[QUOTE="AdobeArtist"]
Never actually played a Black Isle game. But even if one uses stats, levelling, and classes as the defining feature, it's there in the Mass Effect series, even in 2 and 3. It's just not a traditional set since it's contextual to the setting of the game. The series can't be disqualified based on that criteria.
But what I'm really saying is that while stats and levelling does have it's part in the genre (was never saying otherwise), neither is it the sole defining feature to what sets role playing games apart from other genres. Otherwise games like Force Unleashed and COD would also be RPGs.
Role playing is defined more by the experience you get from its game design beyond just mechanics alone. There are gameplay aspects that levelling and inventory doesn't always facilitate such as personal character growth, not just abilities but attitude & perspective, interaction with the world around you, and basically playing the game in such a way that the character is an extension of yourself. The core of role playing.
This can also work the other way as well, if a game lets you make choices or has branching story paths, but you still play with a static character, you don't evolve or develop them along the lines you want to make them an expression of your play style. So really RPGs need to be a combination of both plyer driven interaction as well as the means to grow your character (the levelling in what ever form it takes within the fiction).
N30F3N1X
Yeah, I know you haven't played a Black Isle game. Saying ME2 is an RPG does kind of, you know, give that away. Even according to your own description, ME2 and 3 are so ridiculously sterile compared to what any Black Isle game offers that labelling them the same would be like labelling New Vegas and Counterstrike the same as "FPS".
How do you go from the ridiculously limited binary choices ME has to "the character is an extension of yourself" then? What about the RPGs where character personalities are static like the majority of JRPGs on the SNES or games like World of Warcraft?
And more importantly, how come you say Pokèmon games aren't RPGs? They most definitely fit your description considering they're all about the experience, on top of having their own share of proper RPG mechanics, although the character dynamism and growth is implicitly done through building your own party rather than a shifting personality.
I see now in my last argument about RPGs being about the underlying experience beyond just the surface mechanics, that I was too vague about what the experience is that drives the RPG from other genres. And namely that is making you the player, as the character in the story and universe. This has as much to do with the divide between WRPGs and JRPGs, not just specifically to Mass Effect vs Pokemon.
In Pokemon and yes most JRPGs, the main character you control is their own character, already designed not just in outward appearance but in internal qualities - their motives, goals, desires, attitude, behaviors and so on. But is that really role playing, is the question I have posed numerous times. Role playing, as the name implies is about playing a role, which is findamentally different from merely being in control of a character.
This is what you get from WRPGs, not just ME but the Elder Scrolls games, Dragon Age, KOTOR, Baldur's Gate, and Witcher, among others. Instead of being given a pre-designed avatar, you're dropped into your own character that through your own interactions, are experiencing the world around you. You personalize your own character in which to live in the world, again both in outward appearance (in some cases race & gender) as well as your choices (from dialog to party interaction to quest goals fulfilled) that shape the attitude and motives of your character.
The character really is YOU. Isn't that what role playing should be? More importantly is that the kind of experience you get in Gears of War, Killzone, Halo, or Vanquish or any other shooter most people here compare Mass Effect with? This is why I always push that ME is more RPG than shooter. Yes, shooting is the main combat mechanic (along with biotics and tech for "spells") but that isn't Mass Effect's total gameplay experience. Because unlike Gears where you are given a predefined avatar in the form of Marcus Feenix, you interact with the universe of ME through your own character. Shepard is outwardly shaped by you (and choosing the gender changes how different NPCs relate to you) and his/her qualities are what you decide to imbue in your version of Shepard.
The flip side I brought up that still wasn't addressed; if mechanics are the primary definition of RPGs, does that make games like Force Unleashed and COD, that have levelling and in the case of COD classes, role playing games? I mean most people recognize COD as an FPS and Force Unleashed as an action adventure.
Oh and as for Pokemon, I knew that statement would bite me in the ass, but I guess nobody picked up on my satire :P. When I said "Why is Pokemon being brought up in an RPG discussion?" it was a parody of so many people making similar remarks of ME. I actually am aware that Pokemon is an RPG, in that very old school "traditional" manner akin to other 8bit and 16bit series of the time. But if people are so quick to dismiss ME based on a lack of old school mechanics (where in reality they are there in a reimagined sci-fi form) why not dismiss Pokemon for the lack of player driven character role playing?
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