Nope
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[QUOTE="Cherokee_Jack"]
[QUOTE="HalcyonScarlet"]The left thumb stick is in a more natural place on the 360, with your thumb pointing upwards instead of sideways.
cdragon_88
But your right thumb is still pointing sideways...
Only problem I have with the 360 controller is that its in offsetting (if thats the correct term) position. If they switched both sticks to upright, it'll be better, so that both hands will be in a natural state.
Until you play a game that requires more face button presses than camera control, in which case your right thumb is pointed "sideways" most of the time.
[QUOTE="_Cadbury_"]I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....RapidTurtle
Just hold a 360 controller. Theres your facts.
I have. I prefer the analogs position in the DS3. Honestly, the only thing the 360 controler has above the DS3 are the triggers imo
For me it goes:
D-pad - PS3
Trigers (LT/RT - L2/R2) - 360
Bumpers (LB/RB - L1/R1) - PS3
Analogs - Tie (PS3 wins in position, 360 wins in the type (concave form is better))
Buttons (X,Y,A,B - O,[],/\,X) - PS3 (I dont like the Bumping feeling of the 360 buttons)
Size - Subjective as 360 controller fits better in bigger hands while the DS3 fits better in smaller hands
All in all DS3 is better for me. The triggers and type of analogs are the only things that need fixing imho
Your one point is great. Try finding a dual shock type 3rd party controller for the Xbox. They aren't out there. Why? because the 360 style is the much better design.
They don't need a completely different design but they really need to make adjustments to the current one.
As mentioned by just about everyone before me, the triggers are HIDEOUS and the anolog sticks are convex. I sometimes feel like i'm playing with a slippery mushroom tbh.
Dpad - PS3
Triggers - 360
Bumpers - PS3
Stick - 360 position of the sticks, PS3 tension of the sticks (feels mushy, which is GOOD, makes your aim more stable)
Buttons - PS3 much more comfy
Shape - 360 fits nicely in my hand, PS3 has sharp corners
In the 4 years of owning a Playstation I don't think I've ever felt like I got a good GRIP on the dualshock. The plastic is shiny, the edges dig into my hand, I keep dropping it. The triggers, can't keep them down for long periods, fingers slide off.
On the other hand, when I'm playing anything where you have to keep mashing buttons, the 360 controller left me with a swollen thumb joint. And the 360 controller D-pad sucks.
The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.Sali217
Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?
This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.
I hate asymmetrical analog sticks because I have this weird disease that makes both of my hands, including my thumbs symmetrical.Sali217
You're right, but not in the way you think. It actually IS about thumb symmetry, which is not necessarily the same as stick symmetry. Look at it this way, when you're playing God of War, DMC, Dragon Age, Ninja Gaiden, Batman Arkham City, Assassin's Creed, Zelda, 3D mario games, or the plethora of action adventure games, what are the primary inputs? It's movement and action input (punching, jumping, power attacks, etc...).
In the pre-analog days when the d-pad was the default directional input, it was always across from the face buttons, as seen in the NES. SNES, Genesis, and even the original Playstation before they adapted analog sticks. So your thumbs were symmetrical as you moved and performed action in the game. But then when the analog stick was introduced, game design in 3D spaces and navigation made the stick the default and movement input, while the d-pad was relegated to secondary functions (weapon selections and other hot menus).
So as with the examples in my previous paragraph (such as GOW or Arkham City) to move around and perform your actions, it's the left stick and face buttons that should be symmetrical so that your thumbs are symmetrical. Logical, right?
And I know you're going to point out FPS/TPS (basically 3D shooters), but that's one, just one genre outnumbered by most others that still use the face buttons as the primary action input and not the triggers, which are still defacto for the most part. In most games (outside shooters) where you use the right stick to adjust the camera, this happens less often then when you're in combat or interacting with the environment.
[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist
Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?
This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.
Sali217
as long as its comfortable ergonomics dont mean crap. If you dont like it fine but dont demand a complete change jsut cause a few people have a problem with it. Buy a 3rd party controller i mean theres many after all. I played with the 360 controller tons of time and even though some say its the "better designed one" I prefer the dual shock.
It really does come down to a matter of preference, but when you hold a 360 controller, it just has such a natural feel to it vs the dual shock.
Well said. My problem as well. PS3 feels dated by its interface, even the controller. First time I used it was with metal gear and it was an overwhelming sensation of not moving forward and be stuck in the past.Played with it for years without problems , it's only after playing with the Xbox small and now Xbox 360 controller you feel the shortcomings , don't just copy the 360 controller though but improve on it !
Caseytappy
[QUOTE="RapidTurtle"]
[QUOTE="_Cadbury_"]I would love to know where people are getting their 'facts' that the ps3 controller is unergonomic and that the stick placement on the 360 controller 'naturally fits' with peoples thumbs....Vatusus
Just hold a 360 controller. Theres your facts.
I have. I prefer the analogs position in the DS3. Honestly, the only thing the 360 controler has above the DS3 are the triggers imo
For me it goes:
D-pad - PS3
Trigers (LT/RT - L2/R2) - 360
Bumpers (LB/RB - L1/R1) - PS3
Analogs - Tie (PS3 wins in position, 360 wins in the type (concave form is better))
Buttons (X,Y,A,B - O,[],/\,X) - PS3 (I dont like the Bumping feeling of the 360 buttons)
Size - Subjective as 360 controller fits better in bigger hands while the DS3 fits better in smaller hands
All in all DS3 is better for me. The triggers and type of analogs are the only things that need fixing imho
I don't think that the position of the sticks makes much difference either way, since I find both the PS3 and 360's controllers to be about as effective as each other when it comes to ease of reach to all the buttons. I do think there is an advantage to the PS3's placement for games that place a heavy emphasis on using both sticks together like Katamari Damacy, however that isn't really the big issue IMO. The big issue is that the Dualshock's ergonomics are painfully dated, and the analog triggers are basically a last-minute slapped on addition. They are extremely uncomfortable to use over long periods if you don't use extenders, to the point that many shooters don't even let you map the fire key to them. The 360's controller was designed from the ground up based on what MS's engineers found to be the most comfortable, whereas the PS3's controller was designed around making as few changes as possible to the original design.Essentially, the PS3's controller is so old that it qualifies to be called "retro," and pretty much the only retro controllers I can thing of that was comfortable for long periods of use were Sega's 6 button controllers. They were not as versatile as Nintendo's since they were designed to play fighting games, however when it came to comfort I think Sega definitely had the upperhand.
Sony's controllers were great for the time they came out, but it's been almost 2 decades with no change, and there have been plenty of controllers in the last 10 years that have surpassed Sony's in comfort. It's high time the original Dualshock controller was retired to retro-ville, because I think a lot of people have gotten tired of seeing the exact same thing with no improvements every time Sony releases a new console.
[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist
Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?
This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.
I hate asymmetrical analog sticks because I have this weird disease that makes both of my hands, including my thumbs symmetrical.Sali217
You're right, but not in the way you think. It actually IS about thumb symmetry, which is not necessarily the same as stick symmetry. Look at it this way, when you're playing God of War, DMC, Dragon Age, Ninja Gaiden, Batman Arkham City, Assassin's Creed, Zelda, 3D mario games, or the plethora of action adventure games, what are the primary inputs? It's movement and action input (punching, jumping, power attacks, etc...).
In the pre-analog days when the d-pad was the default directional input, it was always across from the face buttons, as seen in the NES. SNES, Genesis, and even the original Playstation before they adapted analog sticks. So your thumbs were symmetrical as you moved and performed action in the game. But then when the analog stick was introduced, game design in 3D spaces and navigation made the stick the default and movement input, while the d-pad was relegated to secondary functions (weapon selections and other hot menus).
So as with the examples in my previous paragraph (such as GOW or Arkham City) to move around and perform your actions, it's the left stick and face buttons that should be symmetrical so that your thumbs are symmetrical. Logical, right?
And I know you're going to point out FPS/TPS (basically 3D shooters), but that's one, just one genre outnumbered by most others that still use the face buttons as the primary action input and not the triggers, which are still defacto for the most part. In most games (outside shooters) where you use the right stick to adjust the camera, this happens less often then when you're in combat or interacting with the environment.
Controllers are not meant to be gripped. Controllers are meant to be held the way they are designed to be held. Your hands are not blocks of wood. To think all controllers have to fit your hands in the same way without you moving them at all is pretty ridiculous. The DS 'fits' the hand in one way, just as the 360 controller 'fits' it in another way.The only thing wrong with the PS3 controller is the triggers. PS controllers have changed so little over the years because they don't need to. It doesn't need a major change and I don't want a major change. If it aint broke don't fix it. Just get triggers on par with the 360.
Actually, I always personally found the 360 triggers to suck. Put gamecube triggers on it, those were fantastic. I guess the move triggers are pretty good as well.The only thing wrong with the PS3 controller is the triggers. PS controllers have changed so little over the years because they don't need to. It doesn't need a major change and I don't want a major change. If it aint broke don't fix it. Just get triggers on par with the 360.
burgeg
[QUOTE="Sali217"]The xbox ones might need a slight shaving off of some rubber, but they will fit. and finally, if your thumbs are touching, you are holding the controller wrong. The ps3 controller fits ANY size hand, because you don't GRIP it. It's intended to float in your fingers. Just beyond the edges of your palm.AdobeArtist
Do you not see how you're actually illustrating the flaw in the DS controller? Controllers are supposed to be gripped. The fact that people need to adjust their handling of a controller to make it work in their hands is a design flaw. User interfaces are supposed to conform to human anatomy, not us trying to conform ourselves to the plastic. You would seriously suggest that 360 formfactor being contoured to fit in the hand is actually flawed? Really? Really???? :| :?
This just reinforces what I initially said; that people saying the DS being "perfect" have no sense of ergonomics.
No, sorry, there's no law that says you have to strangle the controller like it's going to fly out of your hands. I never in all my years of using a PS2 or PS3 had to stop and figure out "Hmmm, how am I supposed to hold this controller?" because the shape of the thing makes it incredibly obvious how you're supposed to hold it. Only if you haven't spent much time using a Dualshock would it be any sort of problem to adjust your grip.
Actually I was already used to wildly different controller shapes by the time I got a PS2, since I already owned a NES, a Genesis, an N64, and a Gamecube, all of which have controllers that are held somewhat differently. So I can't imagine how someone would be confused about how to approach a Dualshock unless they had literally only used Xbox systems before (or the Dreamcast).
And your ergonomics thing never held water in the first place. The idea that I can find a controller comfortable and yet have to say "Well, objectively this is not ergonomic" is total bunk.
they need to change the shoulder buttons a bit, outside of that I like the current controller though. I find the 360 one superior(outside of that god awful Dpad) but it's still a good solid controller.
There's always the Cheez-it / cereal box trick to fix the 360's D-pad, though. I did it to mine, and now it works better than a Dual Shock 3's D-pad!they need to change the shoulder buttons a bit, outside of that I like the current controller though. I find the 360 one superior(outside of that god awful Dpad) but it's still a good solid controller.
dragonfly110
Mad Catz makes a pro tounament controller where you can swap out the left stick and the D-Pad, making it so that you could have 360 style or PS3 style. If they could do this, then it could be the solution for everyone.
It seems to be we are at an impasse the only ones not wanting it to change and claiming it is perfect are charlie sheen's but then again these are the same folks that so far I believe have claimed that some how the 360's analog sticks have super sharp edges that cut you, and pushing down even a little bit on the triggers hurts your fingers *where on the dual shock a time inversion happens so that no cause and affect occures so your button push did occur but to save your fingers it never actually occured...* along with a few other things.
It seems to be we are at an impasse the only ones not wanting it to change and claiming it is perfect are charlie sheen's but then again these are the same folks that so far I believe have claimed that some how the 360's analog sticks have super sharp edges that cut you, and pushing down even a little bit on the triggers hurts your fingers *where on the dual shock a time inversion happens so that no cause and affect occures so your button push did occur but to save your fingers it never actually occured...* along with a few other things.
WilliamRLBaker
so you have to insult those who feel there is no need for change. Im down for change on the l2 and r2 but not down with a complete rehaul. Its not needed just to please some people.
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