[QUOTE="Bretter2200"]
[QUOTE="casharmy"]
GeOW3 is confirmed to be jaggie just like all the other versions. It looks great for what it is but no, maybe graphics king if you are only talking aobut xbox360.
casharmy
Confirmed eh? There's far less jags then previous games. Hence the reason Epic included FXAA in the retail build, unlike the beta.

Sorry buddy GeoW3 has 0 AA...
Digital Foundry vs. Gears of War 3
there is no noticeable anti-aliasing. ...the final game throws out a lot more range and there are plenty of "jaggies" in evidence, especially in the more colourful stages.
This is something of a surprise: NVIDIA's FXAA technology has made its way into several shipping games now and there's even support in recent builds of Unreal Engine 3, so the non-appearance of any form of anti-aliasing in Gears 3 - even one as light on resources as FXAA - is curious. It may simply be the case that performance is finely balanced as it is and Epic couldn't factor in the required 1ms of GPU time.
http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3
And yet, they've got no valid proof of such. Because jags generally are evidence, right?
Not the fact you can clearly see an improvement in jag amount from the beta to the retail build via my comparision.
And shortly after the beta UE was updated to include FXAA, derp? Did they even state why it doesn't FXAA.
It's obvious there's FXAA implamention, that or jags magically disapeared with no interference from Epic right?
Log in to comment