1) Different standards. PC Games are often held to a higher standard. Consider MW2. The biggest flaw in the PC version was that it was only slightly better than the console versions. It had the same multiplayer system, same maps, same game modes and slightly better graphics. It was rated .5 lower than the X360 and PS3 version for being only slightly better than the console version.
GTA4 is a different example. Yes, the PC version had very high requirements, but it also had far better graphics and offered features and functions not available on the consoles. If you have a high end PC the PC version of GTA is not just every bit as good as the console version, it also looks far better and offers features unique to the PC version. It was rated a 9 compared to the consoles 10.
Mass Effect 2. The PC version had superior graphics, better UI and better controls. The game was rated 9.0 the same as the X360.
The bottom line is that PC games are often held to a higher standard than the console versions of the same game.
Fallout 3. The PC version includes a great set of modding tools that allow the players to edit and alter every aspect of the game. Again far better visuals, controls and performance compared to the X360. Both were rated the same: 9.0
The orange Box for crying out loud. Both the PC and the X360 version were rated 9.5. The PC version offers better visuals in all the games as well as the regular content and class updates for TF2.
2) All too often PC games are released in a buggy state. While it sometimes happen on the consoles, it happens all too often on the PC. Some of the best titles for the PC was barely playable when they were released. STALKER was bugged in a number of different ways. That why one of the most popular PC games got a lousy score, it sucked when it was released and rated. They later cleared up most of the issues and modders took the game further making it what it is today.
However games are rated when they are released, as long as developers fail to provide the same level of polish for PC games at launch as they do for the PC's a lot of PC games will receive lower ratings (and fairly so).
3) A matter of opinion. What makes SMG2 worthy of a 10 if Grim Fandango didn't? How can you even compare games that so different by the same scale.
So the question becomes, what's really required for a game to get a 10? It obviously need to be a really really good game. It probably need to be bug free, or at least so close as to not negatively impact the game play. Does it have to have good graphics? Does it have to be innovative? When we're looking at the very top of the scale, what is it that can push a game all the way?
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