@Maroxad:
Yeah that shinespark strat is pretty sick. I thought about trying it up the middle when he double swipes, but seems you can finish him even earlier lol.
-
Definitely enjoyed my first run a lot. Some of the shinespark platforming challenges to get 100% were surprisingly challenging in a good way. Last boss was way easier than some people let on, but was still a really fun fight. Early into my hard mode play, will probably eat those words.
The "masterpiece" praise, nah. Honeymoon is strong, I get it. First proper 2d Metroid in ages and it's great. But clearly there's a lot that could be better here.
Biggest gripe is how disjointed the world is. The individual sections are very well done, but they don't really interconnect in interesting or convenient ways. None of the grand "aha!" moments you get from previous Metroid titles, or some of the titles Metroid has inspired over the years. It's kinda like Prime 3 in that respect, though I find it more annoying here as bouncing between zones is a more regular occurrence. Even if trams, elevators, and teleporters were instant, would still be annoying to get around. But of course you have those load times that drag it down that much further. Just a pain in the ass.
Presentation wise, some good stuff, but not up there with Metroids best. Atmosphere is lacking. Music isn't memorable, just fades into the background. Some standout rooms here and there, but a lot of it just blurs together (admittedly true of other 2d Metroids at times) . Game isn't NSMB soulless by any stretch, but doesn't seem incredibly inspired either.
On the more nitpicky side of things, seems they missed out on stuff this series had already figured out. We had a great wall jump in Super, right? Going from charge beam into morph ball used to multi-bomb, why drop that extra layer? Why no boost ball? And I get water mobility being trash early on, but don't think they had to wait until soooo late in the game to upgrade that.
And of course tech stuff. Those load times, eh. Can get over it, but not great. That performance tho... Starts out just the occasional odd section, no biggie. Though as you progress, upgrades have Samus moving at a faster clip while dishing out crazier effects and the drag is far more frequent. Especially sucks when fighting Chozo soldier pairs. - Things that will inevitably be sorted when released on Nintys next box, but it's the game we have for now.
Great game, could say a whole lot more good about it than bad for sure. Does a lot of things better than previous Metroid games. Could definitely be better though, hoping its success serves a springboard for exactly that.
Log in to comment