@deadline-zero0 said:
It's not just the robes, but they removed detail from the buildings like brick linings on the wall. The game lacks color, light, detail, specially on the level of stuff like Crysis 3. Juts go find any footage of that game on ultra, put it at 1080p, and just look at it. The foliage, the water, the rocks, the weapons, the character models, the toad.
Look at the front building in the first pic. Crysis would be showing you tons of details in it at that distance. When gameplay starts, tne world gets covered in foggy ambience, hidding any upclose details
And like i said, that footgae is the living definition of linear.
Watch a cutscene---- start gameplay------move 2 meters-----cover, shoot, cover shoot------cutscene.
Seamless, yes, and pretty cool. But i bet that if you tried to run into street in teh right, the game would cut you off, Just like COD/BF type single player campaigns. All the games i pointed out have way more roon to manouver around.
Creating a tiny zone (the last video was a literal corridor shot-out), stuffing it with fog and blurry ambiance, taking away all the colors, isn't impressive. Trust me, PC or xbox could do it. It's game design, not graphical power. Impressive and good looking. Never tried to say otherwise.
But it' smokes and mirros. Show me The Order in a larger area with more enemies on sceens, lots of firing and explosions, the sun shinning and all the colors, particles effects tec, popping in force, and even a building collapsing in the distance, and see if the game maintains a good framarate.
And if teh E3 reveal shows it, then i'll glady give a clap to the devs for an awesome job. BTW the games i meantioned did just that.
Oh please is a few second video from a bad stream,you can't even make out the right colors.
Look up and see the screen comparing them the old build didn't even have shadows something that is present on the new build,i guess you miss that,and a change of color pallet doesn't mean downgrade what the hell man.lol
Those Crysis 3 take place on the streets of London.?
Crysis 3 has many green areas and doesn't have the dark feel this game has to it,hell Crysis 3 is a damn FPS this is a 3rd person shooter with heavy cinematic orientation even on it aspect ratio.
That fog you buffoon is because London is freaking fuggy...
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I guess fog was add also on this real life screen to hide details...hahahahaaaaaaaaaaaaaa
All freaking games are linear,and second aren't you the same buffoon who already use Ryse as something better.? Ryse is even more enclose and linear you can't do sh** just look from a far,because you are confined to small pathways all the time,but i guess you didn't notice that on Ryse did you..?
The game has no CG is all done in engine and has seamless transition something Ryse didn't have and even DF complains about it on their analysis..
The fun par is how you say the xbox can do that when Killer Instinct a damn fighting game is 720,when ghost is 720p,when BF4 is 720p,when MGS5 is 720p and has missing effects,stop your damage control lemming,you see a few second of this game and already you are talking as if you would have watch the entire game..lol
Show me Ryse in open areas yeah it wold look like DR3..and bee 480p..lol
@b4x said:
1) This corridor alley simulator isn't an enclosed game? Judging from the videos I have seen. The animations are rough to say the least, The fog of war effect is amazing? I have seen some 28 fps in areas too. This Game does have more development time though left in front of it. Black bars are black bars no matter how you spin it.
2) White Knight?
3) Ryse transitions from cut scene to game play with some pre-rendered assets, seamlessly without losing detail. The effect is still the same outcome. No matter the route it took to get there.
4) Lets not even start on the gameplay.
5) If you guys are so impressed about this game. Let's get some review score predictions? I'll go with A-AA with what I have seen so far.
Put your money where your mouth is. Hype /predict the score. If you're so confident in the game. Let's see them predictions.
1-How much have you see about this game.? In fact how much video of this game showing different part have you see.?
The animation even on the video is down right impressive,the fog is because the game is based on London ask Sts106mats why Ryse has a stage where the environment is foggy,you have see sh** how the fu** you know is 28FPS.? How teh fu** do you even know do you have equipment like DF to measure those frames.?
Did you know the frame problem is actually the stream and not the game.? It happen on my PC all the time,and the developer already say it was running at 30,the slow down were from the stream..lol
2-?
3-Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time.
Hahahaaaaaaaaaaaaaaaaaaaaaaaaaa............
4-Yeah Gameplay something Ryse totally fu** up..
5-Ok AAA to AAAE see you at fall.
Now since the graphics are so downgrade and uninpresive why don't we make another bet,bet that it will not will any graphics award...lol
Now put your money where your mouth is..
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