[QUOTE="Ironbash"]
[QUOTE="BlbecekBobecek"]
Did anyone seriously think that a game with no AA, framerate drops and screen tearing could dethrone UC2 graphically? If you want to compete with PS3 exclusives in terms of visuals, your first step should be not to use Unreal Engine.
BlbecekBobecek
Yeah right, explain to me why infamous 2 has all of those problems? Or why a crack in time is half HD? Or why God of war 3 has restricted movement walls? Or why the killzone series from 2 has turned into a corridor shooter? Or why GT5 has 20% of frames torn + regularly dips into 40 fps and TERRIBLE shadows when forza 3 never had any of these problems?
I dont understand what do you want me to explain. We are talking about the one and only console graphics king. A game that aspires for that title quite frankly needs to be perfect (as far as console graphics this gen gets). Look at the games that are widely considered graphics kings - Uncharted 2, Killzone 2 and 3 and God of War 3. What do these games have in common besides breathtaking visuals? Absolutely flawless performance. You cant take a game with annoying jaggies, torn screens and framerate issues (and even texture popins in case you happen to own 360 arcade or the one with 4GB flash memory) and put it on the same level - thats common sense.
Ad. your questions:
1) Infamous 2 is not aspiring on the graphics king title (although it still looks impressive for an open world game), no idea what it has to do with that.
2) Never heard about crack in time and I dont see any relevancy to the topic.
3) Movement walls have nothing to do with graphics.
4) Killzone 2 and 3 are corridor shooters because people buy a lot of corridor shooters. Irrelevant to the topic.
5) GT5 is not a graphics king. Once again I dont see any relevancy to what we are talking about here.
Neither Killzone 2 or 3 have flawless performance. Killzone 2 performs worse than Gears 3.
Even God of War 3 has framerate hitches.
Your checklist for "console graphics king" makes absolutely no sense.
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