READ PS3s VS 360s GPU ?????

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Teuf_

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#151 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Redfingers"]Okay, first of all, the 256 MB contained in the Cell is XDR, which is highly superior to GDDRIII RAM. Additionally, I've read the OS takes less than 30 MB of Cell's RAM.Radeon_X1950XTX
just to let you know MORE RAM FOR CPU OR GPU > FAST RAM

 All the RAM in the world doesn't mean anything if you don't have any bandwidth to it.  Bandwidth is a huge constraint on GPU's, which is why high-end cards have ridiculous 256-bit memory interfaces.  Take a low end card like an X1200, and even 512 MB of RAM wouldn't improve its performance.

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Redfingers

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#152 Redfingers
Member since 2005 • 4510 Posts

http://en.wikipedia.org/wiki/XDR_RAM

 

http://www.gamepc.com/labs/view_content.asp?id=xdrpreview&page=2 

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Radeon_X1950XTX

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#154 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="MGS9150"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rage8669

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

PS3 and 360 both have 512mb TOTAL RAM. the only difference is the PS3s RAM is clocked higher and is better quality and Open GL is much more efficient with RAM than Direct X.

 no. just no. the reason you can't say the ps3 has 512MB ram is because the cpu and gpu have dedicated ram. the gpu can access the cpu's ram, but at a huge cost to overall system performance, while the cpu cannot access the gpu ram at all. the xbox 360 on the other hand has 512MB of unified ram, meaning both the gpu and cpu can access both at the same time with no adverse affects to either one. even sony says 256mb ram cpu, 256mb ram gpu on the playstation website because once again, the ram is dedicated, not unified.

yes, this is the reason why cliffy(i believed) said it cant run on ps3 because of RAM (example) gears of war requres 300 for graphics and 212 for system (again expample not fact) RSX only has 256 for itself, and the graphics data exeeding the bank wont let it run without a major performance hit
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rage8669

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#155 rage8669
Member since 2006 • 205 Posts
[QUOTE="MGS9150"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Radeon_X1950XTX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

PS3 and 360 both have 512mb TOTAL RAM. the only difference is the PS3s RAM is clocked higher and is better quality and Open GL is much more efficient with RAM than Direct X.

im not gunna bother with you, you dont understand how it works, all you do is use grade to math 256+256=512 OMG, TEH 512!!!

 

yea i know. i noticed late and just went back to change it. 

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Hot_Potato

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#156 Hot_Potato
Member since 2004 • 3422 Posts
[QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.

Werd, it's a very slight advantage. I WOULD KNOW! I'M WITH TECH SUPPORT! *flashes badge*
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Radeon_X1950XTX

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#157 Radeon_X1950XTX
Member since 2006 • 1055 Posts

[QUOTE="Radeon_X1950XTX"][QUOTE="Redfingers"]Okay, first of all, the 256 MB contained in the Cell is XDR, which is highly superior to GDDRIII RAM. Additionally, I've read the OS takes less than 30 MB of Cell's RAM.Teufelhuhn

just to let you know MORE RAM FOR CPU OR GPU > FAST RAM

 All the RAM in the world doesn't mean anything if you don't have any bandwidth to it.  Bandwidth is a huge constraint on GPU's, which is why high-end cards have ridiculous 256-bit memory interfaces.  Take a low end card like an X1200, and even 512 MB of RAM wouldn't improve its performance.

both the speed on 360 and ps3 is fast.. ps3 is faster, but 360 has more (but still fast) 360 ram architecture > ps3 ram thats what i meant
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hazuki

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#158 hazuki
Member since 2003 • 3959 Posts

[QUOTE="-KinGz-"][QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.Dualshockin
actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

No,the Ps3 Cpu demolishes the 360's cpu,whilst graphically they're exactly the same. In 2 years though,the Ps3's only competior in the graphics arena will be the Pc.

 

lol, If you think the ps3 can produce anything near the level of crysis, your nuts. Nothing can beat the pc, since its a beast if you got the up to date hardware. 

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Redfingers

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#159 Redfingers
Member since 2005 • 4510 Posts
All of you need to read that article. According to some of those benchmarks, XDR could offer as much as 4x the performance.
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GermanShepard06

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#160 GermanShepard06
Member since 2006 • 3285 Posts

i bet that nobody even knows what's the biggest advantage that ps3 has over x360 in terms of hardware, ps3 has a memory controller build in right on the cpu and x360 doesn't.

and i also bet that most people in here dont even know the true power and advantage of having xdr memory at 3.2ghz and the Cell at 3.2ghz

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rockstar183

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#161 rockstar183
Member since 2006 • 1637 Posts
[QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Radeon_X1950XTX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .
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GermanShepard06

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#162 GermanShepard06
Member since 2006 • 3285 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rockstar183

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

take my advice, save ur breath, they dont understand.

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rage8669

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#163 rage8669
Member since 2006 • 205 Posts
[QUOTE="KillaHalo2o9"]

Will Im going to buy a PS3 in a week or so and, I was just wondering which system was truely the most powerfulest. We all now the GPU is the heart of the every system to display wonderfull visuals and, alot of people are saying that the PS3 cant win over the Xbox360 beause its GPU is weaker so what do you think of the tech specs? Will the Cell have enough impact to rise the PS3 higher then the 360? Discuss

Xbox360 Xenons

  • 337 million transistors in total
  • 500 MHz 10 MiB daughter embedded DRAM (eDRAM) on 90 nm process
    • NEC designed eDRAM die includes additional logic for color, alpha blending, Z/stencl buffering, and anti-aliasing
    • 105 million transistors
    • 8 Render Output units
  • 500 MHz parent GPU on 90 nm TSMC process of total 232 million transistors
    • 48-way parallel floating-point dynamically-scheduled shader
      • Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders)
      • Support for a superset of DirectX 9.0c/API DirectX XBOX 360, and Shader Model 3.0/3.5
      • MEMEXPORT shader function
      • 2 shader ALU operations per pipeline per cycle (1 vector and 1 scalar, co-issued)
      • 48 billion shader operations per second theoretical maximum (2 ALU x 48 shader pipelines x 500 MHz)
    • 240 GFLOPS (10 FLOPS x 48 shader pipelines x 500 MHz)
    • 16 filtered and 16 unfiltered texture samples per clock
    • 1.6 billion vertices per second
    • Maximum polygon performance: 500 million triangles per second )
    • Texel fillrate: 8 gigatexel per second fillrate (16 textures x 500 MHz)
    • Pixel fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing (MSAA), or 32 gigasamples using Z-only operation; 4 gigapixels per second without MSAA (8 ROPs x 500 MHz)
    • Dot product operations: 24 billion per second or 33.6 billion per second theoretical maximum when summed with CPU operations

     

  • PS3 RSX
  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Renderin Pipelines (ROP)
  • 300 million transistors
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC

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GermanShepard06

xenos > rsx

cell > xenon

 

fixed ;) 

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Radeon_X1950XTX

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#164 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rockstar183

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

LOL IF A MULTIPLAT GAME USES 300 FOR THE CPU ITS GUNNA STRUGGLE FOR PS3 DAMIT>.....^tells myself not to flame at 15 year-old boys)
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rage8669

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#165 rage8669
Member since 2006 • 205 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rockstar183

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

 

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram 

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Radeon_X1950XTX

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#166 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rage8669

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

 

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram 

that also explains why oblivion (despite it may look better on ps3 for some) doesnt have AA on ps3 version because of true HDR
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Radeon_X1950XTX

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#167 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rage8669

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

 

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram 

that also explains why oblivion (despite it may look better on ps3 for some) doesnt have AA on ps3 version because of true HDR
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Radeon_X1950XTX

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#169 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

rockstar183

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

LOL IF A MULTIPLAT GAME USES 300 FOR THE CPU ITS GUNNA STRUGGLE FOR PS3 DAMIT>.....^tells myself not to flame at 15 year-old boys)

your wrong . the ps3 cpu ram is xdr ram . its much better than the 360 ram. ............. try and flame me . im sure i look much better than u get more girls than u , and have more money than u . so me>>>>>>>>>>>>>>>>>>>>>>>>> you . thats all thet really matters

LOL ok, again let me explain to a 12 year old mind if a multiplatform game (lets say Assassins creed) needs 300 mb for the CPU RAM the x 360 can have 300 reserved for the CPU for ps3 its only limited by 256 mb for CPU CPU CPU (and it exeeds it) no matter how FAST XDR is its gunna go through virtuall memory which is horrible, i have expierienced this with my old pc,
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#170 SambaLele
Member since 2004 • 5552 Posts

One thing that's true: the faster your CPU, more speed it will draw from the GPU. So you can be sure the Cell will put the RSX to it's limits, but we don't know if we can say the same about the Xenos and Xenon.

Anyway, the answer for all these questions about wich system has the edge will come to an end when the big PS3 titles come out (HS, Lair, etc) so we can compare top games from both systems and see wich is the winner. 

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#171 Teuf_
Member since 2004 • 30805 Posts

no. just no. the reason you can't say the ps3 has 512MB ram is because the cpu and gpu have dedicated ram. the gpu can access the cpu's ram, but at a huge cost to overall system performance, while the cpu cannot access the gpu ram at all. the xbox 360 on the other hand has 512MB of unified ram, meaning both the gpu and cpu can access both at the same time with no adverse affects to either one. even sony says 256mb ram cpu, 256mb ram gpu on the playstation website because once again, the ram is dedicated, not unified.

rage8669

 There's no performance hit for the RSX accessing the CPU RAM, its got almost as much bandwidth as it does to the GDDR3.  And like just about everyone else who sings the praises of the 360's unified memory design, you've neglected to mention how the Xenos has to share a single 128-bit connection with the CPU.

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Radeon_X1950XTX

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#172 Radeon_X1950XTX
Member since 2006 • 1055 Posts
also cows, when xbox came out we saw right ther that xbox was more powerfull just by looking at the games when it first launched, why not ps3? and lets say if ps3 does become more powerfull in the long run, is it 200 dollars worth your expectations?
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djxaquaxblue

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#173 djxaquaxblue
Member since 2004 • 2539 Posts

Put it this way...with all that techincal data everyone is showing on these forums...i bet you none of us understand it. djxaquaxblue

 

im tellin you...you guys know its true. 

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#174 Teuf_
Member since 2004 • 30805 Posts

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram

rage8669

 Okay, hold up here.  1st off, the 10MB of eDRAM is not there so the GPU can have free use of it.  Its a framebuffer, thats it.  IT can't be used for anything else, and you can't not use it as a framebuffer. 

2nd:  Heavenly Sword does not use "fake" HDR, its very real.  You're confusing HDR with floating-point buffers, which *usually* go hand-in-hand.  However its very feasible to use an encoded fixed-point format to store high-precision values, which is exactly what Heavenly Sword does.  Its something ATI has promoted for years, since none of their PC GPU's support hardware filtering of fp textures.

3rd:  The RSX can access the XDR memory all it wants.

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#175 Teuf_
Member since 2004 • 30805 Posts

also cows, when xbox came out we saw right ther that xbox was more powerfull just by looking at the games when it first launched, why not ps3?Radeon_X1950XTX

 Because unlike when Xbox launched, the PS3 doesn't have a next-gen PC GPU along with double the memory of the competition.  That sort of power is very easy to advantage of, unlike the PS2's EE or the PS3's Cell.  However that doesn't mean the Cell won't be used to do some incredible things, in the same way the EE was used to keep the PS2 competitive with the Xbox (despite its vastly inferior GPU).

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#176 m0rphl1ng
Member since 2005 • 565 Posts
[QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Dualshockin
I know,but there's no convincing Microsoft fans. An developer who only makes games for the Xbox,and a Pc developer who doesnt even like the Ps3 admits that technically the Ps3 is superior to the 360.If that isnt enough,then nothing will ever be...

indeed
360 fans are owned. PERIOD
this thread should die right here
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Radeon_X1950XTX

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#177 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="rage8669"]

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram

Teufelhuhn



3rd:  The RSX can access the XDR memory all it wants.

 it was not meant to work like that, developers had to find a way to do it, and once they did, it does cost bandwidth, and its not worth it from what i have heard

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SambaLele

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#178 SambaLele
Member since 2004 • 5552 Posts
[QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Radeon_X1950XTX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

 

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

LOL IF A MULTIPLAT GAME USES 300 FOR THE CPU ITS GUNNA STRUGGLE FOR PS3 DAMIT>.....^tells myself not to flame at 15 year-old boys)

your wrong . the ps3 cpu ram is xdr ram . its much better than the 360 ram. ............. try and flame me . im sure i look much better than u get more girls than u , and have more money than u . so me>>>>>>>>>>>>>>>>>>>>>>>>> you . thats all thet really matters

LOL ok, again let me explain to a 12 year old mind if a multiplatform game (lets say Assassins creed) needs 300 mb for the CPU RAM the x 360 can have 300 reserved for the CPU for ps3 its only limited by 256 mb for CPU CPU CPU (and it exeeds it) no matter how FAST XDR is its gunna go through virtuall memory which is horrible, i have expierienced this with my old pc,

 

you can stream textures and audio to avoid those issues, like devs did in Gears and like Insomniac is doing in their next game. Also the Cell can help RSX when needed. I'm not sure about this, i could be wrong, but to help RSX the Cell and it must have some access to each other's memories no?

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Teuf_

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#179 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="rage8669"]

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram

Radeon_X1950XTX



3rd: The RSX can access the XDR memory all it wants.

it was not meant to work like that, developers had to find a way to do it, and once they did, it does cost bandwidth, and its not worth it from what i have heard

I didn't say it was easy, I said it can be done.   

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Radeon_X1950XTX

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#180 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="Teufelhuhn"][QUOTE="rage8669"]

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram

Teufelhuhn



3rd: The RSX can access the XDR memory all it wants.

it was not meant to work like that, developers had to find a way to do it, and once they did, it does cost bandwidth, and its not worth it from what i have heard

I didn't say it was easy, I said it can be done.   

but thers no point of bring it up when developers say its not worth that cost
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blackpretttyboy

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#181 blackpretttyboy
Member since 2006 • 1275 Posts
[QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="rage8669"][QUOTE="rockstar183"][QUOTE="Radeon_X1950XTX"][QUOTE="rockstar183"][QUOTE="OMGTEHGRUKWTF"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

Radeon_X1950XTX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

X360 512 MB RAM>PS3 256 MB RAM. And that is the only difference between the two that actually matters, because RAM is the bottleneck for all the consoles. I mean, wtf, only 256 MB??? My PC has 8 times that much.

the ps3 had 512 mb of ram . where do u get your info from

cows make damage control when saying it has 512, it has 256-256,

im not as cow . i have a 3 current gen systems. . so is u have 256$ in your right pocket , and have 256$ in your left pocket how much money do u have ???????

it doesn't work that way, here's why. two entities with $256 a piece together have $500 at the expense of one entity. if person a (the cell) lends $64 to person b (rsx), person a now has$196 to work with while person b now has $320. if person a's expenses are in total $220, he doesn't have enough to pay for everything so he has to make sacrifices and buys only what's important.

the xbox 360 can be thought of as one person with $500. let's call him person c. if person c's total expenses add up to $400, he can pay for everything and still has $100 left over to either save or to buy something else that's less than or equal to $100.

i know how it works . the ram is split for cpu and gpu , but ppl act like all the 360 ram can go to grafix when it cant . also the cpu ram on the ps3 is very fast.

no BUT I ACT LIKE THE 360 CAN USE 300 FOR CPU AND REST FOR GPU AND VICE VERSA! AGAIN MORE RAM FOR EITHER OF THEM > FAST RAM

even if the 360 use 300mb for cpu the ps3 ram is much better so u fail right there , but the 360 can use more ram for grafix but how much more .

LOL IF A MULTIPLAT GAME USES 300 FOR THE CPU ITS GUNNA STRUGGLE FOR PS3 DAMIT>.....^tells myself not to flame at 15 year-old boys)

your wrong . the ps3 cpu ram is xdr ram . its much better than the 360 ram. ............. try and flame me . im sure i look much better than u get more girls than u , and have more money than u . so me>>>>>>>>>>>>>>>>>>>>>>>>> you . thats all thet really matters

LOL ok, again let me explain to a 12 year old mind if a multiplatform game (lets say Assassins creed) needs 300 mb for the CPU RAM the x 360 can have 300 reserved for the CPU for ps3 its only limited by 256 mb for CPU CPU CPU (and it exeeds it) no matter how FAST XDR is its gunna go through virtuall memory which is horrible, i have expierienced this with my old pc,

dont ever compare your pc to ther ps3 or 360. games are optimized for what system they are on . 256mb xdr ram >>>>>>>>>>> 300mb eddr ram .
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rage8669

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#182 rage8669
Member since 2006 • 205 Posts
[QUOTE="rage8669"]

no. just no. the reason you can't say the ps3 has 512MB ram is because the cpu and gpu have dedicated ram. the gpu can access the cpu's ram, but at a huge cost to overall system performance, while the cpu cannot access the gpu ram at all. the xbox 360 on the other hand has 512MB of unified ram, meaning both the gpu and cpu can access both at the same time with no adverse affects to either one. even sony says 256mb ram cpu, 256mb ram gpu on the playstation website because once again, the ram is dedicated, not unified.

Teufelhuhn

There's no performance hit for the RSX accessing the CPU RAM, its got almost as much bandwidth as it does to the GDDR3. And like just about everyone else who sings the praises of the 360's unified memory design, you've neglected to mention how the Xenos has to share a single 128-bit connection with the CPU.

 

not the badwidth but the amount of information able to be processed at any given time. the rsx also connects to the cell via 128-bit connection. also, the xenos to xenon bandwidth is higher than rsx to cell.

xenos

ps3 

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audioaxes

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#183 audioaxes
Member since 2004 • 1570 Posts

[QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.-KinGz-
actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

not even that...

the cell is not clearly better than the 360 cpu

you can even say the 360 has the best overall cpu but again its 100% clearly better

so in all fairness you can pretty much put them at the same level of performance 

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beatzfreak69

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#184 beatzfreak69
Member since 2006 • 416 Posts
Ok...let me see if i can explain this.  The 360's memory is unified, so it can be split as seen fit.  The PS3's memory is seperated.  Yes, the cell's memory is fast, but the trip from the cell to the rsx is slow.  It's like the cell's memory being a ferrari, but the bus to the rsx has a speed limit of 65.  It doesn't matter how fast the ram is, the bus's bandwidth makes it a great burden to do that.  Please tell me some of you understand this now...
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#185 beatzfreak69
Member since 2006 • 416 Posts
I'll take that as no...amazing.
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#186 rage8669
Member since 2006 • 205 Posts
[QUOTE="rage8669"]

the 360 can access as much ram as needed and include 10 Mb edram for z-stencil, 4xAA, and post-processing with no negative impact on the system or the gpu. the xenos can also do HDR (the real thing) with 4xAA at the same time while the rsx can only do one or the other. the devs of heavenly sword used a simulation of fake hdr with 4xAA, it's not the same. the ps3 can do ray-tracing as well but the devs of crackdown had to use a simulation. look at it this way:

rsx = 256 Mb ram

xenos = 512 Mb unified ram + 10 Mb Edram

Teufelhuhn

Okay, hold up here. 1st off, the 10MB of eDRAM is not there so the GPU can have free use of it. Its a framebuffer, thats it. IT can't be used for anything else, and you can't not use it as a framebuffer.

2nd: Heavenly Sword does not use "fake" HDR, its very real. You're confusing HDR with floating-point buffers, which *usually* go hand-in-hand. However its very feasible to use an encoded fixed-point format to store high-precision values, which is exactly what Heavenly Sword does. Its something ATI has promoted for years, since none of their PC GPU's support hardware filtering of fp textures.

3rd: The RSX can access the XDR memory all it wants.

 

1. the daughter die was made to allow post-processing/ framebuffer effects such as anti-aliasing free with no degredation to gpu preformance. that'sall it was made for so yes i agree with you here.

2. hdr uses fp integers. agreed. if done by hardware in realtime, it is known as real hdr lighting. if done prior and values saved to be used later means simulation, meaning fake hdr. the same was done for crackdown's ray-tracing. the 360 cpu, as of this moment, can't handle streaming ray-tracing info, the cell can. the heaven sword devs stated themselves that in order to go around the hdr/aa limitation, the hdr was run san aa and the values stored so that when they re-introduce aa, they can use the previous hdr values and implement them in the game, ie fake hdr.

3. the rsx can access the xdr ram all it wants but it leaves the cell less ram to work with for calculations. so in other words, the dev has to choose to have better graphics or better gameplay. as of now, they can't have both. in the future, maybe. 

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rage8669

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#187 rage8669
Member since 2006 • 205 Posts

Ok...let me see if i can explain this. The 360's memory is unified, so it can be split as seen fit. The PS3's memory is seperated. Yes, the cell's memory is fast, but the trip from the cell to the rsx is slow. It's like the cell's memory being a ferrari, but the bus to the rsx has a speed limit of 65. It doesn't matter how fast the ram is, the bus's bandwidth makes it a great burden to do that. Please tell me some of you understand this now...beatzfreak69

bingo. you hit the nail on the head. 

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beatzfreak69

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#188 beatzfreak69
Member since 2006 • 416 Posts

[QUOTE="beatzfreak69"]Ok...let me see if i can explain this. The 360's memory is unified, so it can be split as seen fit. The PS3's memory is seperated. Yes, the cell's memory is fast, but the trip from the cell to the rsx is slow. It's like the cell's memory being a ferrari, but the bus to the rsx has a speed limit of 65. It doesn't matter how fast the ram is, the bus's bandwidth makes it a great burden to do that. Please tell me some of you understand this now...rage8669

bingo. you hit the nail on the head. 

I hit myself on the head in the process, this thread has given me a headache...

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rage8669

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#189 rage8669
Member since 2006 • 205 Posts
[QUOTE="rage8669"]

[QUOTE="beatzfreak69"]Ok...let me see if i can explain this. The 360's memory is unified, so it can be split as seen fit. The PS3's memory is seperated. Yes, the cell's memory is fast, but the trip from the cell to the rsx is slow. It's like the cell's memory being a ferrari, but the bus to the rsx has a speed limit of 65. It doesn't matter how fast the ram is, the bus's bandwidth makes it a great burden to do that. Please tell me some of you understand this now...beatzfreak69

bingo. you hit the nail on the head.

I hit myself on the head in the process, this thread has given me a headache...

:lol: haha. take an advil, you'll be ok. 

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rage8669

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#190 rage8669
Member since 2006 • 205 Posts

to all

the answer isn't as clear cut as cell > xenon or xenos > rsx. it's more complicated than that.  from a pure gaming stand point, the xenon has the advantage  because gaming requires general purpose processing and the 360 has 3 gp cores while the ps3 has only one. however, the cell can be programmed to give the same affect as a gp cpu. the xenon can handle 2 hardware threads per core while the cell can only handle one. this means that while the xenon has 3 physical processors, it can emulate 6. think hyper threading on the pentium 4. the cell has 1 gp cpu and 7 spe's ( one having been disabled to attain higher yields, and 1 is reserved for the os, this brings it down to 6 spe's.) compared side by side, that's 6 core's compared to 7.

the gpu's are different. while the rsx has the raw horse power, the xenos has a higher efficiency. also, rsx has 24 pixel pipelines and 8 vector pipelines compared to the xenos' 48 unified pipes (they can be used however the devs feel they should be.) the rsx has 256 Mb dedicated ram while the xenos has 512 Mb shared ram with the cpu (plus 10 Mb Edram for framebuffer usage). the rsx was based on the 7800gt while the xenos was based on the the soon to be released R600 (X2800XT).

over all, both consoles have there strengths and weaknesses but as to say which console is better over all is negligible. it's a stale mate. the ps3 has the more powerful cpu while the 360 has the more powerful gpu. (yea this contradicts my earlier statement but that was an example, this isn't.) 

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#191 lilrush
Member since 2005 • 1695 Posts
As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.Dualshockin
agreed there can't wait for GOW 3!
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#192 renger6002
Member since 2004 • 4481 Posts
[QUOTE="Dualshockin"][QUOTE="-KinGz-"][QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.

actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

No,the Ps3 Cpu demolishes the 360's cpu,whilst graphically they're exactly the same. In 2 years though,the Ps3's only competior in the graphics arena will be the Pc.

pc doesn't need to "compete". It will always be the best
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#193 renger6002
Member since 2004 • 4481 Posts
I don't want to go finding links of people analyzing the two. (please don't ask me to) but heres how this works, the 360 has an advantage over the PS3 in graphics, and more than just slight advantage. the only way, as you probably know, is to use the Cell to back up the RSX. But that would use precious CPU power. My guess is that in the long run, devs will find a way around the PS3's GPU weaknesses, but IMO, the 360 will always have slightly better graphics with no performance hits.
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#194 carl2tan
Member since 2003 • 1385 Posts
Ok...let me see if i can explain this.  The 360's memory is unified, so it can be split as seen fit.  The PS3's memory is seperated.  Yes, the cell's memory is fast, but the trip from the cell to the rsx is slow.  It's like the cell's memory being a ferrari, but the bus to the rsx has a speed limit of 65.  It doesn't matter how fast the ram is, the bus's bandwidth makes it a great burden to do that.  Please tell me some of you understand this now...beatzfreak69
I do. Because of this, 360 is awesomer than PS3 in graphics forever.
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beatzfreak69

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#195 beatzfreak69
Member since 2006 • 416 Posts
Another thing.  All of those numbers are theoretical maxes.  It's also about efficiency.  From what i understand the 360's GPU is like eighty something percent efficient, while the same cannot be said about the PS3's GPU.
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#196 GermanShepard06
Member since 2006 • 3285 Posts

Another thing.  All of those numbers are theoretical maxes.  It's also about efficiency.  From what i understand the 360's GPU is like eighty something percent efficient, while the same cannot be said about the PS3's GPU.beatzfreak69

with x360's cpu design i dont think it can even reach 30%...

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#197 rage8669
Member since 2006 • 205 Posts

Another thing. All of those numbers are theoretical maxes. It's also about efficiency. From what i understand the 360's GPU is like eighty something percent efficient, while the same cannot be said about the PS3's GPU.beatzfreak69

actually, ati stated that the xenos has 95%-100% while current pc gpu's (yes this does include the rsx) are only 50%-60% efficiency. here's a link. please note, if you don't like to read a lot, you're really going to hate this. 

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#198 rage8669
Member since 2006 • 205 Posts

[QUOTE="beatzfreak69"]Another thing. All of those numbers are theoretical maxes. It's also about efficiency. From what i understand the 360's GPU is like eighty something percent efficient, while the same cannot be said about the PS3's GPU.GermanShepard06

with x360's cpu design i dont think it can even reach 30%...

 

please read the link i provided before making stupid comments. 

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#199 raiden509
Member since 2006 • 3181 Posts
am i the only whose head hurts now ?
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#200 beatzfreak69
Member since 2006 • 416 Posts

[QUOTE="beatzfreak69"]Another thing. All of those numbers are theoretical maxes. It's also about efficiency. From what i understand the 360's GPU is like eighty something percent efficient, while the same cannot be said about the PS3's GPU.rage8669

actually, ati stated that the xenos has 95%-100% while current pc gpu's (yes this does include the rsx) are only 50%-60% efficiency. here's a link. please note, if you don't like to read a lot, you're really going to hate this. 

smarty-pants...hehehe kidding.  I was too lazy to look it up.