Should Sony completely redesign their controller next-gen?

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HalcyonScarlet

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#201 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

The insides are fine and the layout is ok, but I think it's held back by some sort of strange sense of pride.

The left analog stick is proven to be better when it's not so close to the other one, everyone else who designs a controller has done this.

The shape of the 360 controller just fits the human hand better. It's not really up for debate, it's just better contoured for the hand. MS copied it them selves they didn't come up with the shape.

finalfantasy94

what proof? I enjoy the stick placement more then the 360 ones.

It's, more natural and there is no risk of your thumbs bumping together. Shooter games prove it.

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Meeeper282

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#202 Meeeper282
Member since 2012 • 1597 Posts

NOOO!! it's honostly the only good thing the ps3 has to offer, other then uncharted

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deactivated-5d6e91f5c147a

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#203 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
No.
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Chutebox

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#204 Chutebox
Member since 2007 • 51588 Posts

Nah, just change the analog sticks to concave and it is perfect.

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Wasdie

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#205 Wasdie  Moderator
Member since 2003 • 53622 Posts

Needs real triggers and the analog sticks could be moved around a bit so they are a bit more comfortable. Right now the design emphasizes usage of the d-pad over the left analog stick. While it's still comfortable, it could be even better.

But yeah, real triggers. The ones on the Dualshock 3 were pathetic.

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JohnF111

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#206 JohnF111
Member since 2010 • 14190 Posts
Make it bigger, with chunkier and rubberized grips with better L2 and R2 triggers and I would be more than happy with the results.
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sdbobplissken

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#207 sdbobplissken
Member since 2008 • 93 Posts

just the L2 & R2 buttons, other than that the dualshock 3 is by far the best controllor of all time

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Heil68

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#208 Heil68
Member since 2004 • 60824 Posts
The triggers could be a better, but I really dont mind the current design.
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AdobeArtist

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#209 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

On a sidenote Tecmogirl, your new sig; combining the gals of DOA and SF... best sig yet :D

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WilliamRLBaker

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#210 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

....what? I dont even.....why am I even being mentioned?
1.My beard already has grey hairs.
2...minus well....umm....*just thinks about that for a minute*


TecmoGirl

lol! I dunno. You just came to mind when I thought of a old man's beard -- thanks in large part to the people who would post that funny crying baby with yours. :P

Just thought I'd pick with ya.

...pick with ya.......old man? im only 30....*feels bad now*
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Cheleman

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#211 Cheleman
Member since 2012 • 8198 Posts

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

AdobeArtist

no.

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lundy86_4

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#212 lundy86_4
Member since 2003 • 62031 Posts

Ergonomically, it's not great. Something more along the lines of the 360/Wii-Pro controller would be perfect.

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WilliamRLBaker

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#213 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

Cheleman

no.

*claps* it takes an idiot to go against proven ergonomic design....or hell nature for that matter...

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AdobeArtist

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#214 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

Cheleman

no.

oui.

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Cheleman

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#215 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

AdobeArtist

no.

oui.

aucun.

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finalfantasy94

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#216 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="HalcyonScarlet"]

The insides are fine and the layout is ok, but I think it's held back by some sort of strange sense of pride.

The left analog stick is proven to be better when it's not so close to the other one, everyone else who designs a controller has done this.

The shape of the 360 controller just fits the human hand better. It's not really up for debate, it's just better contoured for the hand. MS copied it them selves they didn't come up with the shape.

HalcyonScarlet

what proof? I enjoy the stick placement more then the 360 ones.

It's, more natural and there is no risk of your thumbs bumping together. Shooter games prove it.

out of the many many many shooters iv played on the ps3 this have never ever happend to me once. So it doesint prove anything.

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finalfantasy94

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#217 finalfantasy94
Member since 2004 • 27442 Posts

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

On a sidenote Tecmogirl, your new sig; combining the gals of DOA and SF... best sig yet :D

AdobeArtist

they dont need to take note from ms. I dont get why people just dont admit they just dont like it and thats it. The control fits perfectly in my hands and others going by this topic thread.

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finalfantasy94

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#218 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="HalcyonScarlet"]

The insides are fine and the layout is ok, but I think it's held back by some sort of strange sense of pride.

The left analog stick is proven to be better when it's not so close to the other one, everyone else who designs a controller has done this.

The shape of the 360 controller just fits the human hand better. It's not really up for debate, it's just better contoured for the hand. MS copied it them selves they didn't come up with the shape.

BeardMaster

what proof? I enjoy the stick placement more then the 360 ones.

if you can point both sticks inward and not bump thumbs, yur a better man than me. Or you have tiny hands.

but yea PS3 controller sucks, from accidental trigger presses by placing it down on the table, to mashing my thumbs into one another on the control sticks.

PS3 controller needs a redesign.

im a big fat man and i did what you said just now 10x to make sure and didint bump my thumbs.

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cdragon_88

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#219 cdragon_88
Member since 2003 • 1848 Posts

Bigger controller. Split the sticks further apart. Prefer concave sticks to enforce resistance from thumb slipping. Fix the triggers.

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WilliamRLBaker

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#220 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

On a sidenote Tecmogirl, your new sig; combining the gals of DOA and SF... best sig yet :D

finalfantasy94

they dont need to take note from ms. I dont get why people just dont admit they just dont like it and thats it. The control fits perfectly in my hands and others going by this topic thread.

1.the ones saying so are rampent sony fanboys.
2.the ones not saying so atleast some aren't considered microsoft fanboys.
3.ergonomic design and nature cannot be argued with.

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Cheleman

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#221 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

WilliamRLBaker

no.

*claps* it takes an idiot to go against proven ergonomic design....or hell nature for that matter...

I thought you had me adblocked william. what happen? couldn't resist me could you?:P

I knew deep down you loved me;)

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finalfantasy94

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#222 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="AdobeArtist"]

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

On a sidenote Tecmogirl, your new sig; combining the gals of DOA and SF... best sig yet :D

WilliamRLBaker

they dont need to take note from ms. I dont get why people just dont admit they just dont like it and thats it. The control fits perfectly in my hands and others going by this topic thread.

1.the ones saying so are rampent sony fanboys.
2.the ones not saying so atleast some aren't considered microsoft fanboys.
3.ergonomic design and nature cannot be argued with.

1,2,3 has nothing to do with the fact that me and many others dont find much problem with the controller. I dont know why sony should change it completely cause some people cry about it. Not everyone is going to like something thats 100% fact which you cant fight. Also i like how your best response is basicly "fanboys only say it shouldint be completly change" coming from you thats pretty funny my man.

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TecmoGirl

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#223 TecmoGirl
Member since 2007 • 3965 Posts

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

On a sidenote Tecmogirl, your new sig; combining the gals of DOA and SF... best sig yet :D

AdobeArtist

= ) Glad you think so. Got it on rotation. It's actually pretty old though -- just never really rocked it much.

...pick with ya.......old man? im only 30....*feels bad now*

10Ie6.gif

Besides, 30 is totally the new 20 nowadays anyways -- so in essence, you're the same age as me. ^_~


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superclocked

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#224 superclocked
Member since 2009 • 5864 Posts
An ergonomic overhaul would definitely be nice...
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Stefan91x

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#225 Stefan91x
Member since 2011 • 225 Posts

Obviously yes, unless you have blocky hands of course.

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AdobeArtist

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#226 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Cheleman"]

no.

Cheleman

oui.

aucun.

da.

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Cherokee_Jack

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#227 Cherokee_Jack
Member since 2008 • 32198 Posts

Anybody saying it's "perfect" as is, has no sense of ergonomics. The analog stick positions and trigger design aside, the overall formfactor contours are too angular and rigid. They really need to take notes from Microsoft design in contours that "curves" (for lack of a better word) to the human hand.

AdobeArtist

And yet it's perfectly comfortable to me, as are a lot of things that aren't "ergonomic".

I suppose you only use ergonomic keyboards, too?

123241-2312p094-1b.jpg

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Cheleman

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#228 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="AdobeArtist"]

oui.

AdobeArtist

aucun.

da.

net.

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megaspiderweb09

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#229 megaspiderweb09
Member since 2009 • 3686 Posts

Am i the only who notices that people who want a major change in the dualshock are in the minority?

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lundy86_4

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#230 lundy86_4
Member since 2003 • 62031 Posts

Am i the only who notices that people who want a major change in the dualshock are in the minority?

megaspiderweb09

Unless I have access to specific data, I find it kind of hard to draw any conclusion. I see tons of overlap and changed minds... Kinda hard to keep track.

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Cheleman

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#231 Cheleman
Member since 2012 • 8198 Posts

Am i the only who notices that people who want a major change in the dualshock are in the minority?

megaspiderweb09

it's mostly the lems...

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Obviously_Right

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#232 Obviously_Right
Member since 2011 • 5331 Posts

[QUOTE="megaspiderweb09"]

Am i the only who notices that people who want a major change in the dualshock are in the minority?

Cheleman

it's mostly the lems...

Controller really does not need to be changed. By far the greatest pad the gaming industry will ever see.

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AdobeArtist

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#233 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="megaspiderweb09"]

Am i the only who notices that people who want a major change in the dualshock are in the minority?

Cheleman

it's mostly the lems...

Or people who just aren't stuck in the 90's ;) :P

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Cheleman

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#234 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="megaspiderweb09"]

Am i the only who notices that people who want a major change in the dualshock are in the minority?

Obviously_Right

it's mostly the lems...

Controller really does not need to be changed. By far the greatest pad the gaming industry will ever see.

Agreed.

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Cheleman

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#235 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="megaspiderweb09"]

Am i the only who notices that people who want a major change in the dualshock are in the minority?

AdobeArtist

it's mostly the lems...

Or people who just aren't stuck in the 90's ;) :P

why change what ain't broke? the DS3 is work of art. a masterpiece.

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deactivated-59d151f079814

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#236 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Not quite sure about the complaint of it with shooters.. If anything I the bumper firing and aiming for Black Ops felt more responsive to me than the Xbox360 counter part.. But thats just me.
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ChubbyGuy40

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#237 ChubbyGuy40
Member since 2007 • 26442 Posts

Not at all. It's the perfect controller.

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HalcyonScarlet

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#238 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="finalfantasy94"]

what proof? I enjoy the stick placement more then the 360 ones.

finalfantasy94

It's, more natural and there is no risk of your thumbs bumping together. Shooter games prove it.

out of the many many many shooters iv played on the ps3 this have never ever happend to me once. So it doesint prove anything.

Everyone else constantly evolves their controllers, but Sony.

I have used a Sony pad each gen and it needs improvement. The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways. So it is more comfortable when using it as the main control stick. And it is better having it no where near the right stick.

Is it that you enjoy the stick placement more or that you're used to it. You could say the same for me but I don't "enjoy" the 360 pad more, just find it improved and as soon as a better console pad comes along i'll jump ship to that. I already have a different pad I use for arcade games (SF4 pad).

Universally the 360 pad is naturally better.

The 360 pad isn't perfect either and also needs work. The D-Pad is barely viable for anything but in game quick menus and I personally think the LB and RB buttons can feel a bit high.

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Cherokee_Jack

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#239 Cherokee_Jack
Member since 2008 • 32198 Posts

The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways.

HalcyonScarlet

But your right thumb is still pointing sideways...

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-Renegade

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#240 -Renegade
Member since 2007 • 8340 Posts

Everyone else constantly evolves their controllers, but Sony.

I have used a Sony pad each gen and it needs improvement. The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways. So it is more comfortable when using it as the main control stick. And it is better having it no where near the right stick.

Is it that you enjoy the stick placement more or that you're used to it. You could say the same for me but I don't "enjoy" the 360 pad more, just find it improved and as soon as a better console pad comes along i'll jump ship to that. I already have a different pad I use for arcade games (SF4 pad).

Universally the 360 pad is naturally better.

The 360 pad isn't perfect either and also needs work. The D-Pad is barely viable for anything but in game quick menus and I personally think the LB and RB buttons can feel a bit high.

HalcyonScarlet

Lets just agree to disagree. I think the PS3 controller is perfect and there is absolutely nothing wrong with it. The way the left analog stick is feels perfectly in alignment with my thumb.

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_Cadbury_

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#241 _Cadbury_
Member since 2006 • 2936 Posts
I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....
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Lionheart08

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#242 Lionheart08
Member since 2005 • 15814 Posts

The only thing that should be changed is turning the L2 and R2 buttons into triggers.

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finalfantasy94

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#243 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="HalcyonScarlet"]

It's, more natural and there is no risk of your thumbs bumping together. Shooter games prove it.

HalcyonScarlet

out of the many many many shooters iv played on the ps3 this have never ever happend to me once. So it doesint prove anything.

Everyone else constantly evolves their controllers, but Sony.

I have used a Sony pad each gen and it needs improvement. The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways. So it is more comfortable when using it as the main control stick. And it is better having it no where near the right stick.

Is it that you enjoy the stick placement more or that you're used to it. You could say the same for me but I don't "enjoy" the 360 pad more, just find it improved and as soon as a better console pad comes along i'll jump ship to that. I already have a different pad I use for arcade games (SF4 pad).

Universally the 360 pad is naturally better.

The 360 pad isn't perfect either and also needs work. The D-Pad is barely viable for anything but in game quick menus and I personally think the LB and RB buttons can feel a bit high.

Sony has evolved thier controlers just not to the extreme. They added sticks and the rumble gives the controller a nice weighted feel.They tried something different with the triggers this time around which I personaly feel doesint work but watev. Again its not that its some fact that the stick placement is wrong. Heck the only fact here is that you just dont like it and thats about it.

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Timstuff

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#244 Timstuff
Member since 2002 • 26840 Posts
The Dualshock is almost 20 years old, and the design should have been retired for the PS3. The PS2 had a much more comfortable controller than either of the ones available for the Xbox, but the Xbox 360's controller is much more comfortable than any of its competitors, and I think it's time to make some major changes on Sony's design.
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RapidTurtle

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#245 RapidTurtle
Member since 2010 • 344 Posts

I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs...._Cadbury_

Just hold a 360 controller. Theres your facts.

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jun_aka_pekto

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#246 jun_aka_pekto
Member since 2010 • 25255 Posts

I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs...._Cadbury_

I don't think the DS3 layout is bad. But, I do know at the start of Urban Warfare in Uncharted 2 where Drake runs away from the truck and had to keep left, it was easier to run away using a 3rd-party controller with a 360 layout than the DS3. The 360-style controller gave more leverage to the left thumb.

The issue is a mute point to me because I have my choice of DS3 or 360-style controllers for the PS3.

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finalfantasy94

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#247 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="_Cadbury_"]I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....RapidTurtle

Just hold a 360 controller. Theres your facts.

done it and found no facts.

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jun_aka_pekto

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#248 jun_aka_pekto
Member since 2010 • 25255 Posts

As a side note, many say the 360 D-pad is bad. I assume that is true for the MS-branded controllers. Do 3rd-party 360 controllers have better D-pads?

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unrealtron

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#249 unrealtron
Member since 2010 • 3148 Posts
I like the way it is, but I wouldn't mind a new controller.
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cdragon_88

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#250 cdragon_88
Member since 2003 • 1848 Posts

[QUOTE="HalcyonScarlet"]The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways.

Cherokee_Jack

But your right thumb is still pointing sideways...

Only problem I have with the 360 controller is that its in offsetting (if thats the correct term) position. If they switched both sticks to upright, it'll be better, so that both hands will be in a natural state.