Switch owners of SW, time to get hype for Metroid Dread!!! Update: GS gives it an 8/10

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hardwenzen

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#151 hardwenzen
Member since 2005 • 42366 Posts

@jaydan said:

@hardwenzen: Keep threads alive that you're actually interested in. It will fare well for you as well as the traffic for SW having fewer disruptive posters.

You kinda sound frustrated that i am not being positive about yet another of your Nintendo titles. Get over it or don't visit a forum section called System Wars🤷‍♂️Nobodies fault you're soft (like most sheep, nothing new) and can't handle negativity. You ain't seeing cows crying about disruptive posting when sheep, lems and hermits are shitting on Sony exclusives. Its always you sheep that are crying.

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jaydan

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#152  Edited By jaydan  Online
Member since 2015 • 9062 Posts

@hardwenzen: I could not care less if you like a Nintendo game or not; but this has nothing to do with whether or not you like a Nintendo game: you are being disruptive and a spammer. Most crybaby cows end up getting banned, because that's how far they take their emotions.

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hardwenzen

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#153 hardwenzen
Member since 2005 • 42366 Posts

@jaydan said:

@hardwenzen: I could not care less if you like a Nintendo game or not; but this has nothing to do with whether or not you like a Nintendo game: you are being disruptive and a spammer.

Of course you care, that's been clear for a while now. You have been quoting me with your frustration for over a year. You cannot stand seeing negative comments about ANYTHING Nintendo related.

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#154 jaydan  Online
Member since 2015 • 9062 Posts

@hardwenzen: Now you are just making stuff up. I have sparred with you and NathanDrakeShill for being disruptive trolls in this site. NathanDrakeShill is now banned as a result, purely for being the disruptive poster he is. Talk about games and consoles you actually like instead of crapping over ones you don't even play and have no intention of playing. Changing your attitude and trajectory will help you out significantly.

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Archangel3371

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#155 Archangel3371
Member since 2004 • 47003 Posts

@jaydan: I don’t think I’ve ever seen someone whore for so much attention as this clown does. It’s really quite hilariously sad. 😅

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#156 Eoten
Member since 2020 • 8671 Posts

@jaydan said:

@hardwenzen: Now you are just making stuff up. I have sparred with you and NathanDrakeShill for being disruptive trolls in this site. NathanDrakeShill is now banned as a result, purely for being the disruptive poster he is. Talk about games and consoles you actually like instead of crapping over ones you don't even play and have no intention of playing. Changing your attitude and trajectory will help you out significantly.

Better yet, maybe he should talk about games he has actually played. But yeah, he's just a troll talking shit for the sake of stirring crap up for sure.

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#157 jaydan  Online
Member since 2015 • 9062 Posts

Anyways, beat the first major boss.

So far I'm really enjoying the flow of the game. There's definitely a hook with great flow. I had to force myself to put down the game yesterday, because of other responsibilities I got going on in life.

So far though, it feels like I've been long-overdue for a new Metroid game, and this one is blissful so far.

I like some of the gameplay updates that increase her mobility, and from the first boss alone I can tell the game is gonna have good boss battles.

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#158  Edited By Maroxad
Member since 2007 • 25419 Posts
@hardwenzen said:
@Maroxad said:

the ammount of viable options the player has given to them. The Metroid series has a lot of branching paths, sequence breaks, difficult to execute hidden moves and a bunch of other stuff, that add a lot more meat to the game's traversal mechanics.

Super Metroid has been a popular speedrunning game for almost 3 decades for a reason. And the speedrunning community look pretty satisfied with Dread thus far.

Now tell me: Aside from Gran Turismo, which Sony games have anything resembling a competitive scene?

That's not depth, its simply learning to speedrun a game like any game with collectibles.

For competitive, the system just came out, so how many titles do you expect it to have? When the system is 5 years old like the Switch, ask me how many competitive titles it'll have.

That is exactly what depth is. People will discover new routes, and new ways to traverse the map as time goes on. This Metroid game has not only depth, but also looks to have a fairly high skill ceiling, this game is meaty. And the game not being sprawling is an important part of that, as every piece needs to come together, it is not just how each room exists individually, but also how they exist alongside eachother.

I mentioned Gran Turismo, and Gran Turismo 7 isn't on the PoS5 yet. This goes beyond merely the PS5, what competitive viable games have Sony made? There is gran turismo, but what else is there? Either in serious competitive online play or speedrunning.

Nintendo has Metroid, Zelda, Mario that are very popular speedrunning games, and Pokemon and Smash with large competitive scenes (and I hear Splatoon is pretty large in Japan).

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#159 Archangel3371
Member since 2004 • 47003 Posts

I’m a little over 2 hours in and really enjoying the game. Defeated 2 E.M.M.I.’s, the first boss, and in the midst of exploring Cataris. I never played Samus Returns but I’m really digging the combat especially the parry mechanic.

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#160 DaVillain  Moderator
Member since 2014 • 58783 Posts

I find Kraid to be easier to beat than he was in super Metroid. Patience is the key but You *can* counter him too, I finally hit him with a counter and he almost instantly died. Anyone who "plays it safe" by avoiding counters is making life much harder for themselves, so throwing this tip to anyone who's having a difficult time with Kraid.

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#161 jaydan  Online
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@Archangel3371 said:

I’m a little over 2 hours in and really enjoying the game. Defeated 2 E.M.M.I.’s, the first boss, and in the midst of exploring Cataris. I never played Samus Returns but I’m really digging the combat especially the parry mechanic.

My biggest issue with Samus Returns was the lack of environment diversity. I actually love when Samus gets to explore different and varied environments. Also recycled boss battles is always a negative from me, and Samus Returns had mostly recycled boss battles.

From what I've seen so far, Metroid Dread has a lot more variety, and that alone makes this game a lot more promising.

The flow and pacing feels just right. Issues that I can run into with Metroidvanias, is when their design becomes too obtuse for its own good, and no seeming path forward, thus running back and forth for hours into dead ends until you figure it out, or look up a guide online.

So far I've experienced none of that with Metroid Dread. The game is always bringing me to new locations and I don't feel like the game stumps me too hard that I overstay my welcome in certain rooms. So far the world design and difficulty feels just right for a Metroid game and it's got a really good hook with always teasing something new.

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#162 Archangel3371
Member since 2004 • 47003 Posts

@jaydan: Ah, ok. Yeah recycled environments and bosses can really drag a game down. Nice to hear that Dread won’t succumb to that.

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#163  Edited By Eoten
Member since 2020 • 8671 Posts

Hmm, I was looking at some of the sequence breaks on Dread and I won't believe the devs didn't put them in there on purpose for people to find and explore. Yeah, this game is going to be big for speed running.

Edit: Nevermind, seeing some unique cinematics that ONLY happen if you sequence break 100% confirm the devs coded shortcuts into the game for people to find. Now I gotta play through Dread a third time.

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Pedro

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#164 Pedro
Member since 2002 • 74066 Posts

This game plays and flows clumsily. Nothing flows or feel natural, it just one clumsy mechanic or level design to another.

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#165 Eoten
Member since 2020 • 8671 Posts

@Pedro said:

This game plays and flows clumsily. Nothing flows or feel natural, it just one clumsy mechanic or level design to another.

Such as?

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Mesome713

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#166 Mesome713
Member since 2019 • 7272 Posts

@davillain-: It’s a good tip. I’m practicing my counters now.

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#167 Pedro
Member since 2002 • 74066 Posts

@eoten: Navigation of the world, the various combat mechanics, killing of EMMI and navigation mechanics.

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#168 Eoten
Member since 2020 • 8671 Posts

@Pedro said:

@eoten: Navigation of the world, the various combat mechanics, killing of EMMI and navigation mechanics.

How are they clunky? What makes them feel unnatural?

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#169 Mesome713
Member since 2019 • 7272 Posts

@eoten: Not sure what he’s taking about. It’s far from clunky. It’s very fluid.

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#170 deactivated-618bc23e9b1c9
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@Pedro said:

This game plays and flows clumsily. Nothing flows or feel natural, it just one clumsy mechanic or level design to another.

Bullshit. If Dread is all that, then all games are janky mess that is basically unplayable.

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#171 jaydan  Online
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@Pedro: I haven't had issues with the world or navigation myself. The game is labyrinth-like though because it is. The map itself is pretty dense when you start opening up the world, so the map is either useful or disorienting depending on how adept the player is to reading it. The flow has been pretty excellent so far myself. Part of the fun and what I expected and hoped for a Metroid game, is a world like this one, with layered progression when you gain new weapons and abilities.

I'm at my second major boss now and been getting beat for a few tries now. The game definitely has challenge, unlike other mainline Nintendo games.

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#172 deactivated-618bc23e9b1c9
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I've never read such absurd and false criticism as that from any of the reviews, articles or players until now. @Pedro isn't exactly neutral when discussing the Switch to begin with either. He said the system would fail within a year when it first came out, and has consistently talked negative about every aspect of the system and its games.

Nobody here or anywhere thinks the game is perfection warmed over, but let's at least try to be intellectually honest about our complaints.

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#173  Edited By Mesome713
Member since 2019 • 7272 Posts

@shadyacshuns: Have to be a little easy on him. Switch has all these amazing games, meanwhile he’s stuck with FIFA, Madden, and CoD. It’s not easy being Pedro.

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#174 deactivated-618bc23e9b1c9
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@mesome713 said:

@shadyacshuns: Have to be a little easy on him. Switch has all these amazing games, meanwhile he’s stuck with FIFA, Madden, and CoD. It’s not easy being Pedro.

It's kinda odd that he rarely attempts to go after Xbox or PC hardware and games, but always attacks Sony and Nintendo--the Japanese companies. 🤔

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#175 Pedro
Member since 2002 • 74066 Posts

@eoten said:

How are they clunky? What makes them feel unnatural?

The manner in which the controls are managed. It does not feel smooth or natural. Using the rocket is definitely the worst offender, L + R + Y to aim and shoot. 😑 There a moments where traversal just works and feel correct, other moments it is not. Combat is a hit or miss. Some encounters are solid others are just clumsy.

@shadyacshuns said:

Bullshit. If Dread is all that, then all games are janky mess that is basically unplayable.

Firstly that statement is just stupid on so many levels.

@jaydan said:

@Pedro: I haven't had issues with the world or navigation myself. The game is labyrinth-like though because it is. The map itself is pretty dense when you start opening up the world, so the map is either useful or disorienting depending on how adept the player is to reading it. The flow has been pretty excellent so far myself. Part of the fun and what I expected and hoped for a Metroid game, is a world like this one, with layered progression when you gain new weapons and abilities.

I'm at my second major boss now and been getting beat for a few tries now. The game definitely has challenge, unlike other mainline Nintendo games.

I have played games that are labyrinth like but at least there was some semblance of direction. I don't need to know how to get somewhere but I should know where the game expects me to go, even if its a round about path (which is very common in games). Don't get me started on those hidden blocks that require the player to just random shoot for progression. There is core navigation to any game. This allows the player to progress naturally until their progression is hindered. This game relies on the map very very heavily. I am map searching and pathing way too often. I guess the reality that I have played other games that has done it better is hindering my experience.

As for the two bosses I have fought so far. 😖 Strong ideas and weak implementation. It doesn't build on the experiences that the player has engaged prior to the encounter. It just feels like, "here, boss fight". There are strong elements in the game but I it doesn't meld nicely as far as I am concerned. I wonder if would have felt the same way if I played Metroid Prime for the first time today? 🤔

@shadyacshuns said:

I've never read such absurd and false criticism as that from any of the reviews, articles or players until now. @Pedro isn't exactly neutral when discussing the Switch to begin with either. He said the system would fail within a year when it first came out, and has consistently talked negative about every aspect of the system and its games.

Nobody here or anywhere thinks the game is perfection warmed over, but let's at least try to be intellectually honest about our complaints.

Seems like you are more focused on me than discussing the game. I am enjoying your agitation from my comments. 😂

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#176 Pedro
Member since 2002 • 74066 Posts

@mesome713 said:

@shadyacshuns: Have to be a little easy on him. Switch has all these amazing games, meanwhile he’s stuck with FIFA, Madden, and CoD. It’s not easy being Pedro.

I never played a Madden game. Played FIFA once in my life. Played CoD single player for the first time in 8 years and had to stop because I didn't like. With that said, I am enjoying you being upset to the point that you are making conspiracy theories about my gaming habits. 😂

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deactivated-618bc23e9b1c9

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#177 deactivated-618bc23e9b1c9
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@Pedro: We've known for years man: you enjoy trolling and shit posting more than actually playing games.

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jaydan

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#178 jaydan  Online
Member since 2015 • 9062 Posts

@Pedro: Your complaints remind me of the complaints I had for Link's Awakening: obtuse world design choices for progression.

I have not personally felt that way with Metroid 5 so far. I did get that disoriented feeling when playing Hollow Knight, however.

I dunno, I feel like it's a design flaw a lot of Metroidvania's can come up to, and maybe it hasn't been a problem for me with this game because I'm familiar with a lot of the Metroid expectations now so when I walk into questionable rooms, I make a point to spray the room to find a breakable section. Some of the breakable sections have subtle clues to them that you can pick up on as well. I believe at some point you can get a visor capability to scan for them as well.

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#180  Edited By Pedro
Member since 2002 • 74066 Posts

@jaydan said:

@Pedro: Your complaints remind me of the complaints I had for Link's Awakening: obtuse world design choices for progression.

I have not personally felt that way with Metroid 5 so far. I did get that disoriented feeling when playing Hollow Knight, however.

I dunno, I feel like it's a design flaw a lot of Metroidvania's can come up to, and maybe it hasn't been a problem for me with this game because I'm familiar with a lot of the Metroid expectations now so when I walk into questionable rooms, I make a point to spray the room to find a breakable section. Some of the breakable sections have subtle clues to them that you can pick up on as well. I believe at some point you can get a visor capability to scan for them as well.

This game is no where close to the obtuseness of Link's Awakening.

I play many games like these and it is because I like games that focuses on exploration. Going into a room and spray attacking just feels pretty dumb to me. I prefer that the if the dev is hindering the players progression, that they take a route that requires a bit more thinking that random shooting of walls or spotting of a white pixel line to indicate that a block that is core for progression needs to be shot at. 🙃

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#181 Pedro
Member since 2002 • 74066 Posts
@shadyacshuns said:

@Pedro: We've known for years man: you enjoy trolling and shit posting more than actually playing games.

Yet, I am here discussing a game that I am playing. 😂

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#182 jaydan  Online
Member since 2015 • 9062 Posts

@Pedro: To be honest, the spray attack technique I find myself doing not much in this game, only when I suspect a secret passage. I've been right a lot of times when my instinct goes off, and others not so much. I feel like this game has more balance and ques to give that instinct.

In other Metroid games l have resorted to that technique more as a means to the obtuteness of the design, but I feel like there's a lot more to pick up in Dread. I have not personally felt like I'm playing a certain way because I've expended all other recourses and I've gotten to a point of being stuck.

Like my original impression: I don't feel like I'm overstaying my welcome in any of the rooms. There's been some challenging ones, but not ones that kept me stuck for too long.

So far I feel like the game has the right balance of challenge and flow, personal to my experience so far.

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#183 Pedro
Member since 2002 • 74066 Posts

@jaydan: Are you playing handheld or docked?

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#184 jaydan  Online
Member since 2015 • 9062 Posts

@Pedro: I started out playing in handheld mode, now I'm playing docked.

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hardwenzen

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#185 hardwenzen
Member since 2005 • 42366 Posts

@jaydan said:

@hardwenzen: Now you are just making stuff up. I have sparred with you and NathanDrakeShill for being disruptive trolls in this site. NathanDrakeShill is now banned as a result, purely for being the disruptive poster he is. Talk about games and consoles you actually like instead of crapping over ones you don't even play and have no intention of playing. Changing your attitude and trajectory will help you out significantly.

Jaydan The Disrupted.

If you're frustrated by me not sucky sucky everything Nintendo releases, learn to Block the person. Thank me later, and keep on praising 100% of everything Nintendo releases.

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#186 nintendoboy16  Online
Member since 2007 • 42247 Posts

@hardwenzen said:
@jaydan said:

@hardwenzen: Now you are just making stuff up. I have sparred with you and NathanDrakeShill for being disruptive trolls in this site. NathanDrakeShill is now banned as a result, purely for being the disruptive poster he is. Talk about games and consoles you actually like instead of crapping over ones you don't even play and have no intention of playing. Changing your attitude and trajectory will help you out significantly.

Jaydan The Disrupted.

If you're frustrated by me not sucky sucky everything Nintendo releases, learn to Block the person. Thank me later, and keep on praising 100% of everything Nintendo releases.

You can't block people on Gamespot forums. Oh god, do I wish I could.

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hardwenzen

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#187 hardwenzen
Member since 2005 • 42366 Posts

@nintendoboy16 said:
@hardwenzen said:
@jaydan said:

@hardwenzen: Now you are just making stuff up. I have sparred with you and NathanDrakeShill for being disruptive trolls in this site. NathanDrakeShill is now banned as a result, purely for being the disruptive poster he is. Talk about games and consoles you actually like instead of crapping over ones you don't even play and have no intention of playing. Changing your attitude and trajectory will help you out significantly.

Jaydan The Disrupted.

If you're frustrated by me not sucky sucky everything Nintendo releases, learn to Block the person. Thank me later, and keep on praising 100% of everything Nintendo releases.

You can't block people on Gamespot forums. Oh god, do I wish I could.

You can. I just blocked you, then unblocked you because i want to see your cultist posts😁

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#188  Edited By nintendoboy16  Online
Member since 2007 • 42247 Posts
@hardwenzen said:
@nintendoboy16 said:

You can't block people on Gamespot forums. Oh god, do I wish I could.

You can. I just blocked you, then unblocked you because i want to see your cultist posts😁

If you did, you wouldn't be seeing my posts.

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hardwenzen

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#189 hardwenzen
Member since 2005 • 42366 Posts

@nintendoboy16 said:
@hardwenzen said:
@nintendoboy16 said:

You can't block people on Gamespot forums. Oh god, do I wish I could.

You can. I just blocked you, then unblocked you because i want to see your cultist posts😁

If you did, you wouldn't be seeing my posts.

I unblocked you, as i've mentioned.

I would never block a sheep, or i wouldn't have anyone left to argue with. Lems are boring and not delusional enough.

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#190 nintendoboy16  Online
Member since 2007 • 42247 Posts

@hardwenzen said:
@nintendoboy16 said:

If you did, you wouldn't be seeing my posts.

I unblocked you, as i've mentioned.

I would never block a sheep, or i wouldn't have anyone left to argue with. Lems are boring and not delusional enough.

Prove it!

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#191 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts

lol... if ONLY we could block out the dumb asses here. I'd block all but like 10-15 posters here.

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hardwenzen

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#192 hardwenzen
Member since 2005 • 42366 Posts

@nintendoboy16 said:
@hardwenzen said:
@nintendoboy16 said:

If you did, you wouldn't be seeing my posts.

I unblocked you, as i've mentioned.

I would never block a sheep, or i wouldn't have anyone left to argue with. Lems are boring and not delusional enough.

Prove it!

What is there to prove? You block the person and you won't see any notifications from said person.

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#193 nintendoboy16  Online
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@hardwenzen: So you're not gonna show how to block people on this forum? No? Then you're full of it. Because damn near anyone would've blocked me by now if I can respond to them.

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#194 DaVillain  Moderator
Member since 2014 • 58783 Posts

@hardwenzen: Dude, stop derailing the thread. Come on!

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ConanTheStoner

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#195 ConanTheStoner
Member since 2011 • 23838 Posts

Do like how sequence breaking is encouraged. Pretty cool reward for early bomb here.

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p3anut

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#196 p3anut
Member since 2005 • 6637 Posts

@ConanTheStoner said:

Do like how sequence breaking is encouraged. Pretty cool reward for early bomb here.

lol dam, I asked my self too if I had bombs I wonder if I can go in there and yep this video answered my question.

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Pedro

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#197 Pedro
Member since 2002 • 74066 Posts

@ConanTheStoner: Very cool.

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Planeforger

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#198 Planeforger
Member since 2004 • 20162 Posts

People are figuring out all sorts of sequence breaks now. I've seen people get space jump early, grapple beam early, etc.

It's shaping up to be as free-form as Super Metroid.

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ConanTheStoner

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#199 ConanTheStoner
Member since 2011 • 23838 Posts

Yup. For now, a lot of it seems baked in (which is cool), but will be interesting to see what kind of unintended breaks people dig up.

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Archangel3371

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#200 Archangel3371
Member since 2004 • 47003 Posts

Three and a half hours in now. Just beat Kraid and that was pretty tense. Died a few times there but pretty fun fight. I’ve been playing docked with the Pro controller and have taken to the controls pretty well myself.