Reckoning destroys Skyrim's/Dark Souls' combat (IGN)

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Ringx55

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#1 Ringx55
Member since 2008 • 5967 Posts

Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily out****s all of them in the gameplay department. The competition isn't even remotely close in any respect.

http://ps3.ign.com/articles/121/1216517p1.html

Reckoning simply has the most action packed, veristile combat ever in a RPG. Not even Demo Souls/Dark Souls can match the pure gameplay of KoA:R.

The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are.

Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I'd say the way this game handles ****choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid ****s. For example, I started off in sorcery and chose a pretty standard wizard type **** I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid ****s. Now I'm a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid ****s encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different ****choices each with their own bonuses and special powers.

Source

Skyrims combat is simply a joke. Really it's combat might as well been from 2 gens ago cause it certainly feels like it belongs there. KoA:R is the future for RPG games in terms of combat and will be the sleeper hit of this year.

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Cherokee_Jack

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#2 Cherokee_Jack
Member since 2008 • 32198 Posts
IGN is simply a joke.Ringx55
You can say that again.
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Spartan070

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#3 Spartan070
Member since 2004 • 16497 Posts
Looks promising to be honest, gonna be a definite buy for me. I always take a few gambles on unknown quantities, this shall be one.
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freedomfreak

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#4 freedomfreak
Member since 2004 • 52544 Posts

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

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GrannyGoat

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#5 GrannyGoat
Member since 2010 • 1190 Posts

I played the demo. The game is so generic, that includes the combat.

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#6 Stevo_the_gamer  Moderator
Member since 2004 • 50048 Posts

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

freedomfreak
It's cool to hate on what's popular, yo.
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freedomfreak

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#7 freedomfreak
Member since 2004 • 52544 Posts
[QUOTE="freedomfreak"]

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

Stevo_the_gamer
It's cool to hate on what's popular, yo.

true
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chocooman

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#8 chocooman
Member since 2012 • 49 Posts
Well plenty of RPGs have better combat than Skyrim. I don't think that's Skyrim's strength at all.
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razgriz_101

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#9 razgriz_101
Member since 2007 • 16875 Posts

for a start combat in skyrim isnt really that great tbh.

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deactivated-5b1e62582e305

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#10 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

And Dark Souls' combat is better than both.

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BrunoBRS

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#11 BrunoBRS
Member since 2005 • 74156 Posts
lol good god no. daggers flinch with every attack, you were basically a god with them. no one could touch you.
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Masculus

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#12 Masculus
Member since 2009 • 2878 Posts

Well this isn't very hard to do.

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casharmy

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#14 casharmy
Member since 2011 • 9388 Posts

Hypocrisy

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#15 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="freedomfreak"]

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

Stevo_the_gamer
It's cool to hate on what's popular, yo.

I guess by that logic CoD is the unappreciated gem of gaming hated on just because its so popular.
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Shinobishyguy

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#16 Shinobishyguy
Member since 2006 • 22928 Posts
That's not really saying much. I can think of plenty of action rpg's that destroy Skyrim's combat
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casharmy

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#17 casharmy
Member since 2011 • 9388 Posts

Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily out****s all of them in the gameplay department. The competition isn't even remotely close in any respect.

http://ps3.ign.com/articles/121/1216517p1.html

Reckoning simply has the most action packed, veristile combat ever in a RPG. Not even Demo Souls/Dark Souls can match the pure gameplay of KoA:R.

The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are.

Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I'd say the way this game handles ****choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid ****s. For example, I started off in sorcery and chose a pretty standard wizard type **** I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid ****s. Now I'm a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid ****s encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different ****choices each with their own bonuses and special powers.

Source

Skyrims combat is simply a joke. Really it's combat might as well been from 2 gens ago cause it certainly feels like it belongs there. KoA:R is the future for RPG games in terms of combat and will be the sleeper hit of this year.

Ringx55

Looking very hard for the Demon's Souls/Dark souls quote in that passage, I am not seeing it...did....Did you just make that part up?

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lordreaven

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#18 lordreaven
Member since 2005 • 7239 Posts

Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily out****s all of them in the gameplay department. The competition isn't even remotely close in any respect.

http://ps3.ign.com/articles/121/1216517p1.html

Reckoning simply has the most action packed, veristile combat ever in a RPG. Not even Demo Souls/Dark Souls can match the pure gameplay of KoA:R.

The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are.

Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I'd say the way this game handles ****choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid ****s. For example, I started off in sorcery and chose a pretty standard wizard type **** I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid ****s. Now I'm a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid ****s encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different ****choices each with their own bonuses and special powers.

Source

Skyrims combat is simply a joke. Really it's combat might as well been from 2 gens ago cause it certainly feels like it belongs there. KoA:R is the future for RPG games in terms of combat and will be the sleeper hit of this year.

Ringx55

Hmmm.....An EA game getting hype from IGN targeting Skyrim. *sniff* I smell money.

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BrunoBRS

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#19 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Ringx55"]

Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily out****s all of them in the gameplay department. The competition isn't even remotely close in any respect.

http://ps3.ign.com/articles/121/1216517p1.html

Reckoning simply has the most action packed, veristile combat ever in a RPG. Not even Demo Souls/Dark Souls can match the pure gameplay of KoA:R.

The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are.

Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I'd say the way this game handles ****choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid ****s. For example, I started off in sorcery and chose a pretty standard wizard type **** I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid ****s. Now I'm a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid ****s encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different ****choices each with their own bonuses and special powers.

Source

Skyrims combat is simply a joke. Really it's combat might as well been from 2 gens ago cause it certainly feels like it belongs there. KoA:R is the future for RPG games in terms of combat and will be the sleeper hit of this year.

casharmy

Looking very hard for the Demon's Souls/Dark souls quote in that passage, I am not seeing it...did....Did you just make that part up?

there's a hidden link to an IGN article after that quote.
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topsemag55

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#20 topsemag55
Member since 2007 • 19063 Posts
I thoroughly enjoyed the combat in the demo, looking forward to starting Amalur when it releases. I hate waiting on a pre-order to release.:cry:
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Merex760

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#21 Merex760
Member since 2008 • 4381 Posts
Elder Scrolls games are all about overwhelming you with content and the lively world. They've never been about cutting edge gameplay.
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phonemug

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#22 phonemug
Member since 2012 • 2224 Posts

Non linear immense world full of possibilities >>>> Combat

Do I even want my rpgs to play like Bayonetta?

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trollop_scat

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#23 trollop_scat
Member since 2006 • 2656 Posts

Not only is the combat better, but so is the loot system. That's my biggest issue with the elder scroll games is that their loot system is just flat out lame. To get anything good you have to spend points in blacksmithing and alchemy to make potions that will help you make netter gear. I like the Diablo system where you have a chance of finding something EPIC off even just a little scrub monster. Not a good chance, mind you, but a chance!

KoA took the world system from TES, the loot system from Diablo, for Todd McFarlane for the art and Salvatore for the story. C'mon guys, this game is going to be good if you have even a passing interest in RPGs...

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BrunoBRS

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#24 BrunoBRS
Member since 2005 • 74156 Posts
Elder Scrolls games are all about overwhelming you with content and the lively world. They've never been about cutting edge gameplay. Merex760
well content means little if gameplay is a bore. i mean, what does it matter if a game has weeks of content if it's unbearable to play through them?
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#25 themajormayor
Member since 2011 • 25729 Posts

Even fifa destryos Skyrim's combat. It's simply terrible.

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PAL360

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#26 PAL360
Member since 2007 • 30574 Posts

Many games have better combat than Skyrim. Doesnt change the fact Skyrim is a better game than most games.

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themajormayor

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#27 themajormayor
Member since 2011 • 25729 Posts

Many games have better combat than Skyrim. Doesnt change the fact Skyrim is a better game than most games.

PAL360
Yes it does.
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Goyoshi12

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#28 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Merex760"]Elder Scrolls games are all about overwhelming you with content and the lively world. They've never been about cutting edge gameplay. BrunoBRS
well content means little if gameplay is a bore. i mean, what does it matter if a game has weeks of content if it's unbearable to play through them?

Unbearable? Skyrim's combat isn't the greatest but you can't even bear to just repeatedly hit the attack button? Kind of weak...

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xOMGITSJASONx

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#29 xOMGITSJASONx
Member since 2009 • 2634 Posts

Combat is Skyrim's weakest point imo. You have RPGs like Demon and Dark Souls that makes Skyrim's combat look abysmal. And thats being nice.

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Goyoshi12

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#30 Goyoshi12
Member since 2009 • 9687 Posts

Combat is Skyrim's weakest point imo. You have RPGs like Demon and Dark Souls that makes Skyrim's combat look abysmal. And thats being nice.

xOMGITSJASONx

Good thing then that Skyrim never was trying to imitate Dark Souls/Demon Souls combat. Not to mention their combat mechanics never would work in the Elder Scrolls univerese.

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Andrew_Xavier

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#31 Andrew_Xavier
Member since 2007 • 9625 Posts

The demo is pretty awful, I really doubt the combat is that much better in the full game.

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#32 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="xOMGITSJASONx"]

Combat is Skyrim's weakest point imo. You have RPGs like Demon and Dark Souls that makes Skyrim's combat look abysmal. And thats being nice.

Goyoshi12

Good thing then that Skyrim never was trying to imitate Dark Souls/Demon Souls combat. Not to mention their combat mechanics never would work in the Elder Scrolls univerese.

It couldn't possibly be any worse
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N30F3N1X

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#33 N30F3N1X
Member since 2009 • 8923 Posts

That's not saying much. But better than Dragon Age? We'll see.

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#34 BPoole96
Member since 2008 • 22818 Posts

I don't see how that is the case with Dark Souls since the combat is perfect in that game

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Goyoshi12

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#35 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="xOMGITSJASONx"]

Combat is Skyrim's weakest point imo. You have RPGs like Demon and Dark Souls that makes Skyrim's combat look abysmal. And thats being nice.

themajormayor

Good thing then that Skyrim never was trying to imitate Dark Souls/Demon Souls combat. Not to mention their combat mechanics never would work in the Elder Scrolls univerese.

It couldn't possibly be any worse

It isn't but that's not the point. The point is that Skyrim was improving the combat over Oblivion's combat and that's it, really. Considering the amount of execution moves and the improved magic system I'd say they did a bang up* job on it.

*: That means they did good on it.

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themajormayor

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#36 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="themajormayor"][QUOTE="Goyoshi12"]

Good thing then that Skyrim never was trying to imitate Dark Souls/Demon Souls combat. Not to mention their combat mechanics never would work in the Elder Scrolls univerese.

Goyoshi12

It couldn't possibly be any worse

It isn't but that's not the point. The point is that Skyrim was improving the combat over Oblivion's combat and that's it, really. Considering the amount of execution moves and the improved magic system I'd say they did a bang up* job on it.

*: That means they did good on it.

I never played Oblivion so the only thing I see is how much Skyrim's combat sucks
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Devil-Itachi

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#37 Devil-Itachi
Member since 2005 • 4387 Posts
Well it doesn't take much. Reminds me to try out that demo.
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Goyoshi12

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#38 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="themajormayor"] It couldn't possibly be any worsethemajormayor

It isn't but that's not the point. The point is that Skyrim was improving the combat over Oblivion's combat and that's it, really. Considering the amount of execution moves and the improved magic system I'd say they did a bang up* job on it.

*: That means they did good on it.

I never played Oblivion so the only thing I see is how much Skyrim's combat sucks

Therein lies the problem. Here's a tip. Play Morrowind.

You want a game with worse combat than Skyrim and is apart of the Elder Scrols universe? Then there ya go.

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phonemug

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#39 phonemug
Member since 2012 • 2224 Posts

This thread would have gotten more views if you made it abou IGN saying it's combat was better than Dark Souls.

Why Skyrim? It's not exactly know for its combat.

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themajormayor

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#40 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="themajormayor"][QUOTE="Goyoshi12"]

It isn't but that's not the point. The point is that Skyrim was improving the combat over Oblivion's combat and that's it, really. Considering the amount of execution moves and the improved magic system I'd say they did a bang up* job on it.

*: That means they did good on it.

Goyoshi12

I never played Oblivion so the only thing I see is how much Skyrim's combat sucks

Therein lies the problem. Here's a tip. Play Morrowind.

You want a game with worse combat than Skyrim and is apart of the Elder Scrols universe? Then there ya go.

I really don't want it though
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phonemug

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#41 phonemug
Member since 2012 • 2224 Posts

Sigh... when will Sony fans stop being bitter about missing out on the GOTY?

3rd parties don't care about the last place console. Deal with it ;)

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#42 Gibsonsg527
Member since 2010 • 3313 Posts

Lol u mad or something? What did skyrim do to you? Anyways this was a given. TES have never been strong in combat.

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Goyoshi12

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#43 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="themajormayor"] I never played Oblivion so the only thing I see is how much Skyrim's combat sucksthemajormayor

Therein lies the problem. Here's a tip. Play Morrowind.

You want a game with worse combat than Skyrim and is apart of the Elder Scrols universe? Then there ya go.

I really don't want it though

Fine, but Skyrim's combat is much better than the previous iterations of the Elder Scrolls series and that's really what they were trying to do is all I'm saying. Do other games have better combat than Skyrim? Yes. Should we have expected Skyrim's combat to be like them? No.

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themajormayor

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#44 themajormayor
Member since 2011 • 25729 Posts

Sigh... when will Sony fans stop being bitter about missing out on the GOTY?

3rd parties don't care about the last place console. Deal with it ;)

phonemug
Sony didn't miss out on Skyrim. You're new to knowledge aren't you?
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#45 Elitro
Member since 2009 • 578 Posts

No surprise there, skyrim's combat is terrible.

I am surprised however they consider the combat on amalur to be better than DS, and from what i've played in the demo i disagree.

Simply put, you can afford to make many mistakes in amalur, the ammount of pots and whatnot makes sure you can live through it easy and that doesn't happen in DS... if you make 1 mistake you risk death, 2 in a row then your death is certain.

The combat is fast paced yes, but nothing above what i've seen.

Still, i am keeping an eye on this game.

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
Well. It doesn't help that Skyrim's combat is fairly terrible.
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#47 jwsoul
Member since 2005 • 5472 Posts

I played the demo. The game is so generic, that includes the combat.

GrannyGoat
Agreed and LOL at this entire article or quote or what ever the TC has posted. Skyrims combat is quite meaty i find and certainly not awful not entirely sure why people are quite so hard on it. I play a lot of RPGs Skyrim's combat is certainly not perfect but its better than the majority. This Kindoms of Amalur had an awful Demo and the combat is pretty meh to be honest.
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cyborg100000

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#48 cyborg100000
Member since 2005 • 2905 Posts

The combat really looks nothing special, hell it looks a little rigid. The 3rd person view, cartoon look and title-and-health-bar-over-enemy's-head gives it even less of an impact.

Also if Skyrim's combat is considered terrible, how did you people get through Bioshock, Deus Ex, Morrowind, System Shock, ME2 and other such games? Am I the only one who liked the combat?

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Diviniuz

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#49 Diviniuz
Member since 2009 • 6460 Posts

Many games have better combat than Skyrim. Doesnt change the fact Skyrim is a better game than most games.

PAL360
beat me too it
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#50 skrat_01
Member since 2007 • 33767 Posts

The combat really looks nothing special, hell it looks a little rigid. The 3rd person view, cartoon look and title-and-health-bar-over-enemy's-head gives it even less of an impact.

Also if Skyrim's combat is considered terrible, how did you people get through Bioshock, Deus Ex, Morrowind, System Shock, ME2 and other such games? Am I the only one who liked the combat?

cyborg100000
Bioshock's, Deus Ex's (bar HR's horrible melee) and System Shocks are far better. In these games you're not wailing on an enemy with minimal sense of impact in a horribly awkward first person perspective. What Skyrim should have been, was an improvement similar to Dark Messiah or Zeno Clash - why this game wasn't copied outright is astounding. The combat simply sucks, there's no real thought or incentive for thought, timing, targeting and judgement like better RPG combat out there - like Gothic 1 or Demon's Souls - even Mount & Blade. That being said Morrowind's combat sucked and Oblivions.