[QUOTE="nameless12345"][QUOTE="Xtasy26"]
People were running Quake GL in 3D accelerated long before Super Mario 64. In fact consoles didn't get 3D accelerated GPUs until Dreamcast. The first 3D accelerated GPUs would go to the PC with the original Voodoo from 3DFX. In fact all the 3D accelerated cards came on the PC, 3D FX Voodoo 1 followed by Voodoo 2, nVidia's Riva 128, ATI Rage Pro, 3D Labs Premedia 2, Rendition Verite, etc. Quake 3 running on nVidia's Geforce 256 will mop the floor with Soul Calibur back in 1999, not to mention Soul Calibur was stuck with 480i while people were playing Quake 3 in HD on the PC back then. With respect to racing games, 3D accelerated games came on the PC first with the origninal POD. Not to mention Need For Speed 2 SE using 3D FX Glide back in 1997. In fact the 90s were dominated by PC when it came to graphics, with the Quake 2 in 1997, Unreal 1 in 1998, Quake 3 in 1999. No game on the consoles could compete with the PC in the 90s primarily due to the fact that consoles almost spentthat entire decade without any 3D hardware acceleration. With respect to hardware, PC garphics is always ahead. Asof now, nothing can touch Crysis and Crysis Warhead.
Xtasy26
GL Quake came in 1997 while SM64 came in 1996. Do some research. Quake 3 and Soul Calibur are different genres. N64 had 3D hardware acceleration, do some more research. And Crysis and Crysis Warhead are technically worse than Metro 2033.That's not true, in fact, if you read the readme file of the orignial quake they talk about running in Quake GL. Which 3D accelerator card did N64 use, thats what I mean by 3D accelerator cards. And Crysis and Crysis Warhead technically worse, I don't know maybe inside closed space, but that is only on the PC version, consoles it won't even compare. Modded Crysis for sure will beat it.True about different, Quake 3 was the best looking game in 1999 though.
I'll look for my original Quake cd. But, I don't recall ever seeing a readme file with GLQuake being mentioned. Of course, I'm not the kind to read instruction manuals or readme files either. He He.:lol: But even if it did, GLQuake was still several months away from being released. You either put up with the slow frame rates or stuck with older VGA games like Duke Nukem 3D. I do know action games like Tomb Raider and Quake in SVGA mode were dog slow and choppy.
I remember downloading the GLQuake patch in the the first week of February 1997. I literally checked every hour to see if it had been released. Mario 64 was out with the N64 in what, August 1996?
As for 3D-acceleration, both PSX and N64 had dedicated chips for that function. The 3D-accelerator card is PC-specific and offered the same capabilities (and better) as those in the new consoles. But yes. the PC was the latecomer to widespread 3D-acceleration for games.
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