PS3 and Xbox 360 maybe equally as powerful,but Blu-Ray gives PS3 the edge

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themyth01

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#201 themyth01
Member since 2003 • 13924 Posts
You have a point. Devs have more freedom with more space and can use higher resolution textures for any place, whereas 360 devs have to watch their textures res more closely.
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Snugenz

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#202 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="clone01"][QUOTE="Persistantthug"]

You've interpreted what I said out of context, WilliamRLBaker.

I neither said nor believed that installs "reflect higher resolutions". Feel free to read my response to clone01 back on page 7 if you indeed are trying to "get up to speed". He is the reason why MGS4 was even mentioned by me in the first place...he did first. And interestingly, he was doing pretty much what you do and did......bring up old games in an attempt to make his point when he and everyone else knows why things were the way they were back 2 and 3 years ago in regards to PS3's then "alien'ish" architecture. That's disingenuine.

Persistantthug

why do you highlight unimportant words and antique words in red? and please don't use my name in quotes either.

I like red, it's one of my favorite colors.

As far as your name being brought up, WilliamRLBaker seemed to be having a misunderstanding of what the MGS4 issue was all about here. Since you were involved in the particular conversation, your name has been brought forth....justifiably.

If you take offense to it, I do hope you understand.

Everytime i read one of your posts mental images of the robot from iRobot or HAL from A Space Odyssey spring to mind, you're like some Sony commisioned A.I. :P

Is Ken Kutaragi your creator?

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HuusAsking

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#203 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="meconate"][QUOTE="WilliamRLBaker"][QUOTE="meconate"] Aren't Blu-Ray disks one reason why MGS4 will never see the Xbox 360... or am I missing something here?

no because only about 6-7 gigs of data on the bluray disc were actual gameplay, and the game didn't even take up a dual layer it used like 31 gigs. the same with Final fantasy 13 its a confirmed fact only 7-8 gigs of actual gameplay data with CGI taking up the rest and it still didn't take up an entire bluray dual layer it had something like 9 gigs left + on bluray and 5-6 gigs left on 3 dvds. As for the TC. Please show me where games were longer, and more involved in the transition from carts to cds please because its the same paralel here. There is a standard in the industry and it will allways be that way, RPGs, Action games, they only become so big in environments and time required to play. No new data technology has changed this. People don't want to see 500 hour epic rpgs unless they are mmo's and those dont even come on discs mostly they are downloaded, bluray means nothing when it comes to bigger worlds and such, Developers are limited more by budgets, development time and user habits then they ever were storage space.

Yeah but that's exactly the point, look at Final Fantasy XIII, it's three disks on the 360 and only 1 on the PS3. Some people, like myself, would rather have full games on 1 disk rather than multiple... I mean, the last time I was asked to "change to disk 2" was back playing on the Playstation 1.

And yet it has probably the best FF game of the disc era. No one really complains much about 7.
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Persistantthug

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#204 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="clone01"] why do you highlight unimportant words and antique words in red? and please don't use my name in quotes either.Snugenz

I like red, it's one of my favorite colors.

As far as your name being brought up, WilliamRLBaker seemed to be having a misunderstanding of what the MGS4 issue was all about here. Since you were involved in the particular conversation, your name has been brought forth....justifiably.

If you take offense to it, I do hope you understand.

Everytime i read one of your posts mental images of the robot from iRobot or HAL from A Space Odyssey spring to mind, you're like some Sony commisioned A.I. :P

Is Ken Kutaragi your creator?

I just enjoy the debate of this particular topic, and as you can see, I'm very passionate about it.....my form of personal entertainment. However, when I talk about it, I get treated like I'm trolling and/or doing something wrong.

Question for you Snugenz, if you don't mind,

Do you get hit with alot of moderations, or is it just me?

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HuusAsking

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#205 HuusAsking
Member since 2006 • 15270 Posts

Let's make it very simple here: having more storage capacity on your disk can never be a bad thing now, can it?

NielsNL
You think production costs are high now? Wait till we start demanding games actually use both BD layers to the fullest. And don't forget there's another limitation to the sizes of scenes: RAM.
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HuusAsking

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#206 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="meconate"][QUOTE="walkingdream"]I don't see how a single blue ray layer of 33gb would give it an advantage over the current blue ray vs dvd? Otherwise i agreeColdP1zza

Aren't Blu-Ray disks one reason why MGS4 will never see the Xbox 360... or am I missing something here?

Obviously its not going to happen, but they could have put it on 2 or 3 discs. Its been done before with a MGS game. Can't remember which one though ATM.

The original Metal Gear Solid, IINM.
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chrion133

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#207 chrion133
Member since 2007 • 847 Posts

What are the biggest 3rd party game worlds on the systems, probably red dead redemption, oblivion, fallout 3, or gta 4. Did any of the devs have to cut back on the texture quality of any of them because of the 360's DVD's or have to put any of them on multiple disks? The real point is by the time developers actually need to start using that much space in the future, all the systems will have blue rays in them. Its cool that the ps3 has future tech in it, but its far from actually being close to neccesary at this point and is in no way any sort of advantadge at this time.

Also if i have to get off my fat ass for 10 seconds once to trade disks in a 60+ hour game, and complain about it, or actually want to buy a ps3 specifically so I dont have to do that, then the problem is me, not the DVD's.

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Snugenz

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#208 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

[QUOTE="Persistantthug"]

I like red, it's one of my favorite colors.

As far as your name being brought up, WilliamRLBaker seemed to be having a misunderstanding of what the MGS4 issue was all about here. Since you were involved in the particular conversation, your name has been brought forth....justifiably.

If you take offense to it, I do hope you understand.

Persistantthug

Everytime i read one of your posts mental images of the robot from iRobot or HAL from A Space Odyssey spring to mind, you're like some Sony commisioned A.I. :P

Is Ken Kutaragi your creator?

I just enjoy the debate of this particular topic, and as you can see, I'm very passionate about it.....my form of personal entertainment. However, when I talk about it, I get treated like I'm trolling and/or doing something wrong.

Question for you Snugenz, if you don't mind,

Do you get hit with alot of moderations, or is it just me?

Everybody has gotten moderations against them including me, but no i wouldnt say alot, not lately atleast. :P

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HuusAsking

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#209 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="WilliamRLBaker"]

[QUOTE="meconate"] Aren't Blu-Ray disks one reason why MGS4 will never see the Xbox 360... or am I missing something here?360hammer

no because only about 6-7 gigs of data on the bluray disc were actual gameplay, and the game didn't even take up a dual layer it used like 31 gigs. the same with Final fantasy 13 its a confirmed fact only 7-8 gigs of actual gameplay data with CGI taking up the rest and it still didn't take up an entire bluray dual layer it had something like 9 gigs left + on bluray and 5-6 gigs left on 3 dvds.

As for the TC. Please show me where games were longer, and more involved in the transition from carts to cds please because its the same paralel here. There is a standard in the industry and it will allways be that way, RPGs, Action games, they only become so big in environments and time required to play. No new data technology has changed this. People don't want to see 500 hour epic rpgs unless they are mmo's and those dont even come on discs mostly they are downloaded, bluray means nothing when it comes to bigger worlds and such, Developers are limited more by budgets, development time and user habits then they ever were storage space.

bluray offers more room for developers like Square to include massive amounts of CGI otherwise bluray means nothing in terms of quality of a game, Because even If though it might offer better higher resolution textures, the ram in todays consoles limits that stuff you can only have so much texture stuff loaded into ram and high resolution textures take up more and more ram.

It doesn't affect physics, or resolution, or AI...ect

What? You honestly think Blue Ray capacity is only good for cgi? What?

How about higher res textures, higher quality audio, multiple audio, all of which require more space. Not to mention the whole disc swap I mean how many DVD's do you have for FF13 on 360? Ya , thats what I thought.

As far as giving the PS3 the edge, well it's more about the ability to buy a 500 gig drive for $60 or buy a 120 Gig drive for $150. Not to mention the region free games. Those are the features which put the PS3 over the top in my book. Not to mention my PS3 has been running 4 times longer without repair than my 360.

They also require more RAM (since the data must be in RAM to be played or rendered), and when it comes to RAM, they're tied.

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chrion133

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#210 chrion133
Member since 2007 • 847 Posts

[QUOTE="Persistantthug"]

[QUOTE="Snugenz"]

Everytime i read one of your posts mental images of the robot from iRobot or HAL from A Space Odyssey spring to mind, you're like some Sony commisioned A.I. :P

Is Ken Kutaragi your creator?

Snugenz

I just enjoy the debate of this particular topic, and as you can see, I'm very passionate about it.....my form of personal entertainment. However, when I talk about it, I get treated like I'm trolling and/or doing something wrong.

Question for you Snugenz, if you don't mind,

Do you get hit with alot of moderations, or is it just me?

Everybody has gotten moderations against them including me, but no i wouldnt say alot, not lately atleast. :P

I was a very regular poster from 2002-2004 and had great fun, even had arch enemies to go at it with in nasty trollish ways. Since ive come back recently ive been banned twice and warned like 7 times in 3 months for the smallest things. I picture kids coming home on the schoolbus and hearing the normal everyday massive amount of cursing and vulgarity that every kid hears all day every day in elementary/middle school, and I have to talk like im in a PG13 rated disney movie to protect there ears from hearing bad things lol.

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Persistantthug

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#211 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Snugenz"]

[QUOTE="Persistantthug"]

I just enjoy the debate of this particular topic, and as you can see, I'm very passionate about it.....my form of personal entertainment. However, when I talk about it, I get treated like I'm trolling and/or doing something wrong.

Question for you Snugenz, if you don't mind,

Do you get hit with alot of moderations, or is it just me?

chrion133

Everybody has gotten moderations against them including me, but no i wouldnt say alot, not lately atleast. :P

I was a very regular poster from 2002-2004 and had great fun, even had arch enemies to go at it with in nasty trollish ways. Since ive come back recently ive been banned twice and warned like 7 times in 3 months for the smallest things. I picture kids coming home on the schoolbus and hearing the normal everyday massive amount of cursing and vulgarity that every kid hears all day every day in elementary/middle school, and I have to talk like im in a PG13 rated disney movie to protect there ears from hearing bad things lol.

7 times?

That's all?

Try 26 in the 6 months I've been here (Jan 8 is when I started posting regularly).

I'm always polite with people and while I'm sure what I say might make some people angry or whatnot, I'm passionate and believe everything I say.

I'm really starting to feel like I'm not wanted here.

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HuusAsking

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#212 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="treedoor"]

People still arguing about this after Crysis on a single DvD was brought up?

normal_gamer
Crysis on a single DVD proves absolutely nothing. The game requires what,a 13 or 15GB install? That adds up to nearly 2 DVD9 disks.

Actually, people have posted screenshots to prove it only takes up a little over 7GB, fully installed. It only grows to about 14GB when you add on Warhead.
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WilliamRLBaker

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#213 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

[QUOTE="meconate"] Aren't Blu-Ray disks one reason why MGS4 will never see the Xbox 360... or am I missing something here?360hammer

no because only about 6-7 gigs of data on the bluray disc were actual gameplay, and the game didn't even take up a dual layer it used like 31 gigs. the same with Final fantasy 13 its a confirmed fact only 7-8 gigs of actual gameplay data with CGI taking up the rest and it still didn't take up an entire bluray dual layer it had something like 9 gigs left + on bluray and 5-6 gigs left on 3 dvds.

As for the TC. Please show me where games were longer, and more involved in the transition from carts to cds please because its the same paralel here. There is a standard in the industry and it will allways be that way, RPGs, Action games, they only become so big in environments and time required to play. No new data technology has changed this. People don't want to see 500 hour epic rpgs unless they are mmo's and those dont even come on discs mostly they are downloaded, bluray means nothing when it comes to bigger worlds and such, Developers are limited more by budgets, development time and user habits then they ever were storage space.

bluray offers more room for developers like Square to include massive amounts of CGI otherwise bluray means nothing in terms of quality of a game, Because even If though it might offer better higher resolution textures, the ram in todays consoles limits that stuff you can only have so much texture stuff loaded into ram and high resolution textures take up more and more ram.

It doesn't affect physics, or resolution, or AI...ect

What? You honestly think Blue Ray capacity is only good for cgi? What?

How about higher res textures, higher quality audio, multiple audio, all of which require more space. Not to mention the whole disc swap I mean how many DVD's do you have for FF13 on 360? Ya , thats what I thought.

As far as giving the PS3 the edge, well it's more about the ability to buy a 500 gig drive for $60 or buy a 120 Gig drive for $150. Not to mention the region free games. Those are the features which put the PS3 over the top in my book. Not to mention my PS3 has been running 4 times longer without repair than my 360.

if it keeps up you Sony fans will be switching blu ray discs, Or is the fact that 32 gigs or so of ff13 being CGI doesn't concern you?

Lets see I covered higher res textures, Higher audio quality is based upon the users really since even now the majority of video gamers don't have surround sound systems, let alone the ones capable of the uncompressed PCM 7.1 sony fans like to tout *then you have the fact that a majority of games Sony fans used to tout as having uncompressed 7.1 ended up not, and either used regular old dolby 5.1 or the HD varients of Dolby hd and DTS hd...then you have the fact the ps3 is incapable of playing DTS hd and Dolby HD native, it actually converts it to pcm, and cannot produce either format in its bitstream version. MGs4 is one of these games that Cows touted as having uncompressed pcm 7.1 in the end it didn't it ran with Dolby digital*

Multiple audio? yes I would love you to point out the plathoria of games this generation, last generation or even the generation before that had multiple audio sources...Cows didn't even know ff13 had multiple audio...till it wasn't included then all of you are like But but we all ways wanted multiple audio languages.


Or its the fact that I can buy an elite and not buy a seperate hard drive, but hey your one of those that claims they purchased an arcade and then get all indignent Oh my god I have to buy a hard drive...then why didn't you buy the elite version? if you have such a worry about having a harddrive then you should have bought the completely priced right elite version instead of buying an arcade.

and my 360 pro launch has ran since launch, my elite has failed once...my ps3 gets hardly any playtime right now inbetween God of war collection play. So its ability to fail hasn't been tested yet really.

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delta3074

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#214 delta3074
Member since 2007 • 20003 Posts

[QUOTE="360hammer"]

[QUOTE="WilliamRLBaker"]

no because only about 6-7 gigs of data on the bluray disc were actual gameplay, and the game didn't even take up a dual layer it used like 31 gigs. the same with Final fantasy 13 its a confirmed fact only 7-8 gigs of actual gameplay data with CGI taking up the rest and it still didn't take up an entire bluray dual layer it had something like 9 gigs left + on bluray and 5-6 gigs left on 3 dvds.

As for the TC. Please show me where games were longer, and more involved in the transition from carts to cds please because its the same paralel here. There is a standard in the industry and it will allways be that way, RPGs, Action games, they only become so big in environments and time required to play. No new data technology has changed this. People don't want to see 500 hour epic rpgs unless they are mmo's and those dont even come on discs mostly they are downloaded, bluray means nothing when it comes to bigger worlds and such, Developers are limited more by budgets, development time and user habits then they ever were storage space.

bluray offers more room for developers like Square to include massive amounts of CGI otherwise bluray means nothing in terms of quality of a game, Because even If though it might offer better higher resolution textures, the ram in todays consoles limits that stuff you can only have so much texture stuff loaded into ram and high resolution textures take up more and more ram.

It doesn't affect physics, or resolution, or AI...ect

HuusAsking

What? You honestly think Blue Ray capacity is only good for cgi? What?

How about higher res textures, higher quality audio, multiple audio, all of which require more space. Not to mention the whole disc swap I mean how many DVD's do you have for FF13 on 360? Ya , thats what I thought.

As far as giving the PS3 the edge, well it's more about the ability to buy a 500 gig drive for $60 or buy a 120 Gig drive for $150. Not to mention the region free games. Those are the features which put the PS3 over the top in my book. Not to mention my PS3 has been running 4 times longer without repair than my 360.

They also require more RAM (since the data must be in RAM to be played or rendered), and when it comes to RAM, they're tied.

yeah, but the 360 has more useable RAM due to a lower OS footprint and an extar 10mb Edram framebuffer
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Mestitia

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#215 Mestitia
Member since 2010 • 922 Posts

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

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normal_gamer

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#216 normal_gamer
Member since 2009 • 680 Posts

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

Mestitia
The same can be said for the PS3 then. What else do you think makes the 360 "last gen." when it has a great GPU,CPU and a decent amount of RAM (For a console at least)?
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clone01

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#217 clone01
Member since 2003 • 29843 Posts

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

Mestitia
do you get a pretty big check from sony?
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Persistantthug

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#218 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Mestitia"]

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

clone01

do you get a pretty big check from sony?

I wouldn't go so far to call the entire 360 "last gen", because if I did that, I would be disingenuine.

But clearly there are some critical features of the 360 that give it come critical (bad) last gen elements. DVD being one of them.

There's really no question about that. Lack of Harddrive in every unit is also another.

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clone01

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#219 clone01
Member since 2003 • 29843 Posts

[QUOTE="clone01"][QUOTE="Mestitia"]

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

Persistantthug

do you get a pretty big check from sony?

I wouldn't go so far to call the entire 360 "last gen", because if I did that, I would be disingenuine.

But clearly there are some critical features of the 360 that give it come critical (bad) last gen elements. DVD being one of them.

There's really no question about that. Lack of Harddrive in every unit is also another.

well, you not being a dev, and the element of your posts being extremely biased, and often untrue, as well as my opinion that two multiplats this gen look better than exclusives on either console, i'm going to respectfully disagree. i'd highlight something in red, but that would be disingenuine.
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clone01

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#221 clone01
Member since 2003 • 29843 Posts

[QUOTE="clone01"][QUOTE="Persistantthug"]

I wouldn't go so far to call the entire 360 "last gen", because if I did that, I would be disingenuine.

But clearly there are some critical features of the 360 that give it come critical (bad) last gen elements. DVD being one of them.

There's really no question about that. Lack of Harddrive in every unit is also another.

Persistantthug

well, you not being a dev, and the element of your posts being extremely biased, and often untrue, as well as my opinion that two multiplats this gen look better than exclusives on either console, i'm going to respectfully disagree. i'd highlight something in red, but that would be disingenuine.

One doesn't need to "be a dev." to be correct.

DVD is last gen and showing its age, and Lack of Harddrive in every unit is a game develompent challenge and problem.

You claiming one needs to "be a dev" to make this claim and be right about it is untrue, clone01.

Edit in

Everything I just said is true and genuine. ;)

please don't quote my name, thanks. and neither one of us is really qualified, are we, to make these statements? difference is, i admit it.
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Persistantthug

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#222 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="clone01"] well, you not being a dev, and the element of your posts being extremely biased, and often untrue, as well as my opinion that two multiplats this gen look better than exclusives on either console, i'm going to respectfully disagree. i'd highlight something in red, but that would be disingenuine.clone01

One doesn't need to "be a dev." to be correct.

DVD is last gen and showing its age, and Lack of Harddrive in every unit is a game develompent challenge and problem.

You claiming one needs to "be a dev" to make this claim and be right about it is untrue, clone01.

Edit in

Everything I just said is true and genuine. ;)

please don't quote my name, thanks. and neither one of us is really qualified, are we, to make these statements? difference is, i admit it.

What do you mean don't quote your name?

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blaznwiipspman1

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#223 blaznwiipspman1
Member since 2007 • 16911 Posts

yah they are equal in power....i mean they both look the same and look like garbage compared to my PC. EXCEPT some high end ps3 games look a little better than high end 360 games. BLU ray does give PS3 the advantage. I like watching movies and it was 1 reason I bought it for.

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pc-ps360

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#224 pc-ps360
Member since 2010 • 3462 Posts

most of the space taken are for audio file( surround sound) other wise even 1080p movies can fit in a single dvd. i have many full hd 1080p 24p hd movies(BR rips) that are all between 4 to 5 Gigabytes only.

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Santesyu

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#225 Santesyu
Member since 2008 • 4451 Posts

werid to know this is still a debate in 2010.

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KGB32

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#226 KGB32
Member since 2007 • 4279 Posts

werid to know this is still a debate in 2010.

Santesyu
That IS wierd.... I mean by now we know nothing's changed gameplay wise... all BD does for PS3 is the ability to play the latest disc format for movies (which look AMAZING), and just add higher quality audio for movies (and for games that utilize it). But again, people think that somehow current consoles are still "teh best machines evar" with their dated 05-6' hardware...which some might not realize, but that's dated. If next gen consoles don't come out til 2012 or so, I might as well just take a break from buying any new game (except any somewhat revolutionary game), because I know by now there's nothing to come that's going to be graphically pushed since devs are still working on dated hardware, which is holding PC gaming back...
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ronvalencia

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#227 ronvalencia
Member since 2008 • 29612 Posts

The 360 is a last gen system with a stronger GPU and processor and some more ram, everything else is pretty damn last gen'ish. The PS3 is a true "next gen" system.

Mestitia

Xbox 360's ATI Xenos includes decoupled texture/shader units and unified shader design which is currently being used in both current generation GPU designs from NVIDIA (starting with G80, November 2006) and ATI (starting with R600).

PS3's RSX is based on last generation Geforce 7800GTX (G70) and has coupled texture/shader design.

STI CELL (PPE+SPE combo) is dead e.g. incoming IBM Wire-Speed POWER Processor has 16 PowerPC A2 cores. Each PowerPC A2 core includes 4 threads. IBM Wire-Speed POWER Processor follows Xbox 360's multiple PPE model.

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ronvalencia

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#228 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="KGB32"][QUOTE="Santesyu"]

werid to know this is still a debate in 2010.

That IS wierd.... I mean by now we know nothing's changed gameplay wise... all BD does for PS3 is the ability to play the latest disc format for movies (which look AMAZING), and just add higher quality audio for movies (and for games that utilize it). But again, people think that somehow current consoles are still "teh best machines evar" with their dated 05-6' hardware...which some might not realize, but that's dated. If next gen consoles don't come out til 2012 or so, I might as well just take a break from buying any new game (except any somewhat revolutionary game), because I know by now there's nothing to come that's going to be graphically pushed since devs are still working on dated hardware, which is holding PC gaming back...

NVIDIA G8x/G9x/Gt2x0/Gt3x0 hold back tessellation hardware support. DX10 could have tessellation hardware if NVIDIA didn't keep lowering the bar.
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James161324

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#229 James161324
Member since 2009 • 8315 Posts

Blueray does give it a slight edge. But not much.

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fun-da-mental

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#230 fun-da-mental
Member since 2002 • 621 Posts

Blueray does give it a slight edge. But not much.

James161324

50 gig storage is slight compared to 10?

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James161324

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#231 James161324
Member since 2009 • 8315 Posts

[QUOTE="James161324"]

Blueray does give it a slight edge. But not much.

fun-da-mental

50 gig storage is slight compared to 10?

How many games have actually used it. Not many.

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Modern_Unit

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#232 Modern_Unit
Member since 2010 • 1511 Posts

[QUOTE="fun-da-mental"]

[QUOTE="James161324"]

Blueray does give it a slight edge. But not much.

James161324

50 gig storage is slight compared to 10?

How many games have actually used it. Not many.

Only one to my knowledge:

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ronvalencia

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#233 ronvalencia
Member since 2008 • 29612 Posts

You have a point. Devs have more freedom with more space and can use higher resolution textures for any place, whereas 360 devs have to watch their textures res more closely. themyth01

With RSX and G7X, texture fetch operations stalls pixel shaders.

This design flaw alone kills G7X/RSX's peak pixel shader performance.

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fun-da-mental

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#234 fun-da-mental
Member since 2002 • 621 Posts

[QUOTE="fun-da-mental"]

[QUOTE="James161324"]

Blueray does give it a slight edge. But not much.

James161324

50 gig storage is slight compared to 10?

How many games have actually used it. Not many.

Not many because most games are multi plat. Uc1/2, God of war 3, MGS4 use more than 20gig last time I read. Thats more than one game:). But the trend is shifting, even some multi plat and 360 exclusives are shipping on multiple disks. FF13, Forza3, ME2 , Rage and Doom4.

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Modern_Unit

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#235 Modern_Unit
Member since 2010 • 1511 Posts

[QUOTE="James161324"]

[QUOTE="fun-da-mental"]

50 gig storage is slight compared to 10?

fun-da-mental

How many games have actually used it. Not many.

Not many because most games are multi plat. Uc1/2, God of war 3, MGS4 use more than 20gig last time I read. Thats more than one game:). But the trend is shifting, even some multi plat and 360 exclusives are shipping on multiple disks. FF13, Forza3, ME2 , Rage and Doom4.

Multiple disc based games account for like 1% of total games?

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Persistantthug

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#236 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="James161324"]

[QUOTE="fun-da-mental"]

50 gig storage is slight compared to 10?

Modern_Unit

How many games have actually used it. Not many.

Only one to my knowledge:

On general principle,

This should be included too.

Available only in Japan *wink*

;)

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codezer0

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#240 codezer0
Member since 2004 • 15898 Posts
[QUOTE="Modern_Unit"]Only one to my knowledge:

And if you've read up on why, you'd know it was because Kojima and his group couldn't be arsed to use a proper codec to compress the audio in any efficient manner, and basically used the extra storage space to keep the audio in its uncompressed, native format. Granted, this is preferable for sound quality, but it's a really cheesy excuse to not try to pack the game more efficiently. I sincerely doubt they were THAT pressed for resources with the ps3 hardware that they couldn't just have it play say an mp3 or ogg of the sound files instead of some over-sized wav. FF XIII being on one as opposed to 3 discs is just a matter of convenience. Ask any dev that's made a multi-disc game and they'll tell you that there really isn't much new stuff in successive discs because of all the data that's gotta be redundantly copied, especially in any game that allows any form of backtracking, which Final Fantasy practically has in spades. Not to mention, at least in the PS1 era, it actually seemed more like all the BEST games were on multiple discs anyway. So I fail to see how that could be considered a bad thing.
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WilliamRLBaker

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#241 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="James161324"]

[QUOTE="fun-da-mental"]

50 gig storage is slight compared to 10?

Modern_Unit

How many games have actually used it. Not many.

Only one to my knowledge:

mgs 4 clocked in at 30-32 gigs...

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WilliamRLBaker

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#242 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="AncientDozer"][QUOTE="Modern_Unit"]

Multiple disc based games account for like 1% of total games?

Persistantthug

Even more. . as in. . four games? Is that it, four games? Really? The PS1 or PS2 had more than that and no one batted an eyelash because, in our day, we recognized it as a sign of quality or potential. Again, half the purpose is defeated by the fact that most games are multiplats. There's very little way or reason to use all that space. Sony probably could've done more business if they stuck with DVD and held out on Blu ray. Next generation, however, will likely yield better results if Microsoft or Nintendo also adopt Blu Ray or a similar high def, high capacity format where there'll be more incentive and reason to use that space.

Why does it sound like you are saying "its ok to have subpar games and graphics, because so far, its only in a handful of games...next gen will be better". To me that's exactly what I hear you saying, AncientDozer. :|

and we are supposed to listen to the person who on general principle complains when they are called a fanboy and a troll, then posts a 25 disc ff13...when ff13 came on 3 dvd's...and still on bluray it only took up 35-36 gigs...far from the 50 gig dual layer it came on. With only 7-8 of those gigs being actual game data the rest being nothing but cgi cinematics. and wait...no wait...your telling me that FF13 has sub par graphics? wow....your actually telling me the graphics in ff13 on ps3 or 360 were bad?

P.S: in reply to qouting people's names constantly. he means stop qouting his name as you do in your superior tone and attitude. you consistantly post your points in red letters as though they are some secret info known only to you, and qoute people and call them by their names in a very snooty superior tone.

There is no reason to reiterate a persons name CONSTANTLY in every single post you reply to them, specially when you qoute them and no one is in the dark as to who your refering too.

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Persistantthug

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#243 Persistantthug
Member since 2009 • 1420 Posts

WilliamRLBaker,

Once again,

Final Fantasy 13 is a game that included lots of CGI....it was all part of the game, and that is how Square makes every Final Fantasy game for the last 15 or so years. The CGI is part of the game, and there is no refuting this.

XBOX 360's version of FF13 was noticibly not 1 to 1 because DVD9's are not capable of storing the needed information to make it so....unless of course that "special edition 25 pack" becomes available in America. ;)

Nevertheless, in the case of Final Fantasy 13,

BluRay > DVD9 and there is no refuting that either.

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ronvalencia

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#244 ronvalencia
Member since 2008 • 29612 Posts
Blu-Ray didn't rescue sub-HD PS3 games.
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#245 treedoor
Member since 2004 • 7648 Posts

WilliamRLBaker,

Once again,

Final Fantasy 13 is a game that included lots of CGI....it was all part of the game, and that is how Square makes every Final Fantasy game for the last 15 or so years. The CGI is part of the game, and there is no refuting this.

XBOX 360's version of FF13 was noticibly not 1 to 1 because DVD9's are not capable of storing the needed information to make it so....unless of course that "special edition 25 pack" becomes available in America. ;)

Nevertheless, in the case of Final Fantasy 13,

BluRay > DVD9 and there is no refuting that either.

Persistantthug

So what we can conclude from this, by looking at the high def version of RDR on the 360, and the not-HD version of RDR on the PS3, is what?

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Persistantthug

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#246 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

WilliamRLBaker,

Once again,

Final Fantasy 13 is a game that included lots of CGI....it was all part of the game, and that is how Square makes every Final Fantasy game for the last 15 or so years. The CGI is part of the game, and there is no refuting this.

XBOX 360's version of FF13 was noticibly not 1 to 1 because DVD9's are not capable of storing the needed information to make it so....unless of course that "special edition 25 pack" becomes available in America. ;)

Nevertheless, in the case of Final Fantasy 13,

BluRay > DVD9 and there is no refuting that either.

treedoor

So what we can conclude from this, by looking at the high def version of RDR on the 360, and the not-HD version of RDR on the PS3, is what?

There's a basic formula that explains it in a nutshell:

RAGE = RDR = GTA4 = 2007.

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WilliamRLBaker

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#247 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="treedoor"]

[QUOTE="Persistantthug"]

WilliamRLBaker,

Once again,

Final Fantasy 13 is a game that included lots of CGI....it was all part of the game, and that is how Square makes every Final Fantasy game for the last 15 or so years. The CGI is part of the game, and there is no refuting this.

XBOX 360's version of FF13 was noticibly not 1 to 1 because DVD9's are not capable of storing the needed information to make it so....unless of course that "special edition 25 pack" becomes available in America. ;)

Nevertheless, in the case of Final Fantasy 13,

BluRay > DVD9 and there is no refuting that either.

Persistantthug

So what we can conclude from this, by looking at the high def version of RDR on the 360, and the not-HD version of RDR on the PS3, is what?

There's a basic formula that explains it in a nutshell:

RAGE = RDR = GTA4 = 2007.

So basically with absolutely no development experience, absolutely no software or hardware engineering degree's not even the most basic understanding of video game development you have decided that RDR was a lower resolution because of the RAGE engine was put on stasis and Rockstar didn't touch it...EVER since they developed GTA4...and this is directly why RDR was a lower resolution, that it couldn't have been that the ps3 wouldn't have been capable without massive amounts of more time and development and money sunk into the ps3 version of game to get it up to snuff.

BUT when it comes to FF13 your software engineering and hardware engineering degree tell you that the 360 version was of a lower resolution because of dvd storage limitations. *even though storage capaciity of the disc or cart have nothing to do with resolution output*
Even though ff13 on its 3 dvds on the 360 version did not take up all 3 dvds infact it is shown that something around 5-6 gigs were left in the dvd version of the game...The bluray version had over 14 gigs left...
some how the storage limitation means that the game was sub hd?
Even though you have said your self that the few multiple dvd games, Look horrible, Have sub hd all of them, and well all around look horrible...Lost oddysey looks bad, FF 13 looks bad and other multiple dvd games look bad you said this...

Even though bar the sub hd of ff13 on the 360...the games look all most exactly the same in terms of textures and graphics...it couldn't be that they took a game 90% done on the ps3, and in under a years time finished that development as well as ported it over to the 360 version and created a new graphics subset engine for it for the 360...that this could not be the source of the sub hd...Sub hd...thats the only real difference between final fantasy 13 360 and ps3.


Yeah I think Ima stop responding to you, you dont have the experience or proof backing up your claims you dont even have logic to back them up.

P.S: the bluray drive in the ps3 is 2x, it will allways be slower then the 12x dvd in the 360, allways.

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HuusAsking

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#248 HuusAsking
Member since 2006 • 15270 Posts

And if you've read up on why, you'd know it was because Kojima and his group couldn't be arsed to use a proper codec to compress the audio in any efficient manner, and basically used the extra storage space to keep the audio in its uncompressed, native format. Granted, this is preferable for sound quality, but it's a really cheesy excuse to not try to pack the game more efficiently. I sincerely doubt they were THAT pressed for resources with the ps3 hardware that they couldn't just have it play say an mp3 or ogg of the sound files instead of some over-sized wav.codezer0
Not to mention there are such things as lossless audio codecs out there that can compress and still reproduce the uncompressed sound sample-for-sample when needed.

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#249 clone01
Member since 2003 • 29843 Posts
[QUOTE="Persistantthug"]

What do you mean don't quote your name?

using the quote button is sufficient. and again, neither one of us is qualified to make those statements.
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Persistantthug

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#250 Persistantthug
Member since 2009 • 1420 Posts

Yes, sir

I do assert that the full game of FF13 rendered at a 1 to 1 parity would have taken more than 3 DVD's, and guess what? I don't need to be a developer to deduce that, WilliamRLBaker.

I also do not need to be a developer to recognize trends nor do I need to be one find out the appropriate information. Case in point (because of the RDR/GTA4 issue).....RATCHET & CLANK TOD (2007) is in sub HD. 2 years later R&C ACIT is still sub HD. Yes, ACIT looks better and is more advanced and the upgraded difference is significantly noticible, even though the same base coded and engine is being used. Likewise, the same resolutions are exactly identical. Once again, I don't need to be a developer to notice that, sir.

And to your last point, WilliamRLBaker, "the bluray drive in the ps3 is 2x, it will allways be slower then the 12x dvd in the 360, always", Gamespot seems to not quite agree with you....not quite, and not absolutely.

Blu-ray 2x: 72Mbp / 8MBps

12x DVD: 66 - 132Mbps / 8.2 - 16.5MBps

And notice,

I didn't even need to be a developer to find that. ;)

Take care