Official Halo: Reach Thread! Last Hurrah For the Beta!

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jg4xchamp

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#1451 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"]Headlong adobe. Anjunaddict
Only the best map ever conceived.

No that was death island on Halo PC :) Also Lockout, HangemHigh, Burial Mounds, Coagulation>headlong. Headlong had this one epic lame sniper spot on one of the buildings that was such a pain in the ass :P
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Verge_6

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#1452 Verge_6
Member since 2007 • 20282 Posts

The lack of Blood Gulch love here is disturbing.

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lespaul1919

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#1453 lespaul1919
Member since 2003 • 7074 Posts

damnation
chill out
rat race
prisoner
derelict
hang 'em high
wizard

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jg4xchamp

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#1454 jg4xchamp
Member since 2006 • 64057 Posts

The lack of Blood Gulch love here is disturbing.

Verge_6
Coagulation>Blood gulch JUST ACCEPT IT. It's the same damn map...but BETTER!!! :P
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jg4xchamp

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#1455 jg4xchamp
Member since 2006 • 64057 Posts
I loved damnation. Also I loved Ghost Town and The Pit in Halo 3.
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Cherokee_Jack

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#1456 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="Cherokee_Jack"][QUOTE="jg4xchamp"]Is it as bad as say Isolation in Halo 3?jg4xchamp
So that map is actually bad? I don't hate it just because I always rank last on it?

That map was the epitome of fail. I hated it soo much.

What about Construct? I die there a lot too.
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jg4xchamp

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#1457 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="Cherokee_Jack"][QUOTE="jg4xchamp"][QUOTE="Cherokee_Jack"] So that map is actually bad? I don't hate it just because I always rank last on it?

That map was the epitome of fail. I hated it soo much.

What about Construct? I die there a lot too.

construct is that map with that one giant launcher? and the 2 launchers on the bottom floor to the left and the right that take you straight to the top. hate it. Too much of a cluster fudge of a map. and it becomes too much about territory control. Not a very well done map to be honest.
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R3FURBISHED

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#1458 R3FURBISHED
Member since 2008 • 12408 Posts

What about Construct? I die there a lot too.Cherokee_Jack

Construct would be better if it had Halo: Reach's radar, one that shows elevation.

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jg4xchamp

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#1459 jg4xchamp
Member since 2006 • 64057 Posts
Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).
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R3FURBISHED

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#1460 R3FURBISHED
Member since 2008 • 12408 Posts

Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).jg4xchamp

I enjoy Sword Base a lot, its just too difficult to move around quickly without the jetpack.

Moving from top to bottom is well done, since you have to negotiate the slender walkways or execute some fancy jumping. Moving from bottom to top isn't as easy, especially if you don't have a jetpack, since their are only three man cannons and if you don't use those you have to move from right to left, right to left in order to get up.

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jg4xchamp

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#1461 jg4xchamp
Member since 2006 • 64057 Posts
In fact here's my personal numbers SwordBase: 23-25 Powerhouse: 43-29 Invasion(boneyard): 22-13 Network Test 1(overlook): 3-1 overall: 91-68 it kills my win percentage :evil:
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RoslindaleOne

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#1462 RoslindaleOne
Member since 2006 • 7566 Posts
[QUOTE="tehsystemwarior"][QUOTE="jg4xchamp"][QUOTE="Cherokee_Jack"] So that map is actually bad? I don't hate it just because I always rank last on it?

That map was the epitome of fail. I hated it soo much.

The only thing its good for is zombies.

Not even. People just run down to bunkers (or whatever they're called) and wait for the zombies to come. Easy kills. It's almost impossible to get at them when infected.
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The-Magus-D

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#1463 The-Magus-D
Member since 2009 • 376 Posts
I had to return the rental copy of ODST so I only got like 4-5 days to play. It was very fun :) but from what I played i don't think I'll be playing it over MW2 or BC2... Still can't wait to get it!
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gamecubepad

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#1464 gamecubepad
Member since 2003 • 7214 Posts

What's up with the delayed melee attack in generator defense? Is it supposed to be like that?

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jg4xchamp

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#1465 jg4xchamp
Member since 2006 • 64057 Posts

What's up with the delayed melee attack in generator defense? Is it supposed to be like that?

gamecubepad
It's using the coop netcode instead of the multiplayer code IE the netcode used for campaign coop in Halo 3/ODST and Firefight.
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gamecubepad

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#1466 gamecubepad
Member since 2003 • 7214 Posts

It's using the coop netcode instead of the multiplayer code IE the netcode used for campaign coop in Halo 3/ODST and Firefight. jg4xchamp

Alright. I saw people talking about that earlier, I guess I should have read the specifics.

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jg4xchamp

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#1467 jg4xchamp
Member since 2006 • 64057 Posts
I think someone cheated on our team. I just played invasion as an elite. I started with sprint and an assault rifle. You guys have any idea how fast that is? and how far you jump?
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bobderwood97_1

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#1468 bobderwood97_1
Member since 2003 • 964 Posts
I think someone cheated on our team. I just played invasion as an elite. I started with sprint and an assault rifle. You guys have any idea how fast that is? and how far you jump?jg4xchamp
lol, no, but I'd like to see it :D Do you have the save film?
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jg4xchamp

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#1469 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"]I think someone cheated on our team. I just played invasion as an elite. I started with sprint and an assault rifle. You guys have any idea how fast that is? and how far you jump?bobderwood97_1
lol, no, but I'd like to see it :D Do you have the save film?

I'm playing right now...but if it lets me save it. I'll click the link.
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HavocV3

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#1470 HavocV3
Member since 2009 • 8068 Posts

I think someone cheated on our team. I just played invasion as an elite. I started with sprint and an assault rifle. You guys have any idea how fast that is? and how far you jump?jg4xchamp

Elites with AR?

happened to me once as well, I was confused:?

might be some sort of glitch, the game had host problems before it started. probably wrong, but it's a theory.

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D00nut

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#1471 D00nut
Member since 2003 • 7618 Posts

[QUOTE="bobderwood97_1"][QUOTE="jg4xchamp"]I think someone cheated on our team. I just played invasion as an elite. I started with sprint and an assault rifle. You guys have any idea how fast that is? and how far you jump?jg4xchamp
lol, no, but I'd like to see it :D Do you have the save film?

I'm playing right now...but if it lets me save it. I'll click the link.

I had the same thing happen to me in matchmaking. It was AR heaven during Invasion Slayer. But don't ya worry, Bungie is breaking out the hammer, and knows those who are abusing the functionality of the beta.

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antifanboyftw

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#1472 antifanboyftw
Member since 2007 • 2214 Posts
[QUOTE="AdobeArtist"]

[QUOTE="Ninja-Hippo"][QUOTE="lafiro93"]

Halo 3 has more outdoor maps then indoor.:? I like what they are doing though.

I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)

Speaking of which, I really want to see Reach recreations of some cIassic Halo 2 maps for the final release. Including Ascension, Longshore, Collossus (it is indoor but also very spacious), Ivory Tower, another Blackout, and I can't remember the name of this one from Halo 2, basically it was a delapidated metropolitan section, had this partially constructed elevated highway ramp in the middle... maybe comeone can remember what I'm talking about.

i liked the train level! and the better have blood gulch in reach. somehow they must recreate it.
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D00nut

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#1473 D00nut
Member since 2003 • 7618 Posts

If we are talking about classic levels, you gotta pay homage to maps like Coagulation, Zanzibar, Turf, Lockout, Hang Em High, and the best DLC map Bungie has ever made IMO, Terminal.

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Stevo_the_gamer

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#1474 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

Terminal.

D00nut

That damn train of death. I can't even begin to tell you how many times I was ran over by that thing.

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jg4xchamp

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#1475 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="D00nut"]Terminal.

Stevo_the_gamer

That damn train of death. I can't even begin to tell you how many times I was ran over by that thing.

what happened to your old sig :( and what happened to the haters gonna hate part in your avi? Who approved these changes?
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siddhu33

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#1476 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Ninja-Hippo"] I didn't say it didn't have any outdoor maps... only that it had too many drab indoor corridors ones. Epitaph, Citadel, Construct, Foundry, The Pit. Aesthetically dull, indoor environments. Just the way i saw things. I thought Halo 3's maps were a notable step down from Halo 2 and CE. :)antifanboyftw

Speaking of which, I really want to see Reach recreations of some cIassic Halo 2 maps for the final release. Including Ascension, Longshore, Collossus (it is indoor but also very spacious), Ivory Tower, another Blackout, and I can't remember the name of this one from Halo 2, basically it was a delapidated metropolitan section, had this partially constructed elevated highway ramp in the middle... maybe comeone can remember what I'm talking about.

i liked the train level! and the better have blood gulch in reach. somehow they must recreate it.

It will only work with no loadouts.

Imagine armor locking in the bases in blood gulch. That would be the most cheap strategy ever.

Also, imagine a Halo:CE HD , on XBL (Halo:CE, remade on the Halo:Reach engine). That would rock.

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tehsystemwarior

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#1477 tehsystemwarior
Member since 2009 • 1812 Posts
[QUOTE="jg4xchamp"]Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).

I have the opposite. My K/D on Sword base is like 1.8-1.7. On Powerhouse its like 1.2
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Anjunaddict

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#1478 Anjunaddict
Member since 2010 • 4178 Posts
[QUOTE="tehsystemwarior"][QUOTE="jg4xchamp"]Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).

I have the opposite. My K/D on Sword base is like 1.8-1.7. On Powerhouse its like 1.2

Yeah same. Sprinting around swordbase is just awesome. I dont bother with the jetpack
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Ninja-Hippo

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#1479 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="jg4xchamp"]In fact here's my personal numbers SwordBase: 23-25 Powerhouse: 43-29 Invasion(boneyard): 22-13 Network Test 1(overlook): 3-1 overall: 91-68 it kills my win percentage :evil:

All the stats get wiped after the beta anyway. :)
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tehsystemwarior

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#1480 tehsystemwarior
Member since 2009 • 1812 Posts
[QUOTE="Anjunaddict"][QUOTE="tehsystemwarior"][QUOTE="jg4xchamp"]Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).

I have the opposite. My K/D on Sword base is like 1.8-1.7. On Powerhouse its like 1.2

Yeah same. Sprinting around swordbase is just awesome. I dont bother with the jetpack

I just use the jetpack...Well its because of hte controls. In Halo 3 I loved bumper jumper, but hated melee being mapped to RB. I loved boxer because melee was LT, but hated that grenades were B. Now on boxer in Reach, RB is nades, which is perfect imo, but jump is A. So uswing jetpack=My dream controller set up and jumping on crack.
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siddhu33

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#1481 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="tehsystemwarior"][QUOTE="jg4xchamp"]Also my hatred for swordbase is probably a losing thing. It's like Train Wreck in Uncharted 2. One the map takes me out of my element Two I don't have a good winning percentage there :P(although I think my win percentage on Train Wreck is pretty high in Uncharted 2).Anjunaddict
I have the opposite. My K/D on Sword base is like 1.8-1.7. On Powerhouse its like 1.2

Yeah same. Sprinting around swordbase is just awesome. I dont bother with the jetpack

Elite Slayer on Swordbase with the nerfle = awesome!

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bobderwood97_1

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#1482 bobderwood97_1
Member since 2003 • 964 Posts

[QUOTE="jg4xchamp"][QUOTE="bobderwood97_1"] lol, no, but I'd like to see it :D Do you have the save film?D00nut

I'm playing right now...but if it lets me save it. I'll click the link.

I had the same thing happen to me in matchmaking. It was AR heaven during Invasion Slayer. But don't ya worry, Bungie is breaking out the hammer, and knows those who are abusing the functionality of the beta.

I hope not, they want us to find the glitches. Cheating now results in a better game for the retail launch :P They even said in their last vidoc "find the glitches, find the glitches, find the glitches!" So, I don't think their going to fault people for glitching in the beta.
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siddhu33

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#1483 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="D00nut"]

[QUOTE="jg4xchamp"] I'm playing right now...but if it lets me save it. I'll click the link. bobderwood97_1

I had the same thing happen to me in matchmaking. It was AR heaven during Invasion Slayer. But don't ya worry, Bungie is breaking out the hammer, and knows those who are abusing the functionality of the beta.

I hope not, they want us to find the glitches. Cheating now results in a better game for the retail launch :P They even said in their last vidoc "find the glitches, find the glitches, find the glitches!" So, I don't think their going to fault people for glitching in the beta.

Yeah, Bungie is giving the first ever Halo:Reach bug hunt!

  • CTF - Flag way-point displays up as a large set of icons
  • Invasion Slayer - Warthog exhibits "magnetic" properties
  • Invasion - Spartans and Elites' roles are reversed (Spartans attacking, Elites defending)
  • All Modes - Player model spawns into a game, half red and half blue.
  • All Modes - Player retains shields, has no health, is immobilized, and does not respawn. (Basically, you are a living corpse that cannot move, but can see all the carnage as it swirls about you.)

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RoslindaleOne

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#1484 RoslindaleOne
Member since 2006 • 7566 Posts
After playing for a while I'm comfortable with the grenades now. At first I thought they were over powered but that was because of the tiny corridors in Sword Base.
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Avian005

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#1485 Avian005
Member since 2009 • 4112 Posts

After playing for a while I'm comfortable with the grenades now. At first I thought they were over powered but that was because of the tiny corridors in Sword Base. RoslindaleOne
I think the blast radius just needs to be smaller, just a bit thought. But I too have gotten used to the grenades.

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jg4xchamp

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#1486 jg4xchamp
Member since 2006 • 64057 Posts
I say leave the grenades the way they are. I like them strong, and it's not as automatic as it was when people weren't used to the game.
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#1487 Ninja-Hippo
Member since 2008 • 23434 Posts
Unfortunately if the beta for Halo 3 is anything to go by the 'nades might get nerfed. Practically everything which people complained about being even slightly over powered in the Halo 3 beta was toned down to borderline useless in the final game.
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Stevo_the_gamer

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#1488 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts
[QUOTE="jg4xchamp"] what happened to your old sig :( and what happened to the haters gonna hate part in your avi? Who approved these changes?

Avy link ended up breaking, and on my imageshack account... I can't access the file. And I deleted it after I created it on my PC, since I didn't have a need to hold on to it when it was already on Imageshack. So, I don't why imageshack screwed it over. As for the sig, I'm making a new one currently so hush. :P
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SolidTy

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#1489 SolidTy
Member since 2005 • 49991 Posts

I hate swordbase, and overall, it feels like Halo. Which is great, but it's not going to win my non Halo buddies into playing it.

The jetpacks are great! More targets!

I shoot down those flying guys all the time! :lol:

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Avian005

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#1490 Avian005
Member since 2009 • 4112 Posts

Unfortunately if the beta for Halo 3 is anything to go by the 'nades might get nerfed. Practically everything which people complained about being even slightly over powered in the Halo 3 beta was toned down to borderline useless in the final game.Ninja-Hippo
I was sooo pissed when I found out the Trip Mine was nerfed! :evil: :cry:

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NemeSyS-1

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#1491 NemeSyS-1
Member since 2009 • 464 Posts
Say what you want about Halo Reach, but the one thing that I think that we all can say is that Bungie stays true to what got them to where they are. For better or worse, Halo games are always going to be very solid and alot of fun. All of the maps in Reach feel like classic Halo maps to me. Sword Base feels like something that got left out of Halo CE or Halo 2 and was reimagined. Powerhouse is definitely a throwback to High Ground from Halo 3. Boneyard definitely gets its roots from some of the bigger maps in Halo 2 and Overlook is a definite tribute to Battle Creek or whatever it was called Imo. The best thing that Bungie did was 1. Bring back the original pistol. I can't tell you how many pistol only matches we would play via LAN back in the early Halo CE days. 2. The Class system is a very welcome addition and definitely makes you think about what classes to use for what game types. 3. New game modes like Headhunter, Stockpile, Generator Defense and Invasion Slayer are all breathes of fresh air. I for one cannot wait until this Fall when Reach hits retail!!!
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mD-

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#1492 mD-
Member since 2005 • 4314 Posts

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

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AdobeArtist

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#1493 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

mD-

Me personally, I found Sprint and Armor Lock to be far more useful abilities. Flying in the jetpack in open skies like in Power Base could make you a sitting duck for DMR experts :lol:

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lafiro93

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#1494 lafiro93
Member since 2010 • 2076 Posts

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

mD-

Out of 8 people, i say 3 people use them, but i say noobs do cause they are such easy targets that led to assists.

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jg4xchamp

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#1495 jg4xchamp
Member since 2006 • 64057 Posts

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

mD-
It's a helpful tactic but a foolish one at the same time. It gets you to nice spots, but you're always an easy target. Plus the maps are designed nicely with that in mind. So there is no aggressive sniper spot that can be abused with the jetpack.
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NemeSyS-1

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#1496 NemeSyS-1
Member since 2009 • 464 Posts

[QUOTE="mD-"]

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

AdobeArtist

Me personally, I found Sprint and Armor Lock to be far more useful abilities. Flying in the jetpack in open skies like in Power Base could make you a sitting duck for DMR experts :lol:

How is it that you find Armor Lock useful? I love it when guys use it because I simply time it out and toss a nade at their feet and then unload on them. I promise you I will win that battle 8 out of 10 times easily! Sprint however is becoming more and more my favorite as I can get to the good weapons and to the flags quickly. On Powerhouse I always beat everyone to the Shotty or the RPG. On Sword Base I can usually get to the Shotty or Sniper quite quickly and it gives you an advantage. Personally, I find Sprint and Stalker to be my favs. I will use Airborne ocassionally though.
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Metalscarz

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#1497 Metalscarz
Member since 2004 • 1019 Posts

[QUOTE="AdobeArtist"]

[QUOTE="mD-"]

i don't have access to the beta but, do people actually use jet packs a lot to boost them to certain spots on a map?

NemeSyS-1

Me personally, I found Sprint and Armor Lock to be far more useful abilities. Flying in the jetpack in open skies like in Power Base could make you a sitting duck for DMR experts :lol:

How is it that you find Armor Lock useful? I love it when guys use it because I simply time it out and toss a nade at their feet and then unload on them. I promise you I will win that battle 8 out of 10 times easily! Sprint however is becoming more and more my favorite as I can get to the good weapons and to the flags quickly. On Powerhouse I always beat everyone to the Shotty or the RPG. On Sword Base I can usually get to the Shotty or Sniper quite quickly and it gives you an advantage. Personally, I find Sprint and Stalker to be my favs. I will use Airborne ocassionally though.

You don't need to lock out the whole time. You can use it to make stuff bounce off and pop back up.. I like it a lot. I really like using it for a decoy, like going in with a cloaked teamate and he takes them out while they focus on me. Or they turn around to defend against him and I'll get the kill.

I'm a wreckless player though. Stats don't mean jack to me, so its saved me more times then it's messed me up.

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AdobeArtist

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#1498 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="NemeSyS-1"][QUOTE="AdobeArtist"]

Me personally, I found Sprint and Armor Lock to be far more useful abilities. Flying in the jetpack in open skies like in Power Base could make you a sitting duck for DMR experts :lol:

Metalscarz

How is it that you find Armor Lock useful? I love it when guys use it because I simply time it out and toss a nade at their feet and then unload on them. I promise you I will win that battle 8 out of 10 times easily! Sprint however is becoming more and more my favorite as I can get to the good weapons and to the flags quickly. On Powerhouse I always beat everyone to the Shotty or the RPG. On Sword Base I can usually get to the Shotty or Sniper quite quickly and it gives you an advantage. Personally, I find Sprint and Stalker to be my favs. I will use Airborne ocassionally though.

You don't need to lock out the whole time. You can use it to make stuff bounce off and pop back up.. I like it a lot. I really like using it for a decoy, like going in with a cloaked teamate and he takes them out while they focus on me. Or they turn around to defend against him and I'll get the kill.

I'm a wreckless player though. Stats don't mean jack to me, so its saved me more times then it's messed me up.

It all depends on the timing. In many situations it only needs to be used just long enough to save you from a grenade volley, or other weapons that have single burst fire like rocket launcher or grenade launcher, or plasma launcher. And with those weapons having slow reloads, their wasted shot will cost them when you come out of lock and pour a full rifle clip into them. There's even a youtube video showing someone's rocket being bounced right back at them off an armor locked enemy, who ends up suiciding :lol:

When people love to throw grenades into rooms before entering, you can be ready and turn the tables on the opponent who'll think your dead or has your shields down. In team situations, it can give you the chance to recover your shields while your team mates take care of the enemy who also had their shields down in your fire fight. In objective games, it can let you survive protecting your base flag, again lots of people like to use grenades before entering the enemy flag base, before they run in for the steal.

Sure there are the times when you're on your own and the enemy simply has to wait for your lock to expire. Like I said, assess the situation and time it right. More often it's that ace in the hole that lets you surive surprise attacks from grenades and rockets.

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Ninja-Hippo

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#1499 Ninja-Hippo
Member since 2008 • 23434 Posts
I only ever use the Jetpack on sword base so i can jump up to the comedy gun as quickly as possible. Other than that, i agree that it just makes you an easy target, especially on the more open outdoor maps.
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The-Magus-D

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#1500 The-Magus-D
Member since 2009 • 376 Posts
I played Halo Reach for a week. I rented Halo ODST to play lol. It was really cool and i think its better than Halo 3. In the final game there has to be more loadouts. There weren't enough in the beta.