[QUOTE="RahnAetas"][QUOTE="Jandurin"][QUOTE="tidus222"] [QUOTE="mjarantilla"]FFVI proves you wrong. Better story, better characters, better villain, better setting, better gameplay, better artwork. But Planescape: Torment is the best RPG ever. FFVI is just the best JRPG ever. The only ones comparable are FFIV and Chrono Trigger.tidus222
LOL FFVI HHAHAHHAHAHHAH
only like 3-4 characters even get any development the rest are just filler, and the villian was lame kefka had no real motivation to do anything he was just a cliched crazy villian who wants to destroy things....
the whole game was really quite boring with the exception of terra, celes, and locke.
Ummm... FFVI is great, what about Gestahl and Kefka? What about Shadow, the lone ninja? Edgar? And Planescape does have the best story.
The only characters that didn't really get developed in FFVI was Mog, Umaro, and Gogo. Everyone else had a storyline, and for the most part all of their storylines were optional. FFVI actually centers around Kefka, as opposed to the heros of the story. As for Kefka's motivation, his was pure: Power and hate. He wasn't filled with angst, he wasn't emotionally torn, he wasn't the victim of some controved plot device forcing him to be a mad force of power.
In short, it was perhaps the last good example of good vs evil. Nowadays, villians need some elaborate backstory and reason to be 'evil'. Almost all villians are a result of circumstance now.
the problem is you are thinking of good and evil as absolutes... they are subjective and will vary from person to person...
thats why seymour is better than kefka in that sense
seymours motivations were he thought the only way to bring peace to spira was killing everyone. the only way to eliminate pain and suffering was to be dead.... hes only doing whats hes doing for spira to take their sorrow away as he puts it.
kefka on the other hand was the generic evil guy who wanted power.
seymour wins
If you're looking for a reason behind Kefka's madness, he reveals it in the end if you paid any attention at all. He could not understand why people bothered trying if in the end all they had built and lived for could be snuffed out in a second. He acts without empathy or remorse because in his eyes everything is ultimately pointless, empty, and shallow. The anti-thesis to his character was all the heros, who through their travels, show you that even though many of them where empty, and felt their lives meaningless, that they in the end found their hope, their meaning.
It was a poetic dance between the two sides.For a hero to be great, the villian must be greater. The villain has to be so good at what he does that they force the hero to grow and over come what the villian stands for. Otherwise you get a lame plot in where it's nothing but enlightening self-discovery and lovely dovey support from the support characters, and in the end the hero is never truely challenged to the core, to grow. From start to finish very few FFVI characters were the same at the end.
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