[QUOTE="Haziqonfire"]
[QUOTE="jg4xchamp"]
Both the first 2 prime games, From the scenarios they provided to the environemtns themselves.
As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world. A it killed the atmosphere, and B it just made them uninteresting to venture through.
Plus given the linear nature it was a rather repetitive Metroid game in comparrison. Prime 3 was Metroid trying to be a shooter. Prime 2 wasn't. Yeah yeah it went out of its way to make you back track(not exactly everyone's favorite thing), but the exploration aspect of Prime 2 absolutely raped what you could do in Prime 3. Aether vs Dark Aether was executed nicely given one environment a nice new twist when you entered Dark Aether.
From just a design standpoint though Sky Temple, Torvos Bog, Sanctuary, etc were all not only good to look at but completely different from each other. Where in comparrison every area in Prime 3 might have looked nice(good art work), but it was far too linear to really be memorable. Bryo and Elysia in comparrison were dull. The Pirate Homeworld should be given a medal for the most boring looking environment in a Metroid game(although yeah I guess it was fun to play).
From a variety standpoint it wasn't even close really. The first 2 prime games were superior. More variety in enemies, puzzles, and a more exploration driven game environment. Prime 3 was taking everything the first 2 did backwards. There is not one area Prime 3 actually genuinly did better when it really comes down to it.
jg4xchamp
The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.
I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...
I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?
I had to start here, but what? The feeling of isolation that has made the series what it is wasn't even in the same ball park in Prime 3. GOing from Prime 2 where the atmosphere of Aether was suffocating to the point where it could kill you(literally when it came to dark aether). You're throwing in a bunch of soldiers, almost lifeless environments, and some half assed attempt at a narrative. Metroid PRime 1 and 2 rarely broke their immersion, their ambiance. Prime 3 did that in just a cutscene.
Except it's far more streamlined, stuck going forward, butchering the challenge of a Prime 2(and even Prime 1 was more satisfying in this area), and the addition of the story was awful. Metroid Prime's story telling was perfect. IT was done in an interactive way and this is an interactive medium. Cutscenes, cinematics, and horrendous dialogue isn't exactly what I wanted to sign up for when it came to Prime 3. Prime 3s linear and more action oriented approach took the game into a more shooter centric feel. Similar concepts in many ways, but the excecution was different enough and a massive step backwards.
A scenario with almost no tension or intensity. Just like every other boss fight in this game. He's falling down, and you're basically in a shoot out that is the equivalent of a stationary turret section of most shooters. If anything this moment is just a nice foreshadowing of some of the weak boss fight ideas through out the game. Helios(giant Ball), Omega Ridley(a Ridley fight where he can't Fly? seriously retro are you stupid?), Molegnar, a shapeshifter which was just every boss fight you did all over again(the Devil May Cry move if you will). Except that's hardly the issue with the game. They failed to deliver in key areas that define the franchise. Butchering sequence breaking is just a sin when it comes to Metroid, but that's hardly my biggest complaint. Metroid is a franchise that has rediculous standards when it comes for boss fights, and Prime 3 does not live up to them. They are far too easy, far too simple(a giant ball that just takes alot of bullets isn't a good fight), and more importantly easier than everything you fight in Prime 2 and Prime 1.
You dropped one cohesive environment that added to the atmosphere, ambiance, and immersion of the experience and went cohesively with the gameplay, boss battles, puzzles, and scenarios the game provides seemlessly to a bunch of pocket levels that made the game A-linear, and B- toned down the exploration/atmosphere.
Prime 1 and Prime 2 are basically glorious Lobster dinners. Prime 3 is a pretty good cheeseburger. Personally I wanted Lobster.
It seems the boss fight thing is an opinion matter not factual. I mean after all even GS gave MP3 the boss pin. If the boss fights were so horrendus then why did they seem to enjoy it so much. Also to be honest I never found and MP boss hard execpt for the last boss in MP 2. I dont like lobster. To me MP1 and 3 was my good ol rice and chiken and MP2 was the salad that was jsut there and it was ok,but I enjoyed my rice and chiken more.
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