noticeable.
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themajormayor

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#209 themajormayor
Member since 2011 • 25729 Posts

I can't tell who's more butthurt here, the lems or the cows.

Blabadon

Why would anyone be butthurt at this stage? We don't know if it's exclusive or not yet

It's obviously lems though

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themajormayor

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#210 themajormayor
Member since 2011 • 25729 Posts

The problem with lems is that they are uncultivated plebs. They should listen to some Bach and maybe they will evolve as human beings -> purchase of a PS3

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SevenzFlow

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#211 SevenzFlow
Member since 2012 • 378 Posts

tumblr_lyhokbJmDe1r5i3eho1_250.gif

NO, just give me Zone of the Enders 3 we have too much MGS

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#212 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="kuraimen"] Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.kuraimen

Which means he has little experience knowing the advantages of the Xbox 360 which makes someone who develops and programs for all systems more adept in that respect--especially if that person is the most respected programmer in the industry.

It's not the same to work with an engine that tries to use a more general approach to be transparent to the architecture that really dwell in the details of an architecture to optimise the performance. That's where the real difference is noticeable.

It isn't the same, in some ways--it's more difficult to reach out to three platforms and optimize for them, especially on a new custom engine ID had made. Again, the point was simple: someone who only has experience in dealing with one platform can't be above someone who has experience in dealing with multiple platforms especially if that person happens to be the most respected programmer in the industry. It's like Bungie coming out and saying Reach is impossible on PS3, but how can they say that if most of the guys there have no experience in dealing with the PS3? Let's think about this now.

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kuraimen

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#213 kuraimen
Member since 2010 • 28078 Posts
Didn't Kojima said they had a big PS3 exclusive to announce at TGS??
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Slashless

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#214 Slashless
Member since 2011 • 9534 Posts

I can't tell who's more butthurt here, the lems or the cows.

Blabadon

Really not any cows/lems here, just fakeboy trolls making idiots of themselves.

Because, naturally, Great Trolling=Making a complete idiot out of yourself. lol.

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themajormayor

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#215 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="kuraimen"][QUOTE="Stevo_the_gamer"]Which means he has little experience knowing the advantages of the Xbox 360 which makes someone who develops and programs for all systems more adept in that respect--especially if that person is the most respected programmer in the industry.

Stevo_the_gamer

It's not the same to work with an engine that tries to use a more general approach to be transparent to the architecture that really dwell in the details of an architecture to optimise the performance. That's where the real difference is noticeable.

It isn't the same, in some ways--it's more difficult to reach out to three platforms and optimize for them, especially on a new custom engine ID had made. Again, the point was simple: someone who only has experience in dealing with one platform can't be above someone who has experience in dealing with multiple platforms especially if that person happens to be the most respected programmer in the industry. It's like Bungie coming out and saying Reach is impossible on PS3, but how can they say that if most of the guys there have no experience in dealing with the PS3? Let's think about this now.

It's logically fallacious in any case so why are you arguing about this :roll:
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Tessellation

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#216 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="kuraimen"][QUOTE="Tessellation"][QUOTE="kuraimen"] Kojima >>>>>>> you or any other lemming. Kojima the guy who made MGS4 said MGS4 is not possible on the 360. So yeah...

carmack said xbox 360 and ps3 are equal,he is game developer and knows what he is talking about > you ,now please basement dweller spin that now...let your inner cow flow :lol:

Kojima > Carmack. Kojima actually has experience making an exclusive so he knows the advantages of optimising a game with the PS3.

lol just like i said.. how many games has kojima created for the xbox 360? who is the most respected programmer in the industry? keep on spinning it ! :lol:
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lundy86_4

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#217 lundy86_4  Online
Member since 2003 • 62001 Posts

Bring it on! Gimme an MGS5 multiplat.

I have no idea where they'll go with the story.

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#218 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="Stevo_the_gamer"]Which means he has little experience knowing the advantages of the Xbox 360 which makes someone who develops and programs for all systems more adept in that respect--especially if that person is the most respected programmer in the industry.

Stevo_the_gamer

It's not the same to work with an engine that tries to use a more general approach to be transparent to the architecture that really dwell in the details of an architecture to optimise the performance. That's where the real difference is noticeable.

It isn't the same, in some ways--it's more difficult to reach out to three platforms and optimize for them, especially on a new custom engine ID had made. Again, the point was simple: someone who only has experience in dealing with one platform can't be above someone who has experience in dealing with multiple platforms especially if that person happens to be the most respected programmer in the industry. It's like Bungie coming out and saying Reach is impossible on PS3, but how can they say that if most of the guys there have no experience in dealing with the PS3? Let's think about this now.

Carmack can have experience in both but not in optimisation. He has programmed to generalise the same software on both architectures. In that respect the 360 can indeed have an advantage since more traditional means of programming (not using SIMD processing alongside MIMD for example like in the Cell) have to be used and the 360 has a more traditional architecture. But a developer like Kojima didn't have to work within those limits since he didn't have to make the program general enough to work on a more traditional architecture like the one on the 360. He could all the way back from the design phases focus on optimising on a very particular architecture like the PS3 a thing Carmack never had to do so he never saw its true potential. A traditional developer normally works on architectures like the 360 not like the PS3. The PS3 architecture is more used in very specific areas like number crunching and for scientific applications not game developing. It's probably pretty easy for Kojima to asses the 360 potential since it's architecture is pretty traditional unlike the PS3.
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GamerwillzPS

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#219 GamerwillzPS
Member since 2012 • 8531 Posts

Bring it on! Gimme an MGS5 multiplat.

I have no idea where they'll go with the story.

lundy86_4

:lol:

It's like saying - "Bring it on! Gimme a lower quality game!"

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#220 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts

Carmack can have experience in both but not in optimisation. He has programmed to generalise the same software on both architectures. In that respect the 360 can indeed have an advantage since more traditional means of programming (not using SIMD processing alongside MIMD for example like in the Cell) have to be used and the 360 has a more traditional architecture. But a developer like Kojima didn't have to work within those limits since he didn't have to make the program general enough to work on a more traditional architecture like the one on the 360. He could all the way back from the design phases focus on optimising on a very particular architecture like the PS3 a thing Carmack never had to do so he never saw its true potential. A traditional developer normally works on architectures like the 360 not like the PS3. The PS3 architecture is more used in very specific areas like number crunching and for scientific applications not game developing. It's probably pretty easy for Kojima to asses the 360 potential since it's architecture is pretty traditional unlike the PS3.kuraimen

Stopped reading right there. Stop kidding yourself.

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kuraimen

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#221 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"]

Carmack can have experience in both but not in optimisation. He has programmed to generalise the same software on both architectures. In that respect the 360 can indeed have an advantage since more traditional means of programming (not using SIMD processing alongside MIMD for example like in the Cell) have to be used and the 360 has a more traditional architecture. But a developer like Kojima didn't have to work within those limits since he didn't have to make the program general enough to work on a more traditional architecture like the one on the 360. He could all the way back from the design phases focus on optimising on a very particular architecture like the PS3 a thing Carmack never had to do so he never saw its true potential. A traditional developer normally works on architectures like the 360 not like the PS3. The PS3 architecture is more used in very specific areas like number crunching and for scientific applications not game developing. It's probably pretty easy for Kojima to asses the 360 potential since it's architecture is pretty traditional unlike the PS3.Stevo_the_gamer

Stopped reading right there. Stop kidding yourself.

lol truth hurts
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Dead-Memories

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#222 Dead-Memories
Member since 2008 • 6587 Posts

MGS is a POS series. The hype is truly unfathomable.

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#223 Badosh
Member since 2011 • 12774 Posts
"Bring it on! Gimme a lower quality game!"GamerwillzPS
The majority of PS3 exclusives suck, same goes for the 360 exclusives, so why not make it a multiplat? Dumbass cow.
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#224 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="GamerwillzPS"] "Bring it on! Gimme a lower quality game!"Badosh
The majority of PS3 exclusives suck, same goes for the 360 exclusives, so why not make it a multiplat? Dumbass cow.

NO
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#225 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
[QUOTE="kuraimen"] lol truth hurts

No sense having a discussion if you're going to blatantly spew out poo.
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Badosh

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#226 Badosh
Member since 2011 • 12774 Posts
[QUOTE="themajormayor"] NO

No, what? Oh, you didn't use a period, please continue your sentence.
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kuraimen

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#227 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="kuraimen"] lol truth hurts

No sense having a discussion if you're going to blatantly spew out poo.

Nah you lack the knowledge to argue with me so you run. If you could I'm sure you would lock this thread lol
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lundy86_4

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#228 lundy86_4  Online
Member since 2003 • 62001 Posts

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

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themajormayor

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#229 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="Badosh"][QUOTE="themajormayor"] NO

No, what? Oh, you didn't use a period, please continue your sentence.

It's kind of an open ending sentence.
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themajormayor

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#230 themajormayor
Member since 2011 • 25729 Posts

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

lundy86_4
Common sense?
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themajormayor

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#231 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="kuraimen"][QUOTE="Stevo_the_gamer"][QUOTE="kuraimen"] lol truth hurts

No sense having a discussion if you're going to blatantly spew out poo.

Nah you lack the knowledge to argue with me so you run. If you could I'm sure you would lock this thread lol

I think he is being deliberately dense right now.
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Badosh

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#232 Badosh
Member since 2011 • 12774 Posts
[QUOTE="themajormayor"] It's kind of an open ending sentence.

Oh, so it could be: "NO, I love you more!" - themajormayor
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Tessellation

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#233 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="Stevo_the_gamer"]

[QUOTE="kuraimen"] It's not the same to work with an engine that tries to use a more general approach to be transparent to the architecture that really dwell in the details of an architecture to optimise the performance. That's where the real difference is noticeable. kuraimen

It isn't the same, in some ways--it's more difficult to reach out to three platforms and optimize for them, especially on a new custom engine ID had made. Again, the point was simple: someone who only has experience in dealing with one platform can't be above someone who has experience in dealing with multiple platforms especially if that person happens to be the most respected programmer in the industry. It's like Bungie coming out and saying Reach is impossible on PS3, but how can they say that if most of the guys there have no experience in dealing with the PS3? Let's think about this now.

Carmack can have experience in both but not in optimisation.

LMAO this has to be the saddest post ever about CARMACK :lol: you're telling that a guy that OPTIMIZED an OPEN WORLD game that runs at 60fps on 4 platforms,PC,Mac OS X,xbox 360 and ps3 doesn't know about optimization? please leave while you have time :lol: unless you enjoy looking like a complete clueless moron.
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Stevo_the_gamer

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#234 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
[QUOTE="kuraimen"] Nah you lack the knowledge to argue with me so you run. If you could I'm sure you would lock this thread lol

Someone could try to start a conversation with me telling me that Mario can only be enjoyed by children, but when someone blatantly spews out poo like so, why would that warrant a quality discussion? It doesn't. If you're going to blatantly lie and say Carmack has no experience in optimization then this conversation will go no where. Why would I lock this thread?
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themajormayor

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#235 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="Badosh"][QUOTE="themajormayor"] It's kind of an open ending sentence.

Oh, so it could be: "NO, I love you more!" - themajormayor

Could be. Or could be not. Different interpretation for every person. Yours doesn't seem far off though :oops:
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#236 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts

[QUOTE="themajormayor"] It's kind of an open ending sentence.Badosh
Oh, so it could be: "NO, I love you more!" - themajormayor

I think this calls for... yes, indeed.

mentally_handicapped_arguing_on_the_inte

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Badosh

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#237 Badosh
Member since 2011 • 12774 Posts
[QUOTE="themajormayor"] Could be. Or could be not. Different interpretation for every person. Yours doesn't seem far off though :oops:

<3
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#238 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="kuraimen"][QUOTE="Stevo_the_gamer"]It isn't the same, in some ways--it's more difficult to reach out to three platforms and optimize for them, especially on a new custom engine ID had made. Again, the point was simple: someone who only has experience in dealing with one platform can't be above someone who has experience in dealing with multiple platforms especially if that person happens to be the most respected programmer in the industry. It's like Bungie coming out and saying Reach is impossible on PS3, but how can they say that if most of the guys there have no experience in dealing with the PS3? Let's think about this now.

Tessellation

Carmack can have experience in both but not in optimisation.

LMAO this has to be the saddest post ever about CARMACK :lol: you're telling that a guy that OPTIMIZED an OPEN WORLD game that runs at 60fps on 4 platforms,PC,Mac OS X,xbox 360 and ps3 doesn't know about optimization? please leave while you have time :lol: unless you enjoy looking like a complete clueless moron.

With frame buffer and texture streaming issues etc

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kuraimen

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#239 kuraimen
Member since 2010 • 28078 Posts

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

lundy86_4
Eh that's a basic software development principle. I'm not saying he doesn't have optimisation experience at all but in the particular PS3 architecture. Unless a developer develops something specifically for it he will never be able to use or understand its potential capacities well. He will have to generalise in many areas specially during the design phases
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#240 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="Stevo_the_gamer"]

[QUOTE="kuraimen"]

Carmack can have experience in both but not in optimisation. He has programmed to generalise the same software on both architectures. In that respect the 360 can indeed have an advantage since more traditional means of programming (not using SIMD processing alongside MIMD for example like in the Cell) have to be used and the 360 has a more traditional architecture. But a developer like Kojima didn't have to work within those limits since he didn't have to make the program general enough to work on a more traditional architecture like the one on the 360. He could all the way back from the design phases focus on optimising on a very particular architecture like the PS3 a thing Carmack never had to do so he never saw its true potential. A traditional developer normally works on architectures like the 360 not like the PS3. The PS3 architecture is more used in very specific areas like number crunching and for scientific applications not game developing. It's probably pretty easy for Kojima to asses the 360 potential since it's architecture is pretty traditional unlike the PS3.kuraimen

Stopped reading right there. Stop kidding yourself.

lol truth hurts

no,you are simple a moron that talks crap..if he doesn't know about optimization... how he was able to squeeze an open world engine that runs at 60fps on 4 different platforms...please go back to your little sony chapel to worship the ps3 :lol:
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#241 lundy86_4  Online
Member since 2003 • 62001 Posts

[QUOTE="lundy86_4"]

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

themajormayor

Common sense?

It's not something that can really be easily explained using common sense. The amount of variables is astoundiong. What evidence is there?

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kuraimen

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#242 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="kuraimen"] Nah you lack the knowledge to argue with me so you run. If you could I'm sure you would lock this thread lol

Someone could try to start a conversation with me telling me that Mario can only be enjoyed by children, but when someone blatantly spews out poo like so, why would that warrant a quality discussion? It doesn't. If you're going to blatantly lie and say Carmack has no experience in optimization then this conversation will go no where. Why would I lock this thread?

Because that's what you usually do when you run out of arguments :)
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lundy86_4

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#243 lundy86_4  Online
Member since 2003 • 62001 Posts

[QUOTE="lundy86_4"]

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

kuraimen

Eh that's a basic software development principle. I'm not saying he doesn't have optimisation experience at all but in the particular PS3 architecture. Unless a developer develops something specifically for it he will never be able to use or understand its potential capacities well. He will have to generalise in many areas specially during the design phases

Where is it a basic development principle? Why is it a basic principle?

Does this have anything to back it up besides a couple of people saying it on the internet? Who's to say that an individual does not have extensive experience on the PS3 hardware, just because they develop for multiple platforms?

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themajormayor

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#244 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="kuraimen"][QUOTE="Stevo_the_gamer"]

Stopped reading right there. Stop kidding yourself.

Tessellation

lol truth hurts

no,you are simple a moron that talks crap..if he doesn't know about optimization... how he was able to squeeze an open world engine that runs at 60fps on 4 different platforms...please go back to your little sony chapel to worship the ps3 :lol:

If it looks like sh*t it's not much of an achievement to get it running at 60fps. Not to mention all the issues with the PC verision

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themajormayor

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#245 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="themajormayor"][QUOTE="lundy86_4"]

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

lundy86_4

Common sense?

It's not something that can really be easily explained using common sense. The amount of variables is astoundiong. What evidence is there?

I was thinking that the more experience you have for one console the easier it will be to optimize for that one console... it really is common sense

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Badosh

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#246 Badosh
Member since 2011 • 12774 Posts
[QUOTE="Tessellation"] no,you are simple a moron that talks crap..if he doesn't know about optimization... how he was able to squeeze an open world engine that runs at 60fps on 4 different platforms...please go back to your little sony chapel to worship the ps3 :lol:

It was going so well for you, until, BAM, ellipsis mistake.
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Tessellation

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#247 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"][QUOTE="kuraimen"] Carmack can have experience in both but not in optimisation.themajormayor

LMAO this has to be the saddest post ever about CARMACK :lol: you're telling that a guy that OPTIMIZED an OPEN WORLD game that runs at 60fps on 4 platforms,PC,Mac OS X,xbox 360 and ps3 doesn't know about optimization? please leave while you have time :lol: unless you enjoy looking like a complete clueless moron.

With frame buffer and texture streaming issues etc

maybe on consoles, not on PC.. hell even MAC,and the 360 version is better than the ps3 one.
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Stevo_the_gamer

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#248 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
[QUOTE="kuraimen"] Because that's what you usually do when you run out of arguments :)

What do I do?
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kuraimen

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#249 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="themajormayor"][QUOTE="lundy86_4"]

What's this poop that if you develop for multiple platforms, then you have little to no knowledge on optimisation -- or at least less than a single-console developer? Where did this come from? Is there a basis for this in fact?

lundy86_4

Common sense?

It's not something that can really be easily explained using common sense. The amount of variables is astoundiong. What evidence is there?

Any software developer could understand the difference that a high level language used to program transparently between several architectures (like java) can be less optimised than say a lower level language that can be more optimised for a particular architecture (like you can do with C for example). But the program in C will be more efficient than java in the end since it takes advantage of the particularities of such architecture.
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lundy86_4

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#250 lundy86_4  Online
Member since 2003 • 62001 Posts

[QUOTE="lundy86_4"]

[QUOTE="themajormayor"] Common sense?themajormayor

It's not something that can really be easily explained using common sense. The amount of variables is astoundiong. What evidence is there?

I was thinking that the more experience you have for one console the easier it will be to optimize for that one console... it really is common sense

Is that grounded in any sort of fact or is this an assumption? Experience is one thing, but extensive knowledge is something else. I'm sure that "experience" isn't everything.

It seems this is just a massive assumption, not common sense *shrug*

So:

why.gif