[QUOTE="kansasdude2009"][QUOTE="Brownesque"]Who cares? Games should be played instead of the other way around.KungfuKittenplays should be gamed? >_> Haha that makes no sense You got it all wrong. .deyalp eb dluohs semaG Or saylp dluohs eb demag? :P
This topic is locked from further discussion.
[QUOTE="kansasdude2009"][QUOTE="Brownesque"]Who cares? Games should be played instead of the other way around.KungfuKittenplays should be gamed? >_> Haha that makes no sense You got it all wrong. .deyalp eb dluohs semaG Or saylp dluohs eb demag? :P
this would make a game like reading a book, i mean skipping difficult parts especially if you pay £40 for a game just means you get less for your cash cause it lowers difficulty....*sigh* what happened to the days when i was bout 7 years old looking for an unlimited lifes cheat for a game out a playstation mag...
But in effect i think this idea is one of the worst idea's ever, purely cause it will inevitably catch on and at one point even your dad who's never picked up a "insert console here" pad will be able to beat a game without thinking.Making it even more like an interactive movie when you think bout it xD.
Do you not like the idea of a dad wanting to beat a game?this would make a game like reading a book, i mean skipping difficult parts especially if you pay £40 for a game just means you get less for your cash cause it lowers difficulty....*sigh* what happened to the days when i was bout 7 years old looking for an unlimited lifes cheat for a game out a playstation mag...
But in effect i think this idea is one of the worst idea's ever, purely cause it will inevitably catch on and at one point even your dad who's never picked up a "insert console here" pad will be able to beat a game without thinking.Making it even more like an interactive movie when you think bout it xD.
razgriz_101
[QUOTE="razgriz_101"]Do you not like the idea of a dad wanting to beat a game?this would make a game like reading a book, i mean skipping difficult parts especially if you pay £40 for a game just means you get less for your cash cause it lowers difficulty....*sigh* what happened to the days when i was bout 7 years old looking for an unlimited lifes cheat for a game out a playstation mag...
But in effect i think this idea is one of the worst idea's ever, purely cause it will inevitably catch on and at one point even your dad who's never picked up a "insert console here" pad will be able to beat a game without thinking.Making it even more like an interactive movie when you think bout it xD.
kansasdude2009
nah its more the fact they will see reward in it even though its not rewarding at all, and inevitably to appeal to the casuals most games start shipping with this kinda stuff which kinda detracts from when i was growing up i never had this and i think its actually a bad thing especially for people yet to start playing games as in a sense its taking away a lot of the fun of what a game is about imo.Cause after a hard part you feel a sense of a achievement where as that will be lost because people will try the hard part once or twice then just skip it...
Do you not like the idea of a dad wanting to beat a game?[QUOTE="kansasdude2009"][QUOTE="razgriz_101"]
this would make a game like reading a book, i mean skipping difficult parts especially if you pay £40 for a game just means you get less for your cash cause it lowers difficulty....*sigh* what happened to the days when i was bout 7 years old looking for an unlimited lifes cheat for a game out a playstation mag...
But in effect i think this idea is one of the worst idea's ever, purely cause it will inevitably catch on and at one point even your dad who's never picked up a "insert console here" pad will be able to beat a game without thinking.Making it even more like an interactive movie when you think bout it xD.
razgriz_101
nah its more the fact they will see reward in it even though its not rewarding at all, and inevitably to appeal to the casuals most games start shipping with this kinda stuff which kinda detracts from when i was growing up i never had this and i think its actually a bad thing especially for people yet to start playing games as in a sense its taking away a lot of the fun of what a game is about imo.Cause after a hard part you feel a sense of a achievement where as that will be lost because people will try the hard part once or twice then just skip it...
Well, maybe the player will want to go back after seeing how it's done and finish the game themselves. In any matter, isn't that better than just turning the game off only to never play it again?[QUOTE="Crossel777"][QUOTE="-Oath"]
Well, only time will tell if this is true ;)
Sheep where denying it would happen to the Zelda franchise. It's pretty obviously this is what Nintendo wants to do. Totally destroy gaming. It's happening. I want it in my zelda. Maybe then Nintendo can stop making gigantic bosses that die way too easily. Maybe now they can ramp up the difficulty for the hardcore and let the casuals simply watch to see how it's done. This is actually a good learning tool also. It's another way to bridge casuals into full gamers. They wont though, what makes you think they give a damn about core gamers anymore. You know what I think, the new zelda is going to be insanely easy and it's going to have cheats and ingame guides that will hold your hand through the entire game. If I was a sheep I'd feel insulted right now. Their turning Zelda into a toddlers game. Zelda didn't become highly popular franchise for being insanely easy. Neither are casuals that dumb seriously. It's optional lol? You put any crap into a game and call it optional.[QUOTE="kansasdude2009"]I want it in my zelda. Maybe then Nintendo can stop making gigantic bosses that die way too easily. Maybe now they can ramp up the difficulty for the hardcore and let the casuals simply watch to see how it's done. This is actually a good learning tool also. It's another way to bridge casuals into full gamers. They wont though, what makes you think they give a damn about core gamers anymore. You know what I think, the new zelda is going to be insanely easy and it's going to have cheats and ingame guides that will hold your hand through the entire game. If I was a sheep I'd feel insulted right now. Their turning Zelda into a toddlers game. Zelda didn't become highly popular franchise for being insanely easy. Neither are casuals that dumb seriously. It's optional lol? You put any crap into a game and call it optional. Do you even know what optional means?[QUOTE="Crossel777"] Sheep where denying it would happen to the Zelda franchise. It's pretty obviously this is what Nintendo wants to do. Totally destroy gaming. It's happening.Crossel777
I like the idea. I think it's unfair that some people will pay a lot of money for a game and might only get a little of the content. And if you don't like it, don't use itSolidSnake35Cheating the game pretty much means your getting little out of the content lol.
[QUOTE="Crossel777"][QUOTE="kansasdude2009"] I want it in my zelda. Maybe then Nintendo can stop making gigantic bosses that die way too easily. Maybe now they can ramp up the difficulty for the hardcore and let the casuals simply watch to see how it's done. This is actually a good learning tool also. It's another way to bridge casuals into full gamers.They wont though, what makes you think they give a damn about core gamers anymore. You know what I think, the new zelda is going to be insanely easy and it's going to have cheats and ingame guides that will hold your hand through the entire game. If I was a sheep I'd feel insulted right now. Their turning Zelda into a toddlers game. Zelda didn't become highly popular franchise for being insanely easy. Neither are casuals that dumb seriously. It's optional lol? You put any crap into a game and call it optional. Do you even know what optional means? I highly doubt he does. If you don't want to use it DON'T USE IT! Beat the game yourself and get the feeling of satisfaction knowing that you didn't rely on the cheats.kansasdude2009
[QUOTE="razgriz_101"]
[QUOTE="kansasdude2009"] Do you not like the idea of a dad wanting to beat a game?kansasdude2009
nah its more the fact they will see reward in it even though its not rewarding at all, and inevitably to appeal to the casuals most games start shipping with this kinda stuff which kinda detracts from when i was growing up i never had this and i think its actually a bad thing especially for people yet to start playing games as in a sense its taking away a lot of the fun of what a game is about imo.Cause after a hard part you feel a sense of a achievement where as that will be lost because people will try the hard part once or twice then just skip it...
Well, maybe the player will want to go back after seeing how it's done and finish the game themselves. In any matter, isn't that better than just turning the game off only to never play it again?or as Robert the Bruce said "if at first you dont succeed try try again." Kinda live by that when im playing games or doing anything i feel it really would detract from the overall experience of any game especially Zelda with puzzles, those are imo core parts of the game i would be annoyed if it prompted me i could skip cause it really detracts from the game being immersive imo.
You people need to really look at what this is doing. Those saying this is killling gaming for everybody speak for yourselves, to this day I still haven't beaten a Zelda game to completion due to the fact that i'm just horrible at puzzles. This feature is a godsend to people like me who wouldlike to get the experiancewithout all the mind bending frustration that comes with knowing your never gonna finish. Also it has benefits for the hardcore too, now you can go back and fight all those epic boss fights again without starting the whole game over again. This is advancing gaming and is a great way for nintendo to find its happy medium in catering to both groups of gamers.
Well, maybe the player will want to go back after seeing how it's done and finish the game themselves. In any matter, isn't that better than just turning the game off only to never play it again?[QUOTE="kansasdude2009"]
[QUOTE="razgriz_101"]
nah its more the fact they will see reward in it even though its not rewarding at all, and inevitably to appeal to the casuals most games start shipping with this kinda stuff which kinda detracts from when i was growing up i never had this and i think its actually a bad thing especially for people yet to start playing games as in a sense its taking away a lot of the fun of what a game is about imo.Cause after a hard part you feel a sense of a achievement where as that will be lost because people will try the hard part once or twice then just skip it...
razgriz_101
or as Robert the Bruce said "if at first you dont succeed try try again." Kinda live by that when im playing games or doing anything i feel it really would detract from the overall experience of any game especially Zelda with puzzles, those are imo core parts of the game i would be annoyed if it prompted me i could skip cause it really detracts from the game being immersive imo.
We will see. For all we know, we could just have another fairy flying around saying "HEY, LISTEN! Press the + button to skip and the - button to go back!" lolEnter the era of the "WIN" button. I could understand if Nintendo's games were as ****ing hard as they were on the NES... but this is ridiculous. Anyone with a little patience can beat all of Nintendo's modern games.
Punch-Out!!? I certainly needed a LOT of patience to beat that. :P Also, where is your beef with it? Do you think Nintendo's games could become harder because of it? Galaxy 2 is designed to be more difficult than the first one. Do you think casuals will be put off by that? Could this make more casuals play more difficult games so that they can see game design at its finest and understand how to beat something?Enter the era of the "WIN" button. I could understand if Nintendo's games were as ****ing hard as they were on the NES... but this is ridiculous. Anyone with a little patience can beat all of Nintendo's modern games.
foxhound_fox
Anyone with a little patience can beat all of Nintendo's modern games.foxhound_foxI don't think this is aimed to "anyone with a little patience".
[QUOTE="Crossel777"][QUOTE="kansasdude2009"] I want it in my zelda. Maybe then Nintendo can stop making gigantic bosses that die way too easily. Maybe now they can ramp up the difficulty for the hardcore and let the casuals simply watch to see how it's done. This is actually a good learning tool also. It's another way to bridge casuals into full gamers.They wont though, what makes you think they give a damn about core gamers anymore. You know what I think, the new zelda is going to be insanely easy and it's going to have cheats and ingame guides that will hold your hand through the entire game. If I was a sheep I'd feel insulted right now. Their turning Zelda into a toddlers game. Zelda didn't become highly popular franchise for being insanely easy. Neither are casuals that dumb seriously. It's optional lol? You put any crap into a game and call it optional. Do you even know what optional means?kansasdude2009
Ofcourse I do, you get an option, a choice but just because that option is there doesn't mean it's any less going ruin the game. A game should forcefully challenge us not temp us with cheats and ingame guides. Thats what gamers are like they give in to temptation because lets be honest gamers are lazy and some even think challenge is what holds a game back when infact it's the exact opposite, it's what makes the game fun. Only when they actually play a game thats insanely easy they start complaining that it's too easy and much too short etc, etc. Then soon enough when where all used to using cheats and AI control bots that play game for us. There wont be no bloody choice, it will be standard to make games retard easy. Heck you don't even know if there is an option.
I don't think this is aimed to "anyone with a little patience".IronBass
Ofcourse I do, you get an option, a choice but just because that option is there doesn't mean it's any less going ruin the game.Crossel777That makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false.
Those people shouldn't be playing games, they should be watching movies.foxhound_fox
I don't think anyone here is in position to say what kind of people "should" play videogames or not.
I wonder what fanboys would say if Sony and Microsoft copied this idea too...
If the whole motion sensing thing taught us something, chances are they'd be singing an entirely different tune.
[QUOTE="IronBass"] I don't think this is aimed to "anyone with a little patience".foxhound_fox
Do you even know what optional means?[QUOTE="kansasdude2009"][QUOTE="Crossel777"] They wont though, what makes you think they give a damn about core gamers anymore. You know what I think, the new zelda is going to be insanely easy and it's going to have cheats and ingame guides that will hold your hand through the entire game. If I was a sheep I'd feel insulted right now. Their turning Zelda into a toddlers game. Zelda didn't become highly popular franchise for being insanely easy. Neither are casuals that dumb seriously. It's optional lol? You put any crap into a game and call it optional.Crossel777
Ofcourse I do, you get an option, a choice but just because that option is there doesn't mean it's any less going ruin the game. A game should forcefully challenge us not temp us with cheats and ingame guides. Thats what gamers are like they give in to temptation because lets be honest gamers are lazy and some even think challenge is what holds a game back when infact it's the exact opposite, it's what makes the game fun. Only when they actually play a game thats insanely easy they start complaining that it's too easy and much too short etc, etc. Then soon enough when where all used to using cheats and AI control bots that play game for us. There wont be no bloody choice, it will be standard to make games retard easy. Heck you don't even know if there is an option.
I'm done debating this with you. Your argument is revolving around your own dogma and nothing else. It is an option, how the hell could it be anything other than an option? You say it's fun when a game is really difficult, but that's your opinion and is not shared by casuals, nongamers and even some gamers. There is a quick fix to your own personal problem, don't use the skip feature. For the people who want to experience the harder difficulty of Super Mario Galaxy 2 but are afraid that they won't be able to beat it, then they have the option to use it. For everyone else, just don't use it.That makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false.IronBass
[QUOTE="IronBass"] I don't think this is aimed to "anyone with a little patience".foxhound_fox
Excellent, now that we have defined what games are, let us keep this industry as bottled up as possible.
We don't know how this is going to work. The original patent had a system of videos to show you how to do a puzzle in zelda. It's not as if it goes to a black screen and says: "ok, here is your next challenge." This system was broken up into several chapters, you pick a chapter to watch, the chapter you were stuck on. People have deemed it the "skip" feature because people love labeling.
[QUOTE="IronBass"]That makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false.foxhound_fox
The problem with your argument. You do not have the privilege of speaking for everyone. For that reason, it's an option. :)
[QUOTE="IronBass"]That makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false.foxhound_fox
But not everyone has the same feelings about it as you, some might get frustrated fast and skip gaming alltogether.
So I see this as opening a new door for a new crowd. And I don't see a problem with it as long as it's optional.
BTW, didn't Forza 3 have some sort of function like this? Like a rewind function if you screw something up? That's not the same thing as skipping, but it sure as hell makes things alot easier.
I don't think anyone here is in position to say what kind of people "should" play videogames or not.IronBass
well...i personally don't see what's wrong with this. this feature has been in a ton of games already and been around for a very long time. plus it'd be good for casual gamers. hardcore gamers don't need to use this feature. plus i don't think wii has anything like trophies or achivements so it's not like it'll count towards anything...
Which is more rewarding... beating Contra without using a single continue, or using the Konami Code and dying 50 times.foxhound_foxThe first option for me. And no Contra game has ever been "ruined" because other people prefer the second.
I wonder what fanboys would say if Sony and Microsoft copied this idea too...
If the whole motion sensing thing taught us something, chances are they'd be singing an entirely different tune.
LordQuorthon
They are simply not, don't dodge the point by making a hypothetical question. This really defeates the object of having a game. As has been said 'Enter the era of the "Win" Button' it's just cheap beyond beleif and for most younger users will be too temping and ruin the experience of gaming, this is more exaples of Nintendo tempering their games for people who are too inept or lazy to actually play them, if you have a Win button in zelda people will never get any better at it, they will just skip more as the games goes on. If over 10million kids in the 1980s could play NES games surley kids today can play marios casual racing fest 5 without i win button, it's just insulting to a userbase when games are actually getting easier, more simple and shorter on the system.
[QUOTE="Crossel777"]Ofcourse I do, you get an option, a choice but just because that option is there doesn't mean it's any less going ruin the game.IronBassThat makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false. Back then cheats where in the form of huge passwords and for the impossibly hard games some used them, it's obviously not the same as what Nintendo will be planning with the Wii. This is probably what they have in mind. "Hello Mr. Gamer would you like to skip chapter 1 cause your a total loser?" Yes or No. Theres your choice Lol. Right in the middle of the screen no less. Thats the kind of thing I see Nintendo doing. They will take it too the extreme. People will get used to it. Standards for what makes a good will drop. Thats how you destroy gaming.
[QUOTE="IronBass"]I don't think anyone here is in position to say what kind of people "should" play videogames or not.
foxhound_fox
If people just want to get the reward, why not? Maybe they just want to fly around with the final wing cap in the next mario game. What's wrong with that? How is that hurting you? Why is that such a bad thing? You may think it's a bastardization of gaming, but it's just different than what you are used to. People are different, you should learn that.
[QUOTE="IronBass"][QUOTE="Crossel777"]Ofcourse I do, you get an option, a choice but just because that option is there doesn't mean it's any less going ruin the game.Crossel777That makes little sense. It's like saying that every Contra game is automatically ruined because of the Konami code (and we all know they have it). Which is obviously false. Back then cheats where in the form of huge passwords and for the impossibly hard games some used them, it's obviously not the same as what Nintendo will be planning with the Wii. This is probably what they have in mind. "Hello Mr. Gamer would you like to skip chapter 1 cause your a total loser?" Yes or No. Theres your choice Lol. Right in the middle of the screen no less. Thats the kind of thing I see Nintendo doing. They will take it too the extreme. People will get used to it. Standards for what makes a good will drop. Thats how you destroy gaming. :lol: seriously? Is that how you destroy gaming? :lol:
...please, do tell me more.
I'm on their side. And I don't even own a Wii >_>Biggest 2 defenders in this thread:
One has a Link avatar and a LKS sig, the other has a Metroid sig.
Just sayin'STRETCH-E
[QUOTE="Crossel777"] People will get used to it.IronBassIf that makes them happy, good for them, I say. No no no! Not good for them. People will get used to Win buttons and not games, the only reason you progress in skill at a game is coming up against things you will fail at probably more than once, the option is always there to skip it then you most likely will do so and when something harder comes around you will skip that and you end up just being stuck in a position where you have not required the requesit skill to progress in stages. Take Zelda for instance, if you could skip a temple then you may not have learned the lessons for the next temple and thus have to skip that. I think it's damaging to gaming and may end up with even MORE simple games flooding the market.
the other has a Metroid sig.STRETCH-EAnd a Braid avatar and a Bioshock banner :o. StyIe is the weapon 8).
and you have a girl rolling her eyes.... or something. lol Anyone who actually knows me, knows that I own and love my 360, PC, PS2, Wii and DS. I think the PC is easily the best gaming system followed by the DS then the 360. I think that most Wii games are terrible, but it also has some really awesome exclusive content like Little King's Story. I also love The Legend of Zelda. My avatar and my signature do not void my arguments. :)Biggest 2 defenders in this thread:
One has a Link avatar and a LKS sig, the other has a Metroid sig.
Just sayin'STRETCH-E
I'm on their side. And I don't even own a Wii >_>[QUOTE="killerfist"]
[QUOTE="STRETCH-E"]
Biggest 2 defenders in this thread:
One has a Link avatar and a LKS sig, the other has a Metroid sig.
Just sayin'STRETCH-E
Yeah but you're part of GUFU which is even worse :P
It's a conspiracy I say!Nah, I just don't see the big deal. It's optional. We'll live.
They are simply not, don't dodge the point by making a hypothetical question. This really defeates the object of having a game.BoloTheGreat
It doesn't. It works the exact same way as a video walkthrough. It's entirelty optional and it takes absolutely nothing away from the game.
But that's ok. Go ahead and keep yelling hysterically about Nintendo KILLIN TEH GAMEING ZOMGGGGG. If this idea catches on, your favorite company will copy it, and you will love it.
Dude....:xkillerfist
:P
Remember bud, our affiliation allows us to share key-phrases.
Nice avatar, btw.
Here's another example of how this could be damaging, it's a lot like what happened with GCSE coursework here in the UK and part of the reason it was scrapped in many areas, people were getting their parents to do it all for them using them as a kind of "Win button" at schoolwork. They then had no idea baout the subjects at hand and when they did independent or exam work they couldn't do it. Do you see the problem?
When people get acustomed to their problems just magically disapearing they fail to progress in their understanding, if someone who is used to having things done for them tries to do it themselves they will more than likely fail at it. Say someone plays these games, skips arround a lot and feels great about themselves, then they try an older game say... Ratchet and clank for instance, there is a jump they can't make they just turn the game off instead of trying becuase they are used to not having to try. No imagine a whole genration of Wii gamers grow up with win bottons, they will simply not be able to game without them or have to play stupidly easy games due to their lack of any real experice. We will end up with a market of easy/ ultra skippable games.
Gaming is a learning process like any hobby/ activity and you learn most when you fail, this system allows people to just fast worard the learing process and challanges that can be so rewarding and allow you to access more complex challenges and activities.
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