Btw, not to be a downer or anything, but I came across a hands-on that also talked about some of the negatives in an overall positive preview, and none of the other ones really did. Figured it might be worth looking at if some missed it:
Still though, GTA 4 is no Holodeck. During my few hours of hands-on time I experienced plenty "oh yeah, this is still a game" moments that reminded me that, despite Rockstar North's efforts, Liberty City still plays by virtual rules.Pull a gun on a random bystander, perhaps someone casually walking down a street, or withdrawing money from a cash machine, or sitting on a bench reading a newspaper, and they'll either run away or cower - and that's it. Cause death-filled carnage in an area, drive the cops absolutely crazy, escape their line of sight and search radius (visible in the mini-map in the bottom left hand corner of the screen) and then return to that area, and everything will be returned to normal. Fail a mission and you'll be sent a text message offering you the chance to reset and retry. I'm not criticising the game here. I'm just saying that you shouldn't expect a virtual world simulation. Liberty City is quick to react, but it has a hard time remembering.Videogamer
Indeed, I'm going to make a tentative claim and say it's shaping up to be the best in the series. But I still have some reservations. Liberty City does indeed feel more like a living, breathing place than ever before, but dig deep and you'll find that it's emptier than you might think. You can't enter most of the game's buildings or talk to 90% of the people you see. If you witness a crime you can stop and watch the event unfold, and even follow it through to an arrest - police will push the perpetrator's head down and bundle them into the back of cop car. While there are tonnes of people simply getting on with their lives, doing things like withdrawing money from cash machines and discussing the burning issues affecting the citizens of Liberty City, at the end of the day they act like the soulless automatons they truly are.Videogamer
Right after that, though, he wrote:
Does it matter? As I've said, this is GTA, not the latest JRPG. You can still nick a car, run over 50 pedestrians, climb a drainpipe, jump onto a train platform, slide into cover, blind-fire a rocket launcher, blow everything up and escape from the cops while throwing Molotov cocktails out of a sports car. Who needs levelling up when you've got this?"Videogamer
Most of the stuff he noted is either trivial or stuff you can't really blame the developers for, but it's still helpful to gauge expectations (and the police arresting people in front of you sounds really cool to me, dunno how that's a negative).
The full 6-page hands-on is here.
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