Reckoning destroys Skyrim's/Dark Souls' combat (IGN)

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elbert_b_23

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#51 elbert_b_23
Member since 2003 • 8247 Posts
ign's editors are idiots and Kingdom of Amalur: Reckoning combat to me is a bit to much button mashing
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BrunoBRS

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#52 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Merex760"]Elder Scrolls games are all about overwhelming you with content and the lively world. They've never been about cutting edge gameplay. Goyoshi12

well content means little if gameplay is a bore. i mean, what does it matter if a game has weeks of content if it's unbearable to play through them?

Unbearable? Skyrim's combat isn't the greatest but you can't even bear to just repeatedly hit the attack button? Kind of weak...

i'm not talking about skyrim specifically, i'm just pointing out how stupid the "amount of content > gameplay" idea is.
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Cherokee_Jack

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#53 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="cyborg100000"]

The combat really looks nothing special, hell it looks a little rigid. The 3rd person view, cartoon look and title-and-health-bar-over-enemy's-head gives it even less of an impact.

Also if Skyrim's combat is considered terrible, how did you people get through Bioshock, Deus Ex, Morrowind, System Shock, ME2 and other such games? Am I the only one who liked the combat?

skrat_01
Bioshock's, Deus Ex's (bar HR's horrible melee) and System Shocks are far better.

DX 1's combat is not much better than Morrowind's. The only saving grace is that you can get 1-hit kills. The second you get into a firefight, it's garbage.
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Goyoshi12

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#54 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="BrunoBRS"] well content means little if gameplay is a bore. i mean, what does it matter if a game has weeks of content if it's unbearable to play through them?BrunoBRS

Unbearable? Skyrim's combat isn't the greatest but you can't even bear to just repeatedly hit the attack button? Kind of weak...

i'm not talking about skyrim specifically, i'm just pointing out how stupid the "amount of content > gameplay" idea is.

Oh...well...carry on then. Forget what I said. :P

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KC_Hokie

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#55 KC_Hokie
Member since 2006 • 16099 Posts

I played the demo. The game is so generic, that includes the combat.

GrannyGoat
I agree. It was hack n slash too.
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savagetwinkie

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#56 savagetwinkie
Member since 2008 • 7981 Posts

if your playing skyrim for combat your doing it wrong

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Tikeio

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#57 Tikeio
Member since 2011 • 5332 Posts

This is coming from the same people who said "Dark Souls will eat Skyrim's face" but gave Skyrim a higher score than Dark Souls.

LOL IGN. Run along, now. :lol:

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crimsonman1245

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#58 crimsonman1245
Member since 2011 • 4253 Posts

Skyrim has the worst combat ive seen this gen, so i hope the combat is better.

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Goyoshi12

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#59 Goyoshi12
Member since 2009 • 9687 Posts

Skyrim has the worst combat ive seen this gen, so i hope the combat is better.

crimsonman1245

It's flashier...so...there's that.

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skrat_01

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#60 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="cyborg100000"]

The combat really looks nothing special, hell it looks a little rigid. The 3rd person view, cartoon look and title-and-health-bar-over-enemy's-head gives it even less of an impact.

Also if Skyrim's combat is considered terrible, how did you people get through Bioshock, Deus Ex, Morrowind, System Shock, ME2 and other such games? Am I the only one who liked the combat?

Cherokee_Jack
Bioshock's, Deus Ex's (bar HR's horrible melee) and System Shocks are far better.

DX 1's combat is not much better than Morrowind's. The only saving grace is that you can get 1-hit kills. The second you get into a firefight, it's garbage.

Not if you're focused into combat skills. There's actual feedback, and the a.i. skates about - it's not wailing number rolls central. Vampire Bloodlines was even worse then Deus Ex in this regard.
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themajormayor

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#61 themajormayor
Member since 2011 • 25729 Posts

if your playing skyrim for combat your doing it wrong

savagetwinkie
If you're playing it at all you're doing it wrong
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Crazyguy105

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#62 Crazyguy105
Member since 2009 • 9513 Posts

From what I played in the demo, the combat seemed really simplistic.

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ispeakfact

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#63 ispeakfact
Member since 2011 • 5317 Posts
Well first off, it very easy to destroy Skyrim's combat. It's still as bad as Oblivion's. Now, while Reckoning's combat is awesome, saying it's better than Demon's/Dark Souls is going too far. The Souls series has some of the best rpg combat hands down.
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BrunoBRS

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#64 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="skrat_01"][QUOTE="Cherokee_Jack"][QUOTE="skrat_01"] Bioshock's, Deus Ex's (bar HR's horrible melee) and System Shocks are far better.

DX 1's combat is not much better than Morrowind's. The only saving grace is that you can get 1-hit kills. The second you get into a firefight, it's garbage.

Not if you're focused into combat skills. There's actual feedback, and the a.i. skates about - it's not wailing number rolls central. Vampire Bloodlines was even worse then Deus Ex in this regard.

please don't bring up DX1's AI. i have nightmares remembering how bad it is. seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.
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Cherokee_Jack

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#65 Cherokee_Jack
Member since 2008 • 32198 Posts

seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.BrunoBRS

Yeah, I sort of agree. I think it's pretty satisfying if you play it as a stealth game, much like HR. But you have to do some serious save-scumming to get around the idiosyncrasies of the AI and combat.

"More than the sum of its parts" is what I would say about the first game.

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loosingENDS

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#66 loosingENDS
Member since 2011 • 11793 Posts

Just finished the demo, the game is one of the worst i have played in years

Sure SKyrim combat is nothing to write home about, but Amalur is overall horrid

And i though FF13 was the most terrible game ever, well, not anymore, now Amalur joined it

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madsnakehhh

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#67 madsnakehhh
Member since 2007 • 18368 Posts

Oh IGN always stating the obvious.

I mean what game doesn't destroy Skyrim's Combat? Even PacMan had a better combat.

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#68 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"] seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.Cherokee_Jack

Yeah, I sort of agree. I think it's pretty satisfying if you play it as a stealth game, much like HR. But you have to do some serious save-scumming to get around the idiosyncrasies of the AI and combat.

"More than the sum of its parts" is what I would say about the first game.

when you try to go "combat stealth" (aka metal gear styIe, take down enemies so they don't spot you), even a crossbow from a dark spot they can't see you, from behind (i know because i shot from a vent above them) will get you caught. it's impossible to shoot on that game without making the AI flip out. and that god damn hive mind.
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#69 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="BrunoBRS"][QUOTE="skrat_01"][QUOTE="Cherokee_Jack"] DX 1's combat is not much better than Morrowind's. The only saving grace is that you can get 1-hit kills. The second you get into a firefight, it's garbage.

Not if you're focused into combat skills. There's actual feedback, and the a.i. skates about - it's not wailing number rolls central. Vampire Bloodlines was even worse then Deus Ex in this regard.

please don't bring up DX1's AI. i have nightmares remembering how bad it is. seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.

For it's time, it's good. It has various states as a stealth a.i., can be distracted, will flee, will raise alarms, will actually move in combat (than stand and shoot), and have a loose morale system based on hitpoints and unit properties. It's an excellent game, still plays well to this day and is still remarkably more complex and competent in its complexities - despite how archaic it also is. And yeah I replayed it before HR was released; and it was better than HR is a surprising sum of areas. Not bad for a game from 2000, it's no wonder it's still highly regarded.
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Goyoshi12

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#70 Goyoshi12
Member since 2009 • 9687 Posts

IMO, I thought the combat was good, better than Skryim, but it is really simplistic and all that holds it up is really the fact that it's flashy is really the only grabbing grace the game has over Skyrim and even then there are many other gamplay elements that Skyrim exceeds superbly at while Kingdom's of Amalur fall quite flat, tbh.

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ispeakfact

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#71 ispeakfact
Member since 2011 • 5317 Posts

Just finished the demo, the game is one of the worst i have played in years

Sure SKyrim combat is nothing to write home about, but Amalur is overall horrid

And i though FF13 was the most terrible game ever, well, not anymore, now Amalur joined it

loosingENDS
Someone's jelly they didn't play Alamur. :)
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#72 themajormayor
Member since 2011 • 25729 Posts

Just finished the demo

The game is one of the worst i have played in years

loosingENDS

:|

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Kickinurass

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#73 Kickinurass
Member since 2005 • 3357 Posts

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

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skrat_01

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#74 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Cherokee_Jack"]

[QUOTE="BrunoBRS"] seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.BrunoBRS

Yeah, I sort of agree. I think it's pretty satisfying if you play it as a stealth game, much like HR. But you have to do some serious save-scumming to get around the idiosyncrasies of the AI and combat.

"More than the sum of its parts" is what I would say about the first game.

when you try to go "combat stealth" (aka metal gear styIe, take down enemies so they don't spot you), even a crossbow from a dark spot they can't see you, from behind (i know because i shot from a vent above them) will get you caught. it's impossible to shoot on that game without making the AI flip out. and that god damn hive mind.

I played it through on a non-lethal stealth run. When you start the game, you suck - and yes mechanically it's fairly bad. Darts are not one shot, only a hit to the head with a police baton, or prodding with the prod. Get better darts, actually put skill points into the dart gun and you can one shot a large amount of guys - with headshots. Or better yet, use empty darts (non tranq) to distract enemies, then whack them in the head while they're facing in the opposite direction, or investigating, in earlier levels. Emergent gameplay, little can be said for many other games, despite its jankiness.
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#75 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="skrat_01"][QUOTE="BrunoBRS"][QUOTE="skrat_01"] Not if you're focused into combat skills. There's actual feedback, and the a.i. skates about - it's not wailing number rolls central. Vampire Bloodlines was even worse then Deus Ex in this regard.

please don't bring up DX1's AI. i have nightmares remembering how bad it is. seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.

For it's time, it's good. It has various states as a stealth a.i., can be distracted, will flee, will raise alarms, will actually move in combat (than stand and shoot), and have a loose morale system based on hitpoints and unit properties. It's an excellent game, still plays well to this day and is still remarkably more complex and competent in its complexities - despite how archaic it also is. And yeah I replayed it before HR was released; and it was better than HR is a surprising sum of areas. Not bad for a game from 2000, it's no wonder it's still highly regarded.

my problem is their hive mind. they don't really need to sound the alarm, if one guy spots you... hell, if one lone guy gets killed by you (with a single shot from a stealth gun, like the crossbow), they all instantly know where you are and start shooting in your direction.
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mitu123

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#76 mitu123
Member since 2006 • 155290 Posts

Better than Dark Souls's combat? We'll see when the game releases, Dark Souls has amazing combat.

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meetroid8

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#77 meetroid8
Member since 2005 • 21152 Posts
I am intrigued, though being better than Skyrim isn't much of an achievement. I'm downloading the demo now.
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BrunoBRS

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#78 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Cherokee_Jack"]

Yeah, I sort of agree. I think it's pretty satisfying if you play it as a stealth game, much like HR. But you have to do some serious save-scumming to get around the idiosyncrasies of the AI and combat.

"More than the sum of its parts" is what I would say about the first game.

skrat_01

when you try to go "combat stealth" (aka metal gear styIe, take down enemies so they don't spot you), even a crossbow from a dark spot they can't see you, from behind (i know because i shot from a vent above them) will get you caught. it's impossible to shoot on that game without making the AI flip out. and that god damn hive mind.

I played it through on a non-lethal stealth run. When you start the game, you suck - and yes mechanically it's fairly bad. Darts are not one shot, only a hit to the head with a police baton, or prodding with the prod. Get better darts, actually put skill points into the dart gun and you can one shot a large amount of guys - with headshots. Or better yet, use empty darts (non tranq) to distract enemies, then whack them in the head while they're facing in the opposite direction, or investigating, in earlier levels. Emergent gameplay, little can be said for many other games, despite its jankiness.

i tried a silenced pistol, 1 shot killed a guy, a dude from another room came in and started shooting at me. honestly the AI made me give up on the game more than the clunky controls/gunplay. it just plain annoyed me.

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loosingENDS

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#79 loosingENDS
Member since 2011 • 11793 Posts

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

Kickinurass

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

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#80 BrunoBRS
Member since 2005 • 74156 Posts

Better than Dark Souls's combat? We'll see when the game releases, Dark Souls has amazing combat.

mitu123
you can play the demo and see how laughable the game is right now.
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loosingENDS

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#81 loosingENDS
Member since 2011 • 11793 Posts

Better than Dark Souls's combat? We'll see when the game releases, Dark Souls has amazing combat.

mitu123

The game is one of the worst games in existance, i hope that was only meant as a joke

The combat was laughable and simplistic/boring/generic beyond belief

In short, i cant believe how bad this game turned out to be in every way

It is like they took the worst traits of Oblivion and MMOs and put it in a single unbelievably terrible game

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USS_Data

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#82 USS_Data
Member since 2010 • 543 Posts
[QUOTE="freedomfreak"]

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

Stevo_the_gamer
It's cool to hate on what's popular, yo.

Skyrim is as generic as it gets and the combat in Skyrim is just awfull. There is no hate some people are just not blinded with fanboy goggles.
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#83 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Kickinurass"]

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

loosingENDS

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

though i agree with what you said about the game, i think he's talking about the combat.
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USS_Data

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#84 USS_Data
Member since 2010 • 543 Posts

[QUOTE="Kickinurass"]

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

loosingENDS

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

Was it not blurry enough and did it have to much FPS for you? :lol:
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skrat_01

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#85 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="BrunoBRS"][QUOTE="skrat_01"][QUOTE="BrunoBRS"] please don't bring up DX1's AI. i have nightmares remembering how bad it is. seriously, maybe because i only played it last year, but deus ex seemed more like proof of concept than an actual game. most of the gameplay was pretty bad.

For it's time, it's good. It has various states as a stealth a.i., can be distracted, will flee, will raise alarms, will actually move in combat (than stand and shoot), and have a loose morale system based on hitpoints and unit properties. It's an excellent game, still plays well to this day and is still remarkably more complex and competent in its complexities - despite how archaic it also is. And yeah I replayed it before HR was released; and it was better than HR is a surprising sum of areas. Not bad for a game from 2000, it's no wonder it's still highly regarded.

my problem is their hive mind. they don't really need to sound the alarm, if one guy spots you... hell, if one lone guy gets killed by you (with a single shot from a stealth gun, like the crossbow), they all instantly know where you are and start shooting in your direction.

Never had that problem in over a decade of playing it. If there's a guy within visual range, or audio range of a bro being shot - then they'll be on your case. If an alarm is sprung then they'll be alert - and following that sequence. Liberty Island - the first level is probably the best evidence for this. Take the sniper rifle and shoot the first fellow - he will run for allies when his health is at a depleted level (bleeding usually), and if you fire at the others, within close promixity of eachother (enough so their 'oomph' sound is heard), they will run at you. If not only one - you can draw out individuals. Used to do this often with the crossbow; create a trail of darts for the a.i. to focus on, while whacking their comrades with the batton - using super speed crouched (no sound being emitted from the player, otherwise they will hear your footsteps). For a game almost 12 years old, it's a sure sight more interesting than the artificial intelligence shown in a depressingly noteable sum of games these days.
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loosingENDS

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#86 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="Kickinurass"]

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

BrunoBRS

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

though i agree with what you said about the game, i think he's talking about the combat.

The combat was laughable, 90% of the time spells did not even find the target for christ

A kid could program this system better imo

Also it is simplistic, there is nothing to it

Reminds me of the terrible Fable combat, exact same stuff, only with stats to make it "deeper"

As for the comparisson to Skyrim, well i dont like Skyrim combat much either, but Amalur take it to a whole new level of boring

Amalur cant even be in the same sentence as Dark SOuls imo

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Kickinurass

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#87 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

loosingENDS

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

In regards to combat. I reserve comment on the full game until after I play the whole thing. Though, I also think the crafting system was better than Skyrim's, but like I said, I'll make my full judgment after KoA releases.

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#88 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="freedomfreak"]

So after complaining about Skyrim's combat since its release people are still pointing out the obvious,uh.

USS_Data
It's cool to hate on what's popular, yo.

Skyrim is as generic as it gets and the combat in Skyrim is just awfull. There is no hate some people are just not blinded with fanboy goggles.

Most intelligent post you've ever made. Granted it doesn't say much but still.
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loosingENDS

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#89 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="Kickinurass"]

Having just played the demo, I'd rank it slightly above Skyrim, far below Dark Souls, and any comparison to Dragon Age would be be subjective - so I'd just leave it out of the comparison all together.

Kickinurass

Did we play the same demo ?

I would not rank this thing in games at all myself

The world feels like a giand pathway and is generic beyond belief, like they did not have a designer or any artists

Above Skyrim ? ??? ???

In regards to combat. I reserve comment on the full game until after I play the whole thing. Though, I also think the crafting system was better than Skyrim's, but like I said, I'll make my full judgment after KoA releases.

Maybe it has some good systems there, but frankly the world and game overall feels so bad that even the deepest alchemy and blacksmithing systems would not mean much, when i dont really have any desire to make better weapons to play a game that looks like that and wirth such design

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skrat_01

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#90 skrat_01
Member since 2007 • 33767 Posts

i tried a silenced pistol, 1 shot killed a guy, a dude from another room came in and started shooting at me. honestly the AI made me give up on the game more than the clunky controls/gunplay. it just plain annoyed me.

BrunoBRS
Chances are he heard the groan from the guy dying or the bullet impact - it depends on the proximity - noise isn't inhibited completely by walls usually - if you go about shooting on one side, it will be detected on the other. As Paul says stick the prod; if you want super silence, keep speccing into pistol and you'll be a god with that. The a.i.'s pretty great for most of the part considering it's over a decade old.
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whiskeystrike

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#91 whiskeystrike
Member since 2011 • 12213 Posts

What action RPG doesn't have better combat than Skyrim?

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BrunoBRS

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#92 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]

i tried a silenced pistol, 1 shot killed a guy, a dude from another room came in and started shooting at me. honestly the AI made me give up on the game more than the clunky controls/gunplay. it just plain annoyed me.

skrat_01
Chances are he heard the groan from the guy dying or the bullet impact - it depends on the proximity - noise isn't inhibited completely by walls usually - if you go about shooting on one side, it will be detected on the other. As Paul says stick the prod; if you want super silence, keep speccing into pistol and you'll be a god with that. The a.i.'s pretty great for most of the part considering it's over a decade old.

i would be fine if he saw the guy and went for an alarm. but instead he went straight to my hiding spot (the area that is that underground facility thing in NYC, there's this huge sinkhole with a bridge that spins in the middle). i shot the guy in the bridge, a guy that had no way of seeing me, on the other side of that massive room, came after me, and someone else opened the door to shoot at me, before any alarms were sounded. what i'm trying to say is, they could spot me even if i had used triggered explosives and was on the other side of town before detonating. and that f*cking hive mind drives me nuts.
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Kickinurass

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#93 Kickinurass
Member since 2005 • 3357 Posts

What action RPG doesn't have better combat than Skyrim?

whiskeystrike

I think the first Witcher and Oblivion had pretty poor combat systems. And Fable's combat is overly simplistic, which takes alot of joy out of the combat. I'd rank Skyrim overall all three.

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skrat_01

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#94 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="BrunoBRS"]

i tried a silenced pistol, 1 shot killed a guy, a dude from another room came in and started shooting at me. honestly the AI made me give up on the game more than the clunky controls/gunplay. it just plain annoyed me.

BrunoBRS
Chances are he heard the groan from the guy dying or the bullet impact - it depends on the proximity - noise isn't inhibited completely by walls usually - if you go about shooting on one side, it will be detected on the other. As Paul says stick the prod; if you want super silence, keep speccing into pistol and you'll be a god with that. The a.i.'s pretty great for most of the part considering it's over a decade old.

i would be fine if he saw the guy and went for an alarm. but instead he went straight to my hiding spot (the area that is that underground facility thing in NYC, there's this huge sinkhole with a bridge that spins in the middle). i shot the guy in the bridge, a guy that had no way of seeing me, on the other side of that massive room, came after me, and someone else opened the door to shoot at me, before any alarms were sounded. what i'm trying to say is, they could spot me even if i had used triggered explosives and was on the other side of town before detonating. and that f*cking hive mind drives me nuts.

You mean the MJ12 base under Hell's Kitchen, I think. Well can't reimagine the example first hand, but the a.i. has it's fair share of problems, though it's not a game that rests on hive-mind logic. Not to say you're not going to have bugs, and I can't fully interpret your example, but the game isn't lets say - Far Cry 2 - in one actor being shot, and the rest immediately going to an alert phase. It's not the rule, really. And hooman I've played a ton of Deus Ex to know that.
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loosingENDS

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#95 loosingENDS
Member since 2011 • 11793 Posts

Is that IGN editor for real ?

The game is laughable and he says it has better combat than Dark Souls ?

I just played the demo and was one of the worst gaming experiences i ever had in my life

I take it the whole thing was meant as a joke, cant be any other way

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DireOwl

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#96 DireOwl
Member since 2007 • 3352 Posts

The only word I feel comfortable describing the demo for KoA: Reckoning was disappointing.

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BrunoBRS

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#97 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="skrat_01"][QUOTE="BrunoBRS"][QUOTE="skrat_01"] Chances are he heard the groan from the guy dying or the bullet impact - it depends on the proximity - noise isn't inhibited completely by walls usually - if you go about shooting on one side, it will be detected on the other. As Paul says stick the prod; if you want super silence, keep speccing into pistol and you'll be a god with that. The a.i.'s pretty great for most of the part considering it's over a decade old.

i would be fine if he saw the guy and went for an alarm. but instead he went straight to my hiding spot (the area that is that underground facility thing in NYC, there's this huge sinkhole with a bridge that spins in the middle). i shot the guy in the bridge, a guy that had no way of seeing me, on the other side of that massive room, came after me, and someone else opened the door to shoot at me, before any alarms were sounded. what i'm trying to say is, they could spot me even if i had used triggered explosives and was on the other side of town before detonating. and that f*cking hive mind drives me nuts.

You mean the MJ12 base under Hell's Kitchen, I think. Well can't reimagine the example first hand, but the a.i. has it's fair share of problems, though it's not a game that rests on hive-mind logic. Not to say you're not going to have bugs, and I can't fully interpret your example, but the game isn't lets say - Far Cry 2 - in one actor being shot, and the rest immediately going to an alert phase. It's not the rule, really. And hooman I've played a ton of Deus Ex to know that.

lolfarcry2 :P still, it's pretty bad by current standards, and if i'm playing a game now i expect it to be good now. anyway human revolution streamlined a lot of things and fixed a lot of others, and thus i far prefer it.
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XanderZane

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#98 XanderZane
Member since 2006 • 5174 Posts

I played the demo. The game is so generic, that includes the combat.

GrannyGoat
It's been done before yes, but the game is still fun and I'm loving the magic tree and the weapons with magical powers. That game is sweet and plays smoothly. Only downside was the load times when going into buildings and leaving areas. The story wasn't bad either. I pre-ordered it after playing the demo. I will most likely get it.
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loosingENDS

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#99 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="GrannyGoat"]

I played the demo. The game is so generic, that includes the combat.

XanderZane

It's been done before yes, but the game is still fun and I'm loving the magic tree and the weapons with magical powers. That game is sweet and plays smoothly. Only downside was the load times when going into buildings and leaving areas. The story wasn't bad either. I pre-ordered it after playing the demo. I will most likely get it.

The game was beyond terrible in every way really imo

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funsohng

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#100 funsohng
Member since 2005 • 29976 Posts
If an action RPG doesn't destroy Skyrim's combat, then it has a problem as an action RPG. And yes, IGN is a joke.