@lostrib: no shit, why the hopefully?
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Congratulations to Von Miller on winning SB 50, great win.
Yea that game was trash, funny cause I usually root for the Broncos when my team doesn't make it, but honestly the Broncos played like shit outside of Miller and Ware.
Congratulations to Von Miller on winning SB 50, great win.
Yea that game was trash, funny cause I usually root for the Broncos when my team doesn't make it, but honestly the Broncos played like shit outside of Miller and Ware.
i wonder what would have happened if that first challenge went the way of the panthers
Congratulations to Von Miller on winning SB 50, great win.
Yea that game was trash, funny cause I usually root for the Broncos when my team doesn't make it, but honestly the Broncos played like shit outside of Miller and Ware.
i wonder what would have happened if that first challenge went the way of the panthers
Oh the look on Riveras face was priceless.
I've been playing some Dungeons and Dragons 5e lately. I really, really like it. Thinking of getting the core rulebooks, so I can run full campaigns (so far I've stuck to what was in the starter set).
Anybody else play DnD (or really, any pen and paper RPG)?
I play pathfinder occasionally. Zass has a group he regularly DMs for. You go to a local group or do you have friends that play?
Awesome, chaz! I've been playing for about 9 years now. Started with D&D 3.5 and I've shifted to a whole bunch of other systems. I did a 5e campaign online for a while from October 2014 - August 2015; can't stand online play but really like the system.
It's such a fantastic hobby though. I've bene resident GM for a while now, currently running the fourth campaign in a series that I've been doing since 2010 (technically the fifth since 2008 but that wasn't directly tied to the story of these past four campaigns.) I could talk a ton about my games. From the streets of Gotham City in a Batman-themed campaign, to facing off against a fanatical mastermind working to bring the god of slaughter unto the world; from taking on an evil snow owl in the Redwall universe, to now stopping an aspect of the fanatical mastermind who is trying to access the gates of heaven.
Typically, these campaigns run for a year at a time, sometimes longer. The Gotham campaign was ten sessions and the Redwall was 3, and I usually run every Sunday evening from 7:00 pm to midnight.
A lot of time spent on the hobby and so many wonderful stories. I actually had an evening with my college D&D group last night and we reminisced on those legendary tales.
And I knew you cared about me, common. <3
I've actually played some at college- I tried playing Star Wars Saga s20 (3.5e), and Dungeons and Dragons 4e, but the former was too fiddly and the pace of the game kept breaking up again and again, while the latter was just... er... well, I am still not sure I understand it haha. The fifth edition is awesome, the pace keeps moving, the rules give us a great framework to work with, while also allowing for enough flexibility that when something happens, I can sort of make it up on the spot and still stay within the bounds of the game's setup. It's basically more Theater of the Mind than miniature wargaming- and I like that a lot. (Not to criticize any of the earlier editions, of course- just stating my opinion on them!)
Anyway, I bought the Starter Set for the fifth edition, and I really like it. The campaign was short, but it got us into the mood, and now I'm thinking of investing in the Core Rulebooks as well as additional campaign books (though I've already got some homebrew campaign ideas- I was thinking Witcher and Elder Scrolls right off the bat, but maybe I can experiment with it more.
Is it okay if I PM you some time to pick your brain for some tips and suggestions on how to run these?
Looks great. Pretty damn excited. At least I can be sure it's going to be better than the shitshow that was Legacy.
@charizard1605: Legacy was okay.
This looks pretty good though.
No, Renner was okay, because he's generally a cool, underrated actor. Legacy itself was a badly thought out story with no resolution that doesn't even fit into the Jason Bourne mythos at all. Even if it hadn't been branded a Bourne movie it would have been a fairly mediocre thriller- that it managed to scrimp by getting as much money and relative acclaim as it did comes down to the Bourne name that it carried.
I've actually played some at college- I tried playing Star Wars Saga s20 (3.5e), and Dungeons and Dragons 4e, but the former was too fiddly and the pace of the game kept breaking up again and again, while the latter was just... er... well, I am still not sure I understand it haha. The fifth edition is awesome, the pace keeps moving, the rules give us a great framework to work with, while also allowing for enough flexibility that when something happens, I can sort of make it up on the spot and still stay within the bounds of the game's setup. It's basically more Theater of the Mind than miniature wargaming- and I like that a lot. (Not to criticize any of the earlier editions, of course- just stating my opinion on them!)
Anyway, I bought the Starter Set for the fifth edition, and I really like it. The campaign was short, but it got us into the mood, and now I'm thinking of investing in the Core Rulebooks as well as additional campaign books (though I've already got some homebrew campaign ideas- I was thinking Witcher and Elder Scrolls right off the bat, but maybe I can experiment with it more.
Is it okay if I PM you some time to pick your brain for some tips and suggestions on how to run these?
Anytime you have questions, don't hesitate to PM me. I'd be happy to chat about your options.
As for 5e books: pick up the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Pass on the adventures Hoard of the Dragon and Rise of Tiamat; HotDQ was written while the writers only had access to the Starter Set and not the full set of rules and is poorly balanced and not the most interesting story. In fact, if you can wait to purchase a campaign book until March 15 you can pick up The Curse of Strahd, D&D's 5e version of the classic Castle Ravenloft campaign that is incredibly atmospheric and challenging.
Like I said though, that campaign is challenging. And for theatre of the mind, I've found homebrew campaigns are the better options rather than a book campaign. My thoughts are this: keep your base campaign idea simple--the story should be a skeleton and should evolve into becoming a story of the characters your players are playing--tabletop roleplaying is 100% collaborative storytelling, not you showboating what you think is an epic story (I learned this the hard way.) :P A lot of that you may already know but is sometimes
I've actually played some at college- I tried playing Star Wars Saga s20 (3.5e), and Dungeons and Dragons 4e, but the former was too fiddly and the pace of the game kept breaking up again and again, while the latter was just... er... well, I am still not sure I understand it haha. The fifth edition is awesome, the pace keeps moving, the rules give us a great framework to work with, while also allowing for enough flexibility that when something happens, I can sort of make it up on the spot and still stay within the bounds of the game's setup. It's basically more Theater of the Mind than miniature wargaming- and I like that a lot. (Not to criticize any of the earlier editions, of course- just stating my opinion on them!)
Anyway, I bought the Starter Set for the fifth edition, and I really like it. The campaign was short, but it got us into the mood, and now I'm thinking of investing in the Core Rulebooks as well as additional campaign books (though I've already got some homebrew campaign ideas- I was thinking Witcher and Elder Scrolls right off the bat, but maybe I can experiment with it more.
Is it okay if I PM you some time to pick your brain for some tips and suggestions on how to run these?
Anytime you have questions, don't hesitate to PM me. I'd be happy to chat about your options.
As for 5e books: pick up the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Pass on the adventures Hoard of the Dragon and Rise of Tiamat; HotDQ was written while the writers only had access to the Starter Set and not the full set of rules and is poorly balanced and not the most interesting story. In fact, if you can wait to purchase a campaign book until March 15 you can pick up The Curse of Strahd, D&D's 5e version of the classic Castle Ravenloft campaign that is incredibly atmospheric and challenging.
Like I said though, that campaign is challenging. And for theatre of the mind, I've found homebrew campaigns are the better options rather than a book campaign. My thoughts are this: keep your base campaign idea simple--the story should be a skeleton and should evolve into becoming a story of the characters your players are playing--tabletop roleplaying is 100% collaborative storytelling, not you showboating what you think is an epic story (I learned this the hard way.) :P A lot of that you may already know but is sometimes
Excellent! I've just got the three Core Rulebooks, so i should be able to run higher leveled campaigns once they get here! I'm good at coming up with stories, so hopefully I don't need any of the premade campaigns :p
GameTrailers was fun while it lasted back 5 years ago when I used to go there before the terrible changes happened. I remember how I was at level 32 and I would thumb down people plenty of times for fun, I was kind of a dick haha.
@GameboyTroy I have the game for PC, unfortunately I think it's a pretty bad port because of the FPS I would get. Luckily today someone on the forum discussions posted a modified exe game file that solved the problem for me despite getting a couple of crashes. From what I played, it's alright.
@mitu123 Happy you're getting older day! :P
I love my job when I'm not managing other people. It's like I get to solve complex puzzles while making cool looking shit all day long.
@ConanTheStoner: With great age comes a great job, you old, great man :p
lol, it took a lot of bullshit jobs to get to this point, glad I finally have a job worthy of a geriatric.
If they throw in Bingo nights on Tuesdays, I'll be set!
GameTrailers was fun while it lasted back 5 years ago when I used to go there before the terrible changes happened. I remember how I was at level 32 and I would thumb down people plenty of times for fun, I was kind of a dick haha.
@GameboyTroy I have the game for PC, unfortunately I think it's a pretty bad port because of the FPS I would get. Luckily today someone on the forum discussions posted a modified exe game file that solved the problem for me despite getting a couple of crashes. From what I played, it's alright.
@mitu123 Happy you're getting older day! :P
Im a member of GT currently but after this site shutting down i guess i will post here more.
@mitu123: happy birthday!
GameTrailers was fun while it lasted back 5 years ago when I used to go there before the terrible changes happened. I remember how I was at level 32 and I would thumb down people plenty of times for fun, I was kind of a dick haha.
@GameboyTroy I have the game for PC, unfortunately I think it's a pretty bad port because of the FPS I would get. Luckily today someone on the forum discussions posted a modified exe game file that solved the problem for me despite getting a couple of crashes. From what I played, it's alright.
@mitu123 Happy you're getting older day! :P
I'm surprised Game Trailers is shutting down.
I want to see Deadpool.
It's my b-day today as I turn 28.
GT has been on a slow decline in recent years. It was going to happen eventually. It's sad to see them go anyway. And happy Bday.
Thanks guys. And yeah, they went downhill but I didn't know it was enough for them to shut down, kinda far out.
I'm addicted to XCOM 2. This game is so fucking cool.
I might start an Ironman playthrough after I beat the game. Save scumming is too tempting for this game, especially after I lose a Major to a goddamn bullshit critical.
Year of turn-based strategy games? Year of turn-based strategy games. Or should I say not-real-time-based strategy games?
@Blabadon: I've already started one. Hugely overleveled. Nothing can touch Donnel already. I just want to actually finish some of the late DLC stories I never touched before.
Year of turn-based strategy games? Year of turn-based strategy games. Or should I say not-real-time-based strategy games?
Didnt even have to click on the link to know where this would lead. Game just shot up my most anticipated games list.
I think an accurate description of Frozen Synapse would be a turn-based-but-not-so-turn-based-strategy game.
My one wish for Frozen Synapse 2: No rocket launchers, please. ._.
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Curious as to what they mean by "Open World Tactics". Personal guess is Jagged Alliance meets Frozen Synapse. Also, based off that one screenshot, either the random map generator got really good or it's not so random this time.
Okay, so I'm going Conquest -> Birthright -> Revelation.
Prediction: Conquest -> Give up on the first major fight -> Birthright -> Revelation -> Conquest. >:|
My one wish for Frozen Synapse 2: No rocket launchers, please. ._.
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Curious as to what they mean by "Open World Tactics". Personal guess is Jagged Alliance meets Frozen Synapse. Also, based off that one screenshot, either the random map generator got really good or it's not so random this time.
I was guessing more in the lines of Syndicate or the recent Satellite Reign: Take up missions, hire people, acquire/build loadouts, head to buildings/locations and infiltrate using the different game modes that the game presents. I assume "open-world" tactics means enemies arent alerted to your presence unless you engage/open-fire/get spotted, too, which would be cool. Wonder how they'll structure it, because 15 seconds of real time action can often take around 10 mins to execute.
I'm just concerned they'll add RPG mechanics to the game to compliment the 'open world tactics'. Though, RPG as in Rocket Propelled Grenades would be fine.
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