The Official METROID: Other M Hype Thread!!! (,,,)56k...time to go(,,,) 8.5 GS

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jg4xchamp

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#351 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]
As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world.

kontejner44

This is exactly what I liked and I think Zelda SS should aim for. A more level based structure rather than one big whole confusing world.

I.e. 4-5 big areas instead of 1, much like how Prime 3 is.

So sacrifice immersion? exploration? and a cohesive game environment for a bunch of pocket levels that enter the realm of repetition?

That's sort of missing the point of a Metroid game.

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haziqonfire

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#352 haziqonfire
Member since 2005 • 36392 Posts

Both the first 2 prime games, From the scenarios they provided to the environemtns themselves.

As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world. A it killed the atmosphere, and B it just made them uninteresting to venture through.

Plus given the linear nature it was a rather repetitive Metroid game in comparrison. Prime 3 was Metroid trying to be a shooter. Prime 2 wasn't. Yeah yeah it went out of its way to make you back track(not exactly everyone's favorite thing), but the exploration aspect of Prime 2 absolutely raped what you could do in Prime 3. Aether vs Dark Aether was executed nicely given one environment a nice new twist when you entered Dark Aether.

From just a design standpoint though Sky Temple, Torvos Bog, Sanctuary, etc were all not only good to look at but completely different from each other. Where in comparrison every area in Prime 3 might have looked nice(good art work), but it was far too linear to really be memorable. Bryo and Elysia in comparrison were dull. The Pirate Homeworld should be given a medal for the most boring looking environment in a Metroid game(although yeah I guess it was fun to play).

From a variety standpoint it wasn't even close really. The first 2 prime games were superior. More variety in enemies, puzzles, and a more exploration driven game environment. Prime 3 was taking everything the first 2 did backwards. There is not one area Prime 3 actually genuinly did better when it really comes down to it.

jg4xchamp

The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.

I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...

I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

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kontejner44

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#353 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="jg4xchamp"]
As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world.

jg4xchamp

This is exactly what I liked and I think Zelda SS should aim for. A more level based structure rather than one big whole confusing world.

I.e. 4-5 big areas instead of 1, much like how Prime 3 is.

So sacrifice immersion? exploration? and a cohesive game environment for a bunch of pocket levels that enter the realm of repetition?

That's sort of missing the point of a Metroid game.

I prefer wide linear (UC2) rather than pseudo open world (any "open-world" game)

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WasntAvailable

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#354 WasntAvailable
Member since 2008 • 5605 Posts

You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

Haziqonfire

This is the difference:

Prime 2 Map:http://metroid.retropixel.net/mprime2/metroidprime2_map_light_temple.jpg

http://metroid.retropixel.net/mprime2/metroidprime2_map_dark_temple.jpg

Prime 3 Map:http://metroid.retropixel.net/mprime3/metroidprime3_map_bryyo.jpg

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haziqonfire

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#355 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]

You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

WasntAvailable

This is the difference:

Prime 2 Map:http://metroid.retropixel.net/mprime2/metroidprime2_map_light_temple.jpg

http://metroid.retropixel.net/mprime2/metroidprime2_map_dark_temple.jpg

Prime 3 Map:http://metroid.retropixel.net/mprime3/metroidprime3_map_bryyo.jpg

Okay, so? They both look like complex maps that all the Prime games feature...

And I was basically saying talking to the other poster about why I don't think its linear and what not -- but the posters basically saying "YES IT IS" instead of "I THINK IT IS".

It's not something thats objective, its totally subjective. I can see why you'd think it's linear, but I don't feel the same way. So lets just leave this discussion at that, agree to disagree, because we're not going to convince each other.

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shutdown_202

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#356 shutdown_202
Member since 2005 • 5649 Posts

[QUOTE="shutdown_202"]

Be careful Subrosian doesnt catch you guys betting.

Just some advice.

Arach666

How so?

From what i remember, when SW bets was hitting its strides, he pestered the mods to get it banned. And so it was.

New Scans from Famitsu

Nintendo_Ownes7

DAT ASS

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WasntAvailable

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#357 WasntAvailable
Member since 2008 • 5605 Posts

[QUOTE="WasntAvailable"]

[QUOTE="Haziqonfire"]

You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

Haziqonfire

This is the difference:

Prime 2 Map:http://metroid.retropixel.net/mprime2/metroidprime2_map_light_temple.jpg

http://metroid.retropixel.net/mprime2/metroidprime2_map_dark_temple.jpg

Prime 3 Map:http://metroid.retropixel.net/mprime3/metroidprime3_map_bryyo.jpg

Okay, so? They both look like complex maps that all the Prime games feature...

And I was basically saying talking to the other poster about why I don't think its linear and what not -- but the posters basically saying "YES IT IS" instead of "I THINK IT IS".

It's not something thats objective, its totally subjective. I can see why you'd think it's linear, but I don't feel the same way. So lets just leave this discussion at that, agree to disagree, because we're not going to convince each other.

Ok, but that Prime 2 map is far more complex. I wouldn't even say the Prime 3 map was complex either. It dosn't even open up until near the end of the game. It's actually one of the bigger maps in the game. I could have been really mean and gone with Norion, which would have been an even truer representation of the game.

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haziqonfire

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#358 haziqonfire
Member since 2005 • 36392 Posts

Ok, but that Prime 2 map is far more complex. I wouldn't even say the Prime 3 map was complex either. It dosn't even open up until near the end of the game. It's actually one of the bigger maps in the game. I could have been really mean and gone with Norion, which would have been an even truer representation of the game.

WasntAvailable

I disagree -- and Norion isn't really a planet, it's not meant to be overly complex, either ...

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#359 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

Both the first 2 prime games, From the scenarios they provided to the environemtns themselves.

As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world. A it killed the atmosphere, and B it just made them uninteresting to venture through.

Plus given the linear nature it was a rather repetitive Metroid game in comparrison. Prime 3 was Metroid trying to be a shooter. Prime 2 wasn't. Yeah yeah it went out of its way to make you back track(not exactly everyone's favorite thing), but the exploration aspect of Prime 2 absolutely raped what you could do in Prime 3. Aether vs Dark Aether was executed nicely given one environment a nice new twist when you entered Dark Aether.

From just a design standpoint though Sky Temple, Torvos Bog, Sanctuary, etc were all not only good to look at but completely different from each other. Where in comparrison every area in Prime 3 might have looked nice(good art work), but it was far too linear to really be memorable. Bryo and Elysia in comparrison were dull. The Pirate Homeworld should be given a medal for the most boring looking environment in a Metroid game(although yeah I guess it was fun to play).

From a variety standpoint it wasn't even close really. The first 2 prime games were superior. More variety in enemies, puzzles, and a more exploration driven game environment. Prime 3 was taking everything the first 2 did backwards. There is not one area Prime 3 actually genuinly did better when it really comes down to it.

Haziqonfire

The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.

I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...

I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

I had to start here, but what? The feeling of isolation that has made the series what it is wasn't even in the same ball park in Prime 3. GOing from Prime 2 where the atmosphere of Aether was suffocating to the point where it could kill you(literally when it came to dark aether). You're throwing in a bunch of soldiers, almost lifeless environments, and some half assed attempt at a narrative. Metroid PRime 1 and 2 rarely broke their immersion, their ambiance. Prime 3 did that in just a cutscene.

Except it's far more streamlined, stuck going forward, butchering the challenge of a Prime 2(and even Prime 1 was more satisfying in this area), and the addition of the story was awful. Metroid Prime's story telling was perfect. IT was done in an interactive way and this is an interactive medium. Cutscenes, cinematics, and horrendous dialogue isn't exactly what I wanted to sign up for when it came to Prime 3. Prime 3s linear and more action oriented approach took the game into a more shooter centric feel. Similar concepts in many ways, but the excecution was different enough and a massive step backwards.

A scenario with almost no tension or intensity. Just like every other boss fight in this game. He's falling down, and you're basically in a shoot out that is the equivalent of a stationary turret section of most shooters. If anything this moment is just a nice foreshadowing of some of the weak boss fight ideas through out the game. Helios(giant Ball), Omega Ridley(a Ridley fight where he can't Fly? seriously retro are you stupid?), Molegnar, a shapeshifter which was just every boss fight you did all over again(the Devil May Cry move if you will).

Except that's hardly the issue with the game. They failed to deliver in key areas that define the franchise. Butchering sequence breaking is just a sin when it comes to Metroid, but that's hardly my biggest complaint. Metroid is a franchise that has rediculous standards when it comes for boss fights, and Prime 3 does not live up to them. They are far too easy, far too simple(a giant ball that just takes alot of bullets isn't a good fight), and more importantly easier than everything you fight in Prime 2 and Prime 1.

You dropped one cohesive environment that added to the atmosphere, ambiance, and immersion of the experience and went cohesively with the gameplay, boss battles, puzzles, and scenarios the game provides seemlessly to a bunch of pocket levels that made the game A-linear, and B- toned down the exploration/atmosphere.


Prime 1 and Prime 2 are basically glorious Lobster dinners. Prime 3 is a pretty good cheeseburger. Personally I wanted Lobster.

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jg4xchamp

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#360 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

[QUOTE="kontejner44"]

This is exactly what I liked and I think Zelda SS should aim for. A more level based structure rather than one big whole confusing world.

I.e. 4-5 big areas instead of 1, much like how Prime 3 is.

kontejner44

So sacrifice immersion? exploration? and a cohesive game environment for a bunch of pocket levels that enter the realm of repetition?

That's sort of missing the point of a Metroid game.

I prefer wide linear (UC2) rather than pseudo open world (any "open-world" game)

Metroid Prime nor Zelda are an open world environment. AN overworld more so than a true "open world"

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finalfantasy94

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#361 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Haziqonfire"]

[QUOTE="jg4xchamp"]

Both the first 2 prime games, From the scenarios they provided to the environemtns themselves.

As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world. A it killed the atmosphere, and B it just made them uninteresting to venture through.

Plus given the linear nature it was a rather repetitive Metroid game in comparrison. Prime 3 was Metroid trying to be a shooter. Prime 2 wasn't. Yeah yeah it went out of its way to make you back track(not exactly everyone's favorite thing), but the exploration aspect of Prime 2 absolutely raped what you could do in Prime 3. Aether vs Dark Aether was executed nicely given one environment a nice new twist when you entered Dark Aether.

From just a design standpoint though Sky Temple, Torvos Bog, Sanctuary, etc were all not only good to look at but completely different from each other. Where in comparrison every area in Prime 3 might have looked nice(good art work), but it was far too linear to really be memorable. Bryo and Elysia in comparrison were dull. The Pirate Homeworld should be given a medal for the most boring looking environment in a Metroid game(although yeah I guess it was fun to play).

From a variety standpoint it wasn't even close really. The first 2 prime games were superior. More variety in enemies, puzzles, and a more exploration driven game environment. Prime 3 was taking everything the first 2 did backwards. There is not one area Prime 3 actually genuinly did better when it really comes down to it.

jg4xchamp

The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.

I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...

I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

I had to start here, but what? The feeling of isolation that has made the series what it is wasn't even in the same ball park in Prime 3. GOing from Prime 2 where the atmosphere of Aether was suffocating to the point where it could kill you(literally when it came to dark aether). You're throwing in a bunch of soldiers, almost lifeless environments, and some half assed attempt at a narrative. Metroid PRime 1 and 2 rarely broke their immersion, their ambiance. Prime 3 did that in just a cutscene.

Except it's far more streamlined, stuck going forward, butchering the challenge of a Prime 2(and even Prime 1 was more satisfying in this area), and the addition of the story was awful. Metroid Prime's story telling was perfect. IT was done in an interactive way and this is an interactive medium. Cutscenes, cinematics, and horrendous dialogue isn't exactly what I wanted to sign up for when it came to Prime 3. Prime 3s linear and more action oriented approach took the game into a more shooter centric feel. Similar concepts in many ways, but the excecution was different enough and a massive step backwards.

A scenario with almost no tension or intensity. Just like every other boss fight in this game. He's falling down, and you're basically in a shoot out that is the equivalent of a stationary turret section of most shooters. If anything this moment is just a nice foreshadowing of some of the weak boss fight ideas through out the game. Helios(giant Ball), Omega Ridley(a Ridley fight where he can't Fly? seriously retro are you stupid?), Molegnar, a shapeshifter which was just every boss fight you did all over again(the Devil May Cry move if you will).

Except that's hardly the issue with the game. They failed to deliver in key areas that define the franchise. Butchering sequence breaking is just a sin when it comes to Metroid, but that's hardly my biggest complaint. Metroid is a franchise that has rediculous standards when it comes for boss fights, and Prime 3 does not live up to them. They are far too easy, far too simple(a giant ball that just takes alot of bullets isn't a good fight), and more importantly easier than everything you fight in Prime 2 and Prime 1.

You dropped one cohesive environment that added to the atmosphere, ambiance, and immersion of the experience and went cohesively with the gameplay, boss battles, puzzles, and scenarios the game provides seemlessly to a bunch of pocket levels that made the game A-linear, and B- toned down the exploration/atmosphere.


Prime 1 and Prime 2 are basically glorious Lobster dinners. Prime 3 is a pretty good cheeseburger. Personally I wanted Lobster.

It seems the boss fight thing is an opinion matter not factual. I mean after all even GS gave MP3 the boss pin. If the boss fights were so horrendus then why did they seem to enjoy it so much. Also to be honest I never found and MP boss hard execpt for the last boss in MP 2. I dont like lobster. To me MP1 and 3 was my good ol rice and chiken and MP2 was the salad that was jsut there and it was ok,but I enjoyed my rice and chiken more.

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Thunderdrone

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#362 Thunderdrone
Member since 2009 • 7154 Posts
There is no factual superiority of one title over the other. Prime 3 approached things diferently and i love and applaud Retro Studios for doing it. Maybe because i personally enjoyed the feel of the third act of the trilogy. And as far as i'm concerned, the liberties they took with Corruption are more than justified by the fact that the previous two games were pretty simillar. Echoes always suffered a case of lack of identity in my eyes. That said, all three Prime games are fantastic. There is no "wrong one" to have as your favourite,
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jg4xchamp

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#363 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

[QUOTE="Haziqonfire"]

The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.

I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...

I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

finalfantasy94

I had to start here, but what? The feeling of isolation that has made the series what it is wasn't even in the same ball park in Prime 3. GOing from Prime 2 where the atmosphere of Aether was suffocating to the point where it could kill you(literally when it came to dark aether). You're throwing in a bunch of soldiers, almost lifeless environments, and some half assed attempt at a narrative. Metroid PRime 1 and 2 rarely broke their immersion, their ambiance. Prime 3 did that in just a cutscene.

Except it's far more streamlined, stuck going forward, butchering the challenge of a Prime 2(and even Prime 1 was more satisfying in this area), and the addition of the story was awful. Metroid Prime's story telling was perfect. IT was done in an interactive way and this is an interactive medium. Cutscenes, cinematics, and horrendous dialogue isn't exactly what I wanted to sign up for when it came to Prime 3. Prime 3s linear and more action oriented approach took the game into a more shooter centric feel. Similar concepts in many ways, but the excecution was different enough and a massive step backwards.

A scenario with almost no tension or intensity. Just like every other boss fight in this game. He's falling down, and you're basically in a shoot out that is the equivalent of a stationary turret section of most shooters. If anything this moment is just a nice foreshadowing of some of the weak boss fight ideas through out the game. Helios(giant Ball), Omega Ridley(a Ridley fight where he can't Fly? seriously retro are you stupid?), Molegnar, a shapeshifter which was just every boss fight you did all over again(the Devil May Cry move if you will).

Except that's hardly the issue with the game. They failed to deliver in key areas that define the franchise. Butchering sequence breaking is just a sin when it comes to Metroid, but that's hardly my biggest complaint. Metroid is a franchise that has rediculous standards when it comes for boss fights, and Prime 3 does not live up to them. They are far too easy, far too simple(a giant ball that just takes alot of bullets isn't a good fight), and more importantly easier than everything you fight in Prime 2 and Prime 1.

You dropped one cohesive environment that added to the atmosphere, ambiance, and immersion of the experience and went cohesively with the gameplay, boss battles, puzzles, and scenarios the game provides seemlessly to a bunch of pocket levels that made the game A-linear, and B- toned down the exploration/atmosphere.


Prime 1 and Prime 2 are basically glorious Lobster dinners. Prime 3 is a pretty good cheeseburger. Personally I wanted Lobster.

It seems the boss fight thing is an opinion matter not factual. I mean after all even GS gave MP3 the boss pin. If the boss fights were so horrendus then why did they seem to enjoy it so much. Also to be honest I never found and MP boss hard execpt for the last boss in MP 2. I dont like lobster. To me MP1 and 3 was my good ol rice and chiken and MP2 was the salad that was jsut there and it was ok,but I enjoyed my rice and chiken more.

I don't think I used the word horrendus to describe them? I said they were inferior(something that even Kevin-V said in his review) to what you got in the games that came before Prime 3. Prime 3 is by no means bad(I like cheeseburgers), but I thought it was a step back personally. To say it was a more varied prime or a better constructed metroid? eh I'd disagree. To me I think the Prime 1/2 way of doing business is like having your food grilled. Where as Prime 3 is having it thrown in a microwave for a quick fix.

[spoiler] I see possibilities with these food analogies [/spoiler]

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#364 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Thunderdrone"]There is no factual superiority of one title over the other. Prime 3 approached things diferently and i love and applaud Retro Studios for doing it. Maybe because i personally enjoyed the feel of the third act of the trilogy. And as far as i'm concerned, the liberties they took with Corruption are more than justified by the fact that the previous two games were pretty simillar. Echoes always suffered a case of lack of identity in my eyes. That said, all three Prime games are fantastic. There is no "wrong one" to have as your favourite,

Why you gotta be the no fun police like that for? You being a real Trout right now. Switch the styIe up, be like a Tilapia.
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deactivated-5e836a855beb2

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#365 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Thunderdrone"]There is no factual superiority of one title over the other. Prime 3 approached things diferently and i love and applaud Retro Studios for doing it. Maybe because i personally enjoyed the feel of the third act of the trilogy. And as far as i'm concerned, the liberties they took with Corruption are more than justified by the fact that the previous two games were pretty simillar. Echoes always suffered a case of lack of identity in my eyes. That said, all three Prime games are fantastic. There is no "wrong one" to have as your favourite,

no MP1 = lobster MP2 = hamburger MP3 = brussel sprouts
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haziqonfire

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#366 haziqonfire
Member since 2005 • 36392 Posts

There is no factual superiority of one title over the other. Prime 3 approached things diferently and i love and applaud Retro Studios for doing it. Maybe because i personally enjoyed the feel of the third act of the trilogy. And as far as i'm concerned, the liberties they took with Corruption are more than justified by the fact that the previous two games were pretty simillar. Echoes always suffered a case of lack of identity in my eyes. That said, all three Prime games are fantastic. There is no "wrong one" to have as your favourite,Thunderdrone

This is pretty much what I've been saying too.

I barely understand the negativity towards Prime 3, but to each his own, thats why I've been asking why people don't like it, but I don't agree with those reasons or rather, 'see' those as issues.

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Thunderdrone

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#367 Thunderdrone
Member since 2009 • 7154 Posts

Why you gotta be the no fun police like that for? You being a real Trout right now. Switch the styIe up, be like a Tilapia. jg4xchamp

Came back from another suspention mang. Jail time tenderized me.

I am wired to be as agressive as a sleepy kitten

[spoiler] for now [/spoiler]

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Thunderdrone

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#368 Thunderdrone
Member since 2009 • 7154 Posts
Who let Jandurin wander off GUFU? He seems lost and confused :P
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deactivated-5e836a855beb2

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#369 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Thunderdrone"]Who let Jandurin wander off GUFU? He seems lost and confused :P

you really think brussel sprouts are as good as lobster? DO YOU?
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deactivated-5967f36c08c33

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#370 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Other M looks like it's going to be fun.:)

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jg4xchamp

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#371 jg4xchamp
Member since 2006 • 64054 Posts

Other M looks like it's going to be fun.:)

VGobbsesser
But is it a Philly Cheese Steak or a Sloppy Joe?
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Thunderdrone

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#372 Thunderdrone
Member since 2009 • 7154 Posts
[QUOTE="Jandurin"][QUOTE="Thunderdrone"]Who let Jandurin wander off GUFU? He seems lost and confused :P

you really think brussel sprouts are as good as lobster? DO YOU?

I never ate brussel sprouts but... Chilly Crab >>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Garlic Shrimp fried in White Wine and Brandy sauce >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Lobster is the second most overrated food ever. Caviar beats it though (that **** is nasty)
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Cherokee_Jack

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#373 Cherokee_Jack
Member since 2008 • 32198 Posts

That is one of the reasons why I loved Echoes so much, was that attention to detail that made everything look like it had been there for centuries, and I was actually just dropping by. Other M looks like a game, in the worst of senses. There is no "art" to it, its just basically Metroid box-art come-to-life. All technical and no diversity of styIe. Something I would expect more of coming from Nintendo... but then again, all of Metroid's styIe has come from Gunpei Yokoi and Retro Studios... other Metroid games not made by them all appear in that same, hyper-crisp, colourful fashion. i.e. just look at Fusion, Zero Mission, Other M and SSB offerings.

I think Retro tried matching Yokoi's styIe in the Prime series (the idea that everything is "real" and part of a living world, i.e. the level of detail in the levels of Super Metroid, where everything looks wet, lived in and in some places, falling apart) and to great effect.

foxhound_fox

Couldn't have said it better.

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nintendo-4life

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#374 nintendo-4life
Member since 2004 • 18281 Posts

[QUOTE="Haziqonfire"]

[QUOTE="jg4xchamp"]

Both the first 2 prime games, From the scenarios they provided to the environemtns themselves.

As stated earlier everything about the level design in Prime 3 is excetpionally inferior to what the first 2 did. They are more pocket levels, than one organic game world. A it killed the atmosphere, and B it just made them uninteresting to venture through.

Plus given the linear nature it was a rather repetitive Metroid game in comparrison. Prime 3 was Metroid trying to be a shooter. Prime 2 wasn't. Yeah yeah it went out of its way to make you back track(not exactly everyone's favorite thing), but the exploration aspect of Prime 2 absolutely raped what you could do in Prime 3. Aether vs Dark Aether was executed nicely given one environment a nice new twist when you entered Dark Aether.

From just a design standpoint though Sky Temple, Torvos Bog, Sanctuary, etc were all not only good to look at but completely different from each other. Where in comparrison every area in Prime 3 might have looked nice(good art work), but it was far too linear to really be memorable. Bryo and Elysia in comparrison were dull. The Pirate Homeworld should be given a medal for the most boring looking environment in a Metroid game(although yeah I guess it was fun to play).

From a variety standpoint it wasn't even close really. The first 2 prime games were superior. More variety in enemies, puzzles, and a more exploration driven game environment. Prime 3 was taking everything the first 2 did backwards. There is not one area Prime 3 actually genuinly did better when it really comes down to it.

jg4xchamp

The atmosphere wasn't kill though :? I don't see how it was. I just don't see how it's more linear, the same basic concept is still in tact, you're going to find the next upgrade. It's just now we have dialogue and story that tells you were to go, where as in the other games you're not told where to go -- much like Fusion.

I disagree about the game not being memorable. I remember a lot of parts from it, specifically most of Skytown, Norion and that awesome Ridley fight at the beginning. Bryyo is also one of my favourite places in any of the Prime games. Also if you play the games to get 100%, any room is memorable in the game.. I mean I was just talking to someone today who has beat Prime 3 100% and he was describing the area I was in and what's in that room ...

I think it offered enough variety -- like I stated earlier in the thread. Seems to me like you didn't like how it was linear, but it's totally avoidable and basically the same concept as the first two games, except this is more in your face because theres dialogue and guidance about where the next upgrade is located. You can still go for 100%, without the game telling you where all the items are -- or you can casually go through it as the plot guides you through.. so whats the issue?

I had to start here, but what? The feeling of isolation that has made the series what it is wasn't even in the same ball park in Prime 3. GOing from Prime 2 where the atmosphere of Aether was suffocating to the point where it could kill you(literally when it came to dark aether). You're throwing in a bunch of soldiers, almost lifeless environments, and some half assed attempt at a narrative. Metroid PRime 1 and 2 rarely broke their immersion, their ambiance. Prime 3 did that in just a cutscene.

Except it's far more streamlined, stuck going forward, butchering the challenge of a Prime 2(and even Prime 1 was more satisfying in this area), and the addition of the story was awful. Metroid Prime's story telling was perfect. IT was done in an interactive way and this is an interactive medium. Cutscenes, cinematics, and horrendous dialogue isn't exactly what I wanted to sign up for when it came to Prime 3. Prime 3s linear and more action oriented approach took the game into a more shooter centric feel. Similar concepts in many ways, but the excecution was different enough and a massive step backwards.

A scenario with almost no tension or intensity. Just like every other boss fight in this game. He's falling down, and you're basically in a shoot out that is the equivalent of a stationary turret section of most shooters. If anything this moment is just a nice foreshadowing of some of the weak boss fight ideas through out the game. Helios(giant Ball), Omega Ridley(a Ridley fight where he can't Fly? seriously retro are you stupid?), Molegnar, a shapeshifter which was just every boss fight you did all over again(the Devil May Cry move if you will).

Except that's hardly the issue with the game. They failed to deliver in key areas that define the franchise. Butchering sequence breaking is just a sin when it comes to Metroid, but that's hardly my biggest complaint. Metroid is a franchise that has rediculous standards when it comes for boss fights, and Prime 3 does not live up to them. They are far too easy, far too simple(a giant ball that just takes alot of bullets isn't a good fight), and more importantly easier than everything you fight in Prime 2 and Prime 1.

You dropped one cohesive environment that added to the atmosphere, ambiance, and immersion of the experience and went cohesively with the gameplay, boss battles, puzzles, and scenarios the game provides seemlessly to a bunch of pocket levels that made the game A-linear, and B- toned down the exploration/atmosphere.


Prime 1 and Prime 2 are basically glorious Lobster dinners. Prime 3 is a pretty good cheeseburger. Personally I wanted Lobster.

OH... my ... god... COLORS :shock: please don't stop the colors :(

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manicfoot

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#375 manicfoot
Member since 2006 • 2670 Posts

The game looks pretty solid to me. I'm glad they're trying to do something different. If any franchise deserves this kind of special treatment and collaboration it's Metroid.

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DaViD_99

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#376 DaViD_99
Member since 2007 • 2496 Posts

New Cinematic from Comic-Con

Oh god..."confession time"XD

Actual gameplay looks good though.

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deactivated-5e836a855beb2

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#377 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Thunderdrone"][QUOTE="Jandurin"][QUOTE="Thunderdrone"]Who let Jandurin wander off GUFU? He seems lost and confused :P

you really think brussel sprouts are as good as lobster? DO YOU?

I never ate brussel sprouts but... Chilly Crab >>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Garlic Shrimp fried in White Wine and Brandy sauce >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Lobster is the second most overrated food ever. Caviar beats it though (that **** is nasty)

what the goddamn. this is a travesty.
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jg4xchamp

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#378 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Thunderdrone"][QUOTE="Jandurin"][QUOTE="Thunderdrone"]Who let Jandurin wander off GUFU? He seems lost and confused :P

you really think brussel sprouts are as good as lobster? DO YOU?

I never ate brussel sprouts but... Chilly Crab >>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Garlic Shrimp fried in White Wine and Brandy sauce >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Lobster Lobster is the second most overrated food ever. Caviar beats it though (that **** is nasty)

You're dead to me :|
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WasntAvailable

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#379 WasntAvailable
Member since 2008 • 5605 Posts

Why is this thread not stickied again? It's like 20 pages, and I want something I can rage at for the next few weeks :x.

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SpinoRaptor24

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#380 SpinoRaptor24
Member since 2008 • 10316 Posts

There is no "wrong one" to have as your favourite,Thunderdrone

Sure there is bro.

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W1NGMAN-

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#381 W1NGMAN-
Member since 2008 • 10109 Posts

Ha couldn't help but think of ...

The colors Duke, the colors!

after seeing all this color text :P

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nintendo-4life

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#382 nintendo-4life
Member since 2004 • 18281 Posts

New Cinematic from Comic-Con

Oh god..."confession time"XD

Actual gameplay looks good though.

DaViD_99

:lol: The rest looked really good though, I don't see how it can ruin the gameplay as some predict.

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finalfantasy94

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#383 finalfantasy94
Member since 2004 • 27442 Posts

New Cinematic from Comic-Con

Oh god..."confession time"XD

Actual gameplay looks good though.

DaViD_99

The VO wasint really that horrible as I thought it was going to be. After hearing arc rise fantasia this is music to my ears.

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#384 AmayaPapaya
Member since 2008 • 9029 Posts

To be honest after seeing a few videos, the voice acting isn't that bad at all for a video game. The dialogue seems poor at times though.

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#385 Arach666
Member since 2009 • 23285 Posts

Why is this thread not stickied again? It's like 20 pages, and I want something I can rage at for the next few weeks :x.

WasntAvailable
Only the migthy Starcraft 2 is worthy of a sicky! Reach,Other M and Kinect are not worthy!:P
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#386 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
[QUOTE="WasntAvailable"]

Why is this thread not stickied again? It's like 20 pages, and I want something I can rage at for the next few weeks :x.

Arach666
Only the migthy Starcraft 2 is worthy of a sicky! Reach,Other M and Kinect are not worthy!:P

You know, you should like, totally check your union invites. Just sayin' yo.
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Arach666

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#387 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"][QUOTE="WasntAvailable"]

Why is this thread not stickied again? It's like 20 pages, and I want something I can rage at for the next few weeks :x.

siLVURcross
Only the migthy Starcraft 2 is worthy of a sicky! Reach,Other M and Kinect are not worthy!:P

You know, you should like, totally check your union invites. Just sayin' yo.

I just did. ;)
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#388 Darth-Samus
Member since 2006 • 3995 Posts

I'm not convinced the controls are going to work well. You can't even aim unless you go in to turret mode, but then you're stuck in one spot. It's like the controls went back in time to 1994.psychobrew

Well every single 3D Zelda game has operated the same way. Is that series stuck in 1994? In fact a lot of third person games give you a static first person view. If you don;t look at it from a first person SHOOTER perspective it's actually an "addition" to the gameplay. But you're thinking too much about the Prime games and are feeling something has been taken away from you. And that's not fair to the game.

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#389 Darth-Samus
Member since 2006 • 3995 Posts

What has me really REALLY disappointed (and surprised) is to hear so many people with negative things to say about Corruption. I don;t know when I missed that boat but in my opinion you all are nuts because it's the second best game I've ever played, behind the first Prime that is. I just love it and although it's paced differently than the first two games it's still a damned near flawless gaming experience...only it has Samus in it so it wins over all else.

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3rdbass

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#390 3rdbass
Member since 2009 • 3301 Posts

How couldn't it be at least a 9.0 as it was of the few established series on the Wii next to Zelda and Mario. Anything less would be a dissapointment for a system that is far and between blockbuster hits normally(SMG2 just came out but before that their was a huge drought).

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nintendo-4life

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#391 nintendo-4life
Member since 2004 • 18281 Posts

How couldn't it be at least a 9.0 as it was of the few established series on the Wii next to Zelda and Mario. Anything less would be a dissapointment for a system that is far and between blockbuster hits normally(SMG2 just came out but before that their was a huge drought).

3rdbass
Actually Monster Hunter 3 came out before SMG2 so there was no drought.
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Cherokee_Jack

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#392 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="3rdbass"]

How couldn't it be at least a 9.0 as it was of the few established series on the Wii next to Zelda and Mario. Anything less would be a dissapointment for a system that is far and between blockbuster hits normally(SMG2 just came out but before that their was a huge drought).

nintendo-4life
Actually Monster Hunter 3 came out before SMG2 so there was no drought.

And NMH 2 also.
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deactivated-5d6bb9cb2ee20

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#393 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Can the Metroid Prime 3 hate stop here? I like that game. I mean, yeah, it wasn't a patch on the Divine Greatness that Prime 1 & 2 were, but I'll be darned, it was a very good game.
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deactivated-5d6bb9cb2ee20

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#394 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Cherokee_Jack"][QUOTE="nintendo-4life"][QUOTE="3rdbass"]

How couldn't it be at least a 9.0 as it was of the few established series on the Wii next to Zelda and Mario. Anything less would be a dissapointment for a system that is far and between blockbuster hits normally(SMG2 just came out but before that their was a huge drought).

Actually Monster Hunter 3 came out before SMG2 so there was no drought.

And NMH 2 also.

And Tatsunoko vs Capcom.
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IppoTenma

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#395 IppoTenma
Member since 2009 • 2972 Posts
[QUOTE="Cherokee_Jack"][QUOTE="nintendo-4life"] Actually Monster Hunter 3 came out before SMG2 so there was no drought. charizard1605
And NMH 2 also.

And Tatsunoko vs Capcom.

Red Steel 2, as well.
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mojito1988

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#396 mojito1988
Member since 2006 • 4972 Posts

8.0 on Gamespot. Day one buy for me i cannot wait!!!

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deactivated-5d6bb9cb2ee20

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#397 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="Cherokee_Jack"] And NMH 2 also.IppoTenma
And Tatsunoko vs Capcom.

Red Steel 2, as well.

There was Trauma Team too.
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ShuichiChamp24

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#398 ShuichiChamp24
Member since 2009 • 5014 Posts

[QUOTE="IppoTenma"][QUOTE="charizard1605"] And Tatsunoko vs Capcom.charizard1605
Red Steel 2, as well.

There was Trauma Team too.

Fragile Dreams was there too.

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shutdown_202

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#399 shutdown_202
Member since 2005 • 5649 Posts

[QUOTE="charizard1605"][QUOTE="IppoTenma"] Red Steel 2, as well.ShuichiChamp24

There was Trauma Team too.

Fragile Dreams was there too.

I cant believe you guys havent mention Sin & Punishment 2 and Endless Ocean 2

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Thunderdrone

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#400 Thunderdrone
Member since 2009 • 7154 Posts
SHATTERED MEMORIES!!! No-one remembers that game i hate you all