I always thought God of War 3 was the graphics king.
chocolate1325
over crysis?
This topic is locked from further discussion.
[QUOTE="Zaibach"]
From what I've seen Gears 3 looks amazing BUT still suffers from technical hiccups like texture pop-ins and it takes a while for the textures to load even during cutscenes. Its an impressive looking game but it cant be king
CorbraMax
Install to the HDD...
quod erra demonstrandumthe so called graphics king should'nt need anything to excuse it and shouldnt be conditional on circumstances either
especially since MS has been selling those gimped xbox consoles with a measley 4gig hard-drive
If Uncharted 2 is console graphics king... Why is this graphical effect missing in Uncharted 2?
http://www.youtube.com/watch?v=rtn3xUFP190
Also notice the transparency resolution for the fire effects are high res compared to what was seen in Uncharted 3...
CorbraMax
:o mind = blown.
that looks miles ahead of any other console game.
[QUOTE="CorbraMax"]
[QUOTE="Zaibach"]
From what I've seen Gears 3 looks amazing BUT still suffers from technical hiccups like texture pop-ins and it takes a while for the textures to load even during cutscenes. Its an impressive looking game but it cant be king
Zaibach
Install to the HDD...
quod erra demonstrandumthe so called graphics king should'nt need anything to excuse it and shouldnt be conditional on circumstances either
especially since MS has been selling those gimped xbox consoles with a measley 4gig hard-drive
LMAO
[QUOTE="CorbraMax"]
[QUOTE="Zaibach"]
From what I've seen Gears 3 looks amazing BUT still suffers from technical hiccups like texture pop-ins and it takes a while for the textures to load even during cutscenes. Its an impressive looking game but it cant be king
Zaibach
Install to the HDD...
quod erra demonstrandumthe so called graphics king should'nt need anything to excuse it and shouldnt be conditional on circumstances either
especially since MS has been selling those gimped xbox consoles with a measley 4gig hard-drive
For streaming high quality textures... It's a must. Gameplay wise, I've not seen any texture pop ins at all...
crysis 2 was never console graphic kingDiviniuz
Yes it was.
you only have a 360 don't you? and you haven't played gears 3 at all have you?Crysis 2 is console graphics king on Xbox 360, Gears of War 3 a close second.
brennanhuff
Crysis 2 is a mess.
Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
SpeedsterCards
[QUOTE="SpeedsterCards"]Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
monkeysmoke
Where's evidence Gears isn't using FXAA? I see a definite upgrade and lesser amount of jags since the beta.
The framerate falls max 26-28. And that's when a large amount of enemies and or particle effect directly hits your screen.
And tearing in Uncharted is masked by buffering which causes input lag.
I've yet to experience one of these issues, except texture pop. Which happend once during a cutscene and lasted two seconds.
quod erra demonstrandum[QUOTE="Zaibach"]
[QUOTE="CorbraMax"]
Install to the HDD...
CorbraMax
the so called graphics king should'nt need anything to excuse it and shouldnt be conditional on circumstances either
especially since MS has been selling those gimped xbox consoles with a measley 4gig hard-drive
For streaming high quality textures... It's a must. Gameplay wise, I've not seen any texture pop ins at all...
Textures still takes time to load it is even visible during cutcenes. If installation will solve the problem what about the 4gb console owners :( ....:lol:[QUOTE="SpeedsterCards"]Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
monkeysmoke
1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
4.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
5.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
6.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.[QUOTE="monkeysmoke"][QUOTE="SpeedsterCards"]
So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
CorbraMax
1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
3.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
4.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
5.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
And Gears of war 3 is using A.A. It's obvious, as the beta contained no FXAA. Now there's far less jags in comparision.
Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.[QUOTE="monkeysmoke"][QUOTE="SpeedsterCards"]
So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
Bretter2200
Where's evidence Gears isn't using FXAA? I see a definite upgrade and lesser amount of jags since the beta.
The framerate falls max 26-28. And that's when a large amount of enemies and or particle effect directly hits your screen.
And tearing in Uncharted is masked by buffering which causes input lag.
I've yet to experience one of these issues, except texture pop. Which happend once during a cutscene and lasted two seconds.
Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat 3. Screen Tearing. Evidence from the tech experts : www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3 It a shame for such overhyped exclusive without AA not even 2XMSAA. Sony knows how to clean up their games better than microsoft![QUOTE="Bretter2200"][QUOTE="chocolate1325"]
I always thought God of War 3 was the graphics king.
Elann2008
No. That game granted is fun, it's not graphics king though. It's basically Uncharted in a constant scripted sequence, and those are the only areas that look generally above average.
That game looked CLEAN though. Barely noticed any jaggies at all. For a console game, that was impressive. Thanks to it's use of MLAA.Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
Killzone 3 & 2 doesn't have unstable framerate, Infamous 2 is open world and I don't think anyone claims it's graphics king, same for UDF and GT5.Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
CorbraMax
Crysis 2 was never graphics king of consoles or PC.... Well maybe for the PC with DX11 at stock it looks better than Crysis 1. For me its Gears 3, 2nd GOW3, and 3rd UC2.
Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.[QUOTE="monkeysmoke"][QUOTE="SpeedsterCards"]
So it seems like Uncharted 2 still hold up to the best looking console game. KZ3 had a shot but just missed, then came Crysis 2, but it had a lot of performance issues and didn't hold up. And lastly...yikes this is awkward for 360 owners who have been hyping this games graphics to be the next king! Another reason why we should wait for games to be released before saying they are console graphics king... http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
CorbraMax
1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
4.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
5.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
6.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
AA realy matters,Put Gears of War 3 side by side with Killzone 3 and you'll notice how rough and jaggy the edges looks in Gears of War 3. For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture. For lighting i'll say gears beats uncharted 2 but i'll still give the best lighting on console to killzone 2 for the fact it handles the highest amount of dynamic light source i've seen in a game. The only thing that impressed me in Gears of War 3 is the way it handles it smoke particle effects. Though Killzone 3 has great particle effects too.[QUOTE="CorbraMax"][QUOTE="monkeysmoke"] Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.monkeysmoke
1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
4.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
5.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
6.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
AA realy matters,Put Gears of War 3 side by side with Killzone 3 and you'll notice how rough and jaggy the edges looks in Gears of War 3. For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture. For lighting i'll say gears beats uncharted 2 but i'll still give the best lighting on console to killzone 2 for the fact it handles the highest amount of dynamic light source i've seen in a game. The only thing that impressed me in Gears of War 3 is the way it handles it smoke particle effects. Though Killzone 3 has great particle effects too. Well this. Killzone 3 has great particle effects but it doesn't take it out on the performance, texture detail and AA like Gears 3. And the lightning is pretty decent also.[QUOTE="CorbraMax"]Killzone 3 & 2 doesn't have unstable framerate, Infamous 2 is open world and I don't think anyone claims it's graphics king, same for UDF and GT5.Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
Cow4ever
Gears 3 is a very smooth game. So Killzone 3 & 2are just as "unstable" as Gears 3. Why don't you see the framerate analysis for those games from digital foundry.
And lies about Infamous 2 and GT5 not being hyped as graphics kings.
[QUOTE="CorbraMax"][QUOTE="monkeysmoke"] Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.monkeysmoke
1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
4.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
5.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
6.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture.. Might want to play Gears 3 again, because the texture filtering is very, very good for a console game.Killzone 3 & 2 doesn't have unstable framerate, Infamous 2 is open world and I don't think anyone claims it's graphics king, same for UDF and GT5.[QUOTE="Cow4ever"][QUOTE="CorbraMax"]
Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
CorbraMax
Gears 3 is a very smooth game. So Killzone 3 & 2are just as "unstable" as Gears 3. Why don't you see the framerate analysis for those games from digital foundry.
And lies about Infamous 2 and GT5 not being hyped as graphics kings.
Killzone 3 doesn't drop to 26 despite having alot of action on screen and great particle effects. And it also doesn't have to cut AA and texture quality.[QUOTE="CorbraMax"][QUOTE="Cow4ever"] Killzone 3 & 2 doesn't have unstable framerate, Infamous 2 is open world and I don't think anyone claims it's graphics king, same for UDF and GT5. Cow4ever
Gears 3 is a very smooth game. So Killzone 3 & 2are just as "unstable" as Gears 3. Why don't you see the framerate analysis for those games from digital foundry.
And lies about Infamous 2 and GT5 not being hyped as graphics kings.
Killzone 3 doesn't drop to 26 despite having alot of action on screen and great particle effects. And it also doesn't have to cut AA and texture quality. Where does Gears 3 give up texture quality, because it dumps all over the first 2 and increase it's quality of filtering quite a bit. On top of that KZ3 does drop frames, although not very often like Gears 3. You make Gears out to be Crysis 2 in it's dropped frames and that is simply not even the case.[QUOTE="monkeysmoke"][QUOTE="CorbraMax"]AA realy matters,Put Gears of War 3 side by side with Killzone 3 and you'll notice how rough and jaggy the edges looks in Gears of War 3. For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture. For lighting i'll say gears beats uncharted 2 but i'll still give the best lighting on console to killzone 2 for the fact it handles the highest amount of dynamic light source i've seen in a game. The only thing that impressed me in Gears of War 3 is the way it handles it smoke particle effects. Though Killzone 3 has great particle effects too. Well this. Killzone 3 has great particle effects but it doesn't take it out on the performance, texture detail and AA like Gears 3. And the lightning is pretty decent also.1.) Crysis 1 Max with no AA looks leaps and bounds better than every console game released yet.
2.) Gears 3 with no AA still looks better than Uncharted 2.
3.) Uncharted 1 had framerate drops and screen tearing... And it still looked better than Gears 1. Same rule applies here. But if you judge graphics on performance than you would also blindly say that Forza 3 looks better than GT5. Since that gamehadcrazy framerate drops and copious amounts of tearing.
4.) MLAA is not a cheap solution. Uncharted 3 is actually using a crappy version of it compared to God of War 3 and Killzone 3.
5.) Textures in UC2 load just as slow as Gears 3. Try playing a MP game. Uncharted 2 uses recorded cutscenes to mask texture loading.
6.) If Uncharted2 and Killzone 3 lighting, shadows, and motion blur are not as good Gears 3... How is it supposed to look better? Nevermind the increased texture resolution quality and filtering in Gears 3. Also the heavy amounts of high res alphas on display without going sub HD like Resistance 3 to pull it off.
Cow4ever
Killzone 3 has low resolution particle effects. The performance shouldn't be bad at all. lolNeither Uncharted 2 or Gears 3 have dynamic texturing. Only one game this gen does that. It's called RAGE.
It's not like Xbox 360 can't do MLAA. It's inCostume Quest on XBLA. They just can't afford it. The AA used in Uncharted 3 is not good either. It's actually worse than 2XMSAA.
killzone 3 does not have unstable frame rates and killzone 2 only really had it during the bridge section, the rest of the game was extremely stable. and I have no idea why you brought up UC1 Anyways, I am pretty sure Gears 3>Uc2 in graphics but I have yet to play itInfamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
CorbraMax
[QUOTE="Cow4ever"][QUOTE="CorbraMax"]Killzone 3 doesn't drop to 26 despite having alot of action on screen and great particle effects. And it also doesn't have to cut AA and texture quality. Where does Gears 3 give up texture quality, because it dumps all over the first 2 and increase it's quality of filtering quite a bit. On top of that KZ3 does drop frames, although not very often like Gears 3. You make Gears out to be Crysis 2 in it's dropped frames and that is simply not even the case. Like when there textures are pretty much just a big pixel. I know KZ3 dropps frames I noticed it myself but it's really really rare and tiny drops. Gears 3 does it more. Nah nothing is as bad as Crysis 2Gears 3 is a very smooth game. So Killzone 3 & 2are just as "unstable" as Gears 3. Why don't you see the framerate analysis for those games from digital foundry.
And lies about Infamous 2 and GT5 not being hyped as graphics kings.
Innovazero2000
[QUOTE="CorbraMax"]killzone 3 does not have unstable frame rates and killzone 2 only really had it during the bridge section, the rest of the game was extremely stable. and I have no idea why you brought up UC1 Anyways, I am pretty sure Gears 3>Uc2 in graphics but I have yet to play itInfamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
Diviniuz
The point is that every one of these high end exclusives have graphical shortcomings. May it be tearing, framerate drops, jaggies, or texture pop ins. Both of these systems only have 512MB of RAM. But there are some cows on here that truly believe that the PS3 is a supercomputer with no ceiling.
Where does Gears 3 give up texture quality, because it dumps all over the first 2 and increase it's quality of filtering quite a bit. On top of that KZ3 does drop frames, although not very often like Gears 3. You make Gears out to be Crysis 2 in it's dropped frames and that is simply not even the case. Like when there textures are pretty much just a big pixel. I know KZ3 dropps frames I noticed it myself but it's really really rare and tiny drops. Gears 3 does it more. Nah nothing is as bad as Crysis 2[QUOTE="Innovazero2000"][QUOTE="Cow4ever"] Killzone 3 doesn't drop to 26 despite having alot of action on screen and great particle effects. And it also doesn't have to cut AA and texture quality.Cow4ever
You're gonna honestly tell yourself that the texture work in Acts 3 and 5 are one big pixel? Or are you in serious denial?
You really need to play Gears of War 1 to understand the concept of framerate drops. Gears 3 is smooth as butter.
Well this. Killzone 3 has great particle effects but it doesn't take it out on the performance, texture detail and AA like Gears 3. And the lightning is pretty decent also.[QUOTE="Cow4ever"][QUOTE="monkeysmoke"] AA realy matters,Put Gears of War 3 side by side with Killzone 3 and you'll notice how rough and jaggy the edges looks in Gears of War 3. For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture. For lighting i'll say gears beats uncharted 2 but i'll still give the best lighting on console to killzone 2 for the fact it handles the highest amount of dynamic light source i've seen in a game. The only thing that impressed me in Gears of War 3 is the way it handles it smoke particle effects. Though Killzone 3 has great particle effects too.CorbraMax
Killzone 3 has low resolution particle effects. The performance shouldn't be bad at all. lolNeither Uncharted 2 or Gears 3 have dynamic texturing. Only one game this gen does that. It's called RAGE.
It's not like Xbox 360 can't do MLAA. It's inCostume Quest on XBLA. They just can't afford it. The AA used in Uncharted 3 is not good either. It's actually worse than 2XMSAA.
It has some of the best particle effects. And no the performance is top notch. Very rare and tiny framedrops and no tearing. I didn't say dynamic texturing I said detailed textures. Whereas Uncharted 2 has really detailed textures Gears 3's textures are pretty much a big pixel. Well the 360 doesn't have enough juice in it to utilize MLAA unless it's real poor graphics games. Gears 3 would have to sacrifice alot to use MLAA. That's why they didn't use it, cause there wasn't enough juice left, they couldn't even get the much lighter FXAA. But yeah from what I saw in the beta U3 had terrible AA. But that's just the beta.Killzone 2 and 3 framerates doesn't drop to Gears of War 3's level. And i dont remember anybody hyping Uncharted 1 as graphic king. But i taught lems were hyping Gears of War 3 to use FXAA and some even said it looks cleaner than God of War 3 :lol: now see what it ended up with No single AA :lol: not even 2XMSAA .Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
CorbraMax
killzone 3 does not have unstable frame rates and killzone 2 only really had it during the bridge section, the rest of the game was extremely stable. and I have no idea why you brought up UC1 Anyways, I am pretty sure Gears 3>Uc2 in graphics but I have yet to play it[QUOTE="Diviniuz"][QUOTE="CorbraMax"]
Infamous 2 also has no AA... And a unstable framerate...
Killzone 2and 3 have unstable framerates.
Uncharted 1 has screen tearing
GT5. The biggest and highest selling exclusive on the PS3 has framerate drops, pop in, and crazy screen tearing.
I can do this all day.
CorbraMax
The point is that every one of these high end exclusives have graphical shortcomings. May it be tearing, framerate drops, jaggies, or texture pop ins. Both of these systems only have 512MB of RAM. But there are some cows on here that truly believe that the PS3 is a supercomputer with no ceiling.
Uncharted 2 hardly has any framerate drops or jaggies. And no tearing or texture pop in. Gears 3 has all of them.[QUOTE="CorbraMax"][QUOTE="Cow4ever"] Well this. Killzone 3 has great particle effects but it doesn't take it out on the performance, texture detail and AA like Gears 3. And the lightning is pretty decent also. Cow4ever
Killzone 3 has low resolution particle effects. The performance shouldn't be bad at all. lolNeither Uncharted 2 or Gears 3 have dynamic texturing. Only one game this gen does that. It's called RAGE.
It's not like Xbox 360 can't do MLAA. It's inCostume Quest on XBLA. They just can't afford it. The AA used in Uncharted 3 is not good either. It's actually worse than 2XMSAA.
It has some of the best particle effects. And no the performance is top notch. Very rare and tiny framedrops and no tearing. I didn't say dynamic texturing I said detailed textures. Whereas Uncharted 2 has really detailed textures Gears 3's textures are pretty much a big pixel. Well the 360 doesn't have enough juice in it to utilize MLAA unless it's real poor graphics games. Gears 3 would have to sacrifice alot to use MLAA. That's why they didn't use it, cause there wasn't enough juice left, they couldn't even get the much lighter FXAA. But yeah from what I saw in the beta U3 had terrible AA. But that's just the beta.Actually I'm pretty sure Gears 3 could afford FXAA. It is only 0.9ms of rendering time. It just blurs the image too much in it's current state. See Dues Ex 3.And then we will have people on here complaining that it's too blurry. So if the game is native HD and not sub HDpeople will always pick at something.
Like when there textures are pretty much just a big pixel. I know KZ3 dropps frames I noticed it myself but it's really really rare and tiny drops. Gears 3 does it more. Nah nothing is as bad as Crysis 2[QUOTE="Cow4ever"]
[QUOTE="Innovazero2000"] Where does Gears 3 give up texture quality, because it dumps all over the first 2 and increase it's quality of filtering quite a bit. On top of that KZ3 does drop frames, although not very often like Gears 3. You make Gears out to be Crysis 2 in it's dropped frames and that is simply not even the case.CorbraMax
You're gonna honestly tell yourself that the texture work in Acts 3 and 5 are one big pixel? Or are you in serious denial?
You really need to play Gears of War 1 to understand the concept of framerate drops. Gears 3 is smooth as butter.
Show it to me then. I didn't say the FPS was terrible but it's worse than U2 for example.It has some of the best particle effects. And no the performance is top notch. Very rare and tiny framedrops and no tearing. I didn't say dynamic texturing I said detailed textures. Whereas Uncharted 2 has really detailed textures Gears 3's textures are pretty much a big pixel. Well the 360 doesn't have enough juice in it to utilize MLAA unless it's real poor graphics games. Gears 3 would have to sacrifice alot to use MLAA. That's why they didn't use it, cause there wasn't enough juice left, they couldn't even get the much lighter FXAA. But yeah from what I saw in the beta U3 had terrible AA. But that's just the beta.[QUOTE="Cow4ever"][QUOTE="CorbraMax"]
Killzone 3 has low resolution particle effects. The performance shouldn't be bad at all. lolNeither Uncharted 2 or Gears 3 have dynamic texturing. Only one game this gen does that. It's called RAGE.
It's not like Xbox 360 can't do MLAA. It's inCostume Quest on XBLA. They just can't afford it. The AA used in Uncharted 3 is not good either. It's actually worse than 2XMSAA.
CorbraMax
Actually I'm pretty sure Gears 3 could afford FXAA. It is only 0.9ms of rendering time. It just blurs the image too much in it's current state. See Dues Ex 3.And then we will have people on here complaining that it's too blurry. So if the game is native HD and not sub HDpeople will always pick at something.
They didn't use it regardless.[QUOTE="CorbraMax"][QUOTE="Diviniuz"] killzone 3 does not have unstable frame rates and killzone 2 only really had it during the bridge section, the rest of the game was extremely stable. and I have no idea why you brought up UC1 Anyways, I am pretty sure Gears 3>Uc2 in graphics but I have yet to play itCow4ever
The point is that every one of these high end exclusives have graphical shortcomings. May it be tearing, framerate drops, jaggies, or texture pop ins. Both of these systems only have 512MB of RAM. But there are some cows on here that truly believe that the PS3 is a supercomputer with no ceiling.
Uncharted 2 hardly has any framerate drops or jaggies. And no tearing or texture pop in. Gears 3 has all of them.You lie way too much on here.
Uncharted 2 does have jaggies. And it doesdrop frames. And there are texture pop ins. The only thing it doesn't do is tear.
[QUOTE="Bretter2200"][QUOTE="monkeysmoke"] Well what i can realy tell from your link is that Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat drops to 25fps sometimes 3. Screen Tearing. For me it a shame for a 2011 high rated exclusive to launch without a single AA when there are many cheap AA solutions out there (FXAA & MLAA) :( . Oh i forgot to mention that textures still loads slower in Gears 3.....ofcause it an unreal engine game. Uncharted 2 & killzone 3 still looks and perform far beter.monkeysmoke
Where's evidence Gears isn't using FXAA? I see a definite upgrade and lesser amount of jags since the beta.
The framerate falls max 26-28. And that's when a large amount of enemies and or particle effect directly hits your screen.
And tearing in Uncharted is masked by buffering which causes input lag.
I've yet to experience one of these issues, except texture pop. Which happend once during a cutscene and lasted two seconds.
Gears of War 3 suffers : 1. No AA = Jaggy look 2. Ustable Framerat 3. Screen Tearing. Evidence from the tech experts : www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3 It a shame for such overhyped exclusive without AA not even 2XMSAA. Sony knows how to clean up their games better than microsoft!I know its DF with their analyse, but seriously when it drops to 26-29 fps its only for like under a second , u wont even notice .. jaggies its there yes, but really not something you will notice that much - screen tearing is second to none, atleast u cant see it(top of the screen maybe) dunno - panyway gears 3 is seriously fantastic so far and surely does a better job than uc2 .. both great games none the less.
Anyway gotta love people that dont play the games, and only come to nitpick if some site says something bad , which isnt bad at all in matter fact .. please serious play the games before making opinions..
[QUOTE="CorbraMax"][QUOTE="Cow4ever"] Like when there textures are pretty much just a big pixel. I know KZ3 dropps frames I noticed it myself but it's really really rare and tiny drops. Gears 3 does it more. Nah nothing is as bad as Crysis 2
Cow4ever
You're gonna honestly tell yourself that the texture work in Acts 3 and 5 are one big pixel? Or are you in serious denial?
You really need to play Gears of War 1 to understand the concept of framerate drops. Gears 3 is smooth as butter.
Show it to me then. I didn't say the FPS was terrible but it's worse than U2 for example.Gamespot posted an entire walkthrough of the campaign on youtube. Why don't you actually buy a 360 to see for yourself.
Uncharted 2 hardly has any framerate drops or jaggies. And no tearing or texture pop in. Gears 3 has all of them.[QUOTE="Cow4ever"][QUOTE="CorbraMax"]
The point is that every one of these high end exclusives have graphical shortcomings. May it be tearing, framerate drops, jaggies, or texture pop ins. Both of these systems only have 512MB of RAM. But there are some cows on here that truly believe that the PS3 is a supercomputer with no ceiling.
CorbraMax
You lie way too much on here.
Uncharted 2 does have jaggies. And it doesdrop frames. And there are texture pop ins. The only thing it doesn't do is tear.
I said it HARDLY does have it. There are not alot of jaggies at all. The avarage FPS is like 29,9999. And I never saw any texture pop ins in the SP.Please Log In to post.
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