Should Sony completely redesign their controller next-gen?

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HaloPimp978

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#251 HaloPimp978
Member since 2005 • 7329 Posts

Nope

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Cherokee_Jack

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#252 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="Cherokee_Jack"]

[QUOTE="HalcyonScarlet"]The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways.

cdragon_88

But your right thumb is still pointing sideways...

Only problem I have with the 360 controller is that its in offsetting (if thats the correct term) position. If they switched both sticks to upright, it'll be better, so that both hands will be in a natural state.

Until you play a game that requires more face button presses than camera control, in which case your right thumb is pointed "sideways" most of the time.

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deactivated-5cd08b1605da1

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#253 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

[QUOTE="_Cadbury_"]I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....RapidTurtle

Just hold a 360 controller. Theres your facts.

I have. I prefer the analogs position in the DS3. Honestly, the only thing the 360 controler has above the DS3 are the triggers imo

For me it goes:

D-pad - PS3

Trigers (LT/RT - L2/R2) - 360

Bumpers (LB/RB - L1/R1) - PS3

Analogs - Tie (PS3 wins in position, 360 wins in the type (concave form is better))

Buttons (X,Y,A,B - O,[],/\,X) - PS3 (I dont like the Bumping feeling of the 360 buttons)

Size - Subjective as 360 controller fits better in bigger hands while the DS3 fits better in smaller hands

All in all DS3 is better for me. The triggers and type of analogs are the only things that need fixing imho

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hippiesanta

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#254 hippiesanta
Member since 2005 • 10301 Posts
No Need ..... it's perfect
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789shadow

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#255 789shadow
Member since 2006 • 20195 Posts

One thing I really think they should do is proper triggers.

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mitu123

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#256 mitu123
Member since 2006 • 155290 Posts

It's triggers are garbage, doesn't feel like I'm shooting a gun or driving a car good enough, needs to fix that for future PS systems.

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Sali217

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#257 Sali217
Member since 2012 • 1301 Posts
First of all, if you're going to change the controller please for the love of all that is holy make the ps4 backwards compatible with the DS3, I honestly don't understand this complaint there are plenty of 3rd party 360 controller clones for the ps3 (try finding third party ps3 style controllers for 360). Basically play with those and leave my Dual shock the F alone. Secondly, for those saying they want concave analog sticks, this is pretty easy to change, open up a 360 controller, then open up a ps3 contoller, now swap the stick parts around. and done. The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm. I hate asymmetrical analog sticks because I have this weird disease that makes both of my hands, including my thumbs symmetrical.
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Merex760

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#258 Merex760
Member since 2008 • 4381 Posts
More ergonomic design, concave analog sticks, better triggers while not touching anything else, and it would be the best controller.
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RapidTurtle

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#259 RapidTurtle
Member since 2010 • 344 Posts

Your one point is great. Try finding a dual shock type 3rd party controller for the Xbox. They aren't out there. Why? because the 360 style is the much better design.

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1080pOnly

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#260 1080pOnly
Member since 2009 • 2216 Posts

They don't need a completely different design but they really need to make adjustments to the current one.

As mentioned by just about everyone before me, the triggers are HIDEOUS and the anolog sticks are convex. I sometimes feel like i'm playing with a slippery mushroom tbh.

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ZombieKiller7

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#261 ZombieKiller7
Member since 2011 • 6463 Posts

Dpad - PS3

Triggers - 360

Bumpers - PS3

Stick - 360 position of the sticks, PS3 tension of the sticks (feels mushy, which is GOOD, makes your aim more stable)

Buttons - PS3 much more comfy

Shape - 360 fits nicely in my hand, PS3 has sharp corners

In the 4 years of owning a Playstation I don't think I've ever felt like I got a good GRIP on the dualshock. The plastic is shiny, the edges dig into my hand, I keep dropping it. The triggers, can't keep them down for long periods, fingers slide off.

On the other hand, when I'm playing anything where you have to keep mashing buttons, the 360 controller left me with a swollen thumb joint. And the 360 controller D-pad sucks.

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AdobeArtist

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#262 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.Sali217

Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?

This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.

I hate asymmetrical analog sticks because I have this weird disease that makes both of my hands, including my thumbs symmetrical.Sali217

You're right, but not in the way you think. It actually IS about thumb symmetry, which is not necessarily the same as stick symmetry. Look at it this way, when you're playing God of War, DMC, Dragon Age, Ninja Gaiden, Batman Arkham City, Assassin's Creed, Zelda, 3D mario games, or the plethora of action adventure games, what are the primary inputs? It's movement and action input (punching, jumping, power attacks, etc...).

In the pre-analog days when the d-pad was the default directional input, it was always across from the face buttons, as seen in the NES. SNES, Genesis, and even the original Playstation before they adapted analog sticks. So your thumbs were symmetrical as you moved and performed action in the game. But then when the analog stick was introduced, game design in 3D spaces and navigation made the stick the default and movement input, while the d-pad was relegated to secondary functions (weapon selections and other hot menus).

So as with the examples in my previous paragraph (such as GOW or Arkham City) to move around and perform your actions, it's the left stick and face buttons that should be symmetrical so that your thumbs are symmetrical. Logical, right?

And I know you're going to point out FPS/TPS (basically 3D shooters), but that's one, just one genre outnumbered by most others that still use the face buttons as the primary action input and not the triggers, which are still defacto for the most part. In most games (outside shooters) where you use the right stick to adjust the camera, this happens less often then when you're in combat or interacting with the environment.

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clr84651

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#263 clr84651
Member since 2010 • 5643 Posts

I think it should be slightly larger and R2 & L2 not be rounded is all that should change.

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finalfantasy94

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#264 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist

Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?

This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.

Sali217

as long as its comfortable ergonomics dont mean crap. If you dont like it fine but dont demand a complete change jsut cause a few people have a problem with it. Buy a 3rd party controller i mean theres many after all. I played with the 360 controller tons of time and even though some say its the "better designed one" I prefer the dual shock.

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RapidTurtle

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#265 RapidTurtle
Member since 2010 • 344 Posts

It really does come down to a matter of preference, but when you hold a 360 controller, it just has such a natural feel to it vs the dual shock.

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fadersdream

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#266 fadersdream
Member since 2006 • 3154 Posts

Played with it for years without problems , it's only after playing with the Xbox small and now Xbox 360 controller you feel the shortcomings , don't just copy the 360 controller though but improve on it !

Caseytappy
Well said. My problem as well. PS3 feels dated by its interface, even the controller. First time I used it was with metal gear and it was an overwhelming sensation of not moving forward and be stuck in the past.
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Timstuff

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#267 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="RapidTurtle"]

[QUOTE="_Cadbury_"]I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....Vatusus

Just hold a 360 controller. Theres your facts.

I have. I prefer the analogs position in the DS3. Honestly, the only thing the 360 controler has above the DS3 are the triggers imo

For me it goes:

D-pad - PS3

Trigers (LT/RT - L2/R2) - 360

Bumpers (LB/RB - L1/R1) - PS3

Analogs - Tie (PS3 wins in position, 360 wins in the type (concave form is better))

Buttons (X,Y,A,B - O,[],/\,X) - PS3 (I dont like the Bumping feeling of the 360 buttons)

Size - Subjective as 360 controller fits better in bigger hands while the DS3 fits better in smaller hands

All in all DS3 is better for me. The triggers and type of analogs are the only things that need fixing imho

I don't think that the position of the sticks makes much difference either way, since I find both the PS3 and 360's controllers to be about as effective as each other when it comes to ease of reach to all the buttons. I do think there is an advantage to the PS3's placement for games that place a heavy emphasis on using both sticks together like Katamari Damacy, however that isn't really the big issue IMO. The big issue is that the Dualshock's ergonomics are painfully dated, and the analog triggers are basically a last-minute slapped on addition. They are extremely uncomfortable to use over long periods if you don't use extenders, to the point that many shooters don't even let you map the fire key to them. The 360's controller was designed from the ground up based on what MS's engineers found to be the most comfortable, whereas the PS3's controller was designed around making as few changes as possible to the original design.

Essentially, the PS3's controller is so old that it qualifies to be called "retro," and pretty much the only retro controllers I can thing of that was comfortable for long periods of use were Sega's 6 button controllers. They were not as versatile as Nintendo's since they were designed to play fighting games, however when it came to comfort I think Sega definitely had the upperhand.

Sony's controllers were great for the time they came out, but it's been almost 2 decades with no change, and there have been plenty of controllers in the last 10 years that have surpassed Sony's in comfort. It's high time the original Dualshock controller was retired to retro-ville, because I think a lot of people have gotten tired of seeing the exact same thing with no improvements every time Sony releases a new console.

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RapidTurtle

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#268 RapidTurtle
Member since 2010 • 344 Posts

Well said.

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Ucasuals

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#269 Ucasuals
Member since 2012 • 180 Posts

make the triggers to they curve into your fingers like 360s only thing i would change.

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Ucasuals

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#270 Ucasuals
Member since 2012 • 180 Posts

ur fingers can slip off the triggers really easy compared to 360 because they just slope down instead of curving upwards.

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locopatho

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#271 locopatho
Member since 2003 • 24300 Posts
I looked forward to using the Boomerang. Bring it back Sony!
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_Cadbury_

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#272 _Cadbury_
Member since 2006 • 2936 Posts

[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist

Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?

This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.

I hate asymmetrical analog sticks because I have this weird disease that makes both of my hands, including my thumbs symmetrical.Sali217

You're right, but not in the way you think. It actually IS about thumb symmetry, which is not necessarily the same as stick symmetry. Look at it this way, when you're playing God of War, DMC, Dragon Age, Ninja Gaiden, Batman Arkham City, Assassin's Creed, Zelda, 3D mario games, or the plethora of action adventure games, what are the primary inputs? It's movement and action input (punching, jumping, power attacks, etc...).

In the pre-analog days when the d-pad was the default directional input, it was always across from the face buttons, as seen in the NES. SNES, Genesis, and even the original Playstation before they adapted analog sticks. So your thumbs were symmetrical as you moved and performed action in the game. But then when the analog stick was introduced, game design in 3D spaces and navigation made the stick the default and movement input, while the d-pad was relegated to secondary functions (weapon selections and other hot menus).

So as with the examples in my previous paragraph (such as GOW or Arkham City) to move around and perform your actions, it's the left stick and face buttons that should be symmetrical so that your thumbs are symmetrical. Logical, right?

And I know you're going to point out FPS/TPS (basically 3D shooters), but that's one, just one genre outnumbered by most others that still use the face buttons as the primary action input and not the triggers, which are still defacto for the most part. In most games (outside shooters) where you use the right stick to adjust the camera, this happens less often then when you're in combat or interacting with the environment.

Controllers are not meant to be gripped. Controllers are meant to be held the way they are designed to be held. Your hands are not blocks of wood. To think all controllers have to fit your hands in the same way without you moving them at all is pretty ridiculous. The DS 'fits' the hand in one way, just as the 360 controller 'fits' it in another way.
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Sali217

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#273 Sali217
Member since 2012 • 1301 Posts
Can someone please explain to me how the xbox 360 controller is ergonomic for someone with small hands?
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burgeg

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#274 burgeg
Member since 2005 • 3599 Posts

The only thing wrong with the PS3 controller is the triggers. PS controllers have changed so little over the years because they don't need to. It doesn't need a major change and I don't want a major change. If it aint broke don't fix it. Just get triggers on par with the 360.

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Sali217

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#275 Sali217
Member since 2012 • 1301 Posts

The only thing wrong with the PS3 controller is the triggers. PS controllers have changed so little over the years because they don't need to. It doesn't need a major change and I don't want a major change. If it aint broke don't fix it. Just get triggers on par with the 360.

burgeg
Actually, I always personally found the 360 triggers to suck. Put gamecube triggers on it, those were fantastic. I guess the move triggers are pretty good as well.
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Cubs360

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#276 Cubs360
Member since 2006 • 3771 Posts

It only fits kid hands. They need to make it bigger to accomadate a grown man's hand.

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Cherokee_Jack

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#277 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist

Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?

This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.

No, sorry, there's no law that says you have to strangle the controller like it's going to fly out of your hands. I never in all my years of using a PS2 or PS3 had to stop and figure out "Hmmm, how am I supposed to hold this controller?" because the shape of the thing makes it incredibly obvious how you're supposed to hold it. Only if you haven't spent much time using a Dualshock would it be any sort of problem to adjust your grip.

Actually I was already used to wildly different controller shapes by the time I got a PS2, since I already owned a NES, a Genesis, an N64, and a Gamecube, all of which have controllers that are held somewhat differently. So I can't imagine how someone would be confused about how to approach a Dualshock unless they had literally only used Xbox systems before (or the Dreamcast).

And your ergonomics thing never held water in the first place. The idea that I can find a controller comfortable and yet have to say "Well, objectively this is not ergonomic" is total bunk.

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GhoX

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#278 GhoX
Member since 2006 • 6267 Posts
Other than the shabby build-quality, I'd say the current controllers are fine. Poor X key.
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Timstuff

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#279 Timstuff
Member since 2002 • 26840 Posts

It only fits kid hands. They need to make it bigger to accomadate a grown man's hand.

Cubs360
I noticed that my satisfaction with the dual shock seemed to decrease as I got older and my hands got bigger.
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dragonfly110

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#280 dragonfly110
Member since 2008 • 27955 Posts

they need to change the shoulder buttons a bit, outside of that I like the current controller though. I find the 360 one superior(outside of that god awful Dpad) but it's still a good solid controller.

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Timstuff

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#281 Timstuff
Member since 2002 • 26840 Posts

they need to change the shoulder buttons a bit, outside of that I like the current controller though. I find the 360 one superior(outside of that god awful Dpad) but it's still a good solid controller.

dragonfly110
There's always the Cheez-it / cereal box trick to fix the 360's D-pad, though. I did it to mine, and now it works better than a Dual Shock 3's D-pad!
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RapidTurtle

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#282 RapidTurtle
Member since 2010 • 344 Posts

Mad Catz makes a pro tounament controller where you can swap out the left stick and the D-Pad, making it so that you could have 360 style or PS3 style. If they could do this, then it could be the solution for everyone.

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SecretPolice

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#283 SecretPolice
Member since 2007 • 45634 Posts

Not to worry since the PS4 will utilize the old.... You are the controller technique :o :twisted:

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helwa1988

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#284 helwa1988
Member since 2007 • 2157 Posts
Sony should design anything next Gen.
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WilliamRLBaker

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#285 WilliamRLBaker
Member since 2006 • 28915 Posts

It seems to be we are at an impasse the only ones not wanting it to change and claiming it is perfect are charlie sheen's but then again these are the same folks that so far I believe have claimed that some how the 360's analog sticks have super sharp edges that cut you, and pushing down even a little bit on the triggers hurts your fingers *where on the dual shock a time inversion happens so that no cause and affect occures so your button push did occur but to save your fingers it never actually occured...* along with a few other things.

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Tynrils

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#286 Tynrils
Member since 2012 • 34 Posts

Why change perfection?

I love my fighting games and racers, best D-pad there is and pedal like triggers, more of this sony no changes :D

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finalfantasy94

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#287 finalfantasy94
Member since 2004 • 27442 Posts

It seems to be we are at an impasse the only ones not wanting it to change and claiming it is perfect are charlie sheen's but then again these are the same folks that so far I believe have claimed that some how the 360's analog sticks have super sharp edges that cut you, and pushing down even a little bit on the triggers hurts your fingers *where on the dual shock a time inversion happens so that no cause and affect occures so your button push did occur but to save your fingers it never actually occured...* along with a few other things.

WilliamRLBaker

so you have to insult those who feel there is no need for change. Im down for change on the l2 and r2 but not down with a complete rehaul. Its not needed just to please some people.