And how many of those mods worked without glitches? Lately I've been very weary of game mods due to potentially damaging bugs (the last one happened with Quake 4, which got screwed up so badly by such amod I had to completely reinstall the game; nowadays I play Q4 without any mods whatsoever).
Sailor_Enlil
:?Tamper with files without knowing what you are doing in any instance and you can cause glitches, if you don't go about recklessly replacing files you are fine. Backing up is a basic, smart, general step.
And naturally, if you mess things up reinstalling the game is not that hard or something terribly bothersome, especially in this day and age where installing and uninstalling games on consoles is the norm.
After messing about, applying mods for well over a decade and making modifications the shortcomings user made content has are all but negligible next to the amazing scope of content produced and how games are expanded.
Options are never a bad thing (be it total conversions or something as mere as a resolution mod), and UGC is still something that is yet to properly emerge in console gaming (even with baby steps like Little Big Planet) decades after the PC, which will quite frankly (understandably) never mature like its monolithic development system brother.
To fix a Fatal or Catastrophic Error? (as inthe game won't start up, or worse, cause the whole platform to crash)Never happened in any of my console games (from the Dreamcast to the XBox to the PS3). And Console updates happen very infrequentlyat least in my experience(last update I had was forTekken 6, 2 months ago, just after I bought the game, and before that, Soul Caliber 4, 6 months earlier). Neither was a case of fixing a very serious bug that would cause the game to become unplayable.
Sailor_Enlil
Yes I had with Heavy Rain for quite some time, and have had other games like Demon's Souls lock up and Uncharted 2.
While naturally the PC is open to so many more issues, having such diverse hardware and being an open platform (STALKER Clear Sky was unplayable for a week for me), however the difference is I can have a go at fixing issues myself, or seek help from a community, instead of waiting for a developer to pickup the pieces.
Be it DOS games or new releases.
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