READ PS3s VS 360s GPU ?????

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m3Boarder32

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#51 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

SuperKnightX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want. 

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

LOL spin it DJ JazyFanboy,  PS3 has a CPU advantage,  360 has a GPU and RAM advantage.

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wolverine4262

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#52 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="wolverine4262"][QUOTE="SuperKnightX"][QUOTE="Marka1700"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

SuperKnightX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

Never underestermate the effect of a slower gpu, making up for lost power with a cpu takes a hell of a lot

Cell is not a regular CPU dammit. Games like Lair and HS already show what the power of Cell+RSX can do.

LOL... HS can't even do HDR and AA at the same time...

It sure does..thats a myth lemming continue to dream about :lol:

It does HDR, 4XAA and anisotropic filtering...all at the same time.

no, it does AA, with a simulated HDR... I believe its called NAO32...
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JiveT

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#53 JiveT
Member since 2005 • 8619 Posts
MASS EFFECT>all PS3 games shown to date /thread
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Dualshockin

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#54 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...

Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........
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daveg1

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#55 daveg1
Member since 2005 • 20405 Posts

why do people think a cpu is going to play a part in graphics???

 

did the emotion engine????????????????????????????????

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Me_Ur_Daddy_

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#56 Me_Ur_Daddy_
Member since 2007 • 441 Posts
[QUOTE="-KinGz-"][QUOTE="LiquidMetal14"][QUOTE="m3Boarder32"][QUOTE="MrGrimFandango"]

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

 

 

m3Boarder32

Raaaaaaaaaaaaaaaaape

Maybe that's why PS3 games are starting to look better after less than a half a year in the market when Xbox has been around for over a year now, I see.

starting to look better? only oblivion and fnr3 look slightly better on ps3, and they both had big extra development time.

FNR3 with the weak lighting on PS3, and crowds half the size of the 360's version??  Gamespot disagrees

gamespot was already proven with their comparison to be biased on the madden and Nba 2k7 etc comparisons. they were just straight lying and every other site disagreed with them. and the fact that CELL can render graphics in tandem with the GPU as well as process only means the graphics ceiling for ps3 is much higher than 360. the only reason some games looked better on 360 is because it was the lead SKU and ps3 had sloppy tools, but now they released EDGE so the tools are way better.
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wolverine4262

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#57 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...Dualshockin
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, when Too Human's revealed next month, its going to Royally own HS...
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coolviper2003

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#58 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="Dualshockin"][QUOTE="-KinGz-"][QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.

actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

No,the Ps3 Cpu demolishes the 360's cpu,whilst graphically they're exactly the same. In 2 years though,the Ps3's only competior in the graphics arena will be the Pc.

The PS3 will not be able to hang with the PC in two years from now, Heck the PS3 is barely managing to stay in the same league. In two years from now hardcore Hermits will look at PS3 graphics and laugh.
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SuperKnightX

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#59 SuperKnightX
Member since 2007 • 402 Posts
[QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...wolverine4262
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, whe Too Human's revealed next month, its going to Royally own HS...

LMA:lol:
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SuperKnightX

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#60 SuperKnightX
Member since 2007 • 402 Posts
[QUOTE="SuperKnightX"][QUOTE="wolverine4262"][QUOTE="SuperKnightX"][QUOTE="Marka1700"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

wolverine4262

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

Never underestermate the effect of a slower gpu, making up for lost power with a cpu takes a hell of a lot

Cell is not a regular CPU dammit. Games like Lair and HS already show what the power of Cell+RSX can do.

LOL... HS can't even do HDR and AA at the same time...

It sure does..thats a myth lemming continue to dream about :lol:

It does HDR, 4XAA and anisotropic filtering...all at the same time.

 

no, it does AA, with a simulated HDR... I believe its called NAO32...

Its a more efficient way of doing HDr which uses only 1/8th of power from GPU. plus 4XAA + anisotropic filtering = complete ownage.

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wolverine4262

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#61 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...SuperKnightX
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, whe Too Human's revealed next month, its going to Royally own HS...

LMA:lol:

laugh now...
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SuperKnightX

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#62 SuperKnightX
Member since 2007 • 402 Posts

[QUOTE="SuperKnightX"][QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...wolverine4262
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, whe Too Human's revealed next month, its going to Royally own HS...

LMA:lol:

laugh now...

Too Human is a crappy, unoriginal DMC rip-off with crap gameplay.

I will laugh :lol:

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Dualshockin

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#63 Dualshockin
Member since 2006 • 7826 Posts
LOL spin it DJ JazyFanboy, PS3 has a CPU advantage, 360 has a GPU and RAM advantagem3Boarder32
Where is this RAM advantage you speak of?Last I checked,the only difference in RAM was the way it is accessed on both systems.
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carl2tan

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#64 carl2tan
Member since 2003 • 1385 Posts

LoL a lemming in denial? Developers all over are admitting that the PS3 is more powerful. The Xbox 360 GPU is SLIGHTLY better than the PS3's GPU. Slighty meaning almost the same. The PS3's CPU RAPES the 360's CPU. Throw in a hard drive which every developer could use to increase load times and such and a Blu-Ray drive that allows larger games, uncompressed HD data and HIGH RES STREAMING TEXTURES, the PS3 obviously has the advantage graphically. DVD's were being pushed to their limits during the PS2/Xbox days.... I'm sure developers will have to make sacrifices to games in the near future for the 360. That's if they haven't already....DaddyDC650

So gears of war was lat gen cause it was on a DVD???

360 games will have to make sacrafices because thier games are on DVD???

Tell me one game that completely fills a BD?? NONE!  No game will ever take advantage of BD because any game thats 50gigs would take 5 years to make, cost 500 million dollars to produce, and have over 2000+ hours of gameplay. . .

DVD is the way to go this gen.  Its over, get over it.

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m3Boarder32

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#65 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="wolverine4262"][QUOTE="SuperKnightX"][QUOTE="Marka1700"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

SuperKnightX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

Never underestermate the effect of a slower gpu, making up for lost power with a cpu takes a hell of a lot

Cell is not a regular CPU dammit. Games like Lair and HS already show what the power of Cell+RSX can do.

LOL... HS can't even do HDR and AA at the same time...

It sure does..thats a myth lemming continue to dream about :lol:

It does HDR, 4XAA and anisotropic filtering...all at the same time.

PS3 can't do FP Blending HDR + AA at the same time.  I think thats what the above poset meant to say.

I've tried asking Nao if RSX can do FP Blending HDR + AA at the same time, and he goes on and on about the type of HDR they are implementing.  But if you specifically ask if it can do "FP Blending HDR" + AA at the same time,  he will say he can't answer that...............

Funny,  Nao from Ninja Theory can go on and on talking about the tricks he does to implent HDR,  but he cant answer a simple question asking of RSX can do FP Blending HDR+AA

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Dualshockin

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#66 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...wolverine4262
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, when Too Human's revealed next month, its going to Royally own HS...

Too Human is the new Duke Nukem,I dont think that game should be hyped LOL.
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SambaLele

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#67 SambaLele
Member since 2004 • 5552 Posts
[QUOTE="SambaLele"][QUOTE="m3Boarder32"][QUOTE="LiquidMetal14"][QUOTE="m3Boarder32"][QUOTE="MrGrimFandango"]

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

 

 

MrGrimFandango

Raaaaaaaaaaaaaaaaape

Maybe that's why PS3 games are starting to look better after less than a half a year in the market when Xbox has been around for over a year now, I see.

Every game released on the same day, and developed by the same company has looked better on 360

 

hey, where is the source for those numbers? as far as i know, the PS3 can do almost twice as much triangles/sec than the 360.

 

Its around PC oriented forums, what I get is its just calculating the specs released for the video cards for their maximum potential. I dont know the math, its just a copy and paste.

 

 

oh, in a pc oriented forum? look at what i found in some forum out there:

http://www.neowin.net/forum/lofiversion/index.php/t353712.html

 

:lol: the Xenos have 2 gpu cores?? :lol:

 

In this one there's this: "Acert. the figure Nvidia put for RSX was 1.1 Billion vertices per second != 500 million triangles per second. Xenos would be 1.2-1.5 Billion vertices per second. We dont know RSX/G71 triangle setup rate and we dont know Xenos vertices rate"

 

http://www.xboxyde.com/forum_8_9037_1_en.html

 

so, wich is it?? and why are ppl here ignoring the floating point operations per seconds for the RSX? the OP put those numbers for the Xenos, but not for the RSX that is waaaay superior in this aspect.

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m3Boarder32

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#68 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...Dualshockin
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, when Too Human's revealed next month, its going to Royally own HS...

Too Human is the new Duke Nukem,I dont think that game should be hyped LOL.

I dont think LAIR should be hyped.

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TrailorParkBoy

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#69 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="m3Boarder32"]LOL spin it DJ JazyFanboy, PS3 has a CPU advantage, 360 has a GPU and RAM advantageDualshockin
Where is this RAM advantage you speak of?Last I checked,the only difference in RAM was the way it is accessed on both systems.

the 360 has 512 megs of ram that either the cpu or the gpu can access, the ps3 has 256 megs for the cpu and 256 for the gpu. that is a real bad thing since if a developer wanted more memory for the cpu then for the gpu then they are out of luck and screwed.
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wolverine4262

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#70 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"][QUOTE="SuperKnightX"][QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...SuperKnightX

Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, whe Too Human's revealed next month, its going to Royally own HS...

LMA:lol:

laugh now...

Too Human is a crappy, unoriginal DMC rip-off with crap gameplay.

I will laugh :lol:

Revolutionary camera system, gameplay controls.... IGN did a hands on last Thursday, and they are planning a huge reveal next month. MATT C. from IGN said that the game is great and what he expected from the creators of Eternal Darkness. Denis Dyack has already said that he is very pleased with the game and the entire team is happy with what they have done. I judge the game on a year old build. On the graphics side, all thats been said (besides the handful of recent screens), is that the game does 4XAA, running on the UE3 engine...
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Wahoo2k

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#71 Wahoo2k
Member since 2003 • 574 Posts
Problem with the first post is that it isn't really much help in comparing the two directly, cause they seem to be comparing using different programming languages. Microsoft is using direct x to test the card (hence "vertices") and Sony is using opengl. They are done differently (though opengl is so stupid cause it takes longer to write one bit of code in opengl than it is to write it in direct x, direct x deals with vertices whilst opengl deals with vertexes)
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Bgrngod

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#73 Bgrngod
Member since 2002 • 5766 Posts

Will Im going to buy a PS3 in a week or so and, I was just wondering which system was truely the most powerfulest. We all now the GPU is the heart of the every system to display wonderfull visuals and, alot of people are saying that the PS3 cant win over the Xbox360 beause its GPU is weaker so what do you think of the tech specs? Will the Cell have enough impact to rise the PS3 higher then the 360? Discuss

        Xbox360 Xenon

  • 90 nm process, alleged 65 nm process upgrade in 2007 (codenamed "Zephyr"), 165 million transistors
  • Three symmetrical cores, each two way smt-capable and clocked at 3.2 Ghz
  • SMID: VMX128 (similar to AlitVec, just with more registers)
  • 2× (128×128 bit) register file for each VMX128 unit, 6 in total.
  • 1 MiB L2 cache (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus
  • 51.2 gigabytes per second of L4 memory bandwidth (256 bit × 1600 MHz)
  • 21.6 GB/s Front-Side Bus
  • DOT products performance: 9.6 billion per second
  • 116 GFLOPS theoretical peak performance
  • Restricted to In-order code execution
  • ROM storing Microsoft's Secure Bootloader
  • Big endian architecture.

      PS3 RSX

  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Renderin Pipelines (ROP)
  • 300 million transistors
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC

KillaHalo2o9
Dude, aren't those the specs for the 360's CPU, not the GPU?
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wolverine4262

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#74 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...Dualshockin
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, when Too Human's revealed next month, its going to Royally own HS...

Too Human is the new Duke Nukem,I dont think that game should be hyped LOL.

expect too human sooner rather than later...
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Dualshockin

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#75 Dualshockin
Member since 2006 • 7826 Posts
Too Human is a crappy, unoriginal DMC rip-off with crap gameplay.I will laugh :lol:SuperKnightX
It's the same as DMC because it was scheduled to be released 10 years ago :lol: I wouldnt be surprised if it used Resident Evil 3 mechanics.
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m3Boarder32

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#76 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="KillaHalo2o9"]

Will Im going to buy a PS3 in a week or so and, I was just wondering which system was truely the most powerfulest. We all now the GPU is the heart of the every system to display wonderfull visuals and, alot of people are saying that the PS3 cant win over the Xbox360 beause its GPU is weaker so what do you think of the tech specs? Will the Cell have enough impact to rise the PS3 higher then the 360? Discuss

        Xbox360 Xenon

  • 90 nm process, alleged 65 nm process upgrade in 2007 (codenamed "Zephyr"), 165 million transistors
  • Three symmetrical cores, each two way smt-capable and clocked at 3.2 Ghz
  • SMID: VMX128 (similar to AlitVec, just with more registers)
  • 2× (128×128 bit) register file for each VMX128 unit, 6 in total.
  • 1 MiB L2 cache (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus
  • 51.2 gigabytes per second of L4 memory bandwidth (256 bit × 1600 MHz)
  • 21.6 GB/s Front-Side Bus
  • DOT products performance: 9.6 billion per second
  • 116 GFLOPS theoretical peak performance
  • Restricted to In-order code execution
  • ROM storing Microsoft's Secure Bootloader
  • Big endian architecture.

      PS3 RSX

  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Renderin Pipelines (ROP)
  • 300 million transistors
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC

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Bgrngod

Dude, aren't those the specs for the 360's CPU, not the GPU?

Yep,  the guy probabley looked up Xenon instead of Xenos

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aznfool07

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#77 aznfool07
Member since 2005 • 3552 Posts
I think the 360's GPU is slightly better but the has a better processor.
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rockstar183

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#78 rockstar183
Member since 2006 • 1637 Posts
[QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

OMGTEHGRUKWTF

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from
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Dualshockin

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#79 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="wolverine4262"] expect too human sooner rather than later...

Alright,we'll wait for it. But like I said,it's not a game to be hyped,remember,it was supposed to be released 10-15 years ago.
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rage8669

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#80 rage8669
Member since 2006 • 205 Posts

Will Im going to buy a PS3 in a week or so and, I was just wondering which system was truely the most powerfulest. We all now the GPU is the heart of the every system to display wonderfull visuals and, alot of people are saying that the PS3 cant win over the Xbox360 beause its GPU is weaker so what do you think of the tech specs? Will the Cell have enough impact to rise the PS3 higher then the 360? Discuss

Xbox360 Xenon

  • 90 nm process, alleged 65 nm process upgrade in 2007 (codenamed "Zephyr"), 165 million transistors
  • Three symmetrical cores, each two way smt-capable and clocked at 3.2 Ghz
  • SMID: VMX128 (similar to AlitVec, just with more registers)
  • 2× (128×128 bit) register file for each VMX128 unit, 6 in total.
  • 1 MiB L2 cache (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus
  • 51.2 gigabytes per second of L4 memory bandwidth (256 bit × 1600 MHz)
  • 21.6 GB/s Front-Side Bus
  • DOT products performance: 9.6 billion per second
  • 116 GFLOPS theoretical peak performance
  • Restricted to In-order code execution
  • ROM storing Microsoft's Secure Bootloader
  • Big endian architecture.

PS3 RSX

  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Renderin Pipelines (ROP)
  • 300 million transistors
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC

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KillaHalo2o9

 

why are you comparing the 360's cpu to the ps3's gpu?

these are the real specs:

XBOX 360 GPU/ XENOS

 

  • 337 million transistors in total
  • 500 MHz 10 MiB daughter embedded DRAM (eDRAM) framebuffer on 90 nm process
    • NEC designed eDRAM die includes additional logic for color, alpha blending, Z/stencil buffering, and anti-aliasing
    • 105 million transistors [2]
    • 8 Render Output units
  • 500 MHz parent GPU on 90 nmTSMC process of total 232 million transistors
    • 48-way parallel floating-point dynamically-scheduled shaderpipelines[3]
      • Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders)
      • Support for a superset of DirectX 9.0c/API DirectX XBOX 360, and Shader Model 3.0/3.5
      • MEMEXPORT shader function
      • 2 shader ALU operations per pipeline per cycle (1 vector and 1 scalar, co-issued)
      • 48 billion shader operations per second theoretical maximum (2 ALU x 48 shader pipelines x 500 MHz)[3]
    • 240 GFLOPS (10 FLOPS x 48 shader pipelines x 500 MHz)[4]
    • 16 filtered and 16 unfiltered texture samples per clock
    • 1.6 billion vertices per second
    • Maximum polygon performance: 500 million triangles per second )[3]
    • Texel fillrate: 8 gigatexel per second fillrate (16 textures x 500 MHz)
    • Pixel fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing (MSAA), or 32 gigasamples using Z-only operation; 4 gigapixels per second without MSAA (8 ROPs x 500 MHz)[1]
    • Dot product operations: 24 billion per second or 33.6 billion per second theoretical maximum when summed with CPU operations
  • Cooling: Both the GPU and CPU of the console have heatsinks. The CPU's heatsink uses heatpipe technology, to efficiently conduct heat from the CPU to the fins of the heatsink. The heatsinks are actively cooled by a pair of 60 mm exhaust fans that push the air out of the case by negative case pressure.

PS3 RSX SPECS

  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Rendering Pipelines (ROP)
  • 300 million transistors[1]
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC[1]

 

 

sources:

xenos

rsx

xenon/xbox 360 cpu

i can't find any specs for the ps3 cell broadband engine.

 

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Dualshockin

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#81 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Dualshockin"][QUOTE="m3Boarder32"]LOL spin it DJ JazyFanboy, PS3 has a CPU advantage, 360 has a GPU and RAM advantageTrailorParkBoy
Where is this RAM advantage you speak of?Last I checked,the only difference in RAM was the way it is accessed on both systems.

the 360 has 512 megs of ram that either the cpu or the gpu can access, the ps3 has 256 megs for the cpu and 256 for the gpu. that is a real bad thing since if a developer wanted more memory for the cpu then for the gpu then they are out of luck and screwed.

Good point,but developers have already found a way around this,hence,both the Ps3 and 360 have an equal amount of RAM.
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klactose

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#82 klactose
Member since 2003 • 1167 Posts
Dude... Brian Hastings of Insomniac even admits that the 360 has the edge over the PS3 in graphics. So strictly speaking in terms of GPU, there currently is no debate.
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wolverine4262

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#83 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="Dualshockin"][QUOTE="wolverine4262"] expect too human sooner rather than later...

Alright,we'll wait for it. But like I said,it's not a game to be hyped,remember,it was supposed to be released 10-15 years ago.

no, its been on Silicon Knights' to do list for the past couple years... The game isn't using any assets from its original PS1 design or its early Gamecube stages... I know its hard for people who haven't read up on it to think its bad, but if you'd just read some of Denis Dyacks blog on IGN, you would see what they are trying to do. Regardless, I'm hyping it... IGN had nothing but good things to say in its early, albeit short, impressions... Don't base an entire game off of a bad year old build..
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MGS9150

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#84 MGS9150
Member since 2004 • 2491 Posts

[QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.-KinGz-
actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

Its more like Ps3 gpu=360 gpu(minute difference at best). CELL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>XENOS. 

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DaddyDC650

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#85 DaddyDC650
Member since 2007 • 1241 Posts

[QUOTE="DaddyDC650"]LoL a lemming in denial? Developers all over are admitting that the PS3 is more powerful. The Xbox 360 GPU is SLIGHTLY better than the PS3's GPU. Slighty meaning almost the same. The PS3's CPU RAPES the 360's CPU. Throw in a hard drive which every developer could use to increase load times and such and a Blu-Ray drive that allows larger games, uncompressed HD data and HIGH RES STREAMING TEXTURES, the PS3 obviously has the advantage graphically. DVD's were being pushed to their limits during the PS2/Xbox days.... I'm sure developers will have to make sacrifices to games in the near future for the 360. That's if they haven't already....carl2tan

So gears of war was lat gen cause it was on a DVD???

360 games will have to make sacrafices because thier games are on DVD???

Tell me one game that completely fills a BD?? NONE!  No game will ever take advantage of BD because any game thats 50gigs would take 5 years to make, cost 500 million dollars to produce, and have over 2000+ hours of gameplay. . .

DVD is the way to go this gen.  Its over, get over it.

Too bad that my facts are from GAME DEVELOPERS and your "facts" mean nothing. =(
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herozs

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#86 herozs
Member since 2006 • 804 Posts
I don understand a thing!!:cry:
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Einhanderkiller

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#87 Einhanderkiller
Member since 2003 • 13259 Posts
Tech specs mean nothing if the developer does not utilize them. Get whichever console you think has the better games, as that's what really matters. After all, the PS3 and 360 are fairly close graphically.
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rockstar183

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#88 rockstar183
Member since 2006 • 1637 Posts
all u ppl are just posting stuff u found on google . ps3 will have better gfarfix in the long run get over it .
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BumFluff122

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#89 BumFluff122
Member since 2004 • 14853 Posts
None of you have no idea what you are talking about. All you are doing is spouting off what you read on so and so website.
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TrailorParkBoy

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#90 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rockstar183

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

no actualy it doesnt
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Runningflame570

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#91 Runningflame570
Member since 2005 • 10388 Posts
All of these threads are irrelevant as details about the RSX are under strict NDA.
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Archx1

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#92 Archx1
Member since 2007 • 172 Posts

Dude... Brian Hastings of Insomniac even admits that the 360 has the edge over the PS3 in graphics. So strictly speaking in terms of GPU, there currently is no debate.klactose

He says slight edge if any he also says the PS3 is capable of producing far superior visuals do to the differnce in processing power.  So how are lemmings trying to turn this into a positive?  Anyway you crack it the PS3 is simply a more powerful peace of machinary.

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Archx1

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#93 Archx1
Member since 2007 • 172 Posts
[QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

TrailorParkBoy

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

no actualy it doesnt

Um actually yes it does . 256GGDR3 +256MB OF XDRAM=512 do the math.

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TrailorParkBoy

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#94 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="TrailorParkBoy"][QUOTE="Dualshockin"][QUOTE="m3Boarder32"]LOL spin it DJ JazyFanboy, PS3 has a CPU advantage, 360 has a GPU and RAM advantageDualshockin
Where is this RAM advantage you speak of?Last I checked,the only difference in RAM was the way it is accessed on both systems.

the 360 has 512 megs of ram that either the cpu or the gpu can access, the ps3 has 256 megs for the cpu and 256 for the gpu. that is a real bad thing since if a developer wanted more memory for the cpu then for the gpu then they are out of luck and screwed.

Good point,but developers have already found a way around this,hence,both the Ps3 and 360 have an equal amount of RAM.

in order for them 2 mix n match like the 360 apparentley it puts added work on the cpu and isnt worth it
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Dualshockin

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#95 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] expect too human sooner rather than later...

Alright,we'll wait for it. But like I said,it's not a game to be hyped,remember,it was supposed to be released 10-15 years ago.

no, its been on Silicon Knights' to do list for the past couple years... The game isn't using any assets from its original PS1 design or its early Gamecube stages... I know its hard for people who haven't read up on it to think its bad, but if you'd just read some of Denis Dyacks blog on IGN, you would see what they are trying to do. Regardless, I'm hyping it... IGN had nothing but good things to say in its early, albeit short, impressions... Don't base an entire game off of a bad year old build..

Alright agreed,but you must admit,a game that's been in development longer than Wii's hardware isnt a positive thing.
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TrailorParkBoy

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#96 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="TrailorParkBoy"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Archx1

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

no actualy it doesnt

Um actually yes it does . 256GGDR3 +256MB OF XDRAM=512 do the math.

you cant do that. in order to say use 400 mb's of the ram for the gpu the ps3's cpu would have to do extra calculations and what not. I will try and look up a article on it
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rockstar183

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#97 rockstar183
Member since 2006 • 1637 Posts
its so funny . u ppl are acting like cpu has nothing to do with garfix .
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wolverine4262

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#98 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="Dualshockin"][QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] expect too human sooner rather than later...

Alright,we'll wait for it. But like I said,it's not a game to be hyped,remember,it was supposed to be released 10-15 years ago.

no, its been on Silicon Knights' to do list for the past couple years... The game isn't using any assets from its original PS1 design or its early Gamecube stages... I know its hard for people who haven't read up on it to think its bad, but if you'd just read some of Denis Dyacks blog on IGN, you would see what they are trying to do. Regardless, I'm hyping it... IGN had nothing but good things to say in its early, albeit short, impressions... Don't base an entire game off of a bad year old build..

Alright agreed,but you must admit,a game that's been in development longer than Wii's hardware isnt a positive thing.

this iteration has not been in dev that long.... Granted it has been in dev for a longer than normal time (around 2 years)... The did get the luxury of having very early versions of UE3. The final version will be able to do many things the standard UE3 can't (4XAA), and will be almost unrecognizable. Expect the final game to do everything that it does, right....
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TrailorParkBoy

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#99 TrailorParkBoy
Member since 2006 • 2922 Posts
its so funny . u ppl are acting like cpu has nothing to do with garfix . rockstar183
your the one that thought the ps3 had 512 mbs of ram, lmao.
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ddldave

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#100 ddldave
Member since 2006 • 886 Posts
the ps3's is the most powerful!! not to forget to mention it could cure cancer!!!!