Nintendo embraces cheats, more games to have a skip feature.

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ActicEdge

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#251 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="IronBass"] Of course there are mechanics that ruin games. But optional mechanics? Nope.Shinobishyguy

I suspose that his point is that sometimes those optional mechancis are detrimental since although the game was built for you to not have to use them, completion of objective and etc, can heavily rely on them which means if you don't use it you are making things harder for you.

Thats why gamers will play the game for the challenge and skip out on the skipping.

The option is there solely for the casuals.

Well you kinda removed the part of my post where I admit that and agree with you guys :P

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foxhound_fox

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#252 foxhound_fox
Member since 2005 • 98532 Posts

I get what you mean but according to the patent, the game shows you how to get past the situation but then you have to do it yourself. I don't see a problem with that since you aren't actually skipping anything more so then having someone show you the right way then imatating it. That's how I learned how to play games so I'm really not against this. But yeah, your point is valid, mechanics that aren't essential ut are still in the game deter you from using the proper way because the mechanic is suspose to be taken advantage of. The game will have it built in mind. Its not like say items in Yoshi's Island where you won't use them unless you need them but there is a punishment (loss of the item)and there presence doesn't really deter you from not using them since all the means to get through the level are provided before hand. Am I on the right track or off a little?

ActicEdge


The article in the OP specifies that there is a "skip" feature. If that is not the case, then I don't have a problem. As long as there is no "skipping" I'm all for integration of optional (and hopefully, unlockable) tutorials that gives hints or shows a player how to beat/complete a difficult section of the game... and then have them do it. As long as its making the player do it, then I'm fine. Having unlockable tutorials (i.e. dying 10 times in the same place) and/or having a sliding difficulty scale that can be changed as you keep trying (DMC3 easy mode) is fine. A "WIN" button is not.

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boredy-Mcbored

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#253 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="Shinobishyguy"]well again...YOU DON'T HAVE TO USE IT.

what part ofthat don't you understand?

foxhound_fox


I fully understand it. My argument is against it being there in the first place, allowing people to use it.

But the thing is you don't know how the system is implemented. Most likely you won't skip the part entirely. In most games you need to finish the things you skipped and then you'll be able to beat the game. Or there may be a small chance that you don't need to do the boss. We don't know so whats the point of complaining now?

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surrealnumber5

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#254 surrealnumber5
Member since 2008 • 23044 Posts
why is this thread still going on? with this option hard games could be brought back to gaming. something this generation and last were/are lacking big time. the only hard games i have played in the longest were contra and mega man 9.... cant wait to get punchout as people have been saying its a dozy
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ActicEdge

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#255 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]I get what you mean but according to the patent, the game shows you how to get past the situation but then you have to do it yourself. I don't see a problem with that since you aren't actually skipping anything more so then having someone show you the right way then imatating it. That's how I learned how to play games so I'm really not against this. But yeah, your point is valid, mechanics that aren't essential ut are still in the game deter you from using the proper way because the mechanic is suspose to be taken advantage of. The game will have it built in mind. Its not like say items in Yoshi's Island where you won't use them unless you need them but there is a punishment (loss of the item)and there presence doesn't really deter you from not using them since all the means to get through the level are provided before hand. Am I on the right track or off a little?

foxhound_fox


The article in the OP specifies that there is a "skip" feature. If that is not the case, then I don't have a problem. As long as there is no "skipping" I'm all for integration of optional (and hopefully, unlockable) tutorials that gives hints or shows a player how to beat/complete a difficult section of the game... and then have them do it. As long as its making the player do it, then I'm fine. Having unlockable tutorials (i.e. dying 10 times in the same place) and/or having a sliding difficulty scale that can be changed as you keep trying (DMC3 easy mode) is fine. A "WIN" button is not.

I don't really know, I have been getting lots of mixed signals from this option. Some say skip, some say show then make the player do it. That's why I just read the patent since that to me seemed like the most reliable thing. Anyway, was the rest of my analysis somewhat correct?