@zeeshanhaider: I'm going to just let everyone read your nonsense at this point it's hilarious. But again you didn't answer the question. Are you saying they reduced the polygons in the old uniforms as well?
Yes, because that's how retopolization works in the modeling. If they didn't retopolize i, the polygon distribution wouldn't have changed since the assets are quite similar.
@zeeshanhaider: But the old uniforms look identical
show me the lower polys on the old uniforms.
This also pretty much rapes your whole argument.
PS. Wheres the rough edges in the final build?
http://www.gamespot.com/forums/system-wars-314159282/do-you-think-the-order-1886-graphics-got-downgrade-31866216/ ( the reatail build is from a twitch stream but you still cant see the rough edges)
Here are high quality gif comparisons. http://gearnuke.com/order-1886-retail-game-vs-e3-2013-target-render-comparison/
Thank you for further proving my point. The only thing I can kind of make out in that last picture is a rifle.
Also, I'm not ignoring the other ones. They're all blurry as hell.
Holly crap I didn't realize it's that blurry. It's like me taking a picture with my camera, and it has motion blur. I delete those pictures. Maybe it's just me, but my eyes aren't that blurry. The animations are very good though.
the Order has been an absolute failure and disaster. for the past year, ps fans have been hyping up this garbage only to be slapped across the face. Why do they accept such garbage games.
@zeeshanhaider: But the old uniforms look identical
show me the lower polys on the old uniforms.
This also pretty much rapes your whole argument.
PS. Wheres the rough edges in the final build?
http://www.gamespot.com/forums/system-wars-314159282/do-you-think-the-order-1886-graphics-got-downgrade-31866216/ ( the reatail build is from a twitch stream but you still cant see the rough edges)
Here are high quality gif comparisons. http://gearnuke.com/order-1886-retail-game-vs-e3-2013-target-render-comparison/
ALready proved how the they also downgraded the polygons on constable so their argument about moving the uniforms holds no water what so ever. If they haven' done any downgrade then the constable character model would be the same. Cry some more.
Oh, you are not believing the downgrade in the same comparison shots and doing DC by calling it being in animation. Yeah, right I will waste my time showing you the downgrade in some other scene which they haven't even shown in the alpha build.
Less polygons between the retail build and alpha build between the same scene = downgrade. No ifs and buts. You can change you argument or deflect all you want. The fact remains the same.
@zeeshanhaider: Bahaha look at the meltdown. Buh buh cloth animation doesn't matter. Lmao, where's the rough edges? And no they didn't downgrade the constable. You took a frame from where the cuff is lifted off the hand vs one where it's laying directly on it and you somehow call that a downgrade. Admit you were wrong about the animation frame you are full of shit and I caught you. Also look at the high quality comparison gifs and say any of those are downgraded.
At this point no one cares if you disagree, you're clearly delusional, we can all see these things plainly right in front of us, not to mention your cow demeanor is discrediting you furthur. Ryse looks better, not only does it look better, it accomplishes its graphical fidelity without post processing aids which horribly distort and blur the image to hide imperfections, low texture resolution, low anisotropic filtering levels, low draw distances and unimpressive LoD.
Seriously, this is what Ryse would look like if it were created in the 'artistic styling' of The Order, like complete blurry crap...
release it on PC and it will be graphics king, just like Ryse
Release it on PC and we'll be able to switch of the over used depth of field but of course then we'd be able to see exactly what the dev's are hiding i.e. low res models and textures once you're looking more than 2 feet past your character. Not sure what we can do to get rid of all the fog, mods could cure that though. Also running it and 150 frames per second would spoil the cinematic effect.
Blurring distant objects means they can make foreground graphics look better but in a game with shooting (FPS or TPS) having distant objects and backgrounds blurred out spoils the game. I can't even watch videos of The Order let alone play it, the blurriness kills my eyes.
In your dreams, the game's assets are all the way top quality with high res textures, high poly models and sahders everywhere. If you can't grasp how DOF works and what the engine renders per frame then you shouldn't speak. No PC game has asset quality this good yet.
Round edges are perfectly round, you can even see the transparent enamel of the teeth. It's like everything has that 3d depth feel to it.
At this point no one cares if you disagree, you're clearly delusional, we can all see these things plainly right in front of us, not to mention your cow demeanor is discrediting you furthur. Ryse looks better, not only does it look better, it accomplishes its graphical fidelity without post processing aids which horribly distort and blur the image to hide imperfections, low texture resolution, low anisotropic filtering levels, low draw distances and unimpressive LoD.
Seriously, this is what Ryse would look like if it were created in the 'artistic styling' of The Order, like complete blurry crap...
I've played a bit over half of Ryse PC recently at 21:9 aspect ratio (on a gtx 970 rig at 2560x1080) and only seen The Order being played for a bit over an hour and the order rivals the best i have seen from Ryse and in places surpasses it from what little i've seen of the Order. The Order has better materials/shaders, better character models overall and the cutscenes/gameplay to me were indistinguishable. Ryse's visuals are pretty inconsistent. Marius looks really good as do some of the other npcs during cutscenes but your typical enemy during gameplay looks so much worse in contrast and the actual playable areas are pretty barren as far as litter/environmental objects are concerned, amazing textures are juxtaposed with very ordinary ones often hurting the impact of the good ones. Torches in gameplay generally pretend no one else besides Marius exists. Ryse is even more enclosed than The Order and only started looking special around York which is essentially a 10-15 foot wide corridor (picture a very pretty crash bandicoot level but a bit wider); path to the wickerman looks fantastic as well but not as great elsewhere. The things ryse does better is the superior image quality, higher rez, better filtering, and fps. Asset for asset Order pulls ahead slightly except for foliage density and shadow rez but both do have a lot of similarities in their presentation. Being in a city in ground level for the most part where draw distances are obscured by every surrounding structure plays a big role as to why the order looks the way it does however (kinda like hiding pop up in an old racing game with frequent turns and sharp corners or fog). Ryse also has the worst water ive seen in a graphics powerhouse game. Crysis 3 maxed out is still more taxing and better looking than both considering the scale compared to either and what is being rendered per scene at any given time. The fact the The Order gets compared to some of the PC heavy hitters running beyond console resolutions while holding its own in various aspects speaks volumes for the quality of its visuals.
At this point no one cares if you disagree, you're clearly delusional, we can all see these things plainly right in front of us, not to mention your cow demeanor is discrediting you furthur. Ryse looks better, not only does it look better, it accomplishes its graphical fidelity without post processing aids which horribly distort and blur the image to hide imperfections, low texture resolution, low anisotropic filtering levels, low draw distances and unimpressive LoD.
Seriously, this is what Ryse would look like if it were created in the 'artistic styling' of The Order, like complete blurry crap...
REKT
You forgot the chromatic aberation, noise filters and other disguises from the nasty ass textures The Odor uses. Here, let me help with that.
@nyadc: I love watching delusional trolls make fools out of themselves. Ryse has lower poly models, lower quality textures and has the same faults the order has. Your dumbass then proceeds to post a picture of a cutscene that doesn't even use the same assets as the game. That's right Ryse uses prerecorded assets in its cut scenes . So stop with your nonsense. The sad thing is it's prerendered assets barely match the order much less it's game assets . Digital Foundry, gamespot and just about every other credible source disagree with you. Nobody cares what you see with your own eyes as you are nothing more then a rabbid butthurt hermit with fanboy goggle and every credible source disagrees with you.
I'm surprised that a console game, The Order 1886 managed to become the new official graphics king.
I am playing the most beautiful, most excruciating thing I have ever experienced. I look forward to telling you about it soon!
— Kevin VanOrd (@fiddlecub) February 12, 2015
Can't deny Gamespot facts.
I'm not a violent person but every time I read that guy's twitter all I want is to slap him across the face. Danny is starting to piss me off too. If it wasn't for SW I wouldn't return to this website full of hypocrites. An sjw nest is what gs has become.
Xboner clowns you guys trying to talk about Ryse now? You know that game is a 360 port right? Keep that last gen trash on Windows and Xbone where it belongs lol!
I'm not a violent person but every time I read that guy's twitter all I want is to slap him across the face. Danny is starting to piss me off too. If it wasn't for SW I wouldn't return to this website full of hypocrites.
"The most excruciating" part is definitely an over-exaggeration. The Order is a solid foundation with great gunplay, graphics king level graphics, and an interesting setting/story but has a ton of just straight up awful design choices. I think the Metacritic score of 65 fits it perfectly.
The sequel definitely needs to improve a lot, and it has potential. RAD did promise they'll be focusing more on the gameplay and encounters this time since a lot of the time and effort spent on 1886 went into the engine. A journalist that talked to them also mentioned open world being a possibility.
@nyadc: I love watching delusional trolls make fools out of themselves. Ryse has lower poly models, lower quality textures and has the same faults the order has. Your dumbass then proceeds to post a picture of a cutscene that doesn't even use the same assets as the game. That's right Ryse uses prerecorded assets in its cut scenes . So stop with your nonsense. The sad thing is it's prerendered assets barely match the order much less it's game assets . Digital Foundry, gamespot and just about every other credible source disagree with you. Nobody cares what you see with your own eyes as you are nothing more then a rabbid butthurt hermit with fanboy goggle and every credible source disagrees with you.
Stop calling people trolls just because you're blind.
Ryse does have lower poly models, no one denied that, but the difference in the poly count is so inconsequential in practical application that it's barely worth mentioning. The difference is more on paper than what you actually see, this is call diminishing returns, look it up.. Ryse has better DoF, better overall texture resolution, higher LoD at distance, more on screen assets, vegetation and higher levels of tessellation, further draw distance, higher levels of anisotropic filtering and does not have the horrible blurring and fog that blankets every square inch of The Order. On top of this Ryse doesn't only have pre-rendered cutscenes, some are rendered in real time while other are pre-rendered, and to top this off sometimes they are mixed together. That screen shot where Marius' face is front and center is rendered in real time, the latter part of that particular cutscene then switches to pre-rendered footage, I checked it on both Xbox One and PC.
Credible in what? How are any of these people in any way, shape or form more of an authority on the graphical fidelity of a game? Your first mistake was thinking that they are in some capacity, this is also an appeal to authority fallacy. Oh because Digital Foundry splices videos together and compares the frame rate delta's between platforms they're credible in judging graphical fidelity? Oh because GameSpot reviews video games they're credible in judging graphical fidelity... Do you know how stupid and sheepish you sound saying something like that, your logic is whatever they say is law, that's beyond idiotic...
Oh I'm a fanboy am I? Look at all of my fanboyism, I'm a gamer, that's it, that's all I am, you're a brand loyalist Sony cow rotting in delusion...
@nyadc: This cow owns every current game console so spout your fanboy BS all you want. The reason we use things like DF is they actually compare assets as opposed to those who randomly babble about shit that's not fact. My gamertag and PSN I'd is TheSterls feel free to check my Ryse achievements. A part portion of your argument is horrible and incorrect. The Order is using higher res textures throughout and what it lacks in AF it makes up for in AA and IQ. The 1920 by 800 is a cleaner image then the 900p from Ryse. You keep saying it has low draw distance and that is absolutely BS. If any they are equal, the dock stage in particular has great draw distance. You can pass your opinion as fact all you want but most people disagree with you.
@nyadc: I love watching delusional trolls make fools out of themselves. Ryse has lower poly models, lower quality textures and has the same faults the order has. Your dumbass then proceeds to post a picture of a cutscene that doesn't even use the same assets as the game. That's right Ryse uses prerecorded assets in its cut scenes . So stop with your nonsense. The sad thing is it's prerendered assets barely match the order much less it's game assets . Digital Foundry, gamespot and just about every other credible source disagree with you. Nobody cares what you see with your own eyes as you are nothing more then a rabbid butthurt hermit with fanboy goggle and every credible source disagrees with you.
Stop calling people trolls just because you're blind.
Ryse does have lower poly models, no one denied that, but the difference in the poly count is so inconsequential in practical application that it's barely worth mentioning. The difference is more on paper than what you actually see, this is call diminishing returns, look it up.. Ryse has better DoF, better overall texture resolution, higher LoD at distance, more on screen assets, vegetation and higher levels of tessellation, further draw distance, higher levels of anisotropic filtering and does not have the horrible blurring and fog that blankets every square inch of The Order. On top of this Ryse doesn't only have pre-rendered cutscenes, some are rendered in real time while other are pre-rendered, and to top this off sometimes they are mixed together. That screen shot where Marius' face is front and center is rendered in real time, the latter part of that particular cutscene then switches to pre-rendered footage, I checked it on both Xbox One and PC.
Credible in what? How are any of these people in any way, shape or form more of an authority on the graphical fidelity of a game? Your first mistake was thinking that they are in some capacity, this is also an appeal to authority fallacy. Oh because Digital Foundry splices videos together and compares the frame rate delta's between platforms they're credible in judging graphical fidelity? Oh because GameSpot reviews video games they're credible in judging graphical fidelity... Do you know how stupid and sheepish you sound saying something like that, your logic is whatever they say is law, that's beyond idiotic...
Oh I'm a fanboy am I? Look at all of my fanboyism, I'm a gamer, that's it, that's all I am, you're a brand loyalist Sony cow rotting in delusion...
I really wish we could up vote posts.
I also wish I could kick one of my twin daughters out of my ex-spare room (I keep saying there's no problem with 7 year old girls sharing rooms but I lose every time) and get my man cave back ;)
@nyadc: This cow owns every current game console so spout your fanboy BS all you want. The reason we use things like DF is they actually compare assets as opposed to those who randomly babble about shit that's not fact. My gamertag and PSN I'd is TheSterls feel free to check my Ryse achievements. A part portion of your argument is horrible and incorrect. The Order is using higher res textures throughout and what it lacks in AF it makes up for in AA and IQ. The 1920 by 800 is a cleaner image then the 900p from Ryse. You keep saying it has low draw distance and that is absolutely BS. If any they are equal, the dock stage in particular has great draw distance. You can pass your opinion as fact all you want but most people disagree with you.
Most people disagree with me? Do you not see that you are essentially the only person in this thread arguing your position and everyone is in opposition of you, is that not resonating in your brain or something?
@nyadc: I love watching delusional trolls make fools out of themselves. Ryse has lower poly models, lower quality textures and has the same faults the order has. Your dumbass then proceeds to post a picture of a cutscene that doesn't even use the same assets as the game. That's right Ryse uses prerecorded assets in its cut scenes . So stop with your nonsense. The sad thing is it's prerendered assets barely match the order much less it's game assets . Digital Foundry, gamespot and just about every other credible source disagree with you. Nobody cares what you see with your own eyes as you are nothing more then a rabbid butthurt hermit with fanboy goggle and every credible source disagrees with you.
Stop calling people trolls just because you're blind.
Ryse does have lower poly models, no one denied that, but the difference in the poly count is so inconsequential in practical application that it's barely worth mentioning. The difference is more on paper than what you actually see, this is call diminishing returns, look it up.. Ryse has better DoF, better overall texture resolution, higher LoD at distance, more on screen assets, vegetation and higher levels of tessellation, further draw distance, higher levels of anisotropic filtering and does not have the horrible blurring and fog that blankets every square inch of The Order. On top of this Ryse doesn't only have pre-rendered cutscenes, some are rendered in real time while other are pre-rendered, and to top this off sometimes they are mixed together. That screen shot where Marius' face is front and center is rendered in real time, the latter part of that particular cutscene then switches to pre-rendered footage, I checked it on both Xbox One and PC.
Credible in what? How are any of these people in any way, shape or form more of an authority on the graphical fidelity of a game? Your first mistake was thinking that they are in some capacity, this is also an appeal to authority fallacy. Oh because Digital Foundry splices videos together and compares the frame rate delta's between platforms they're credible in judging graphical fidelity? Oh because GameSpot reviews video games they're credible in judging graphical fidelity... Do you know how stupid and sheepish you sound saying something like that, your logic is whatever they say is law, that's beyond idiotic...
Oh I'm a fanboy am I? Look at all of my fanboyism, I'm a gamer, that's it, that's all I am, you're a brand loyalist Sony cow rotting in delusion...
The problem with proclaiming The Order has graphics king lies in the fact that it's still an extremely closed in game.
The environmetal detail is superb, but has i said in other thread, tht combination of level design and otehr post processing effects help mask imperfections.
IIn comparison, Star Citizen's hangars in apre-alpha state not only have equal, if not larger, amount of detail, but at actually bigger in scope than any level i've seen in the order.
There's also other point. I haven't seen any situation in the game where large amount moving parts of the level and/or AI are moving at the same time. If i had to make a SC comparison again, it would be the Reclaimer or Orion in operation, but those are still being made.
The game looks good while standing still but as soon as you start combat its can't be clear at all its blurry as hell I still think ryse is more consistent but the order is something to look at.
The game looks good while standing still but as soon as you start combat its can't be clear at all its blurry as hell I still think ryse is more consistent but the order is something to look at.
It doesn't even look good standing still, it's still blurry beyond belief.
The game looks good while standing still but as soon as you start combat its can't be clear at all its blurry as hell I still think ryse is more consistent but the order is something to look at.
It doesn't even look good standing still, it's still blurry beyond belief.
You dummy. They're never still. Don't you know the Earth rotates and moves around the Sun?
The game looks good while standing still but as soon as you start combat its can't be clear at all its blurry as hell I still think ryse is more consistent but the order is something to look at.
It doesn't even look good standing still, it's still blurry beyond belief.
You dummy. They're never still. Don't you know the Earth rotates and moves around the Sun?
Wow! You mean The Order is so advanced it takes planetary physics into account? Astonishing!
@-God-: Exactly how am I destroyed? Especially since its painfully obvious your main account is banned.
The kid claims he's a unbiased gamer yet he has a shrine dedicated to Xbox games.
What shrine? My Halo stuff? Can I not like an excellent FPS franchise with amazing lore and depth? Did it ever cross your mind that Sony does not really advertise their games too often with standees and cutouts and I get what is available at the store down the road that gives this stuff to me? No of course not, that would be too damaging to your point. Apparently I don't have a The Last of Us standee in here or anything... I also don't seem to own the PlayStation, PlayStation 2, PlayStation 3 or PlayStation 4 do I?
@nyadc: Ok I'm going to post pictures of my 360,X1 and Wii U and apparently that will void me from being a cow?
And wtf are you talking about Sony doesn't advertise there games like that. GoW And Uncharted had lots of promotional things.
You have multiple halo posters, a sunset overdrive poster(really?). A master chief helmet And even a Forza poster. Yes I would say your taste is more then a little geared towards Xbox.
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