Official Halo: Reach Thread! Last Hurrah For the Beta!

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rickatick

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#1401 rickatick
Member since 2009 • 936 Posts
Well generator defense is my favorite mode yet, plus Overlook is just an amazing map.
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SaltyMeatballs

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#1402 SaltyMeatballs
Member since 2009 • 25165 Posts
No, but it does look good.
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-RocBoys9489-

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#1403 -RocBoys9489-
Member since 2008 • 6336 Posts
Is there a chance there will be no controller lag for online co-op in Reach? It made me HATE playing firefight and halo 3 co-op online, you would press A and jump .5 second later lol so annoying!
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-RocBoys9489-

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#1404 -RocBoys9489-
Member since 2008 • 6336 Posts
Well generator defense is my favorite mode yet, plus Overlook is just an amazing map.rickatick
Agreed, overlook looks amazing and it looks like the map will be a lot larger w/ generator defense modes being on sections of the maps. Can't wait to play that area in the campaign too
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ProjectNatalFan

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#1405 ProjectNatalFan
Member since 2010 • 2471 Posts

is it me or is this the best multiplayer experience going on right now albeit that its a beta? Really impressed and this is just the tip of the iceberg.

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R3FURBISHED

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#1406 R3FURBISHED
Member since 2008 • 12408 Posts

Is there a chance there will be no controller lag for online co-op in Reach? It made me HATE playing firefight and halo 3 co-op online, you would press A and jump .5 second later lol so annoying!-RocBoys9489-

I think Network Test 1 is trying to squash a lot of bugs that would ultimately kill things like that.

Bungie is playing this beta a helluva lot differently than the Halo 3 beta.

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Ninja-Hippo

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#1407 Ninja-Hippo
Member since 2008 • 23434 Posts

How to NOT use armor lock: :P

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Sandvichman

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#1408 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="SaltyMeatballs"][QUOTE="Sandvichman"] No idea, the netcode they are using is from the campaign, but i could be wrong.mitu123

Firefight in ODST used the campaign co-op netcode. (which is why it had no matchmaking in ODST)

No wonder the lag is so bad at times when I played it, that explains it.

But look it from the bright side, when the full game comesa out you won't be lagging like hell when playibng co-op, or maybe even Firefight. :D
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SaltyMeatballs

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#1409 SaltyMeatballs
Member since 2009 • 25165 Posts

How to NOT use armor lock: :P

Ninja-Hippo

I've found armor lock to be the least useful of the AA. I know how and when yo use it, but I'm not a fan of being stuck in one spot, a lot of the times it attracts people to you like flying with the jetpacks.

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siddhu33

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#1410 siddhu33
Member since 2008 • 3264 Posts

Overlook looks wonderful!

To commemorate this I have made a new sig!

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Sandvichman

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#1411 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Ninja-Hippo"]

How to NOT use armor lock: :P

SaltyMeatballs

I've found armor lock to be the least useful of the AA. I know how and when yo use it, but I'm not a fan of being stuck in one spot, a lot of the times it attracts people to you like flying with the jetpacks.

It's saved me from countless grenades and swords.

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lafiro93

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#1412 lafiro93
Member since 2010 • 2076 Posts

[QUOTE="Ninja-Hippo"]

How to NOT use armor lock: :P

SaltyMeatballs

I've found armor lock to be the least useful of the AA. I know how and when yo use it, but I'm not a fan of being stuck in one spot, a lot of the times it attracts people to you like flying with the jetpacks.

you can use it in other times like if someone sticks you or they have rockets. But my favoritee AA is the camo, i always go +5 to +15 with it.

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SaltyMeatballs

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#1413 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="SaltyMeatballs"]

[QUOTE="Ninja-Hippo"]

How to NOT use armor lock: :P

lafiro93

I've found armor lock to be the least useful of the AA. I know how and when yo use it, but I'm not a fan of being stuck in one spot, a lot of the times it attracts people to you like flying with the jetpacks.

you can use it in other times like if someone sticks you or they have rockets. But my favoritee AA is the camo, i always go +5 to +15 with it.

Pretty much, crouching + camo = full invisibility (even when moving).

I prefer sprinting though, being agile is a good advantage in Halo.

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D00nut

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#1414 D00nut
Member since 2003 • 7618 Posts

I gave Network test a try last night but I wasn't quite there if you know what I mean. I'll try it later,

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XxXHottZeldaXxX

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#1415 XxXHottZeldaXxX
Member since 2009 • 243 Posts

teehee

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SpiritOfFire117

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#1416 SpiritOfFire117
Member since 2009 • 8537 Posts
^^^ teehee indeed :P
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soapandbubbles

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#1417 soapandbubbles
Member since 2010 • 3412 Posts
Why does Halo Reach look the same? I mean artistically, Bungie really need to give the game a fresh new look. Visually it isn't much better. the game needs to be redone by another team, that way they won't be afraid to take risks and try new things, unlike bungie who are way to attached to the series and scared to further it.
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AdobeArtist

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#1418 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Well generator defense is my favorite mode yet, plus Overlook is just an amazing map.rickatick

Very hard for me to decide whioch I like better. Generator Defense or Invasion. But then again along with SvE, Covy Slayer, Stockpile and all the rest, variety IS the spice of life :D

And oh yes, Overlook is *BLEEPING* GORGEOUS!!! Talk about art in video games :o :)

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AdobeArtist

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#1419 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Why does Halo Reach look the same? I mean artistically, Bungie really need to give the game a fresh new look. Visually it isn't much better. the game needs to be redone by another team, that way they won't be afraid to take risks and try new things, unlike bungie who are way to attached to the series and scared to further it. soapandbubbles

Looks the same as what? Halo 3? If you can't see the graphical differences between H3 and Reach, there is simply no help for you.

If you mean by art direction, when has ANY series deviated from its signature look and design? Metal Gear Solid series? Devil May Cry games? Sonic Games? Mario Games? SoulCalubur series? Sure Anybody, anybody at all?

Sure you get some occasional departures, like Prince of Persia and Zelda WW. But for the most part, a game is defined by its art direction and making too radical a departure causes it to lose its identity. Oh and just look at what happened when Zelda did try something radically different. Nintendo learned from that and went back to the more traditional look which fans wanted. Even the latest PoP game, Forgotten Sands, isn't trying to replicate the cel shaded look.

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siddhu33

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#1420 siddhu33
Member since 2008 • 3264 Posts

Why does Halo Reach look the same? I mean artistically, Bungie really need to give the game a fresh new look. Visually it isn't much better. the game needs to be redone by another team, that way they won't be afraid to take risks and try new things, unlike bungie who are way to attached to the series and scared to further it. soapandbubbles

Talk about a Catch 22, huh?

We have people like the quoted post , who feel that Halo:Reach is too much of the same, and needs to look fresh, and different. The thing is, Halo:Reach is fresh, and different. Compare these:

To These:

See? Halo Has Colour, and its main competitors don't!

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Kickinurass

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#1421 Kickinurass
Member since 2005 • 3357 Posts

Why does Halo Reach look the same? I mean artistically, Bungie really need to give the game a fresh new look. Visually it isn't much better. the game needs to be redone by another team, that way they won't be afraid to take risks and try new things, unlike bungie who are way to attached to the series and scared to further it. soapandbubbles

Well, it looks like Halo. Because it's Halo Reach.

I'd be pretty angry if Bungie decided to change the art style now. It'd be like the next GoW being cartoony and cel-shaded with little to no blood. Fans would be enraged.

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jg4xchamp

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#1422 jg4xchamp
Member since 2006 • 64057 Posts
Powerhouse would have been a better picture to show. Or overlook Swordbase is the single worst thing in creation :P
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siddhu33

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#1423 siddhu33
Member since 2008 • 3264 Posts

Powerhouse would have been a better picture to show. Or overlook Swordbase is the single worst thing in creation :Pjg4xchamp

Which doesn't affect my argument in any way.

Also, why don't you like swordbase?

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tehsystemwarior

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#1424 tehsystemwarior
Member since 2009 • 1812 Posts

[QUOTE="jg4xchamp"]Powerhouse would have been a better picture to show. Or overlook Swordbase is the single worst thing in creation :Psiddhu33

Which doesn't affect my argument in any way.

Also, why don't you like swordbase?

Yeah I love Sword Base...
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gamecubepad

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#1425 gamecubepad
Member since 2003 • 7214 Posts

And oh yes, Overlook is *BLEEPING* GORGEOUS!!! Talk about art in video games :o :)

AdobeArtist

Yeah, Overlook is just beautiful. So much attention to detail for a level that's just plain huge; it's hard not to stop and admire the texture work at times. Here's some shots I took today...

The textures so are detailed, even down to something as small and inconsequential as a bolt...

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AdobeArtist

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#1426 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

^^^ Thanks for those screen shots. Simply stunning :)

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R3FURBISHED

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#1427 R3FURBISHED
Member since 2008 • 12408 Posts
I wish Overlook was playable in Slayer because there are areas of the map that are untouched because of the gametype Generator Defense. One area being the courtyard.
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Mordred19

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#1428 Mordred19
Member since 2007 • 8259 Posts

yeah i was stunned when I took a look around overlook in theater. but even powerhouse was impressive. there were the mountains in the distance, the peak directly above you, the bushes and trees and hills outside the base, and the hyrdoelectic damn. but I loved the planets in the sky on overlook and the radio dish. the waterfall is also a great detail. it made the map feel alive.

they even render text on the bottom of ejected shells when you fire your gun. they're blurry as heck, but they're there

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Cherokee_Jack

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#1429 Cherokee_Jack
Member since 2008 • 32198 Posts
I guess I won't get to play this after all. : ( Does anyone know when it's ending for Gold members?
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R3FURBISHED

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#1430 R3FURBISHED
Member since 2008 • 12408 Posts
[QUOTE="Cherokee_Jack"]I guess I won't get to play this after all. : ( Does anyone know when it's ending for Gold members?

May 19
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Mordred19

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#1431 Mordred19
Member since 2007 • 8259 Posts

if the hypothetical Reach firefight mode had loadouts available, that would just be awesome (and perfectly okay from a a balance POV). maybe not for armor lock though, because it can mess with the heads of human enemies bad enough, imagine the havok that would create for an AI. :P to easy to exploit and boost a firefight score I think, and maybe cloak would be too powerful too. jetpack and sprint don't protect you from bullets or attention. it would be great to have those optional tactics available to a team trying to survive.

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Cherokee_Jack

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#1432 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="R3FURBISHED"][QUOTE="Cherokee_Jack"]I guess I won't get to play this after all. : ( Does anyone know when it's ending for Gold members?

May 19

And today for Silvers, right? Well, I guess I could use my Gold card now if I can make time for the beta before it ends....I was hoping to sell it and resubscribe when Reach comes out.
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jg4xchamp

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#1433 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]Powerhouse would have been a better picture to show. Or overlook Swordbase is the single worst thing in creation :Psiddhu33

Which doesn't affect my argument in any way.

Also, why don't you like swordbase?

first and foremst. Swordbase is a very "generic" design if you really want to go there. It's not exactly a very "halo" map if you want to show off color since you want to throw Killzone 2 and what I think is Modern Warfare 2 under the bus. Second it's simply put a cluster**** of a map. Standard slayer is too friendly to jetpacks, the corridors up top become the real hotzone of the map and it just gets repetitive. Long range shooting their isn't much fun as escaping is always an option because of how weak the weapons are. Covy Slayer on sword base is nothing short of torture. And in comparrison to Powerhouse, Boneyard, and Overlook. It's clearly the weaker of the 4 to be honest. Is it as bad as say Isolation in Halo 3? hell no. Epitaph level of lameness? no. Is it decent? nope. It's bad tier. the other maps are actually fun to play on. Team Swat and Stockpile on Sword Base are nothing short of fail. On the flip side Swordbase makes a fun free for all map.
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jg4xchamp

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#1434 jg4xchamp
Member since 2006 • 64057 Posts

if the hypothetical Reach firefight mode had loadouts available, that would just be awesome (and perfectly okay from a a balance POV). maybe not for armor lock though, because it can mess with the heads of human enemies bad enough, imagine the havok that would create for an AI. :P to easy to exploit and boost a firefight score I think, and maybe cloak would be too powerful too. jetpack and sprint don't protect you from bullets or attention. it would be great to have those optional tactics available to a team trying to survive.

Mordred19
I think they are going to limit the loadouts in Firefight. As for hypotehtical. They have said "definitive Halo" so much it has to be in there now. Not to mention every shooter and their mother has a survival type mode. If they were smart though they would take the chance and do something totally different from everyone in terms of a cooperative mode but eh. Doubt it.
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-RocBoys9489-

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#1435 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="siddhu33"]

[QUOTE="jg4xchamp"]Powerhouse would have been a better picture to show. Or overlook Swordbase is the single worst thing in creation :Pjg4xchamp

Which doesn't affect my argument in any way.

Also, why don't you like swordbase?

first and foremst. Swordbase is a very "generic" design if you really want to go there. It's not exactly a very "halo" map if you want to show off color since you want to throw Killzone 2 and what I think is Modern Warfare 2 under the bus. Second it's simply put a cluster**** of a map. Standard slayer is too friendly to jetpacks, the corridors up top become the real hotzone of the map and it just gets repetitive. Long range shooting their isn't much fun as escaping is always an option because of how weak the weapons are. Covy Slayer on sword base is nothing short of torture. And in comparrison to Powerhouse, Boneyard, and Overlook. It's clearly the weaker of the 4 to be honest. Is it as bad as say Isolation in Halo 3? hell no. Epitaph level of lameness? no. Is it decent? nope. It's bad tier. the other maps are actually fun to play on. Team Swat and Stockpile on Sword Base are nothing short of fail. On the flip side Swordbase makes a fun free for all map.

I really like Swordbase just because it encourages vertical gameplay and it's great for CTF. The visual appeal is a bit dull, but trying to get the flag from the bottom to top of the map is a lot of fun. Stockpile is great too. I'll say that slayer isn't that good on it though.
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Ninja-Hippo

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#1436 Ninja-Hippo
Member since 2008 • 23434 Posts
Man, this thread is where it's at for Reach love. I dont think i'll attempt to take it to other shores again any time soon. :P
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Ninja-Hippo

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#1437 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="-RocBoys9489-"] I really like Swordbase just because it encourages vertical gameplay and it's great for CTF. The visual appeal is a bit dull, but trying to get the flag from the bottom to top of the map is a lot of fun. Stockpile is great too. I'll say that slayer isn't that good on it though.

Bungie need to stop their obsession with drab indoor maps if you ask me. Halo CE was king with blood gulch, avalanche, hang 'em high etc. Halo 3's maps weren't as good as there were too many indoor corridor fests.
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lafiro93

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#1438 lafiro93
Member since 2010 • 2076 Posts

[QUOTE="-RocBoys9489-"] I really like Swordbase just because it encourages vertical gameplay and it's great for CTF. The visual appeal is a bit dull, but trying to get the flag from the bottom to top of the map is a lot of fun. Stockpile is great too. I'll say that slayer isn't that good on it though.Ninja-Hippo
Bungie need to stop their obsession with drab indoor maps if you ask me. Halo CE was king with blood gulch, avalanche, hang 'em high etc. Halo 3's maps weren't as good as there were too many indoor corridor fests.

Halo 3 has more outdoor maps then indoor.:? I like what they are doing though.

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Ninja-Hippo

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#1439 Ninja-Hippo
Member since 2008 • 23434 Posts

Halo 3 has more outdoor maps then indoor.:? I like what they are doing though.

lafiro93
I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)
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jg4xchamp

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#1440 jg4xchamp
Member since 2006 • 64057 Posts
I like Halo 2s maps the best. I liked the Pit though, and ghost town in Halo 3 Avalance was fun, citadel was fun, midship is always fun, high ground, sandtrap, sandbox, orbital etc were all fun as well. 2 just was a better package with the maps. I thought all the maps in Halo 2 were awesome to be honest.
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Cherokee_Jack

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#1441 Cherokee_Jack
Member since 2008 • 32198 Posts
Is it as bad as say Isolation in Halo 3?jg4xchamp
So that map is actually bad? I don't hate it just because I always rank last on it?
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#1442 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"]Is it as bad as say Isolation in Halo 3?Cherokee_Jack
So that map is actually bad? I don't hate it just because I always rank last on it?

That map was the epitome of fail. I hated it soo much.
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catfishmoon23

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#1443 catfishmoon23
Member since 2005 • 5197 Posts

Fun beta. I really have enjoyed what I've played. The only major gripe I have is the input lag while playing Generator Defense, but I assume since they're using it to test the Co Op, the input lag will definitely be improved before the game ships. Other than that, it's fun.

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tehsystemwarior

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#1444 tehsystemwarior
Member since 2009 • 1812 Posts
[QUOTE="Cherokee_Jack"][QUOTE="jg4xchamp"]Is it as bad as say Isolation in Halo 3?jg4xchamp
So that map is actually bad? I don't hate it just because I always rank last on it?

That map was the epitome of fail. I hated it soo much.

The only thing its good for is zombies.
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AdobeArtist

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#1445 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="lafiro93"]

Halo 3 has more outdoor maps then indoor.:? I like what they are doing though.

Ninja-Hippo

I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)

Speaking of which, I really want to see Reach recreations of some cIassic Halo 2 maps for the final release. Including Ascension, Longshore, Collossus (it is indoor but also very spacious), Ivory Tower, another Blackout, and I can't remember the name of this one from Halo 2, basically it was a delapidated metropolitan section, had this partially constructed elevated highway ramp in the middle... maybe comeone can remember what I'm talking about.

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jg4xchamp

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#1446 jg4xchamp
Member since 2006 • 64057 Posts
I say stick to making new maps. The old maps were never designed with the concept of armor abilities in mind. I could see something like jetpacks or armor lock being very easy to abuse in some of those old maps. I prefer they just take a new maps route.
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Anjunaddict

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#1447 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Ninja-Hippo"][QUOTE="lafiro93"]

Halo 3 has more outdoor maps then indoor.:? I like what they are doing though.

AdobeArtist

I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)

Speaking of which, I really want to see Reach recreations of some cIassic Halo 2 maps for the final release. Including Ascension, Longshore, Collossus (it is indoor but also very spacious), Ivory Tower, another Blackout, and I can't remember the name of this one from Halo 2, basically it was a delapidated metropolitan section, had this partially constructed elevated highway ramp in the middle... maybe comeone can remember what I'm talking about.

Dear god, I really hope that was sarcasm -_-
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AdobeArtist

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#1448 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Ninja-Hippo"] I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)Anjunaddict

Speaking of which, I really want to see Reach recreations of some cIassic Halo 2 maps for the final release. Including Ascension, Longshore, Collossus (it is indoor but also very spacious), Ivory Tower, another Blackout, and I can't remember the name of this one from Halo 2, basically it was a delapidated metropolitan section, had this partially constructed elevated highway ramp in the middle... maybe comeone can remember what I'm talking about.

Dear god, I really hope that was sarcasm -_-

I was being serious. Super serious. See? This is my definitive serious face :|:|

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jg4xchamp

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#1449 jg4xchamp
Member since 2006 • 64057 Posts
Headlong adobe.
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#1450 Anjunaddict
Member since 2010 • 4178 Posts
Headlong adobe. jg4xchamp
Only the best map ever conceived.