Racing w/ 20 other people online>>> Crash damage

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SupraGT

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#1 SupraGT
Member since 2003 • 8150 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

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mentzer

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#2 mentzer
Member since 2007 • 1242 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

Even with bumper car physics???

If so I'll pass.

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SupraGT

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#3 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

mentzer

Even with bumper car physics???

If so I'll pass.

um, who said GT5 will have bumper car physics? no damage doesn't= bumper car.

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Sir-Marwin105

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#4 Sir-Marwin105
Member since 2007 • 3785 Posts
Burnout is the best online.
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GatoFeo

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#5 GatoFeo
Member since 2004 • 1846 Posts
In my personal opinion, I would think that 7 players is enough. I'll be cool, like a huge race 4 some price money or sumthing, but it'll just be useless.
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no_submission

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#6 no_submission
Member since 2007 • 961 Posts
I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.
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whoisryanmack

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#7 whoisryanmack
Member since 2006 • 7675 Posts
I disagree. If GT5 does in fact, not have crash damage, then I'd rather have damage. Racing without it no matter how many people is completely unrealistic. If it does have crash damage, then ok, it will be better....of course, it hasn't come out and yet and probably will not for at least another 2 years. So meanwhile, I'll be playing "inferior" Forza, but at least I'll be playing.
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Dualshockin

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#8 Dualshockin
Member since 2006 • 7826 Posts
I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.
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Dualshockin

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#9 Dualshockin
Member since 2006 • 7826 Posts
I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.no_submission
With 4 posts,I most certainly believe you.
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Hoobinator

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#10 Hoobinator
Member since 2006 • 6899 Posts

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

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mentzer

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#11 mentzer
Member since 2007 • 1242 Posts
[QUOTE="mentzer"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

Even with bumper car physics???

If so I'll pass.

um, who said GT5 will have bumper car physics? no damage doesn't= bumper car.

Can't see how the collisions are going to be realistic without acompanying damage modeling.

Sorry, but there is no excuse at all for PD to exclude damage modeling. PD has been playing the "Oh the car manufacturers don't like it" card for2 gens now.

No excuse.

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CAlNlAC

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#12 CAlNlAC
Member since 2006 • 689 Posts
20 people per race with no damage means theres probably gonna be a lot of pushing and ramming going on cause theres no real consequences for doing so. This to me sounds like a bad thing. I honestly hope GT5 online wont be a game of bumper car racing..
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Yellow_Rose

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#13 Yellow_Rose
Member since 2002 • 16739 Posts

You boys making excuses for GT5 aren't doing them any favors.

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whoisryanmack

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#14 whoisryanmack
Member since 2006 • 7675 Posts

I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin

Not true at all. At that speed, your windows break out, front quarter will bend, lights will break out, and you'll be impossibly lucky to get away without alignment and engine problems. It would take out of the race almost definitely. I know this because my NSX just got destroyed 5 minutes ago from a front end collision with a wall at 130. Done for.

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SupraGT

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#15 SupraGT
Member since 2003 • 8150 Posts

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

Hoobinator

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

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Immortal_Evil

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#16 Immortal_Evil
Member since 2007 • 2004 Posts
it would be a gridlock at corner 1.
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#17 choasgod
Member since 2005 • 5710 Posts
[QUOTE="SupraGT"][QUOTE="mentzer"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

mentzer

Even with bumper car physics???

If so I'll pass.

um, who said GT5 will have bumper car physics? no damage doesn't= bumper car.

Can't see how the collisions are going to be realistic without acompanying damage modeling.

Sorry, but there is no excuse at all for PD to exclude damage modeling. PD has been playing the "Oh the car manufacturers don't like it" card for2 gens now.

No excuse.



He said that + they don't want to delay the game to redo the physics + lighting + Car models to simulate damage ...

Besides it might be an add-on lator and in GT6 -> wiat and see how GT5 is before u call it crap cause if you crash in it instead of see your car wrecked you just restart ....
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mentzer

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#18 mentzer
Member since 2007 • 1242 Posts
[QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

SupraGT

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

Well for your sake, you better hope PD does something amazing without damage modeling, or else hd28guy_basic will never let you rest.

God forbid Forza 2 out scores GT 5 :lol:

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Hoobinator

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#19 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

SupraGT

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

At least there is some sort of penalty in Forza 2, collision physics without damage means nothing, so you go spinning sometimes so what, the only thing that will put off bumper car racers is a car damage model cranked up to max.

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JiveT

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#20 JiveT
Member since 2005 • 8619 Posts

As anyone who has played any racing game online can tell you the major problem is idiots ruining the race by driving backwards into other people once they realize they have no chance at winning. The more cars you add to the mix the greater the chance this idiocy will occur.

I do it all the time! What else can you do once you suspect h4xorz!!

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GatoFeo

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#21 GatoFeo
Member since 2004 • 1846 Posts

I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.no_submission

Try out the demo, I was really dissappointed. :(

I like PRG3 better, it was much easier to play. :P

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Arsenal325

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#22 Arsenal325
Member since 2005 • 4899 Posts

holy crap 20 players!?!?!?!?!?? that + in car view =OWNAGE!

id much rather have in car view then have the crappy damage modeling forza has.

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Arsenal325

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#23 Arsenal325
Member since 2005 • 4899 Posts

[QUOTE="no_submission"]I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.GatoFeo

Try out the demo, I was really dissappointed. :(

I like PRG3 better, it was much easier to play. :P

yeah pgr3 is so awesome...its like sim combines with arcade to make the feeling of...hmm...PERFECTION! thats one of the main reason i bought a 360 was for pgr

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SupraGT

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#24 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

mentzer

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

Well for your sake, you better hope PD does something amazing without damage modeling, or else hd28guy_basic will never let you rest.

God forbid Forza 2 out scores GT 5 :lol:

hd28guy_basic got perma banned. :lol: he muct be hiding in another account.

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no_submission

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#25 no_submission
Member since 2007 • 961 Posts

[QUOTE="no_submission"]I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.Dualshockin
With 4 posts,I most certainly believe you.

What does my post count have to do with anything? What's wrong with wanting a realistic racing sim?

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mentzer

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#26 mentzer
Member since 2007 • 1242 Posts
[QUOTE="mentzer"][QUOTE="SupraGT"][QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

SupraGT

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

Well for your sake, you better hope PD does something amazing without damage modeling, or else hd28guy_basic will never let you rest.

God forbid Forza 2 out scores GT 5 :lol:

hd28guy_basic got perma banned. :lol: he muct be hiding in another account.

You must've forgot about tango.

Oh yeah, he'll be around for sure when GT 5 drops.

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whoisryanmack

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#27 whoisryanmack
Member since 2006 • 7675 Posts

I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.no_submission

Do it. It takes everything that's good about GT4 and does it with better sounds, better cars, more tracks, customization,and realistic damage. I am as big a GT fan as the next guy but there's no denying that Forza is good.

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SupraGT

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#28 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

Hoobinator

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

At least there is some sort of penalty in Forza 2, collision physics without damage means nothing, so you go spinning sometimes so what, the only thing that will put off bumper car racers is a car damage model cranked up to max.

and crappy driver. I take the penalty for someone elses wrong doing. they should have yellow flagging in forza.

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#29 foxhound_fox
Member since 2005 • 98532 Posts
With no consequences for collisions, online GT5 will be the same as offline GT-GT4. Even with the 5 second penalty in some races in GT4, you could still stay in front of your opponent and keep them from passing you while getting a boost of speed when they hit your rear end. If there is no crash damage or consequences for collisions, online in GT5 will literally suck.
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Dualshockin

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#30 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"]I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.whoisryanmack

Not true at all. At that speed, your windows break out, front quarter will bend, lights will break out, and you'll be impossibly lucky to get away without alignment and engine problems. It would take out of the race almost definitely. I know this because my NSX just got destroyed 5 minutes ago from a front end collision with a wall at 130. Done for.

After your car breaks,what do you do then?A user in another thread just made an excellent point on the matter. Is there an option to restart the race?
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whoisryanmack

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#31 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"]

[QUOTE="Dualshockin"]I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin

Not true at all. At that speed, your windows break out, front quarter will bend, lights will break out, and you'll be impossibly lucky to get away without alignment and engine problems. It would take out of the race almost definitely. I know this because my NSX just got destroyed 5 minutes ago from a front end collision with a wall at 130. Done for.

After your car breaks,what do you do then?A user in another thread just made an excellent point on the matter. Is there an option to restart the race?

You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!

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useLOGIC

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#32 useLOGIC
Member since 2006 • 2802 Posts
as much of a sony fan as i am, i can barely stomach a lack of crash damage in whats has been called by many "the best racing sim ever"....
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Dualshockin

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#33 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"][QUOTE="no_submission"]I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.no_submission

With 4 posts,I most certainly believe you.

What does my post count have to do with anything? What's wrong with wanting a realistic racing sim?

Nothing really,it's just that I find it hard to believe someone who joined today.
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yoshi_64

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#34 yoshi_64
Member since 2003 • 25261 Posts
So will my car then have no handicaps whatsoever now, because it won't take damage? :| That seems kind of unrealistic.
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#35 Kronos6
Member since 2003 • 450 Posts

I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin

incorrect....

your engine becomes damaged....your drive train goes bad and you screw up your alignment .... also tire damage and brake damage.....

your bumper falling off would also affect aero dynamics slowing down your car...

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Dualshockin

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#36 Dualshockin
Member since 2006 • 7826 Posts
You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!whoisryanmack
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.
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whoisryanmack

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#37 whoisryanmack
Member since 2006 • 7675 Posts

[QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

You see the problem with that argument? I'm sure you do. For one, it's a game. You have the option to play it realistic if you want, but they won't leave you hanging to dry lapping at 10 mph for an hour. I also said you can "try" and finish, which doesn't imply that you will. In any case, deny it all you like, but the damage in Forza is downright impressive as hell when you've actually played. It is extremely realistic for a game that also needs to be fun.

Oh, and I just thought of another reason. In the 24 hours at LeMans for example, the driver may not be 10ft or more from his car at any time or be towed to the pits...at the risk of being disqualified. Because of this, they will drive any semblance of a car back to the pits after horrendous crashes. It does happen. Tube frame cars with extremely stiff springs can drive in surprising conditions.

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CAlNlAC

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#38 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none.
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Dualshockin

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#39 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"]I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Kronos6

incorrect....

your engine becomes damaged....your drive train goes bad and you screw up your alignment .... also tire damage and brake damage.....

your bumper falling off would also affect aero dynamics slowing down your car...

But if you can't finish the race 1st,and the only option you have is to restart,what makes it realistic again?(This is the question another user asked). Can the cars actually go through walls?
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Dualshockin

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#40 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!CAlNlAC
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none.

So if it's not 100% true,then it's not a perfect simulator. It's that simple.
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Dualshockin

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#41 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!whoisryanmack

I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

You see the problem with that argument? I'm sure you do. For one, it's a game. You have the option to play it realistic if you want, but they won't leave you hanging to dry lapping at 10 mph for an hour. I also said you can "try" and finish, which doesn't imply that you will. In any case, deny it all you like, but the damage in Forza is downright impressive as hell when you've actually played. It is extremely realistic for a game that also needs to be fun.

Oh, and I just thought of another reason. In the 24 hours at LeMans for example, the driver may not be 10ft or more from his car at any time or be towed to the pits...at the risk of being disqualified. Because of this, they will drive any semblance of a car back to the pits after horrendous crashes. It does happen. Tube frame cars with extremely stiff springs can drive in surprising conditions.

Ok.Can your car go through a wall when you encounter one,and does the driver get out to inspect the vehicle?
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yoshi_64

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#42 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

No offense, but... it's just a game. :| Who cares if you can magicly restart or not. Some games are realistic, but truth be told too much of it just drives away the fun for some people. A balance has to be strucked somewhere, and if you can crash a car and limp to last place, or restart and have the car fixed, cool. Cause... I would think many people expect video games to bend the law of reality, right?
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Kronos6

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#43 Kronos6
Member since 2003 • 450 Posts
[QUOTE="Kronos6"]

[QUOTE="Dualshockin"]I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin

incorrect....

your engine becomes damaged....your drive train goes bad and you screw up your alignment .... also tire damage and brake damage.....

your bumper falling off would also affect aero dynamics slowing down your car...

But if you can't finish the race 1st,and the only option you have is to restart,what makes it realistic again?(This is the question another user asked). Can the cars actually go through walls?

you can finish the race in first....if your opponents crash as well...which has happened to me...

see in forza you get money online from racing towards your career depending on how you place and the modifiers that are enabled (damage, racing assistance, anti lock brakes, traction control). So if im in a race with 3 of my live friends....and we all crash...(which has happened) it evens out the playing field.....

ive been the first to crash and came in 2nd place and left a race with prize money....its worth finishing the race....also if you have a best lap for that race even if you crashed it's recorded....thats what many people seem to forget about forza 2 when comparing it to GT...your career follows you when you play online...so finishing a race is sometimes in your best interest....

and you can make as many irrelevant comments regarding the driver inspecting his car....the point is that damage effects how you play the game....on single player you can restart.....on multiplayer your racing for money....so your going to want to finish the race...theres an incentive for coming in 2nd place...

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CAlNlAC

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#44 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none.

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.
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ArisShadows

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#45 ArisShadows
Member since 2004 • 22784 Posts
Blah Racing Games.. xD
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whoisryanmack

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#46 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"]

[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin

I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

You see the problem with that argument? I'm sure you do. For one, it's a game. You have the option to play it realistic if you want, but they won't leave you hanging to dry lapping at 10 mph for an hour. I also said you can "try" and finish, which doesn't imply that you will. In any case, deny it all you like, but the damage in Forza is downright impressive as hell when you've actually played. It is extremely realistic for a game that also needs to be fun.

Oh, and I just thought of another reason. In the 24 hours at LeMans for example, the driver may not be 10ft or more from his car at any time or be towed to the pits...at the risk of being disqualified. Because of this, they will drive any semblance of a car back to the pits after horrendous crashes. It does happen. Tube frame cars with extremely stiff springs can drive in surprising conditions.

Ok.Can your car go through a wall when you encounter one,and does the driver get out to inspect the vehicle?

No, but now it is evident you are reaching. There are limits to games, and that is a given. The biggest problem with this is that it is clear you haven't played the game...and it also appears you are supporting another game (GT5) that hasn't even been released. Can you go thru walls in GT5? Does the driver get out and inspect the vehicle? If not, then it's got nothing on Forza and this argument is moot.

and as per you other argument, what does the ability to finish in first have to do with realism? If you're in a real race, and your car is destroyed but can be repaired, the only hope you have of finishing near the top is other cars breaking down....which can happen in forza.

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jessesalinas

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#47 jessesalinas
Member since 2007 • 2935 Posts

*yawns*

Damage control.:roll:

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-Renegade

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#48 -Renegade
Member since 2007 • 8340 Posts
20 cars online sounds good in theory but i have played pgr 3 online with 8 people and one person crashing into to you could cost you the race. i cringe at the thought of racing on a course with 19 other drivers.
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Dualshockin

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#49 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!yoshi_64
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

No offense, but... it's just a game. :| Who cares if you can magicly restart or not. Some games are realistic, but truth be told too much of it just drives away the fun for some people. A balance has to be strucked somewhere, and if you can crash a car and limp to last place, or restart and have the car fixed, cool. Cause... I would think many people expect video games to bend the law of reality, right?

Exactly my point. People who claim Forza is realistic beyond realism are forgetting that it's a game. This was my point.
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Dualshockin

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#50 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?