@tormentos: Spare me the bullshit. If a game is CPU bound and is already struggling to maintain a decent frame rate due to the CPU bottleneck, you can have a GPU 10 times as powerful and it will still have a shit frame rate.
The problem is most games on PS4 are not CPU bound but poorly optimized,even on xbox one this is the case, Alien Isolation was a great example a game which ran even on a old ass CPU was 30FPS on consoles and dropped frames when nothing was even happening.
Considering the PS4 on games like SWBF 3 and Doom can punch abode a 750ti with a i3 i say the whole CPU bottleneck was shit,but both Doom and SWBF3 use async shaders and are very well optimized,just because a game has frame problems doesn't automatically mean it is CPU bound.
Games also have problems and poor frames even on PC does that mean CPU are weak there as well.?
Why you think patches increase performance in many games on PC many times.?
@tormentos: oh i didn't know RX 480 is close to 6TFLOPS, yeah if it turns out to be RX480 then you'd be right.
We gotta wait and see.
So close that there would not probably be 2 frame difference between both GPU.
I understand the argument of optimization, but you can only optimize so much. With limited CPU power, you often have to scale back the scope of the game in order to hit 60fps. That is if the developer actually cares about frame rate. Too many games on console that run like shit.
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