NEW, Dark Souls the most hardcore game of 2011 link (56k)

This topic is locked from further discussion.

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 casharmy
Member since 2011 • 9388 Posts

Dark Souls Will Be "The Most Difficult Game"

Hidetaka Miyazaki, director of Demon's Souls follow-up Dark Souls, says his team at From Software is not going to go any easier on players, saying that he wants the game to be "more difficult" than its predecessor.

"I have no intention to make the game any easier," he tells us. "In fact, I want it to be more difficult. The way I put it to my team is that we are trying to make the most difficult game it is possible to make, which at the same time can be conquered by those who persevere. It has to be firm, but fair."

"The game's controls can never be a factor from which difficulty is derived. And finally, we want to make sure that there's the possibility for miracles to happen; those magical moments that spread stories outside of the confines of the gameworld."

http://www.next-gen.biz/news/dark-souls-will-be-%E2%80%9Cthe-most-difficult-game%E2%80%9D

gameplay pics.

Dark Souls Picture

Dark Souls Picture

Dark Souls Picture

Dark Souls Screenshot

Dark Souls Picture

Dark Souls Picture

Dark Souls Picture

Dark Souls Screenshot

Dark Souls Screenshot

Dark Souls Screenshot

Actual gameplay, lol or gamedie

Trailer

http://www.youtube.com/watch?v=pf68Scw49Zs&feature=related

Dark Souls Screenshot

Just to make it fit this board, I believe this game will also bethe bestRPG this year.

Discuss

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 NaveedLife
Member since 2010 • 17179 Posts

Cannot say I was the biggest fan of Demons Souls, BUT this game does look much better so far I think and they are making the difficulty somethign enjoyable rather than frustrating (Demons Souls). The way he speaks definitely sounds like he knows what he is talking about.

Avatar image for finalstar2007
finalstar2007

27952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#3 finalstar2007
Member since 2008 • 27952 Posts

Yep now its official.. not getting the game

Avatar image for Easyle
Easyle

2034

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Easyle
Member since 2010 • 2034 Posts
Looks sick. Hopefully its a little easier this time around.
Avatar image for Brazil_Surfer
Brazil_Surfer

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Brazil_Surfer
Member since 2004 • 707 Posts
While I agree this game will probably be quite good, I didn't play the first one so I don't really know, All I can say is Skyrim will blow this game out of the water in terms of 'best rpg of 2011'
Avatar image for lespaul1919
lespaul1919

7074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 lespaul1919
Member since 2003 • 7074 Posts

for an RPG....I'm sure. Love the difficulty andmost single player games REALLY lack this. unless you turn the difficulty up and they beat you via cheapness. but......any online shooter with a decent community will be considerably more difficult becuase humans will always be better competition than programs.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Yep now its official.. not getting the game

finalstar2007

Wait, why?

Avatar image for carlisledavid79
carlisledavid79

10522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 carlisledavid79
Member since 2006 • 10522 Posts
Cool a bigger challenge than Demon's Souls. I like
Avatar image for Easyle
Easyle

2034

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Easyle
Member since 2010 • 2034 Posts
Wow, its supposed to be worse then before?! Hopefully they will make it so I don't have to restart the whole level, at least have a checkpoint or something.
Avatar image for finalstar2007
finalstar2007

27952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#10 finalstar2007
Member since 2008 • 27952 Posts

[QUOTE="finalstar2007"]

Yep now its official.. not getting the game

Heirren

Wait, why?

The part where it says "more difficult than its predecessor" just confirmed it, Demon Souls was too hard so i wont bother with this

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Birdy09
Member since 2009 • 4775 Posts
Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Heirren"]

[QUOTE="finalstar2007"]

Yep now its official.. not getting the game

finalstar2007

Wait, why?

The part where it says "more difficult than its predecessor" just confirmed it, Demon Souls was too hard so i wont bother with this

I know what you mean, but I think it will be hard in a good way. I could be very wrong, but they are making the annoying parts of Demons Souls easier and hopefully making the rest of it hard in the way of skill. I just hated the setup of, *play through level, die, playthrough same exact level with same exact monster location, die, and so on*. It was a frustrating and boring system, but this one is sort of open world, has campfires to save at, and there will be no soul form and such. I am keeping an eye on this game, but I am very cautious as well.

Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#13 PAL360
Member since 2007 • 30574 Posts

Good news! I have only tried Demon Souls but i looking at the praise it get´s im very hyped for this game.

Avatar image for mavven
mavven

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 0

#14 mavven
Member since 2005 • 560 Posts

Dark Souls Screenshot

This is ... awesome and bada$$

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 NaveedLife
Member since 2010 • 17179 Posts

Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.Birdy09

Hey, what is this talk? Diablo III! :P

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 casharmy
Member since 2011 • 9388 Posts

While I agree this game will probably be quite good, I didn't play the first one so I don't really know, All I can say is Skyrim will blow this game out of the water in terms of 'best rpg of 2011'Brazil_Surfer

You didn't play Demon's Souls, but I have played Oblivion.

This I can tell you, Demon's Souls isn't like evey other game this gen. I'm curious as to why you think Skyrim could blow Dark Souls out of the water when all Oblivion turned out to be was hype that ended up being less impressive than it's last gen predicessor Marrowind Elder Scrolls 3?

Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 mrmusicman247
Member since 2008 • 17601 Posts

And finally, we want to make sure that there's the possibility for miracles to happen; those magical moments that spread stories outside of the confines of the gameworld."

casharmy

That's a beautiful thing right there.

Avatar image for TheMoreYouOwn
TheMoreYouOwn

3927

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 TheMoreYouOwn
Member since 2010 • 3927 Posts
One of the biggest games this year for sure. Hope it does Demon's Souls proud.
Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#19 SaltyMeatballs
Member since 2009 • 25165 Posts
More difficult? Teh hardcoar confirmed!
Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 casharmy
Member since 2011 • 9388 Posts

[QUOTE="Heirren"]

[QUOTE="finalstar2007"]

Yep now its official.. not getting the game

finalstar2007

Wait, why?

The part where it says "more difficult than its predecessor" just confirmed it, Demon Souls was too hard so i wont bother with this

I don't konw why but your post here made me laugh out loud, literally

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.NaveedLife

Hey, what is this talk? Diablo III! :P

I dont believe it will be out this year :P. but then I dont believe guild wars 2 will be either xD now that i think about it.
Avatar image for Animal-Mother
Animal-Mother

27362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#22 Animal-Mother
Member since 2003 • 27362 Posts

Hell guys, make it harder than it already is :twisted:

Avatar image for LastRambo341
LastRambo341

8767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 LastRambo341
Member since 2010 • 8767 Posts
Hardcore =/= difficult Such a misused word.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="Birdy09"]Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.Birdy09

Hey, what is this talk? Diablo III! :P

I dont believe it will be out this year :P. but then I dont believe guild wars 2 will be either xD now that i think about it.

Haha, well I am keeping an eye on GWII, but honestly I played the first bit of GW1 and it feels like WoW. I much prefer Diablo. The style of most MMO's is very slow and clunky feeling. Heres to hoping GW2, Diablo III, Dark Souls, Mass Effect 3, Skyrim and all other RPG's do not dissapoint. Oh and Kingdoms of Amalur sounds (IGN's latest article) quite good.

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 casharmy
Member since 2011 • 9388 Posts

[QUOTE="casharmy"]And finally, we want to make sure that there's the possibility for miracles to happen; those magical moments that spread stories outside of the confines of the gameworld."

mrmusicman247

That's a beautiful thing right there.

Yes it leads us to specualte and I love the fact that they don't just tell us what it is, they are leaving it just for us to experience thru the game. This game is going to be full of wonders and surprizes and Im sure the epicness of this game will know no equal.

Avatar image for deactivated-6040149309c71
deactivated-6040149309c71

718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 deactivated-6040149309c71
Member since 2010 • 718 Posts

That magazine has something about The Last Guardian...

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 casharmy
Member since 2011 • 9388 Posts

Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.Birdy09

lol, there is absolutly nothing AVERAGE about the experince of Demon's Souls especially compaired to other games that have released this gen. Not sure If I can take your post seriously, did you even beat the game once?

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.casharmy

lol, there is absolutly nothing AVERAGE about the experince of Demon's Souls especially compaired to other games that have released this gen. Not sure If I can take your post seriously, did you even beat the game once?

Average Story, Average Variety, Average Game+ System (compared to the likes of Diablo). Average Online experiance (if you can call it an online experiance meeting 1 player every few hours to fight with.) broken online system that forced you to play offline mode because it messes up your allignment. average production values. Great Feeling Combat, but bu abusable to make the game a joke (Aggro range Ring, use it. breaks the A.I.) and some quirky online features/allingment system features. YEs I say average, if online RPGs were actually existant in the firs tplace on consoles this would nt of got above an 8. Darksouls may change that, but like I said, what a console gamer hypes up often leads me to dissapointment.
Avatar image for Jolt_counter119
Jolt_counter119

4226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Jolt_counter119
Member since 2010 • 4226 Posts

Seeing as how Demons Souls was easily one of if not the best RPG this gen Dark Souls looks beast. Everything ive heard about it gets me more and more hyped. I dont know what people were complaining about not beating the first one if you really suck that much at video games you can just choose the Royal class and blast your way through.

Avatar image for Maroxad
Maroxad

25240

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Maroxad
Member since 2007 • 25240 Posts

Hopefully the game will actually be hard this time and I wont beat most bosses in a row without dying once.

Edit: And no, Dark Souls will NOT be the most hardcore game of 2011, especially not with the fact that roguelikes are still being made.

Avatar image for AmayaPapaya
AmayaPapaya

9029

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#31 AmayaPapaya
Member since 2008 • 9029 Posts

Do NOT want:?

Demon's Soul's was already too hard for me.

Avatar image for Zurrur
Zurrur

1701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Zurrur
Member since 2009 • 1701 Posts

Demon's Souls was too easy

Fortunately this will be much harder

Avatar image for LastRambo341
LastRambo341

8767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 LastRambo341
Member since 2010 • 8767 Posts

Do NOT want:?

Demon's Soul's was already too hard for me.

AmayaPapaya
Give me a break man -_- :P
Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 casharmy
Member since 2011 • 9388 Posts

[QUOTE="casharmy"]

[QUOTE="Birdy09"]Demon Souls was an average experiance down to its core so im not that hyped at the presant, if I want a good online rpg I will be voiting for Guild Wars 2 over this any day.Birdy09

lol, there is absolutly nothing AVERAGE about the experince of Demon's Souls especially compaired to other games that have released this gen. Not sure If I can take your post seriously, did you even beat the game once?

Average Story, Average Variety, Average Game+ System (compared to the likes of Diablo). Average Online experiance (if you can call it an online experiance meeting 1 player every few hours to fight with.) broken online system that forced you to play offline mode because it messes up your allignment. average production values. Great Feeling Combat, but bu abusable to make the game a joke (Aggro range Ring, use it. breaks the A.I.) and some quirky online features/allingment system features. YEs I say average, if online RPGs were actually existant in the firs tplace on consoles this would nt of got above an 8. Darksouls may change that, but like I said, what a console gamer hypes up often leads me to dissapointment.

Hmm..

"...even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009."

Game of the Year, Demon's Souls

http://www.gamespot.com/best-of-2009/game-of-the-year/index.html?page=2

nope didn't hear average in any part of what they used to describe Demon's Souls.

Don't feel like arguing, just gonna say I disagree

Avatar image for bobbetybob
bobbetybob

19370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#35 bobbetybob
Member since 2005 • 19370 Posts
I don't like the fact that it says those that persevere will get past it. A game can be hard but not constantly punish you for not magically knowing you were going to get hit by some random guy that comes out of nowhere, or having a boss that has a million instant kill attacks. Players need to always have some indication as to what's going to happen or how to beat enemies, and that doesn't mean holding their hand it just means being fair, constantly killing them doesn't make a game hardcore it makes it annoying.
Avatar image for Shirokishi_
Shirokishi_

11206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Shirokishi_
Member since 2009 • 11206 Posts

Oh man I cant wait. Demons Souls was "Dat Game".

Hopefully this is significantly longer and eventually gets some DLC quests and bosses :D

Only problem I had with Demons Souls is that is was too short IMO.

Avatar image for Jolt_counter119
Jolt_counter119

4226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Jolt_counter119
Member since 2010 • 4226 Posts

Oh man I cant wait. Demons Souls was "Dat Game".

Hopefully this is significantly longer and eventually gets some DLC quests and bosses :D

Only problem I had with Demons Souls is that is was too short IMO.

Shirokishi_

And what was up with the broken archstone like wtf? They had to make it the most interesting world too, like they could of said it was the land of strawberries, or some crap but giants? Everytime I walked past it I kept trying to somehow activate it.

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 campzor
Member since 2004 • 34932 Posts
from software make good bosses in this 2 part series! (yes. it is no matter what they say!)
Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 casharmy
Member since 2011 • 9388 Posts

Oh man I cant wait. Demons Souls was "Dat Game".

Hopefully this is significantly longer and eventually gets some DLC quests and bosses :D

Only problem I had with Demons Souls is that is was too short IMO.

Shirokishi_

It's supposed to be a seemless open world so one could only imagine.

Avatar image for Shirokishi_
Shirokishi_

11206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Shirokishi_
Member since 2009 • 11206 Posts

[QUOTE="Shirokishi_"]

Oh man I cant wait. Demons Souls was "Dat Game".

Hopefully this is significantly longer and eventually gets some DLC quests and bosses :D

Only problem I had with Demons Souls is that is was too short IMO.

Jolt_counter119

And what was up with the broken archstone like wtf? They had to make it the most interesting world too, like they could of said it was the land of strawberries, or some crap but giants? Everytime I walked past it I kept trying to somehow activate it.

Im VERY surprised they didnt make that archstone a DLC or something. Kind of dissapointing.

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 casharmy
Member since 2011 • 9388 Posts

[QUOTE="Shirokishi_"]

Oh man I cant wait. Demons Souls was "Dat Game".

Hopefully this is significantly longer and eventually gets some DLC quests and bosses :D

Only problem I had with Demons Souls is that is was too short IMO.

Jolt_counter119

And what was up with the broken archstone like wtf? They had to make it the most interesting world too, like they could of said it was the land of strawberries, or some crap but giants? Everytime I walked past it I kept trying to somehow activate it.

I read somewhere "if the proper requirements are met" it could somehow be unlocked, but I'm not sure where I read that or what those requirements might be, but it was definatly while playing the game where I read or herd that and it was on one of my+ games.

there are alot ofmystories hidden in Demon's Souls world some only being able to be accesed under crazy situations in the games I wouldn't be supprized if it could be unlocked somehow, but dont ask me.

Avatar image for lbjkurono23
lbjkurono23

12544

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42 lbjkurono23
Member since 2007 • 12544 Posts
I really need o replay Demon Souls before this one comes out. Very excited about it :]
Avatar image for Maroxad
Maroxad

25240

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Maroxad
Member since 2007 • 25240 Posts

Hmm..

"...even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009."

Game of the Year, Demon's Souls

http://www.gamespot.com/best-of-2009/game-of-the-year/index.html?page=2

nope didn't hear average in any part of what they used to describe Demon's Souls.

Don't feel like arguing, just gonna say I disagree

casharmy

  1. Well, yeah, the combat in Demon's Souls was good, but it was not the best. Still highly enjoyable combat.
  2. What difficulty? Demon's Souls is one of the easiest games I have played this gen. I died 5 times and one of those were forced by the tutorial.
  3. Communication features, like dropping very limited messages, Demon's Souls communication was really restricted. Furthermore being able to join your friends was more trouble than it was worth.
  4. Some of those are hardly innovative, Nethack for instance has allowed players to carve messages for a long time now. Though, I dont think I have seen the bloodstains before.
  5. Player's need eachother? Considering how downright broken the online system is (as Birdy explained earlier) I say I have suffered more from the online experience than I have benefitted from it. Whenever I play the game nowdays it is offline and only offline.
  6. You can not choose who to join. This means I may end up joining someone I dont want to play with. And invading your friend is jsut a hassle. I hated the online components in Demon's Souls.
  7. Well, I can easily compare it to King's Field.
  8. No, its not a hard game. It is far from ruthlessly and unforgivingly difficult, especially compared to pretty much any roguelike or Diablo on Hardcore. To give it credit though, it is punishing by modern standards. But there are games out there that are FAR more punishing.
Avatar image for deactivated-5d6e91f5c147a
deactivated-5d6e91f5c147a

26108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#44 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Considering how easy Demon's Souls originally was, it's about time to make it harder.
Avatar image for evilross
evilross

2076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#45 evilross
Member since 2003 • 2076 Posts

Demon's Souls is easily and far away the best RPG of this gen so far.

As long as From Software sticks to what made Demon's Souls so great (and I'm sure they will, From Software has never caved to popularity or the mainstream) I'm sure Dark Souls will be just as good or better.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"][QUOTE="casharmy"]

lol, there is absolutly nothing AVERAGE about the experince of Demon's Souls especially compaired to other games that have released this gen. Not sure If I can take your post seriously, did you even beat the game once?

casharmy

Average Story, Average Variety, Average Game+ System (compared to the likes of Diablo). Average Online experiance (if you can call it an online experiance meeting 1 player every few hours to fight with.) broken online system that forced you to play offline mode because it messes up your allignment. average production values. Great Feeling Combat, but bu abusable to make the game a joke (Aggro range Ring, use it. breaks the A.I.) and some quirky online features/allingment system features. YEs I say average, if online RPGs were actually existant in the firs tplace on consoles this would nt of got above an 8. Darksouls may change that, but like I said, what a console gamer hypes up often leads me to dissapointment.

Hmm..

"...even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

1) Entirely Believable? Oh cmon. it was an empty set of themed corridoors with nothing going on in them besides enemies roaming. and a bunch of dead knights, believable compared to what standards? not other RPGs thats for sure.

2) Tools Top Notch? you mean a standard array of weapons and spells? "top notch" ... yea this combat is great feeling but there was not alot of variety in a grind centric game.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

3) Stunning array of inline communication features. OMFG. Ghosts was intersting but barely game effecting. writing on the floor was useful yet tedious and impossible to communicate to other people specifcally with. that is the extent of its online communication. some cool little effects, neglecting every other online feature that is standard to this genre now.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

4) Fails to mentiuon how this "perfect seemless inclusion" breaks the allignment system forcing you to play offlie to get pure good or pure bad alot of the time.

5) You can jump in on anyways game on most other online RPGs... only in a much better way than completely random. half the time failing to connect to anyone. (dont care if that my experiance only, it still happened.)

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009."

6) Sum of its parts made it an above average game, nothing more.

7) I can compare it to any hack n slash with rpg elements, it did it better mind you, but as an online RPG it lacked behind alot.

8) Demon Souls was difficult until you could level, same spawning enemies made each repeat predictable and easy, game+ mode offered little insentive beyond overall level.

Game of the Year, Demon's Souls

http://www.gamespot.com/best-of-2009/game-of-the-year/index.html?page=2

nope didn't hear average in any part of what they used to describe Demon's Souls.

Don't feel like arguing, just gonna say I disagree

I know you dont want to argue, but for gods sake they are reviewers, this is completely exagurated in most aspects. unless ofcourse its being treated byu platform standards that are not use to Online RPGs.

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 casharmy
Member since 2011 • 9388 Posts

[QUOTE="casharmy"]

[QUOTE="Birdy09"] Average Story, Average Variety, Average Game+ System (compared to the likes of Diablo). Average Online experiance (if you can call it an online experiance meeting 1 player every few hours to fight with.) broken online system that forced you to play offline mode because it messes up your allignment. average production values. Great Feeling Combat, but bu abusable to make the game a joke (Aggro range Ring, use it. breaks the A.I.) and some quirky online features/allingment system features. YEs I say average, if online RPGs were actually existant in the firs tplace on consoles this would nt of got above an 8. Darksouls may change that, but like I said, what a console gamer hypes up often leads me to dissapointment.Birdy09

Hmm..

"...even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

1) Entirely Believable? Oh cmon. it was an empty set of themed corridoors with nothing going on in them besides enemies roaming. and a bunch of dead knights, believable compared to what standards? not other RPGs thats for sure.

2) Tools Top Notch? you mean a standard array of weapons and spells? "top notch" ... yea this combat is great feeling but there was not alot of variety in a grind centric game.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

3) Stunning array of inline communication features. OMFG. Ghosts was intersting but barely game effecting. writing on the floor was useful yet tedious and impossible to communicate to other people specifcally with. that is the extent of its online communication. some cool little effects, neglecting every other online feature that is standard to this genre now.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

4) Fails to mentiuon how this "perfect seemless inclusion" breaks the allignment system forcing you to play offlie to get pure good or pure bad alot of the time.

5) You can jump in on anyways game on most other online RPGs... only in a much better way than completely random. half the time failing to connect to anyone. (dont care if that my experiance only, it still happened.)

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009."

6) Sum of its parts made it an above average game, nothing more.

7) I can compare it to any hack n slash with rpg elements, it did it better mind you, but as an online RPG it lacked behind alot.

8) Demon Souls was difficult until you could level, same spawning enemies made each repeat predictable and easy, game+ mode offered little insentive beyond overall level.

Game of the Year, Demon's Souls

http://www.gamespot.com/best-of-2009/game-of-the-year/index.html?page=2

nope didn't hear average in any part of what they used to describe Demon's Souls.

Don't feel like arguing, just gonna say I disagree

I know you dont want to argue, but for gods sake they are reviewers, this is completely exagurated in most aspects. unless ofcourse its being treated byu platform standards that are not use to Online RPGs.

lol, so if Demon's Souls in your opinion is only above average because if the sumof it's partsthen I wonlder what you opinion of Mass Effect 1/2, Dragon Age, The Withcher and Oblivion are?

Avatar image for themyth01
themyth01

13924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#48 themyth01
Member since 2003 • 13924 Posts
Can't wait to invade people on this game and watch the hate mail come in, kind of missed doing that with DS now with PSN offline.
Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]

[QUOTE="casharmy"]

Hmm..

"...even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

1) Entirely Believable? Oh cmon. it was an empty set of themed corridoors with nothing going on in them besides enemies roaming. and a bunch of dead knights, believable compared to what standards? not other RPGs thats for sure.

2) Tools Top Notch? you mean a standard array of weapons and spells? "top notch" ... yea this combat is great feeling but there was not alot of variety in a grind centric game.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

3) Stunning array of inline communication features. OMFG. Ghosts was intersting but barely game effecting. writing on the floor was useful yet tedious and impossible to communicate to other people specifcally with. that is the extent of its online communication. some cool little effects, neglecting every other online feature that is standard to this genre now.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

4) Fails to mentiuon how this "perfect seemless inclusion" breaks the allignment system forcing you to play offlie to get pure good or pure bad alot of the time.

5) You can jump in on anyways game on most other online RPGs... only in a much better way than completely random. half the time failing to connect to anyone. (dont care if that my experiance only, it still happened.)

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009."

6) Sum of its parts made it an above average game, nothing more.

7) I can compare it to any hack n slash with rpg elements, it did it better mind you, but as an online RPG it lacked behind alot.

8) Demon Souls was difficult until you could level, same spawning enemies made each repeat predictable and easy, game+ mode offered little insentive beyond overall level.

Game of the Year, Demon's Souls

http://www.gamespot.com/best-of-2009/game-of-the-year/index.html?page=2

nope didn't hear average in any part of what they used to describe Demon's Souls.

Don't feel like arguing, just gonna say I disagree

casharmy

I know you dont want to argue, but for gods sake they are reviewers, this is completely exagurated in most aspects. unless ofcourse its being treated byu platform standards that are not use to Online RPGs.

lol, so if Demon's Souls in your opinion is only above average because if the sumof it's partsthen I wonlder what you opinion of Mass Effect 1/2, Dragon Age, The Withcher and Oblivion are?

Mass Effect 1 & 2 ... were above average because they didnt succeed in every aspect, my idea of a 9+ game is when all areas of the game are top notch... not some. Dragon Age, as a spiritual successor of Baldurs Gate II lacks fundamental features that made BG and NWN so great (Multiplayer) which in my books lowers the scores alot, and its setting not being so great. The Witcher score was about right, but had great potential for more, which hopefully tw2 will pull off. Oblivion was mechanically broken, things like leveling and scaling were bad, with mods this game would be a 9+ .... but if we strictly speak vanilla it wasnt so. I score harshly. but I think its a better reality than the one provided by reveiws that get excited about an RPG with very stripped down online features, story,item vareity in favour of some ghost effects. and an overated difficulty.
Avatar image for ironcreed
ironcreed

14195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#50 ironcreed
Member since 2005 • 14195 Posts

Dark Souls Screenshot

mavven

This needs to be the box art for sure. It is like an evil knight offering his sword to you after conquering him and taking his soul, which is leaving his body. At any rate, good times will be had indeed. Between this and Skyrim, I will be quite content for some time. Every other game purchase will be put on hold and what I have will start to collect dust.