So, that's 7GB for games and 1GB for the OS. An impressive jump from PS3's 512MB of RAM.
But it won't be comparable to what the PC offers though.
This topic is locked from further discussion.
Back in day i used to record videos capturing using ffmpeg which compressed video on the fly to h264 of my full 1280x1024 (4:3 version of 1080p) screen without any problem: http://www.youtube.com/watch?v=3FBC37YRbm8 But i got quite powerful CPU (at that time :p), Quad Intel Core2Quad Peryn at 2.4GHz and i think i recorded in less framerate, i don't remeber how much, but i bet dedicated chip for encoding would do a lot better job then this[QUOTE="ShadowriverUB"][QUOTE="jun_aka_pekto"]
Hardware-based video encoding has been around for decades. They're found in a lot of digital cameras and camcorders, including Sony's own line. There's a lot of video-encoding boards for the PC that allow recording nice-quality compressed footage on the fly.
We're not sure yet what resolution/format video-sharing will be for the PS4. If the max is 15 minutes, I would guess the format will be compressed to keep the file size relatively small. That means there has to be a hardware chip of some sort to do the processing.
The file has to be compressed because raw files take up so much space. A two-minute footage of Crysis 3 (at a res of 1176x 664) using FRAPS took up 1.74Gb. If the PS4 will record compressed videos on the fly, more than likely it'll have a dedicated chip for it (and not the ARM, CPU, or GPU).
jun_aka_pekto
You can't always guarantee software-based encoding to be fluid while playing a game at the same time. I don't think Sony would take that chance, especially if the videos will be in HD. That's why I think they'll go with hardware-based encoding.
AMD GCN includes a H.264 video encoding hardware i.e. AMD VCE[QUOTE="04dcarraher"]True, however we have no real clue what their using for the next xbox for memory bus width its all rumors... if its GDDR3 with 384bit it can do over a 100 GB/s easily and if they are using 512bit you can see 150+ GB/s. If its true if the memory bandwidth is only 68gb/s your looking at 256bit bus. However you should include the buffer of the esram's max bandwidth to of 100GB/s which will help that main bus with 68gb/s. well, the most legit ones point to 68 gb/s .And the esram is only a tiny 32mb. that runs at 102gb/s ;) and can be combined with the 68gb/s of ram to read.[QUOTE="killzowned24"] xbox has a rumored weaker gpu too :lol:
Â
176 gb/s >>>> 68 gb/s :cool:
killzowned24
[QUOTE="ronvalencia"]
[QUOTE="jun_aka_pekto"]
Hardware-based video encoding has been around for decades. They're found in a lot of digital cameras and camcorders, including Sony's own line. There's a lot of video-encoding boards for the PC that allow recording nice-quality compressed footage on the fly.
We're not sure yet what resolution/format video-sharing will be for the PS4. If the max is 15 minutes, I would guess the format will be compressed to keep the file size relatively small. That means there has to be a hardware chip of some sort to do the processing.
The file has to be compressed because raw files take up so much space. A two-minute footage of Crysis 3 (at a res of 1176x 664) using FRAPS took up 1.74Gb. If the PS4 will record compressed videos on the fly, more than likely it'll have a dedicated chip for it (and not the ARM, CPU, or GPU).
jun_aka_pekto
Intel QuickSync was added to Intel Sandybridge.
Game play recorder with Intel QuickSync suport from http://mirillis.com/en/products/action.html
Record HD videos in MP4 format with Intel® Quick Sync Video!
Action! introduces real-time FullHD 60p video recording directly to MP4 (H.264/AVC) format with low CPU usage! Record your desktop or gameplay directly to MP4 format and enjoy smooth videos and super small file size!
I tried that Action! thing and it started doing weird stuff to the Win 7 DWM. It's definitely not as simple as FRAPS. It'd be nice if FRAPS did .mp4 saves.
"Action! 1.13.3" works fine with my Mini-ITX PC (Windows 7 Ultimate X64).
True but I can compress a 400GB+ video file down to about 13-14GB.[QUOTE="clyde46"][QUOTE="ShadowriverUB"]I know uncompressed is always better, i record LBP music uncompressed myself (as uncompressed audio don't take much as video) for LittleBigAudio and even upload it uncommpressed to YouTube with static screen so it can encode to as they like without reencoding :p but doing so with video is kind of crazy, i mean you got 1TB disk just for that and hour gameplay takes half of it XDTessellation
*off-topic*
I am editing AVCHD now, do you have any experience with it? i suppose you do? any recommendations to not lose quality when converting it to other formats?Â
You can use Handbrake to convert it a MP4 then you can edit itHardware-based video encoding has been around for decades. They're found in a lot of digital cameras and camcorders, including Sony's own line. There's a lot of video-encoding boards for the PC that allow recording nice-quality compressed footage on the fly.
We're not sure yet what resolution/format video-sharing will be for the PS4. If the max is 15 minutes, I would guess the format will be compressed to keep the file size relatively small. That means there has to be a hardware chip of some sort to do the processing.
The file has to be compressed because raw files take up so much space. A two-minute footage of Crysis 3 (at a res of 1176x 664) using FRAPS took up 1.74Gb. If the PS4 will record compressed videos on the fly, more than likely it'll have a dedicated chip for it (and not the ARM, CPU, or GPU).
jun_aka_pekto
Intel QuickSync was added to Intel Sandybridge.
Game play recorder with Intel QuickSync suport from http://mirillis.com/en/products/action.html
Record HD videos in MP4 format with Intel® Quick Sync Video!
Action! introduces real-time FullHD 60p video recording directly to MP4 (H.264/AVC) format with low CPU usage! Record your desktop or gameplay directly to MP4 format and enjoy smooth videos and super small file size!
[QUOTE="savagetwinkie"] That's one of the most idiotic estimates I've seen on system wars. Look at full blown desktops, they dont' even use that much... why would a gaming machine need to reserve that much during gaming. M$ only needed 30mb to fit all of the features it had, which includes cross game chat. And Recording video isn't memory intensive, it's IO intensive. If you can't store images as fast as they are produced no amount of memory will fix that, eventually your buffer will fill and you'll start loosing frames.tormentosExactly. This is one of the things that strike me the most how in hell hermits actually even dare to claim the PS4 will use 3 or 4 GB of memory for OS and system,not even damn windows need that much ram hell fraps even run on windows XP machines with a pentium 4. Then they pretend like video recording is not and OS and system features cover by the 1GB of ram,like if on windows you would need an additional 2Gb on top of the 2GB more the system use just to run fraps. Some hermits are just butthurt about the PS4 kicking their system ass and forcing them to upgrade,is so funny hear people talk about upgrading PC with GPU from 2012 because they would run into ram problems latter on,GPU with $250 and up price tags been change already after just 1 year...;lol:
I plan to upgrade my GCNs (from Jan 2012 ) to GDDR6 SKUs. By Q4 2013 time period, my GCNs would be almost 2 years old.
From http://techreport.com/news/24653/rumor-limited-edition-amd-fx-processor-to-reach-5ghz AMD plans to update FX processors to 5Ghz.
[QUOTE="savagetwinkie"] That's one of the most idiotic estimates I've seen on system wars. Look at full blown desktops, they dont' even use that much... why would a gaming machine need to reserve that much during gaming. M$ only needed 30mb to fit all of the features it had, which includes cross game chat. And Recording video isn't memory intensive, it's IO intensive. If you can't store images as fast as they are produced no amount of memory will fix that, eventually your buffer will fill and you'll start loosing frames.tormentosExactly. This is one of the things that strike me the most how in hell hermits actually even dare to claim the PS4 will use 3 or 4 GB of memory for OS and system,not even damn windows need that much ram hell fraps even run on windows XP machines with a pentium 4. Then they pretend like video recording is not and OS and system features cover by the 1GB of ram,like if on windows you would need an additional 2Gb on top of the 2GB more the system use just to run fraps. Some hermits are just butthurt about the PS4 kicking their system ass and forcing them to upgrade,is so funny hear people talk about upgrading PC with GPU from 2012 because they would run into ram problems latter on,GPU with $250 and up price tags been change already after just 1 year...;lol:
Â
Meh my card has enough RAM for now and the near future. Â in the future I'll upgrade. Â If your GPU has 2GB of DDR5 you are good for now. Â Few games are pushing RAM like that. Â In the future yes but in the future people will have better cards. Â Also will the PS4/720 be able to even take advantage of all the RAM they have? Â Their APUs still have to be able to render the images at an appropriate framerate. Â More detail, more objects on screen, and all the good stuff more RAM can help provide means more stress on the processing units. Â At some point devs will be able to give the consoles more because of RAM but their APUs will struggle to keep it up. Â Where as on PC the GPUs will be plenty fast enough to keep up. Â No matter how you look at it PC is winning the arms race when you talk about hardware.Â
""3. A GPU benchmark comparing old Geforce GTS 450 (1 GB, GDDR5) card to a brand new Kepler based Geforce GT 640 (2 GB, DDR3). The new Kepler based card has twice the memory amount and twice the ALU performance, but only half of the memory bandwidth (because of DDR3). Despite the much faster theoretical shader performance and twice the memory amount, it loses pretty badly in the benchmarks because of it's slower memory bus: http://www.anandtech.com/show/5969/z...gt-640-review- "" Enough say.....A stronger GPU been cripple by slow ass DDR3 and having twice as much memory doesn't help it..[QUOTE="tormentos"][QUOTE="04dcarraher"] Another one that thinks the power of the 8gb GDDR5 and its bandwidth will be the saving grace of the PS4. You can have a gpu with a smaller bus with less bandwidth and still outperform a gpu with a wider memory(more bandwidth bus at 1080. 04dcarraher
You totally missed the point...
ie GTX 660ti with 192bit 144 GB/s beating 7870 with 256bit 153 gb/s
Also with GDDR3 you need 2x to match GDDR5 and since you have 128bit GDDR3 vs 128bit GDDR5, You need 256bit GDDR3 to match 128bit GDDR5.
You can use 384bit GDDR3 reach 100+ GB/s and 512bit GDDR3 reach 150+ GB/s. ie GTX 280 512bit GDDR3 159GB/s while 7870 256bit GDDR5 153GB/s.
There are other bottlenecks besides memory e.g. TMUs. The main update for 7790 was with TMU count.
With current PC games, the primary competitor for 660 Ti (GK104, 295mm^2) would be 7870 XT (Tahiti LE, 356 mm^2**) not with 7870 Ghz Edition (Pitcairn XT, 212mm^2)
**Proper support for 64bit compute.
You can use Handbrake to convert it a MP4 then you can edit it i use clipwrap but i am not satisfied,i will check it out later i am quite a noob with AVCHD,thanks. Premier should be fine at handling AVCHD.[QUOTE="04dcarraher"][QUOTE="Tessellation"]
*off-topic*
I am editing AVCHD now, do you have any experience with it? i suppose you do? any recommendations to not lose quality when converting it to other formats?Â
Tessellation
[QUOTE="Tessellation"][QUOTE="clyde46"] Should do. AVCHD is a broadcast format. clyde46
because FCPX doesn't unless you do it from the camera via USB.Â
Are you talking about taking from the camera? I used to use FCP7 to log and transfer from Panasonic's P2 cards as it makes a nice video clip. Somehow FCPX now accepted the footage natively,once we tried to use my friend AVCHD footage the same way and it wasn't a valid format for FCPX.[QUOTE="04dcarraher"][QUOTE="killzowned24"] PS4 has more bandwidth anyway so can do more per frame regardless. :lol:tormentosAnother one that thinks the power of the 8gb GDDR5 and its bandwidth will be the saving grace of the PS4. You can have a gpu with a smaller bus with less bandwidth and still outperform a gpu with a wider memory(more bandwidth bus at 1080. ""3. A GPU benchmark comparing old Geforce GTS 450 (1 GB, GDDR5) card to a brand new Kepler based Geforce GT 640 (2 GB, DDR3). The new Kepler based card has twice the memory amount and twice the ALU performance, but only half of the memory bandwidth (because of DDR3). Despite the much faster theoretical shader performance and twice the memory amount, it loses pretty badly in the benchmarks because of it's slower memory bus: http://www.anandtech.com/show/5969/z...gt-640-review- "" Enough say.....A stronger GPU been cripple by slow ass DDR3 and having twice as much memory doesn't help it..
PS4 has to share it's memory bandwidth with the CPU and GPU i.e. the CPU would be limited by it's I/O interface with the northbridge.
[QUOTE="Bebi_vegeta"]
[QUOTE="loosingENDS"]
xbox 360 version has next gen lighting, PC has a bloom instead of that
Check it out, it may destroy the little dream world PC gamers live in, but is a fact
Digital Foundry has all the pics to prove it
loosingENDS
Next gen lighting ? Yes because X360 has next gen hardware.
Also, can you show me a sun in the X360 version ? I really wonder where the heck they get the lighting source... oh wait it's next gen, don't need no sun.
Damage control wont save the day in this situation
PC simply has last gen bloom, something PC people used to laugh at when the first launch console games used it back in 2005
Xbox 360 has next gen proper lighting, a light source and proper shadows on charatcers, that also DO NOT GLOW !!! LOL
PC is laughable, that is all
What damage control ? PC looks best, I'm glad you took a crap shoot of the PC.
[QUOTE="Tessellation"]i use clipwrap but i am not satisfied,i will check it out later i am quite a noob with AVCHD,thanks. Premier should be fine at handling AVCHD. does it handle it native?[QUOTE="04dcarraher"] You can use Handbrake to convert it a MP4 then you can edit itclyde46
[QUOTE="clyde46"][QUOTE="Tessellation"] i use clipwrap but i am not satisfied,i will check it out later i am quite a noob with AVCHD,thanks.TessellationPremier should be fine at handling AVCHD. does it handle it native? Should do. AVCHD is a broadcast format.
bu.. but.. 8... LOL 7GB of GDDR5 LOLLLLfernandmondego_
huh? Its still 8gb gddr5, not that the ram size was decreased :roll:
[QUOTE="Consolessuck187"][QUOTE="caseypayne69"] well, the most legit ones point to 68 gb/s .And the esram is only a tiny 32mb.PC_OtterIgnore him he is just pure damage controlling since the PS4 will not use 4+ GB for system and OS like he claimed..:lol: Me damage control ? :lol: Your the one on damage control.... new rumor stating PS4 using 1gb for background+OS.... I never stated 4gb for OS I claimed 2-3gb for OS + all features which you like to ignore the streaming and recording which is not passive. That's one of the most idiotic estimates I've seen on system wars. Look at full blown desktops, they dont' even use that much... why would a gaming machine need to reserve that much during gaming. M$ only needed 30mb to fit all of the features it had, which includes cross game chat. And Recording video isn't memory intensive, it's IO intensive. If you can't store images as fast as they are produced no amount of memory will fix that, eventually your buffer will fill and you'll start loosing frames.
Seriously if Sony keeps coming with the great news like this, they might reach ps2 level of success with the ps4 launch. Just announce a good prize, and people will definitely jump in (also less shooters and more rpg/adventure and platformer please :oops: )trollhunter2
I don't think that we'll ever see another console or handheld with such big sales like the PS2 or the DS ever again.
[QUOTE="jun_aka_pekto"]
Hardware-based video encoding has been around for decades. They're found in a lot of digital cameras and camcorders, including Sony's own line. There's a lot of video-encoding boards for the PC that allow recording nice-quality compressed footage on the fly.
We're not sure yet what resolution/format video-sharing will be for the PS4. If the max is 15 minutes, I would guess the format will be compressed to keep the file size relatively small. That means there has to be a hardware chip of some sort to do the processing.
The file has to be compressed because raw files take up so much space. A two-minute footage of Crysis 3 (at a res of 1176x 664) using FRAPS took up 1.74Gb. If the PS4 will record compressed videos on the fly, more than likely it'll have a dedicated chip for it (and not the ARM, CPU, or GPU).
ronvalencia
Intel QuickSync was added to Intel Sandybridge.
Game play recorder with Intel QuickSync suport from http://mirillis.com/en/products/action.html
Record HD videos in MP4 format with Intel® Quick Sync Video!
Action! introduces real-time FullHD 60p video recording directly to MP4 (H.264/AVC) format with low CPU usage! Record your desktop or gameplay directly to MP4 format and enjoy smooth videos and super small file size!
Â
I tried that Action! thing and it started doing weird stuff to the Win 7 DWM. It's definitely not as simple as FRAPS. It'd be nice if FRAPS did .mp4 saves.
[QUOTE="killzowned24"]PS4 has more bandwidth anyway so can do more per frame regardless. :lol: Another one that thinks the power of the 8gb GDDR5 and its bandwidth will be the saving grace of the PS4. You can have a gpu with a smaller bus with less bandwidth and still outperform a gpu with a wider memory(more bandwidth bus at 1080. ""3. A GPU benchmark comparing old Geforce GTS 450 (1 GB, GDDR5) card to a brand new Kepler based Geforce GT 640 (2 GB, DDR3). The new Kepler based card has twice the memory amount and twice the ALU performance, but only half of the memory bandwidth (because of DDR3). Despite the much faster theoretical shader performance and twice the memory amount, it loses pretty badly in the benchmarks because of it's slower memory bus: http://www.anandtech.com/show/5969/z...gt-640-review- "" Enough say.....A stronger GPU been cripple by slow ass DDR3 and having twice as much memory doesn't help it..[QUOTE="Tessellation"] and this is just a rumor made by some sketchy website(they have no proof),imagine if it takes even more than 1GB he is going to commit suicide,since his life depends on PS4 ''superiority'' :lol:04dcarraher
[QUOTE="PC_Otter"][QUOTE="Consolessuck187"] Ignore him he is just pure damage controlling since the PS4 will not use 4+ GB for system and OS like he claimed..:lol:savagetwinkieMe damage control ? :lol: Your the one on damage control.... new rumor stating PS4 using 1gb for background+OS.... I never stated 4gb for OS I claimed 2-3gb for OS + all features which you like to ignore the streaming and recording which is not passive. That's one of the most idiotic estimates I've seen on system wars. Look at full blown desktops, they dont' even use that much... why would a gaming machine need to reserve that much during gaming. M$ only needed 30mb to fit all of the features it had, which includes cross game chat. And Recording video isn't memory intensive, it's IO intensive. If you can't store images as fast as they are produced no amount of memory will fix that, eventually your buffer will fill and you'll start loosing frames. I don't know if it was you but someone screwed up in the post editor and posted something I did not ever state.
[QUOTE="Tessellation"][QUOTE="clyde46"] True but I can compress a 400GB+ video file down to about 13-14GB. 04dcarraher
*off-topic*
I am editing AVCHD now, do you have any experience with it? i suppose you do? any recommendations to not lose quality when converting it to other formats?Â
You can use Handbrake to convert it a MP4 then you can edit itThat's what I do with the raw video files generated by FRAPS.
If gameplay, rather than detail fidelity, is the purpose, I use Windows Movie Maker to convert raw files to tiny .wmv files.
[QUOTE="jun_aka_pekto"]
[QUOTE="ronvalencia"]
Intel QuickSync was added to Intel Sandybridge.
Game play recorder with Intel QuickSync suport from http://mirillis.com/en/products/action.html
Record HD videos in MP4 format with Intel® Quick Sync Video!
Action! introduces real-time FullHD 60p video recording directly to MP4 (H.264/AVC) format with low CPU usage! Record your desktop or gameplay directly to MP4 format and enjoy smooth videos and super small file size!
Â
ronvalencia
I tried that Action! thing and it started doing weird stuff to the Win 7 DWM. It's definitely not as simple as FRAPS. It'd be nice if FRAPS did .mp4 saves.
"Action! 1.13.3" works fine with my Mini-ITX PC (Windows 7 Ultimate X64).
I'll try again in the future. Right now, I'm in PS3-mode. I need to finish my PS3 backlog.
Should do. AVCHD is a broadcast format.[QUOTE="clyde46"][QUOTE="Tessellation"] does it handle it native?Tessellation
because FCPX doesn't unless you do it from the camera via USB.Â
Are you talking about taking from the camera? I used to use FCP7 to log and transfer from Panasonic's P2 cards as it makes a nice video clip.[QUOTE="caseypayne69"]I don't get how the Wii U and PS4 use the same 1 Gb for OS ram yet the PS4's is sounding way better.Consolessuck187wiiu 2gb total 1 gb usable ps4 8gb total 7 gb usable Already known but thanks anyway. My comment was both say they are utilizing 1 Gb for the OS. We all know the PS4 OS will be better. So why are they equal in ram? Nintendo's seams bloated.
What GCN you have.? 7870.? 7850.? 7970.?I plan to upgrade my GCNs (from Jan 2012 ) to GDDR6 SKUs. By Q4 2013 time period, my GCNs would be almost 2 years old.
From http://techreport.com/news/24653/rumor-limited-edition-amd-fx-processor-to-reach-5ghz AMD plans to update FX processors to 5Ghz.
ronvalencia
So you think already Skyrim runs great on 2GB cards like a perfect match,but on 1GB ones it runs very constrain,imagine a sequel how badly it will run on your card. Oh you don't even know the barrage o pre- baked effects that can be store on the ram,and how many resources it will save,not everything has to be about real time this or that,some of the lighting effects on Killzone 2 were baked and look down right incredible while saving resources. There is something you don't want to admit GPU of 2005 and 2006 were not ram starved,by the time the 360 came already there were cards with 512MB of ram for just vram,when the 360 had to share its 512 with system and os,now most GPU out there are 1GB or 2 mostly 1GB if we go by steam survey,and the very best one has 6GB,while power wise the PS4 is not the best memory wise it has the higher memory per CU probably than any GPU out there. And yes memory is important regardless of what you people may think,and yes it has an impact on performance having to little that i a fact.Â
Meh my card has enough RAM for now and the near future. Â in the future I'll upgrade. Â If your GPU has 2GB of DDR5 you are good for now. Â Few games are pushing RAM like that. Â In the future yes but in the future people will have better cards. Â Also will the PS4/720 be able to even take advantage of all the RAM they have? Â Their APUs still have to be able to render the images at an appropriate framerate. Â More detail, more objects on screen, and all the good stuff more RAM can help provide means more stress on the processing units. Â At some point devs will be able to give the consoles more because of RAM but their APUs will struggle to keep it up. Â Where as on PC the GPUs will be plenty fast enough to keep up. Â No matter how you look at it PC is winning the arms race when you talk about hardware.Â
NFJSupreme
Â
Ooh, RAM! And at the same amount and quality I've had for a few years, too :D. No, really - it isn't irrelevant, but at that amount I'm sure whatever performance hickups the PS4 will have will be due to an outdated GPU/CPU.
[QUOTE="kraken2109"][QUOTE="-Renegade"]But DDR3 has lower latency than GDDR5 I think it's the other way around.higher is better, that's all we need to know. :P
faizan_faizan
Â
No, DDR3 has lower latency, but alot less bandwidth... so...
[QUOTE="NoodleFighter"]
I'm starting to think the only thing console people hyping 8GB GDDR5 understand is that 5>3
-Renegade
higher is better, that's all we need to know. :P
But DDR3 has lower latency than GDDR5[QUOTE="-Renegade"][QUOTE="NoodleFighter"]
I'm starting to think the only thing console people hyping 8GB GDDR5 understand is that 5>3
kraken2109
higher is better, that's all we need to know. :P
But DDR3 has lower latency than GDDR5 I think it's the other way around.I think it's the other way around.[QUOTE="faizan_faizan"][QUOTE="kraken2109"] But DDR3 has lower latency than GDDR5Bebi_vegeta
Â
No, DDR3 has lower latency, but alot less bandwidth... so...
I misread that, I thought he said Higher Latency.Are you talking about taking from the camera? I used to use FCP7 to log and transfer from Panasonic's P2 cards as it makes a nice video clip. Somehow FCPX now accepted the footage natively,once we tried to use my friend AVCHD footage the same way and it wasn't a valid format for FCPX. I much prefer the way that FCP7 dealt with it. When copying stuff from our P2 based cameras I used FCP7 to create the .MOV clips then used Premier to edit them. I hate the way that Premier deal with P2's, you have to drag everything across so you end with files you don't need and nothing is named correctly.[QUOTE="clyde46"][QUOTE="Tessellation"]
because FCPX doesn't unless you do it from the camera via USB.Â
Tessellation
[QUOTE="Bebi_vegeta"][QUOTE="faizan_faizan"] I think it's the other way around.faizan_faizan
Â
No, DDR3 has lower latency, but alot less bandwidth... so...
I misread that, I thought he said Higher Latency. DDR3 has lower latency, GDDR5 has higher bandwidth. The importance of each depends on the task. Graphics benefits from bandwidth which is why GPUs use GDDR5 these days.[QUOTE="NFJSupreme"]So you think already Skyrim runs great on 2GB cards like a perfect match,but on 1GB ones it runs very constrain,imagine a sequel how badly it will run on your card. Oh you don't even know the barrage o pre- baked effects that can be store on the ram,and how many resources it will save,not everything has to be about real time this or that,some of the lighting effects on Killzone 2 were baked and look down right incredible while saving resources. There is something you don't want to admit GPU of 2005 and 2006 were not ram starved,by the time the 360 came already there were cards with 512MB of ram for just vram,when the 360 had to share its 512 with system and os,now most GPU out there are 1GB or 2 mostly 1GB if we go by steam survey,and the very best one has 6GB,while power wise the PS4 is not the best memory wise it has the higher memory per CU probably than any GPU out there. And yes memory is important regardless of what you people may think,and yes it has an impact on performance having to little that i a fact.Â
Meh my card has enough RAM for now and the near future. Â in the future I'll upgrade. Â If your GPU has 2GB of DDR5 you are good for now. Â Few games are pushing RAM like that. Â In the future yes but in the future people will have better cards. Â Also will the PS4/720 be able to even take advantage of all the RAM they have? Â Their APUs still have to be able to render the images at an appropriate framerate. Â More detail, more objects on screen, and all the good stuff more RAM can help provide means more stress on the processing units. Â At some point devs will be able to give the consoles more because of RAM but their APUs will struggle to keep it up. Â Where as on PC the GPUs will be plenty fast enough to keep up. Â No matter how you look at it PC is winning the arms race when you talk about hardware.Â
tormentos
Â
lol you have no idea what card I have. Â I have a 7950. Â 3GB 384-bit DDR5. Â RAM will not be an issue for me in the near future. Â If you think that you are just as bad as the people who thought the PS4 OS would use 4GB of RAM.Â
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