The Last of Us - E3 Extended Demo (15 min) all new footage

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ShadowMoses900

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#51 ShadowMoses900
Member since 2010 • 17081 Posts

the silence and suspense is soooo good. Game is going to be amazing.campzor

Agreed it's a nice design choice. Instead of over the top music, the game creates tension with just raw sound and silene. I was on the edge of my seat the entire time he was going from room to room and hiding from those guys. I am not sure what they are exactly, must be savage survivors who kill people or maybe cannibals or something.

The AI seems so real, when they run you hear "how many of them are there?" and the other guy yells "I don't know I think I only saw one". And when he has the guy and puts the gun to his head, the dialog was so real between them and the emotions on their faces were so errily human.

This game....wow....it's gonna be something different, something special. I have never seen another game like it before. It's genre defining.

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GamerwillzPS

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#52 GamerwillzPS
Member since 2012 • 8531 Posts

Totally different from the first E3 demo, they said this game is not scripted with many different scenarios that can occur.

This is going to be GOTY of 2013 and graphics king of 2013. Butthurt 360 owners and Hermits will hate on it, but if a game get's hate you know it's gonna rock.

This game brings out the jealousy in non PS3 owners. And it should. Just buy a PS3 guys and get over it.

ShadowMoses900

I wouldn't say Hermits will be butthurt since PC games looks better and they have a vast amount of games.

Lems are the ones who will cry.

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ShadowMoses900

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#53 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]This game brings out the jealousy in non PS3 owners. SNIPER4321
Im not jelous. Why do we jelious when we have better games??

You are in this thread, about a game you apparently "don't care about", just to downplay it and say your PC is so much better, something no one here cares about but you.

You are sore about this game and trying to damage control it. Just buy a PS3 and get over it.

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Peredith

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#55 Peredith
Member since 2011 • 2289 Posts

[QUOTE="Peredith"]

Those graphics... dayum. :shock:

shadiezz2012

yeah looks real good i think it even look better than uncharted 3

but what i like the most

the acting

the animation

the dynamic ai

and the amazing gameplay

the craft menu

this game just scream "GOTY"

The AI and animations are definitely it's strongest point, and the lighting. The textures are pretty damn amazing aswell (in their design, not resolution). The only thing it seems to be lacking is AA. The game has some of the worst jaggies I've ever seen, but that might be due to an early build and they're still implementing it.

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Magescrew

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#56 Magescrew
Member since 2008 • 541 Posts
The one major innovation I see for TLOU is the realistic bullet damage. I never understood why more games don't do this (i.e. shooting a knee makes the enemy unable to walk, same with the foot, etc.). RDR tried but you could tell after "testing" it many times that it was pretty scripted. TLOU actually looks like its taking bullet damage/effect seriously, which is nice. Too bad I don't have a PS3, but at this point in the gen I'll just have to be happy with my PC/360 combo (Halo 4 looks fantastic as well).
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Wiiyou

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#57 Wiiyou
Member since 2012 • 650 Posts

Looks nice, this would play well on WiiU :)

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deactivated-59b71619573a1

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#58 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="shadiezz2012"]

[QUOTE="Peredith"]

Those graphics... dayum. :shock:

Peredith

yeah looks real good i think it even look better than uncharted 3

but what i like the most

the acting

the animation

the dynamic ai

and the amazing gameplay

the craft menu

this game just scream "GOTY"

The AI and animations are definitely it's strongest point, and the lighting. The textures are pretty damn amazing aswell (in their design, not resolution). The only thing it seems to be lacking is AA. The game has some of the worst jaggies I've ever seen, but that might be due to an early build and they're still implementing it.

So much so that when the camera is moving your eyes are immediately drawn to them. It must be awful first hand then if they show so well on a compressed youtube video :?

Also why do all these threads have to have endless posts with the word "Jelly" in them? the game looks fantastic and will do really well, and I can't even play it. But I am not jealous I am envious

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Xaero_Gravity

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#59 Xaero_Gravity
Member since 2011 • 9856 Posts

Looks nice, this would play well on WiiU :)

Wiiyou
Oh this is going to be fun.
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Chutebox

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#60 Chutebox
Member since 2007 • 51615 Posts
[QUOTE="campzor"][QUOTE="SNIPER4321"]looks very bland, dull and uninspired...SNIPER4321
not as bland, dull and uninspiring as stalker

atleast Stalker is not linear cinematic adventure game that almost playitself watchout game will get 95 on metacritic and praise by corrupt mainstream media so much.

You're funny.
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shadiezz2012

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#61 shadiezz2012
Member since 2012 • 2474 Posts
guys did you notice when he shoot the last thug the fire cought his legs just wow the love the put in the details is just amazing
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deactivated-59b71619573a1

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#62 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

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Zaibach

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#63 Zaibach
Member since 2007 • 13466 Posts

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

seanmcloughlin

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

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platniumgamer

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#64 platniumgamer
Member since 2011 • 3960 Posts

[QUOTE="seanmcloughlin"]

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

Zaibach

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

just like batman.

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LP4EVA2005

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#65 LP4EVA2005
Member since 2004 • 8585 Posts
i want to see night time gameplay when the creatures are out, dammit!
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nervmeister

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#67 nervmeister
Member since 2005 • 15377 Posts
This is what i was waiting for, this is going to be my GOTY for 2013.TheGuardian03
It's good if previews dont reveal too much.
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shadiezz2012

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#68 shadiezz2012
Member since 2012 • 2474 Posts
This is what i was waiting for, this is going to be my GOTY for 2013.TheGuardian03
WOW sooooo guardian ... are you still think this game will get 8.5 after that demo ??!!
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GamerwillzPS

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#70 GamerwillzPS
Member since 2012 • 8531 Posts

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

seanmcloughlin

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xOMGITSJASONx

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#71 xOMGITSJASONx
Member since 2009 • 2634 Posts

Man I just love that little girl Elle. The game makes you want to protect her. Naughty Dog continues to step their game up with new amazing looking IPs this gen. Give them props.

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PAL360

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#73 PAL360
Member since 2007 • 30574 Posts

Looks awesome! The animations are particulary impressive, assuming thats not all scripted. Im sure it will be an amazing ride, anyway.

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GuNsbl4ziN

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#75 GuNsbl4ziN
Member since 2010 • 285 Posts

I love the atmosphere and the dynamic gameplay, however the graphics looks below average.

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deactivated-59b71619573a1

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#76 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Zaibach"]

[QUOTE="seanmcloughlin"]

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

TheGuardian03

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

Don't bother, even if the footage looked amazing he will look for something in the game to complain about it.

Oh yeah just forget the showering of praise I just gave it everyone and look straight at the fault I spoke of. This is the problem here, people see something and constantly just praise merits all the time and can't think objectively anymore. The game looks fantastic and wills core incredibly well, BUT it's not going to be perfect. Surely you can see some faults in it too that you didn't like, doesn't suddenly make it a horrible game

The reason it annoyed me was the game is trying very very hard to simulate a real world scenario in all accounts for what is happening. Gunfights are scary as fvck and killing someone is not easy, they scavenge for anything they can use and everything is evry tough just like if it were real life. Then the elevator suddenly drops, magically. If elevators suddenly dropped like that in real life they wouldn't be very safe now would they? That and he fell a good 30 feet very hard and fast and looked to be in pain when he landed, just to get up and say "I'm fine" and on again.

It breaks the tension and the whole vulnerability of the characters if they can plunge so far with no downside

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deactivated-59b71619573a1

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#77 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

Zaibach

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

No they ascend and descend. They don't plunge if someone steps on them or in them. If an elevator could fall like that in real life how would anyone get up on top of them for repairs? Sure I am being nitpicly and seeing too much realism in things but this game is striving for realism and a connection with the characters.

Main reason I can't connect and hate Hate drake is the fact that he can do anything easily and come out fine. Kill a hundred dues, get shot, fall off a building or crash into something and he gets up and whimsically says "crap". I can't connect with someone like that because it's so out of the realm of realism. But that's fine the game doesn't strive for it.

TLOU however is known to try be more realistic and even ND said so themselves, they want you to feel what the characters feel and really bond with them, but how can I relate to a dude who falls down and elevator shaft about 30 feet and get up and be fine and just shrug it off.

The rest of the demo was stunning and really wowed me, that moment stuck out as over the top or unnecessary

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freedomfreak

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#78 freedomfreak
Member since 2004 • 52566 Posts
Jesus fvck. Give sean some space. He says 1 thing and everyone jumps on him.
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speedfog

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#79 speedfog
Member since 2009 • 4966 Posts

Not sure about the scripted part... The player knew like 80 % of the time how they would react.

But will be buying it anyway.

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BPoole96

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#81 BPoole96
Member since 2008 • 22818 Posts

This and PS All Stars will likely be the last games I buy for PS3

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tonitorsi

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#82 tonitorsi
Member since 2006 • 8692 Posts
[QUOTE="nervmeister"][QUOTE="TheGuardian03"]This is what i was waiting for, this is going to be my GOTY for 2013.TheGuardian03
It's good if previews dont reveal too much.

They shouldn't reveal the monsters also, it should be a surprise, i wonder how will the combat will be like against them? Also the animation and visuals are really great, it looks even better than the uncharted series.

It's not FULLY up to Uncharted 3's level of graphics yet, NG polishes their Ip's in the final months and to add to that, The God Of Us is getting more development time than Uncharted 1, 2 and 3 ever did. How Demi-Godly is that? Naughty God = Half gods, half naughty
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KiZZo1

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#83 KiZZo1
Member since 2007 • 3989 Posts

Looks good and seems that it's a true survival game with limited resources (a huge plus for me).

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blue_hazy_basic

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#84 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

guys did you notice when he shoot the last thug the fire cought his legs just wow the love the put in the details is just amazing shadiezz2012
But I was annoyed when the elevator fellseanmcloughlin
I agree with both of these. Nice touch with the fire, but can't we have an elevator in a videogame that doesn't friggin fall? :evil: Seen it too many times, its beyond cliched.

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PhazonBlazer

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#85 PhazonBlazer
Member since 2007 • 12013 Posts

Looks amazing, it's my most anticipated game of next year.

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Cheleman

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#86 Cheleman
Member since 2012 • 8198 Posts

some of you people in here are downright pathetic. So a game needs to be open world ala Skyrim to be considered "good" now this days? pfft, please...

Now, regarding the video... IT LOOKS SOOOOO GOOOOD:D

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#87 broeing
Member since 2012 • 63 Posts

looks like another fine "cinematic experience" from ND. can't wait to watch this on YouTube.

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JangoWuzHere

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#88 JangoWuzHere
Member since 2007 • 19032 Posts

I actually didn't find it all that impressive. Too much of the demo was panning the camera over an enviroment that didn't look all that good. And man....the elevater section, who honestly didn't see that coming?

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rockydog1111

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#89 rockydog1111
Member since 2006 • 2079 Posts

The game looks amazing. When did scripted events become evil in videogames? If that is what Naughty Dog is going for and they pull it off (which it looks like they have) then that just means another awesome game for PS3 owners to enjoy.

This game has moved from, I'll wait a while to pick it up, to one of my top 10 most anticipated games.

I've always been a fan of Naughty Dog and I'm happy to see them starting another IP.

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#90 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="seanmcloughlin"]

Also it's about damn time ND showed a game with the proper reaction to violence. Not snapping necks like twigs or gunning down hundreds of dudes easily. This is the real deal. Hits with pipes hurt and disfigure, getting shot sacres everyone and sends bits of blood all over the place taking a chunk out of a guys skull. It's not glorifying the violence or saturating you with it. Even the little girl reacts badly to the dude dead on the ground. Seems to be a very well thought out game

But I was annoyed when the elevator fell, too much like Uncharted at that point when it was doing so well up until then

seanmcloughlin

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

No they ascend and descend. They don't plunge if someone steps on them or in them. If an elevator could fall like that in real life how would anyone get up on top of them for repairs? Sure I am being nitpicly and seeing too much realism in things but this game is striving for realism and a connection with the characters.

Main reason I can't connect and hate Hate drake is the fact that he can do anything easily and come out fine. Kill a hundred dues, get shot, fall off a building or crash into something and he gets up and whimsically says "crap". I can't connect with someone like that because it's so out of the realm of realism. But that's fine the game doesn't strive for it.

TLOU however is known to try be more realistic and even ND said so themselves, they want you to feel what the characters feel and really bond with them, but how can I relate to a dude who falls down and elevator shaft about 30 feet and get up and be fine and just shrug it off.

The rest of the demo was stunning and really wowed me, that moment stuck out as over the top or unnecessary

The hell are you on about?

2 people jumped on an old and what I can assume is a rusted elevator that has been in di-use due to the whole viru-Apocalypse thing. Its not a stretch to see why it would plunged from the weight of 2 people jumpin on it.

The man landed in water, and slowly swam away. But if youre going to hold video games to the standards of real life, then youre in the wrong pass time.

Street cleaning simulator Game of the Year edition might up your alley though.

Anytime you people see an adverse effect on an environment in a game you knee-jerk into your Uncharted vitriol, as ironic as it sounds, its getting really tired.

Every time a camera backs up on a character people scream UNCHARTED/ MOVIE/ QTE and start running around with their hair on fire.

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deactivated-59b71619573a1

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#91 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Jesus fvck. Give sean some space. He says 1 thing and everyone jumps on him.freedomfreak

THANK YOU !!

people round here are so touchy and afraid of criticism these days. Even when I said the game looked good and would be well received :roll:

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#92 clone01
Member since 2003 • 29845 Posts

The man landed in water, and slowly swam away. Zaibach
Sure, after falling about 30 feet with his back landing on metal first. Watch the video again. Is it really wrong if seanmcloughlin wants to criticize that? I'm really hyped for this game, but holy crap, anyone criticizes Naughty Dog, or Bungie, or Epic, or Blizzard, or beloved Developer X, and fanboys sh*t themselves.

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#93 Namgis
Member since 2009 • 3592 Posts

TLOU however is known to try be more realistic and even ND said so themselves, they want you to feel what the characters feel and really bond with them, but how can I relate to a dude who falls down and elevator shaft about 30 feet and get up and be fine and just shrug it off.

The rest of the demo was stunning and really wowed me, that moment stuck out as over the top or unnecessary

seanmcloughlin

They are going for realism. Do we know how long after the 'event' things are taking place? Years, I'm assuming. In that time, do you not think that everything would degrade and waste away? From the level of growth through the city, we can tell that it's been a while. Joel looked like he injured himself when he hit the water. You also have to think, you may not even come across that scenario when you play. Who's to say where I choose to go. If it's really not scripted, then I would avoid anywhere that might make things worse.

-

It may be over the top, but would you not have complained if they didn't have it in there?

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Chutebox

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#94 Chutebox
Member since 2007 • 51615 Posts
[QUOTE="Zaibach"]The man landed in water, and slowly swam away. clone01
Sure, after falling about 30 feet with his back landing on metal first. Watch the video again. Is it really wrong if seanmcloughlin wants to criticize that? I'm really hyped for this game, but holy crap, anyone criticizes Naughty Dog, or Bungie, or Epic, or Blizzard, and fanboys sh*t themselves.

And Bethseda
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deactivated-59b71619573a1

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#95 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Zaibach"]

what was wrong with it?

Elevators rise and fall, its kind of their gimmick....

Zaibach

No they ascend and descend. They don't plunge if someone steps on them or in them. If an elevator could fall like that in real life how would anyone get up on top of them for repairs? Sure I am being nitpicly and seeing too much realism in things but this game is striving for realism and a connection with the characters.

Main reason I can't connect and hate Hate drake is the fact that he can do anything easily and come out fine. Kill a hundred dues, get shot, fall off a building or crash into something and he gets up and whimsically says "crap". I can't connect with someone like that because it's so out of the realm of realism. But that's fine the game doesn't strive for it.

TLOU however is known to try be more realistic and even ND said so themselves, they want you to feel what the characters feel and really bond with them, but how can I relate to a dude who falls down and elevator shaft about 30 feet and get up and be fine and just shrug it off.

The rest of the demo was stunning and really wowed me, that moment stuck out as over the top or unnecessary

The hell are you on about?

2 people jumped on an old and what I can assume is a rusted elevator that has been in di-use due to the whole viru-Apocalypse thing. Its not a stretch to see why it would plunged from the weight of 2 people jumpin on it.

The man landed in water, and slowly swam away. But if youre going to hold video games to the standards of real life, then youre in the wrong pass time.

Street cleaning simulator Game of the Year edition might up your alley though.

Anytime you people see an adverse effect on an environment in a game you knee-jerk into your Uncharted vitriol, as ironic as it sounds, its getting really tired.

Every time a camera backs up on a character people scream UNCHARTED/ MOVIE/ QTE and start running around with their hair on fire.

Please, im not gonna be the only one to think it. And as soon as he got on the elevator how many of you thought "This is gonna fall"? not only that but it falls AFTER the girl gets off? that's just as cliche as it gets. And busts your arguement of two people on it. If it was gonna give way it would have done it as soon as the girl landed on it, not the second she got off.

Like I said in Uncharted it's fine because it's all over the top action anyway. But when ND says they want to make a more realistic game and when you can see evidences of it everywhere in the game already, something like a 30 foot plunge from a crashing elevator sort of jarred the experience and went a bit overboard. The whole thing was highly highly immersive until that happened.

And like it or not but it did seem unchartedish and a lot of people will draw the same comparison

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clone01

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#96 clone01
Member since 2003 • 29845 Posts
[QUOTE="clone01"][QUOTE="Zaibach"]The man landed in water, and slowly swam away. Chutebox
Sure, after falling about 30 feet with his back landing on metal first. Watch the video again. Is it really wrong if seanmcloughlin wants to criticize that? I'm really hyped for this game, but holy crap, anyone criticizes Naughty Dog, or Bungie, or Epic, or Blizzard, and fanboys sh*t themselves.

And Bethseda

Edited :P
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jackfruitchips

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#97 jackfruitchips
Member since 2012 • 1065 Posts

Cool. I like the intense, non-scripted gameplay of this game. I was somewhat skeptical of this game before as I thought it' just another scripted game like UC

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mitu123

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#98 mitu123
Member since 2006 • 155290 Posts

AF is still poor but otherwise game looks great.

Give sean some space. He says 1 thing and everyone jumps on him.freedomfreak
It's a PS3 exclusive, of course people will jump him if he says anything that they don't agree with. Though I agree with you.

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Zaibach

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#99 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]The man landed in water, and slowly swam away. clone01

Sure, after falling about 30 feet with his back landing on metal first. Watch the video again. Is it really wrong if seanmcloughlin wants to criticize that? I'm really hyped for this game, but holy crap, anyone criticizes Naughty Dog, or Bungie, or Epic, or Blizzard, or beloved Developer X, and fanboys sh*t themselves.

Whose sh!ttign themselves?

Its a video game about infected people with mushroomheads, you know what, whatever man :P

bash away, hack to peices, because no one in real life ever survives falls or anything

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deactivated-59b71619573a1

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#100 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

TLOU however is known to try be more realistic and even ND said so themselves, they want you to feel what the characters feel and really bond with them, but how can I relate to a dude who falls down and elevator shaft about 30 feet and get up and be fine and just shrug it off.

The rest of the demo was stunning and really wowed me, that moment stuck out as over the top or unnecessary

Namgis

They are going for realism. Do we know how long after the 'event' things are taking place? Years, I'm assuming. In that time, do you not think that everything would degrade and waste away? From the level of growth through the city, we can tell that it's been a while. Joel looked like he injured himself when he hit the water. You also have to think, you may not even come across that scenario when you play. Who's to say where I choose to go. If it's really not scripted, then I would avoid anywhere that might make things worse.

-

It may be over the top, but would you not have complained if they didn't have it in there?

Honestly I would have been a lot happier if it wasn't because as soon as I saw the elevators I was thinking "please God don't fall" because of how terribly overdone that scenario is.

And since when is everyone an expert on the degredation rate of steel cables? Again im not saying the whole game is gonna be bad and I want it to fail or any of that usual SW garbage. I stated my opinion on an aspect that seemed out of place in an otherwise highly atmospheric set of sequences. It felt like it was just in there for the sake of cheap thrills and not the deep experience they're trying to portray