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It would work wonderfully in both genres, just as well as anything else. You would likely need some kind of peripheral with FPS, but RPG would work just fine with just Natal's camera/voice functionality. Also, Natal does not mean a completely forgoing of other input devices.The only games this would work for are fighting and sports games. And no one would use it for sports games because chances are that if you play madden all the time you're a fatass who can't play real football. Imagine trying to play an FPS or RPG using NATAL.
shakmaster13
I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
If you ad the controller is defeates the purpose of NATAL witch is controller-less gaming.I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
Wasdie
[QUOTE="shakmaster13"]It would work wonderfully in both genres, just as well as anything else. You would likely need some kind of peripheral with FPS, but RPG would work just fine with just Natal's camera/voice functionality. Also, Natal does not mean a completely forgoing of other input devices.The only games this would work for are fighting and sports games. And no one would use it for sports games because chances are that if you play madden all the time you're a fatass who can't play real football. Imagine trying to play an FPS or RPG using NATAL.
SpruceCaboose
But according to lems the whole point of NATAL was to go full motion control.
[QUOTE="Wasdie"]If you ad the controller is defeates the purpose of NATAL witch is controller-less gaming. No, Natal is an alternate controlling option, with the ability to be used for many different aspects. Why does everyone think its one or the other?I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
Wii_Gamer_277
It would work wonderfully in both genres, just as well as anything else. You would likely need some kind of peripheral with FPS, but RPG would work just fine with just Natal's camera/voice functionality. Also, Natal does not mean a completely forgoing of other input devices.[QUOTE="SpruceCaboose"][QUOTE="shakmaster13"]
The only games this would work for are fighting and sports games. And no one would use it for sports games because chances are that if you play madden all the time you're a fatass who can't play real football. Imagine trying to play an FPS or RPG using NATAL.
shakmaster13
But according to lems the whole point of NATAL was to go full motion control.
Your first mistake is listening to fanboys.[QUOTE="Wasdie"]If you ad the controller is defeates the purpose of NATAL witch is controller-less gaming. It kind of does defeat the purpouse, it still would be fun regardless.I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
Wii_Gamer_277
[QUOTE="Wii_Gamer_277"][QUOTE="Wasdie"]If you ad the controller is defeates the purpose of NATAL witch is controller-less gaming. It kind of does defeat the purpouse, it still would be fun regardless. Not really. The purpose is two fold. The first is to be a controller-less easy input method for games to be used by casual or non-gamers. The second is to further immersion in other games for core gamers. Your ideas seem to fit perfectly with the second purpose, while everyone keeps thinking the whole Natal system is only for that first purpose.I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
Wasdie
Unlike the Wii remote, NATAL isn't a standard mode of control for the 360. If gaming trends has taught me anything over the last 10 years or so, non-standard peripherals will never make it in the core gaming industry. How many people will actually get NATAL together with the standard pack? 1 out of 10 customers. How many devs will find it financially viable to develop games for a control only favoured by 1 out of 10 customers? Maybe 1 out of 20 devs. That is a fail to me.
[QUOTE="Baranga"]
[QUOTE="nhh18"]Have you played a ps3 game with six axis controller. It is hard to control both the buttons and the waggle at the same time. It becomes more unenjoyable because of it. Warhawk, Motorstorm are nearly unplayable.
nhh18
Just hold, no pushing. The camera recognizes objects.
You could potentially hold anything in your hands.
sony has a patent for this technology meaning that it is impossible to be used in project natal.BZZZT! Microsoft has a patent of its own. They bought out the company to which the patent was issued, so it's theirs now. Patent infringement is one thing, but patent vs. patent?Previews for games and peripherals are almost always positive. It's relatively meaningless until it actually comes down to review time. Sorry.[QUOTE="rotaredom"]
[QUOTE="Norule04"]
You have to realize that GAMERS had fun playing natal. Yes BRITNEY SPEARS FANS had fun at a britney spears contest. There is an audience for everything and it seems that natal appeals to REAL GAMERS.
Norule04
Ok so with your argument we can say that uncharted 2 could suck because previews are always positive right.
Didn't Lair and Haze both have positive previews? And we know where they both ended up.Unlike the Wii remote, NATAL isn't a standard mode of control for the 360. If gaming trends has taught me anything over the last 10 years or so, non-standard peripherals will never make it in the core gaming industry. How many people will actually get NATAL together with the standard pack? 1 out of 10 customers. How many devs will find it financially viable to develop games for a control only favoured by 1 out of 10 customers? Maybe 1 out of 20 devs. That is a fail to me.
jhcho2
What if the next MS console will incorporate it?
What if they'll sell the 360 with Natal included once it's ready?
And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.[QUOTE="rotaredom"]
[QUOTE="Norule04"]
NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.
Norule04
Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.
I remember Konami's Lifeline for the PS2. There was a character who you had to manipulate, but you could only do it indirectly through voice commands. Something like Natal could fit into a game where you're in a command and control position and have to manipulate the game indirectly. Thought crosses my mind probably because I've been reading Birds of Prey recently.[QUOTE="Norule04"][QUOTE="rotaredom"]And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.
HuusAsking
Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.
I remember Konami's Lifeline for the PS2. There was a character who you had to manipulate, but you could only do it indirectly through voice commands. Something like Natal could fit into a game where you're in a command and control position and have to manipulate the game indirectly. That game was one of my favorite PS2 games. It would have been amazing with some better voice recognition.[QUOTE="Wii_Gamer_277"][QUOTE="Wasdie"]If you ad the controller is defeates the purpose of NATAL witch is controller-less gaming. No, Natal is an alternate controlling option, with the ability to be used for many different aspects. Why does everyone think its one or the other? Because MS at there press conference had a hole section dedicated to "breaking down the barrier" of gaming with controllers. The videos they showed of with the familys you saw No controllers. All the games they have shown show no controllers anywhere to manipulate the game space.I think it would be great in a FPS...
Think of it, get some gun like controller with a single analog stick on it where your thumb could rest. That would move your character while you are actually your character. If you crouch, the character crouches in a 1:1 motion with you, same with leaning, aiming, and peaking around corners.
That would be epic, and if it was a good FPS it would probably be worth buying.
SpruceCaboose
[QUOTE="jhcho2"]
Unlike the Wii remote, NATAL isn't a standard mode of control for the 360. If gaming trends has taught me anything over the last 10 years or so, non-standard peripherals will never make it in the core gaming industry. How many people will actually get NATAL together with the standard pack? 1 out of 10 customers. How many devs will find it financially viable to develop games for a control only favoured by 1 out of 10 customers? Maybe 1 out of 20 devs. That is a fail to me.
Baranga
What if the next MS console will incorporate it?
What if they'll sell the 360 with Natal included once it's ready?
Then it's success will be relatively better than if released now no doubt. But to succeed Microsoft must almost virtually elimate the conventional controller. It won't work either if MS gave us NATAL in addition to our normal controller. And if so, MS can say bye bye to a vast majority of us who aren't exaclt a fan of playing games by moving parts of our body. That isn't exactly my idea of relaxing after a day's work.
He also works for a competing copmany.[QUOTE="nhh18"]
[QUOTE="AmayaPapaya"]
If Miyamoto says it wont work as well as the other controllers...I'm going to believe him. He is better than any other developer at Microsoft.
AmayaPapaya
Your forgeting something...He is not competitive. I think he said Sonys Wand was interesting, so that proves you wrong. He has even complained about Nintendo. He was the one who said basically Donkey Kong Country was Over Rated when it was all the rage by everyone including other Nintendo workers!Then i went on a website and DKC was voted as one of the most Overrated games of all time. So basicallyMiyamoto>everyone else.It was good, just over rated. Miyamoto=humble and unbaised...Nintendo itself= not so humble (Braging about the Wii all the time).
But he can't speak too badly of Nintendo. Nintendo's still publicly traded, and if he rails Nintendo too badly, he'd be defacing the company he works for, which I know i illegal in the US. I would think a similar law exists in Japan.I lol'd, but you make a good point.Any genre can work with certain features of Natal; it doesn't always have to be about arm flailing.... This is why you aren't a video game designer and why we actually have video game designers.
spinecaton
[QUOTE="Norule04"][QUOTE="rotaredom"]And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.
HuusAsking
Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.
I remember Konami's Lifeline for the PS2. There was a character who you had to manipulate, but you could only do it indirectly through voice commands. Something like Natal could fit into a game where you're in a command and control position and have to manipulate the game indirectly.That will make NATAL a secondary mode of control. (aka. a mode which nobody will give an eff about.)...like the sixaxis. Sixaxis is there for show, with no real or significant contribution, because it's just added for the sake of it - an addition to the primary mode of control.
Because MS at there press conference had a hole section dedicated to "breaking down the barrier" of gaming with controllers. The videos they showed of with the familys you saw No controllers. All the games they have shown show no controllers anywhere to manipulate the game space. Wii_Gamer_277Yes but that does not exclude controllers. That was MS highlighting one way to use Natal.
Then how did Guitar Hero take off?Unlike the Wii remote, NATAL isn't a standard mode of control for the 360. If gaming trends has taught me anything over the last 10 years or so, non-standard peripherals will never make it in the core gaming industry. How many people will actually get NATAL together with the standard pack? 1 out of 10 customers. How many devs will find it financially viable to develop games for a control only favoured by 1 out of 10 customers? Maybe 1 out of 20 devs. That is a fail to me.
jhcho2
[QUOTE="HuusAsking"][QUOTE="Norule04"]I remember Konami's Lifeline for the PS2. There was a character who you had to manipulate, but you could only do it indirectly through voice commands. Something like Natal could fit into a game where you're in a command and control position and have to manipulate the game indirectly. That game was one of my favorite PS2 games. It would have been amazing with some better voice recognition.That's what I'm saying. Take the idea (since Natal already has a mic) and refine it significantly and add in the ability to use the gesture recognition to alter perspectives or access certain options.Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.
SpruceCaboose
I remember Konami's Lifeline for the PS2. There was a character who you had to manipulate, but you could only do it indirectly through voice commands. Something like Natal could fit into a game where you're in a command and control position and have to manipulate the game indirectly.[QUOTE="HuusAsking"][QUOTE="Norule04"]
Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.
jhcho2
That will make NATAL a secondary mode of control. (aka. a mode which nobody will give an eff about.)...like the sixaxis. Sixaxis is there for show, with no real or significant contribution, because it's just added for the sake of it - an addition to the primary mode of control.
Guitar Hero also had a secondary mode of control. But it shows that if you do it right, you can attract interest.[QUOTE="Wii_Gamer_277"]Because MS at there press conference had a hole section dedicated to "breaking down the barrier" of gaming with controllers. The videos they showed of with the familys you saw No controllers. All the games they have shown show no controllers anywhere to manipulate the game space. SpruceCabooseYes but that does not exclude controllers. That was MS highlighting one way to use Natal. hey im just going by what MS said. I think there purpose for NATAL is controller-less gaming whether it be you interacting through voice/ or using your body to control the character/environment. If you through in a controller it pretty much defeats the purpose of the device and you just have another wiimote or sony wand.
Not if the Natal opens more control options than the controller can do. Think about it. What's the one thing keeping RTS's from coming to consoles? Controls--namely, not enough of them.I don't really see the appeal. Issuing voice commands or hand signals are all well and good, but you're still limited to a preset list of commands. You may as well just be pressing a button to issue those same commands. Developers still struggle with making AI not act retarded in combat, let alone making things like voice interaction with virtual characters believable enough to be considered an immersive concept.
The absolute best that can come out of this is head tracking to aid in the illusion of 3D. Otherwise its uses will be limited to "replacing" button presses with comparitively less responsive and less reliable voice commands / hand signals, and games that have been seen on previous iterations of webcam-based motion-sensing (much like the Breakout game seen in the E3 presentation). It won't add any significant functionality to gaming; it'll just give people yet another reason to yell at their televisions.
xDimMaK
[QUOTE="SpruceCaboose"][QUOTE="Wii_Gamer_277"]Because MS at there press conference had a hole section dedicated to "breaking down the barrier" of gaming with controllers. The videos they showed of with the familys you saw No controllers. All the games they have shown show no controllers anywhere to manipulate the game space. Wii_Gamer_277Yes but that does not exclude controllers. That was MS highlighting one way to use Natal. hey im just going by what MS said. I think there purpose for NATAL is controller-less gaming whether it be you interacting through voice/ or using your body to control the character/environment. If you through in a controller it pretty much defeats the purpose of the device and you just have another wiimote or sony wand.Interacting with something as well as controlling it is not defeating the purpose. It could significantly add to the immersion, which is what games are all about.
[QUOTE="rotaredom"]
When it's E3 demo that was meant to show off the possibilities of gameplay isn't even impressive, you know it's in for a rocky road ahead.
Imagine how airy and disconnected gaming would feel without an imput device?
Games will be reduced to limb flailing and jogging on the spot.
What genres can actually work on this thing?
There is no way to implement hardcore games with natal without any kind of input device. You don't have to be a game designer to know this. Without a controller, you will be limitied to voice commands, facial expressions and gestures. remember, MS said during the conference that Natal is purely controller free! You are the input device. You can't get around not having a physical input device. The only way Natal will be useful will be for gimmicky games like wii sports or be integrated into controller based games as an extension of control. Every other Natal Only based games will flop.
This is wrong, NATAL is completly controllerless which is true, but that doesn't mean you can't use it in conjuction with a controller. People that don't think this is possible is just naive. This is the best solution to hardcore gamers for a differen't way of interacting with a game, because you can still have your controller. Natal brings a new way to interactact with games and its controllerless so hands will be free to use a controller if a dev wants to implement it that way. Think of trying to use sony's wand or nintendo's wiimote, you can't possible use a controller at the same time because of the fact that it is the controller. In fact i think NATAL is going to be a big hit, facial recogintion in games alone would be awesome. It could track player reactions, expressions so npc's could react to that. If I'm angry people might end up running away in a game like fable. Right now NATAL is just possibilities, and i think it will have more possibilities because of its controllerless design, because i can use a traditional controller with it then.[QUOTE="rotaredom"]
When it's E3 demo that was meant to show off the possibilities of gameplay isn't even impressive, you know it's in for a rocky road ahead.
Imagine how airy and disconnected gaming would feel without an imput device?
Games will be reduced to limb flailing and jogging on the spot.
What genres can actually work on this thing?
There is no way to implement hardcore games with natal without any kind of input device. You don't have to be a game designer to know this. Without a controller, you will be limitied to voice commands, facial expressions and gestures. remember, MS said during the conference that Natal is purely controller free! You are the input device. You can't get around not having a physical input device. The only way Natal will be useful will be for gimmicky games like wii sports or be integrated into controller based games as an extension of control. Every other Natal Only based games will flop.
This is wrong, NATAL is completly controllerless which is true, but that doesn't mean you can't use it in conjuction with a controller. People that don't think this is possible is just naive. This is the best solution to hardcore gamers for a differen't way of interacting with a game, because you can still have your controller. Natal brings a new way to interactact with games and its controllerless so hands will be free to use a controller if a dev wants to implement it that way. Think of trying to use sony's wand or nintendo's wiimote, you can't possible use a controller at the same time because of the fact that it is the controller. In fact i think NATAL is going to be a big hit, facial recogintion in games alone would be awesome. It could track player reactions, expressions so npc's could react to that. If I'm angry people might end up running away in a game like fable. Right now NATAL is just possibilities, and i think it will have more possibilities because of its controllerless design, because i can use a traditional controller with it then.And who knows, they may make a simple controller to go along with the Natal, sorta like the equivalent of the Wiimote nunchuck (only I picture it velcro-strapped to the wrist so it's always in place). But the core idea is to think outside the controller, to think of game ideas for which a controller doesn't make much sense (such as noted being able to convey emotions or to be able to do both voice and gestures at the same time, such as a command-and-control type of game like what Lifeline tried to be).[QUOTE="SpruceCaboose"][QUOTE="Wii_Gamer_277"] hey im just going by what MS said. I think there purpose for NATAL is controller-less gaming whether it be you interacting through voice/ or using your body to control the character/environment. If you through in a controller it pretty much defeats the purpose of the device and you just have another wiimote or sony wand.Wii_Gamer_277Interacting with something as well as controlling it is not defeating the purpose. It could significantly add to the immersion, which is what games are all about. Hey I have no problems with your idea, I think NATAL would actually work for hardcore games if it used a wiimote like device along with its advanced motion sensing camera. But Im just focusing on MS purpose of it and it seems to be contorller-less casual games. I think that was more in the nature of demonstrating something people were familiar with (eg. Wii-type games). It's going to be up to developers to take it from there. And like I said, perhaps someone can come up with a way to think outside the controller. I mean, Guitar Hero and DDR came up with ways to make an add-on controllers worth buying, so I wouldn't rule anything out just yet.
PS. And I was also thinking of the possibility of a controller augmentation for Natal, similar to the Wiimote Nunchuck, but strapped to the wrist instead and designed to be gripped so you can't drop or throw it, with an analog on top for easy reach with the thumb and perhaps a trigger or two in the grip. Simple and natural enough to be holding in the hand even while you're moving around.
So the solution is to learn sign language to replace hotkeys? Or rapidly shouting said hotkeys at your TV? That's totally impractical. They'd be better off just making RTS compatible with the QWERTY add-on.Oh really? Considering that in a real-life battle you're giving out orders orally (in a strategic situation) or via gestures (in more tactical scenarios), I would consider it more immersive.[QUOTE="HuusAsking"]Not if the Natal opens more control options than the controller can do. Think about it. What's the one thing keeping RTS's from coming to consoles? Controls--namely, not enough of them.xDimMaK
More people need to click this link. Especially those that have it in their heads NATAL is replacing the X360 controller or NATAL can't be used with the X360 controller.
From the horses mouth.
natal can pritty much work with lots of mini games, so it has funtionality in actual gaming, just like the eyetoy
More people need to click this link. Especially those that have it in their heads NATAL is replacing the X360 controller or NATAL can't be used with the X360 controller.
From the horses mouth.
I didn't hear him say that, i heard him say he hopes that DEV's can take their hardcore games and enhance them, and the natal isn't replacing the controller.Good way to ADD absolutely NOTHING to your own argument, I'm actually still waiting for your time machine that you used to go to the future and use natal with.
[QUOTE="Baranga"]
[QUOTE="rotaredom"]
That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?
rotaredom
I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.
Holy **** someone should hire me.
That sounds absolutely ridiculous.That's your typical response. everything that Natal can do will look ridiculous to you. as your responses throught out this thread.
He atleast is imagining these control schemes, what makes you think that developers will not come up with some control scheme ideas and testing.
DOn't go thinking that the demonstrations of the Prooject Natal device will not be fine tuned and improved upon.
*they have until next year to imrpove upon it
*developers have been given substantial support from Microsoft as they stated in E3 dev kits have been sent out that day
*Natal can work in tandem with existing object skateboards, and of course a controller
*Voice recognition works
*uses 48 point tracking more advance then Eyetoy
*multiple people are recognised -demonstrated on the tv show Jimmy Falon
*response time can be improved- works ok with racing games so far still is a prototype
*MS takes is seriously devoting a new SKU for it next year
*Bungie have shown iterest
*Major developers have shown interest
*majority of polls have shown interest
*It is the most talked about thing since E3-research has shown this-there is interest and anticipation
*spearheaded by a prominant designer previously involved with Wii-motion
*Journalists have tried it-Naysayers here who speculate on its controls have not.
*software for it and user base is of course zero because it hasn't launchd yet.
The thread topic makes no sense "Natal has zero functionality" when it already shows it has functionality.
*TC has not shown actually provided any links to back his claim that Natal has no functionality in games.
*naysayers say emphasis that it must be implemented well to be successful at the least but have not provided any ideas or solutions.
*Once again casual does not mean bad. It is just your perspective and opinion.
*There will always be change, unless naysyers want to be long in the tooth I suggest you get use to it.
Motion technology is here already and it only takes more talented developers to take advantage of it.
Don't forget. games are meant to be fun.
If a simple game like the dodgeball game demonstrated on Natal can invoke excitement and fun from the audience.
We all remember what games are about right??
Natal has functionality and thesde things can only be improved upon.
[QUOTE="Norule04"]
You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'
SW_modified
Why the hell would you use both? :|
why not?
we usec controllers with voice recognition before-Rainow six, End war and countless Wii games.
Is there a rule somewhere you can only use one device to play a game?
Pc users have been using 2 devices for eons. The mouse and the keyboard.
This shows naysayers have no imagination.
Thank heavens they're nbot game developers or we would still be using the one button joystick.
Why do natal detractors automatically assume that a controller is impossible with it?!?Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.[QUOTE="wolverine4262"]
[QUOTE="epyonx3"]]
Oh please, speare me. I'm not saying it's completely useless. I'm saying it won't work with popular games. You just need a controller, there's no way around it. The PS3 version does a better job at this with it's controllers but it still wouldn't work as most gamers want it to.
nhh18
I'm thinking all your game experiences have been bad.
I played KZ2 and there is some motion tech there. It worked well and it wasn't impossible for me.
[QUOTE="Norule04"]
[QUOTE="epyonx3"]
Don't get me worng, I think if you mix a controller with facial recognition, for example, would be awesome if done right. but no controller games are just plain dull.
nhh18
NATAL only control could work for adventure games.
Any control could work for point and click adventure games.that's correct.
Including Natal. That answers your thread question it has functionality.
You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.[QUOTE="Kickinurass"]
[QUOTE="rotaredom"]
So with your argument every game is going to be good due to previews.
I'm not the one using previews as evidence that something is going to be worthwhile you are.
rotaredom
Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|
MS has demonstrated how NAtal was going to used and it was one of the most horrible and causal debaucheries I have ever witnessed.so, but you still havn't tried it yet.
The people who tried it say otherwise.
This thread topic is the most horrid and casual debauchery I have witnessed.
The thing is I havn't tried to make a thread like this.
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