[QUOTE="Wasdie"]
That's a gig more than I thought they would have.
I was figuring about 2 gigs for the OS and whatnot, 6 gigs shared for the games. That's plenty.
For 1080p you only really need 2 gigs for GPU and I can't think of a single PC game that takes more than 3 gigs of ram when it's running on a 64 bit machine. Even the big ones like Shogun 2, ArmA 3, Planetside 2.
Either way, the RAM won't be what limits the PS4 any time soon.
04dcarraher
They however never state how much memory will be allocated for streaming/recording. So if background tasks and OS is allocating 1gb I would think along with the other features 2-3gb might be typical usage with all features +OS. So 5-6 gb will be for the game cache and video.One dev has already said that some RAM has been reserved for other features, like for example
One of the benefits of the additional memory is that Sony has fenced in its system memory so that developers don't have to worry about it.
"When you press the PlayStation button on a PS3 game, you get the basic XMB up [but] to do anything you have to quit the game, because of the memory for it," said Gilray.
"With PS4 we don't have that because the system memory is already ring-fenced for itself."
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