System Wars Lounge V.66: Happy Manly New Year Edition

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ConanTheStoner

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#551 ConanTheStoner
Member since 2011 • 23838 Posts
@a-new-guardian said:

Also once you go online the game keeps your resources locked to online storage. Go offline and all that is taken away. My mother base was suddenly in the red once and I was wondering why? Then I went online and LOL. Damn it Konami you idiots.

Yeah, this right here is the dumbest shit ever. Nobody likes it. It does nothing to help the game and in some cases (like with Desmonic) it was enough to quit altogether. Why continue to do something that actively pisses your player base off regularly?

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jg4xchamp

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#552 jg4xchamp
Member since 2006 • 64057 Posts

@mems_1224: it's too obviously Metroid, not that it doesn't have its own twists, but it it is very much look I made Metroid.

It's similar to how I feel about pillars of eternity. It's very well made, but it's too much of an homage for its own good. In contrast people swear that divinity has a shitty story, and it does, but that game has its own books going for it.

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#553 mems_1224
Member since 2004 • 56919 Posts

@jg4xchamp said:

@mems_1224: it's too obviously Metroid, not that it doesn't have its own twists, but it it is very much look I made Metroid.

It's similar to how I feel about pillars of eternity. It's very well made, but it's too much of an homage for its own good. In contrast people swear that divinity has a shitty story, and it does, but that game has its own books going for it.

That may be why I love PoE but don't really care for Axiom Verge. I have no nostalgia for the older CRPGs

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jg4xchamp

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#554 jg4xchamp
Member since 2006 • 64057 Posts

Maybe, yeah, I think the Ori knock of its exactly what you expect applies to Axiom Verge, but it's way more severe. It looks like Indie Metroid, and that's fucking rad, and then you play it and go yep...it's definitely independent Metroid. Which isn't a bad thing, Metroid plays fantastic, but it's less exciting. It's an imitation.

Like I'm sure there are mechanical things that can be argued, same with Pillars as a RPG, but creatively they aren't as interesting to me as Ori and Divinity, and sure the amount you've played those respective style games will impact that. Because people swear Strider is a good metroid like game, and I'm all...No, it's not, like not even close lol

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#555 jg4xchamp
Member since 2006 • 64057 Posts

@ConanTheStoner said:
@a-new-guardian said:

Also once you go online the game keeps your resources locked to online storage. Go offline and all that is taken away. My mother base was suddenly in the red once and I was wondering why? Then I went online and LOL. Damn it Konami you idiots.

Yeah, this right here is the dumbest shit ever. Nobody likes it. It does nothing to help the game and in some cases (like with Desmonic) it was enough to quit altogether. Why continue to do something that actively pisses your player base off regularly?

Did you know you can actually play that game, and NEVER touch the FOB/PVP stuff? my mind was fucked when I heard that on bombcast, gonna do that on my next playthrough. Avoid that shit like the plague.

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zassimick

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#556 zassimick  Moderator
Member since 2004 • 10471 Posts

Trying to figure out if a video game music concert would sell well enough in my region to make booking it worthwhile. The passionate gamer in me is optimistic, but the cynical piece of crap that I am tells me my region sucks and dislikes anything they don't know.

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#557 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@Zassimick said:

Trying to figure out if a video game music concert would sell well enough in my region to make booking it worthwhile. The passionate gamer in me is optimistic, but the cynical piece of crap that I am tells me my region sucks and dislikes anything they don't know.

Book it! >.<

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#558 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

Daredevil Season 2, March 18! **** yes, so fucking pumped :D

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#559 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

So apparently there is now a smear campaign against Fallout 4 led by @khoofia_pika.

Khoof, what do you have to say about these crimes against humanity of yours?

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#560 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@charizard1605: Hey, why should you have all the smearing fun? :P

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#561 zassimick  Moderator
Member since 2004 • 10471 Posts

@charizard1605 said:

So apparently there is now a smear campaign against Fallout 4 led by @khoofia_pika.

Khoof, what do you have to say about these crimes against humanity of yours?

Well that isn't hard to do. In my playthrough so far Fallout 4 seems uninspired. :|

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illmatic87

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#562  Edited By illmatic87
Member since 2008 • 17935 Posts

Other than the feeling that the game feels wrapped in a patchwork of tacked on stretchgoals, or the rather uninteresting Act III. That's the biggest issue I had with Pillars of Eternity. It strives to capture the aesthetic and memory I had with the IE games, but it fails to carve out its own identity, lacking the specific qualities that made Baldurs Gate 2, PS:T and the Icewind Dale games great in their own way.

To its credit the core ruleset of Pillars of Eternity is surprisingly excellent, Although somewhat underutilized for anything beyond its enjoyable, but fiddly combat and Pillars is easily the most polished game Obsidian has released. But as janky as the games were, I actually think what Obsidian did with NWN2 and its excellent expansion (MotB) was more along the lines what I think they should have done and strive to build upon.

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#563 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Zassimick: Oh, it gets better worse

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#564 DaVillain  Moderator
Member since 2014 • 58709 Posts

Is it just me or is why everyone is wearing the same avatars? Both LordCrash88/khoofia_pika have Geralt avatars and now freedomfreak/360ru13r have Tales from the Borderlands: Episode 4 avatars. I almost mistaken for the other person lol.

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#565 illmatic87
Member since 2008 • 17935 Posts

@Zassimick said:

Trying to figure out if a video game music concert would sell well enough in my region to make booking it worthwhile. The passionate gamer in me is optimistic, but the cynical piece of crap that I am tells me my region sucks and dislikes anything they don't know.

I honestly think there's abit of a conflict with your audience. There have been some official ones here, the biggest being some big Nintendo promoted one years back at the Opera House, but they have been held at incredibly small and niche venues, which makes me think the audience is not really there. I havent seen one in awhile and I always look up this monthly roundup of live shows and ticket sales where I live.

I mean, what's the the chances that someone that's interested in videogames, will also have the willingness to go out and put down money to see a concert about them? I feel that it's pretty slim. Then for the remaining audience you'd have to decide whether or not you'd want to cater to what they are familiar with something that's culturally significant like Zelda, over compositions you feel that showcase videogame music very well, (assuming this is some orchestra that's performing) like Journey or Ori--which to me, I'd be far more interested in seeing; then having to advertise that.

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ConanTheStoner

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#566 ConanTheStoner
Member since 2011 • 23838 Posts

@davillain-:

I was soooo tempted to replace my avatar with yours, and then respond with "but whatever do you mean?"

But I just can't.

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Blabadon

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#567 Blabadon
Member since 2008 • 33030 Posts

@ConanTheStoner said:

@Blabadon:

Yeah man, that's exactly it. The world poses no threat and allows for little interaction outside of larger bases. Just run away and it's all fine. I really hope this wasn't a case of Kojima caving in for vocal whiners. I remember a lot of people were complaining about how Ground Zeroes was an unrelentingly harsh environment. Rather than, you know, getting good at the game and learning how to own that base, they just cried that it was destroying them. Apparently threats from all directions is too much to handle. Kojima later came back saying that TPP would be more "relaxing" outside of the mission areas. I mean, I guess that's fine if you've been super sneaky and you're staying off the main roads, but if you've been tearing shit up, the game should push back.

And yeah dude, agreed on the rest for the most part. I never thought about the reward loop like that, but it makes sense. You're also right in that part of the bitch of this story was the super forgettable threads about menial busy work. I think there was enough story, but the content of said story rarely ever felt important. The SANR and NGO stuff? Those stories should have been worked into the side ops. The main story should always stick to facing the immediate threat. There should be a sense of urgency, but in this game there never is. Often times it was easy to forget what was even going on lol. And there was never a big pay off. MGS3 had a ridiculously awesome climax. MGS2, as abrupt as the ending seemed, was still climactic as ****. Even MGS4, for all my distaste with the game, still built up to something big. I didn't like it, but the effort was there. MGSV goes out with a whimper.

That said, I know to be careful what I wish for lol. Where I do disagree is that man, as forgettable as much of MGSV's story was, I'd still gladly take that over what MGS4 was serving. I can deal with an almost non-existent story easier than I can deal with an in-your-face fountain of diarrhea story.

And yeah, fucking Ocelot. Some argue that we're just seeing him from a new perspective. That we're seeing a relaxed, honest, "true" Ocelot. Seeing what the dude does when he's chilling out with his real bros, not worrying about NWO conspiracies, quadruple agent problems, or ordering torture tools off of Amazon.

I say **** that. Dude could have still been true to Big Boss while being an over the top sadistic bastard.

Okay, full disclosure, I've played no more than 2-3 hours of MGS4 and I've only seen story recaps there. It's a weird game though, its exposition is so awful and lengthy that the game's cutscenes literally run out of things to show you.

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#568 Blabadon
Member since 2008 • 33030 Posts

@charizard1605 said:

I bought The Phantom Pain. @Blab and @Conan, this better live up to the hype, guys >:-[

The game is, as of this day and age, the apex of gameplay. It's every bit as fun to play for its first 50 or so hours as any game ever released, if not as fun to watch or scroll through menus with.

On an interactive level, it's as close to the whole 'skies the limit' mantra developers have always aimed for.

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#569  Edited By jg4xchamp
Member since 2006 • 64057 Posts

Was playing MGSV again so I could listen to a Podcast, because I actually want to pay attention to the story in Soma. Been getting closer and closer to finishing those side ops, having some time away from the game, oh my god they added some crazy rewards system. At one point I couldn't accept all my rewards, I had to go develop stuff.

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#570 jg4xchamp
Member since 2006 • 64057 Posts

Also Mems bro, we halo tonight

http://www.endlessbacklog.com/forum/gaming/982-eb-gamenight-n-mp-thread-this-is-the-year-guys?start=20#26492

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#571  Edited By ConanTheStoner
Member since 2011 • 23838 Posts
@Blabadon said:

Okay, full disclosure, I've played no more than 2-3 hours of MGS4 and I've only seen story recaps there. It's a weird game though, its exposition is so awful and lengthy that the game's cutscenes literally run out of things to show you.

Ha, sounds like you dodged a bullet man.

I mean, it might be worth pushing through. Unlike TPP, you could push through MGS4 in a few days. It does have its bright spots. But I think that more importantly you'll understand full well why it soured so many of us.

@jg4xchamp said:

Was playing MGSV again so I could listen to a Podcast, because I actually want to pay attention to the story in Soma. Been getting closer and closer to finishing those side ops, having some time away from the game, oh my god they added some crazy rewards system. At one point I couldn't accept all my rewards, I had to go develop stuff.

Yeah, I was telling Desmonic this the other day, they added a system that retroactively rewards you for just about every little task you've performed in game. It's overkill. I couldn't accept half of the resources and gmp at first and the game was dismissing my weaker staff members by the dozens.

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#572 deactivated-5a7fcf5e55c95
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@ConanTheStoner said:

Word.

Yeah, 8/10 sounds fair though.

For me it's the most conflicting game ever. The core gameplay loop is just so fucking great. When the game is doing what it does best, it's one of the finest games I've played. And it's not as if those moments are few in number either, the game was constantly wowing me with tense scenarios of stealth and action, better than the best set pieces around and all very much organic. It's the poster boy for emergent gameplay. It gave me more satisfying moments than any of the previous games in the series and it was doing it over and over and over again. In that sense, it should be 11/10, best game of all time type shit.

But then it comes with so much fucking baggage, so many missed opportunities, and straight up stupid design choices.

Mother base is a total drag. It's just boring. I'd almost rather have mother base relegated to a menu like Peace Walker. For a while I wondered why it was this way, but then I gave FOB's an honest chance and realized that that's just it. The base was designed specifically for super tense sneaking scenarios. It was designed for FOB, not to be a home and hub for the single player experience.

The open world is dead. This game is an amazing sandbox, but it's a lifeless open world. And I don't mean that in the sense that I want civilians, towns, merchants, or any nonsense like that. I want a battlefield. A war zone. What are all of these soviets posted up for? Where are the Mujahideen forces and why aren't there skirmishes playing out at random? There should be some guerrilla warfare going down. Similar deal in Africa, we have these rival PMC's, yet no face offs ever. And to further that point, it would allow us to deploy our own Diamond Dogs onto the field and bring to life the fact that we're running a small army. Why do tanks, walkers and choppers only show up during active missions? Why aren't there deadly convoys moving through the field at random, doing there own thing? Why aren't there search parties out there, when these bases are alerted to your presence there should be people hunting you down. When you've been wrecking bases and stealing resources there should be a price on your head.

Instead, all we get is the occasional pair of radio men walking down the road, or the same old armored truck moving from base to base. Oh and the occasional bear. It's ridiculous. Everything that would make the world more engaging is already in the game, but never put to proper use.

Then there is the environment itself as well as a lack of player interaction. So somehow Venom Snake can't swim. Every body of water is conveniently ankle high, but if it happens to get deeper than that it's instant death. Immersion breaker and an option denied. Or how about when you know you should be able to traverse to lower ground (the cliff and lake next to OKB Zero, or some of the areas in Lufwa valley), but Snake instantly dies in mid air because the game says you can't go there. You also have all these high ground areas that you simply can't go to. I get it that in some ways the game has to funnel you in certain directions, but it's overkill really. The amount of map space that serves as boundaries rather than vantage points is way the **** too much. Combine this with all the other invisible walls and "Snake that's outside of the designated mission area" and you end up with something unconvincing.

I know some of that sounds nit picky, but it all adds up to make the world feel very unnatural.

And on the topic of environments, Africa. Man oh man. So maybe this is just personal preference. The other night I was playing that mission where you have to get Code Talkers cargo crates out of the jungle. It was amazing! Stupid goal, but super tense and very immersive. It felt like MGS3 on steroids. Every spot in Africa that has you trekking through dense jungle is just amazing... yet those spots are so damn limited. Most of Africa is just an open field with next to nothing in it. Why? Honestly, the majority of that map should have been dense jungle with varying elevations. That shit is great. Even if the map was only half the size, I would have been cool with that.

Bosses. Now to be fair, I'm not in the camp that thinks these bosses are cancer. Eli wasn't a great boss fight, but he's far better than many of the other similar fights in the series. Better than MGS1 Liquid. Better than MGS1 Gray Fox. Better than Rockem Sockem MGS4 Ocelot. Quiet sucks as a Sniper fight compared to The End, but it's still a better fight than Sniper Wolf that everyone raves about. And those Skull Snipers on extreme? That's some intense shit. And Sahelanthropus? I don't care what anybody says, that's the first Metal Gear battle in the series that I actually enjoyed, it was a legit boss fight. Man on Fire was a total fucking missed opportunity though. That shit hurts me, they could've done so much more with him. And the other skull battles? Those guys should have just been deployed on high alerts or as random events in the field. They had no place being actual bosses imo.

My biggest disappointment with the bosses in this game is that only one of them really made good use of the open environment (Sahel). So much potential for some great bosses, given the scale of the environments and the quality of the mechanics, and they blew it.

Tons of other small nit picks too. Like why the **** do I have to wait on items to develop when I worked to meet the staff requirements, spent the resources and gmp, and in some cases acquired the blueprints and/or specialists? I already put in the work, give me my shit guys. Why does d horse even count as a buddy? He should just be a default...

Ok, good lord man, I just realized that typed up a fucking monster here lol. I was going to keep going too. I don't blame you if you don't want to read that haha.

Long story short, the game is excellent, but fucking hell did they squander its potential. I want to say it's a 10/10 because of how much I thoroughly enjoyed it, but then I recognize how much better it could (and should) be. I just can't boil my opinion down to a number on this one.

I dunno if I should spoiler mark this, but I will anyways.

So much truth to this. I mean I'm really torn on what I'd personally give the game, it being my first MGS game. I really enjoyed it, going in I thought I'd be completely lost, like that this wasn't a game that you could just dive into and understand the mechanics or the story (lol), but I really did love what I played, but yeah the flaws are kind of overwhelming. The game feels like a 9, but at the same time, an 8. It's hard to choose, the gameplay is so diverse and unique that it makes up for a lot of the bad, but really the bad stuff can be just a nuisance and rather disappointing, like why did you do this mang?! The gunplay is pretty sweet and the variety offered is great. I personally didn't take much advantage of this unless a mission demanded such, like RPG for missions with helicopters in it. The disappointments were definitely parts of the story, or a lot of it. There are amazing missions like the one in the quarantine sector. That was a corridor walking simulator, but it was beautifully executed with very little dialogue, very little added crap that other games do to try and evoke an emotional response. The child soldier missions were also pretty interesting as well as The Lord of the Flies references with Eli lol (okay maybe that's just me).

If only as you said, the open world was more diverse. So many areas to explore, but it's just... Afghanistan. Maybe that's the point. Just kidding, but yeah I'd like to see some more, like actual small armies hunting me down or battles (not online) at Mother Base. I mean it's such a shame that such a varied arsenal is so limited in what it can do uniquely each mission. Speaking of Mother Base, as you said, there's nothing to do except the lame shooting targets side op. I mean there are nice little fan service moments, but even that isn't worth the price of loading screens and waiting for a helicopter. The missions are great and then chapter 2 comes and you realize at the same time that the side ops are just a repetitive list of chores. I mean so much potential, so much interaction, the Soviet Invasion of Afghanistan was actually a tense and heated time and as you said there's no rebels in the game, only referenced to in the giant mission about "supporting the rebels."

This being my first real MGS game (though I did recently beat MGS 3 on 3DS and blergh the controls are so nasty) I found most of the boss fights lame. Quiet could have been a fun stealth mission, but there was no real way to climb up and attack her (the little ruin of architecture she's prone on, at least I don't think you can climb it) and the fact that she basically sees you no matter where you are lol. Then there was the awful Red Skulls at the airport and golly was that just a no strategy just run and gun type of mission. Same with Eli, but at least Eli was more bearable. Sahel was probably the best, but for me that's not saying much. He was just a complete pain in the butt, I forget exactly what I did to fight him, I tried running and then he like assaulted me with everything and I ended up fighting him in this tank of sorts. It was cool, but not exactly fun, I was just running for my life and spamming the shoot button which is just... meh. The other sniping boss was okay, but it was almost impossible to do that with a tranquilizing gun.

Shame that this was also the one game that actually made me enjoy grinding for resources and yet, it wasn't all too worth it. I also agree with those nitpicks like waiting for items is super lame and personally all the companions outside of Quiet and D-Dog were just like... wat. Like the Walker robot? No, just no. :P Kojima also had an obsession with lens flares which was like kind of cool, but then it was like okay please stop making everything so reflective.

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Blabadon

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#573 Blabadon
Member since 2008 • 33030 Posts

Playing Tales from the Borderlands and completely lost it in the first episode at "Eric? Eric is that you?"

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#574 ConanTheStoner
Member since 2011 • 23838 Posts

Man, I'm enjoying the discussion here. Ever since this game dropped, SW has been full of lazy, knee jerk criticisms of the game. Often times these critics came off as people who hadn't even played the game, which is more than likely the case. Just parroting what some other random troll said.

The game has all kinds of faults, I'm just glad to see these points finally being discussed and articulated properly.

@PikminWorld:

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#575  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

Ermergerd... I think when I went to spoiler block my text wall about boss fights, it actually ate my text. Fucking Gamespot lol.

Yeah, I'm not typing that up again, ****.

Damn the Patriots!

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#576  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

Oh wow, Gamespot auto censors words now.

Time for a test:

****, ****, ****, shit, ****, ass, ass, bitches, ****, chaz, hitler.

Edit: How does fucking get through, but not ****?

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#577  Edited By deactivated-5a7fcf5e55c95
Member since 2011 • 2103 Posts

@ConanTheStoner: Oh thank goodness it's not just me! I honestly gave up trying to add my two cents into discussions like Star Wars because spoiler block literally deleted my essay of words. Plus control Z did crap. Not only that but italicizing words also deleted them. Screw this site man. Just kidding, but for real.

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#578  Edited By Blabadon
Member since 2008 • 33030 Posts

F uck

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#579  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

@PikminWorld:

Yeah man, italics and bold always eat my text. And usually when I type up something lengthy, I make sure to copy it before submitting in case I get that "invalid token" glitch. This is the first time a spoiler block got me though.

Note to self: Assume nothing on Gamespot actually works.

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#581 deactivated-5a7fcf5e55c95
Member since 2011 • 2103 Posts

@ConanTheStoner said:

Oh wow, Gamespot auto censors words now.

Time for a test:

****, ****, ****, shit, ****, ass, ass, bitches, ****, chaz, hitler.

Edit: How does fucking get through, but not ****?

It's dah context man. :P

Anyways, thanks for liking my awkward jumble of syntax (which I do a lot) about MGSV. There should definitely be more in-depth critiques of games, positive/negative, that doesn't lead to some sort of insults (unless it's real funny). Which I mean, already kind of happens, but usually people get into the more technical in-depth analysis which is usually out of my range of knowledge, like I can find it somewhat difficult to determine what is "good" game design and what is "bad." I mean if a game is really bad, I can tell, but there are games I enjoy that seem to have decent designs. It's kind of like me trying to understand all the components of a PC like all those numbers and letters next to a graphics card. Kind of went off track, but I hope that made some sort of sense.

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ConanTheStoner

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#582  Edited By ConanTheStoner
Member since 2011 • 23838 Posts
@jg4xchamp said:

Did you know you can actually play that game, and NEVER touch the FOB/PVP stuff? my mind was fucked when I heard that on bombcast, gonna do that on my next playthrough. Avoid that shit like the plague.

So getyeryayasout and I were just discussing this FOB stuff. I've seen other people also say you can completely opt out.

I'm just not sure what this entails. I mean, I know you can play the whole game without ever invading/defending, but is there a way to bypass the whole tutorial and all? Like what do you mean exactly? lol

@PikminWorld:

Oh yeah, I hear ya man. I love diving into what makes a game work, what doesn't, what could have been better and all that jazz, but I never really get too deep with it. There is a science to game design, but sometimes people just lose me. The rabbit hole can go deep. That's usually not an issue on SW of course though, most of these guys can't explain how to make a cheeseburger.

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deactivated-66e3137ab3ad5

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#583  Edited By deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

****

nope, doesn't work

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ConanTheStoner

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#584 ConanTheStoner
Member since 2011 • 23838 Posts

@khoofia_pika said:

****

nope, doesn't work

Interesting, especially seeing as more people seem to find **** offensive than the four letter F word.

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deactivated-66e3137ab3ad5

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#586  Edited By deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@ConanTheStoner said:
@khoofia_pika said:

****

nope, doesn't work

Interesting, especially seeing as more people seem to find **** offensive than the four letter F word.

Hold on, let me test this.

****

oh cool, THAT works.

But yeah, seriously, how is fvck more offensive than ****?

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Kuromino

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#587 Kuromino  Moderator
Member since 2009 • 1602 Posts

@ConanTheStoner: Well that's odd. Pretty sure that word shouldn't be blocked. I was under the impression this filter was only to be applied to words that will never be alright to use. I'll have to bring that one up.

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finalstar2007

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#588 finalstar2007
Member since 2008 • 27952 Posts

This is probably one of the best anime out there ( my personal favorite from late year) and this is one of the best fighting scenes in any anime

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nintendoboy16

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#589  Edited By nintendoboy16
Member since 2007 • 42231 Posts

So as of today, I have two retail 3DS games. One being Super Mario 3D Land (which I'm enjoying) and Shovel Knight.

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deactivated-5a7fcf5e55c95

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#590 deactivated-5a7fcf5e55c95
Member since 2011 • 2103 Posts

@nintendoboy16: Did you mean Land? :P Hope you enjoy them, World is definitely better than Land, but Land is really good. Haven't played Shovel Knight, but it shouldn't disappoint.

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nintendoboy16

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#591 nintendoboy16
Member since 2007 • 42231 Posts

@PikminWorld said:

@nintendoboy16: Did you mean Land? :P Hope you enjoy them, World is definitely better than Land, but Land is really good. Haven't played Shovel Knight, but it shouldn't disappoint.

Yep... whoops! :)

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FireEmblem_Man

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#592 FireEmblem_Man
Member since 2004 • 20388 Posts

I love Teen Titans Go! To all the haters of the show, here's something for your ears, isn't that right @Zassimick

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zassimick

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#593 zassimick  Moderator
Member since 2004 • 10471 Posts
@FireEmblem_Man said:

I love Teen Titans Go! To all the haters of the show, here's something for your ears, isn't that right @Zassimick

Ooooooh yeah, baby!

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AznbkdX

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#594 AznbkdX
Member since 2012 • 4284 Posts

Have yet to buy MGS V. Was totally going to get it, but I just kind of brushed it off. Not sure if it's worth it now tbh.

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illmatic87

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#595 illmatic87
Member since 2008 • 17935 Posts

MGSV is totally worth it.

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#596 mems_1224
Member since 2004 • 56919 Posts

IDK how anyone can hate fallout. yesterday i found a raider camp where they were racing robots. i hacked a terminal and the 10 or so robots wiped out the entire raider camp. Then i made the robots self destruct and they all made mini nuclear explosions. it was awesome.

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#597 zassimick  Moderator
Member since 2004 • 10471 Posts
@khoofia_pika said:

Book it! >.<

I want to, but while I would purchase tickets to a video game concert, the general video game populace unfortunately just doesn't care. The question is is there enough of an audience that does care?

@illmatic87 said:

I honestly think there's abit of a conflict with your audience. There have been some official ones here, the biggest being some big Nintendo promoted one years back at the Opera House, but they have been held at incredibly small and niche venues, which makes me think the audience is not really there. I havent seen one in awhile and I always look up this monthly roundup of live shows and ticket sales where I live.

I mean, what's the the chances that someone that's interested in videogames, will also have the willingness to go out and put down money to see a concert about them? I feel that it's pretty slim. Then for the remaining audience you'd have to decide whether or not you'd want to cater to what they are familiar with something that's culturally significant like Zelda, over compositions you feel that showcase videogame music very well, (assuming this is some orchestra that's performing) like Journey or Ori--which to me, I'd be far more interested in seeing; then having to advertise that.

Back in college I made a 5 hour drive to go see the Final Fantasy Distant Worlds concert and it was totally worth it. A fantastic experience. But like I was saying above, I'm not really the norm in my community, the casual gamer who plays Call of Duty and that's that, or a Mario game here and there. Is that enough of an audience? After asking some people at some geek shops in my community and doing a little bit more research yesterday, I don't think it would be a profitable venture.

Btw, I think we'll be getting a piece or two of Austin Wintory's from Journey for a concert next season; we've been in contact with him, and we could have had Apotheosis or another piece in one of our concerts in April but it wasn't fitting thematically. :'(

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deactivated-66e3137ab3ad5

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#598 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@Zassimick: The way I look at it when I'm in similar situations (and I've been in a few): realistically, a lot of people may not care (I live in India, where the gaming culture isn't too big), but I still care, so I make an effort to that end. Also, pre-booking stuff just soothes me mentally, I don't know why :P

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#599 DaVillain  Moderator
Member since 2014 • 58709 Posts

@FireEmblem_Man said:

I love Teen Titans Go! To all the haters of the show, here's something for your ears, isn't that right @Zassimick

Loading Video...

I love Teen Titan go as well only because Raven is way cooler then the rest of the gang. The original Teen titans on the other hand.

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speedfreak48t5p

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#600 speedfreak48t5p
Member since 2009 • 14491 Posts

@nintendoboy16: I got 3d land last week, It's pretty great.