The whole "we need new consoles now" is just an excuse..

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Bread_or_Decide

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#101 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="JordanizPro"][QUOTE="Metalscarz"]

I care. Lots of people care. This gen is 6 yrs old. Time to start thinking about moving on.

The graphics may wow you, but they sure are hell don't wow me. Struggling for 30 fps at 1280x720 isn't exactly what I like to play at. Just get a paper route this summer and you can buy a $400 system easy next year year if need be. That's what I did before I grew up.

There you go just thinkin about graphics.You will pay $400 just to look at something pretty smh

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.
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Lucianu

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#102 Lucianu
Member since 2007 • 10347 Posts

So will I. So will a lot of people. Look how many people still buy and play PS2s.MrSelf-Destruct

Well that's because the PS2 is the greatest console of all times, bar none, the only console that can begin to compare is the SNES.

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Filthybastrd

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#103 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="JordanizPro"][QUOTE="Metalscarz"]

I care. Lots of people care. This gen is 6 yrs old. Time to start thinking about moving on.

The graphics may wow you, but they sure are hell don't wow me. Struggling for 30 fps at 1280x720 isn't exactly what I like to play at. Just get a paper route this summer and you can buy a $400 system easy next year year if need be. That's what I did before I grew up.

Bread_or_Decide

There you go just thinkin about graphics.You will pay $400 just to look at something pretty smh

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

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MrSelf-Destruct

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#104 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"]So will I. So will a lot of people. Look how many people still buy and play PS2s.Lucianu

Well that's because the PS2 is the greatest console of all times, bar none, the only console that can begin to compare is the SNES.

Of course it is! Best library ever. ;) I'm just making the point that moving on to a new generation doesn't necessarily mean we'll have to abandon the old one. As long as people keep buying current consoles I don't see why devs wouldn't keep supporting them. I don't expect a new PS for at least a couple years, and by then the PS3 will have built up a pretty worthy library of games. Its not like people with PS3s will be left in the dust.
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MrSelf-Destruct

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#105 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="Bread_or_Decide"][QUOTE="JordanizPro"] There you go just thinkin about graphics.You will pay $400 just to look at something pretty smhFilthybastrd

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

I HATE waggle. :P
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Jynxzor

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#106 Jynxzor
Member since 2003 • 9313 Posts
Developers are always the first to cry about consol limitations, and soon after they will cry about new hardware being expensive/hard to work for. Some developers needs to learn how to optimize stuff better, hell we have Uncharted and Gears of War looking butter smooth you don't see them complaining about the hardware.
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PA_DUTCH

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#107 PA_DUTCH
Member since 2008 • 908 Posts

You do realize more powerful technology opens up new gameplay possibilities, right? It's not just about better resolutions and textures.

jjccjj92
ur not talking about move and kinect are you? how about some examples? LBP maybe?
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Filthybastrd

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#108 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="jjccjj92"]

You do realize more powerful technology opens up new gameplay possibilities, right? It's not just about better resolutions and textures.

PA_DUTCH

ur not talking about move and kinect are you? how about some examples? LBP maybe?

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

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Lucianu

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#109 Lucianu
Member since 2007 • 10347 Posts

Of course it is! Best library ever. ;) I'm just making the point that moving on to a new generation doesn't necessarily mean we'll have to abandon the old one. As long as people keep buying current consoles I don't see why devs wouldn't keep supporting them. I don't expect a new PS for at least a couple years, and by then the PS3 will have built up a pretty worthy library of games. Its not like people with PS3s will be left in the dust. MrSelf-Destruct

Yeah, i know, that's why i don't get why people wouldn't want a new generation already. Like i said before, if some started gaming late this gen., then they have a lot of catching up to do, right? It's not like anyone forces them to change to a new console, it's their choice, and it's pretty much fact that Sony is not going to drop support for the PS3 (dunno about Ninty,, and i don't care about M$). They didn't drop support for the PS1 (they continued to make games up until 2005), and they didn't drop support for the PS2 ('till this day, afaik).

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LastRambo341

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#110 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="Heirren"]

[QUOTE="110million"]
I don't think the Nintendo will manage to improve their image.

110million

Look what they did going from Gamecube to Wii. That grabbed a COMPLETELY new gaming crowd. They DESTROYED the console war with INFERIOR hardware. You really don't think Nintendo is going to try and grab back the snes(hardcore type) crowd? Now, that just wouldn't make sense if they didn't. With the right hardware, all 3rd parties will want to work with Nintendo because they are the premier name in videogames again.

That wasn't improving their image, that was appealing to an entirely different crowd. :/ Didn't really destroy the console war, since while it sold so well, unless you have stock in nintendo, you shoulden't really settle for high sales and not much else. It missed out on so many awesome PS3/360/PC multiplats and any dev that tried to put games on it was met with poor sales. Can they recapture the hardcore crowd? Sure. Will they do it with a gimmick like the wii-mote? Hell no.

* Whats the point of the Wii getting those multiplats if you'll buy them on another platform anyways? Its not the hardware that is stopping it

* The Wiimote works well, what you talking about? We don't wanna be stuck with the same old dated gamepad

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MrSelf-Destruct

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#111 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="PA_DUTCH"][QUOTE="jjccjj92"]

You do realize more powerful technology opens up new gameplay possibilities, right? It's not just about better resolutions and textures.

Filthybastrd

ur not talking about move and kinect are you? how about some examples? LBP maybe?

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else.
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LastRambo341

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#112 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="Bread_or_Decide"][QUOTE="JordanizPro"] There you go just thinkin about graphics.You will pay $400 just to look at something pretty smhFilthybastrd

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

SMG can't be played with a gamepad, neither rail shooters or games like Red Steel and FPSes (although those play with the gamepad, they're imprecise)
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MrSelf-Destruct

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#113 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"]Of course it is! Best library ever. ;) I'm just making the point that moving on to a new generation doesn't necessarily mean we'll have to abandon the old one. As long as people keep buying current consoles I don't see why devs wouldn't keep supporting them. I don't expect a new PS for at least a couple years, and by then the PS3 will have built up a pretty worthy library of games. Its not like people with PS3s will be left in the dust. Lucianu

Yeah, i know, that's why i don't get why people wouldn't want a new generation already. Like i said before, if some started gaming late this gen., then they have a lot of catching up to do, right? It's not like anyone forces them to change to a new console, it's their choice, and it's pretty much fact that Sony is not going to drop support for the PS3 (dunno about Ninty,, and i don't care about M$). They didn't drop support for the PS1 (they continued to make games up until 2005), and they didn't drop support for the PS2 ('till this day, afaik).

Agreed. There's nothing for anyone to be afraid of. Let's just move forward already. lol And dude... that emoticon you use cracks me up every time I see it. :P

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LastRambo341

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#114 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="Bread_or_Decide"][QUOTE="JordanizPro"][QUOTE="Metalscarz"]

I care. Lots of people care. This gen is 6 yrs old. Time to start thinking about moving on.

The graphics may wow you, but they sure are hell don't wow me. Struggling for 30 fps at 1280x720 isn't exactly what I like to play at. Just get a paper route this summer and you can buy a $400 system easy next year year if need be. That's what I did before I grew up.

There you go just thinkin about graphics.You will pay $400 just to look at something pretty smh

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

*Looks at the sales* Ya ok, graphics are sure so immersive LOL
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PA_DUTCH

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#115 PA_DUTCH
Member since 2008 • 908 Posts
[QUOTE="Filthybastrd"]

[QUOTE="PA_DUTCH"] ur not talking about move and kinect are you? how about some examples? LBP maybe?MrSelf-Destruct

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else.

So the new gameplay would have been punching through walls and sprinting? Too bad they couldn't figure out how to do that on consoles...
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MrSelf-Destruct

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#116 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="LastRambo341"][QUOTE="Bread_or_Decide"][QUOTE="JordanizPro"] There you go just thinkin about graphics.You will pay $400 just to look at something pretty smh

Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

*Looks at the sales* Ya ok, graphics are sure so immersive LOL

You really think all those Wiis sold to people who give a damn about immersion? lol
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LastRambo341

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#117 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="MrSelf-Destruct"][QUOTE="LastRambo341"][QUOTE="Bread_or_Decide"] Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require.

*Looks at the sales* Ya ok, graphics are sure so immersive LOL

You really think all those Wiis sold to people who give a damn about immersion? lol

They bought cuz of motion controls which immerses them ;)
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PA_DUTCH

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#118 PA_DUTCH
Member since 2008 • 908 Posts
[QUOTE="LastRambo341"][QUOTE="MrSelf-Destruct"][QUOTE="LastRambo341"] *Looks at the sales* Ya ok, graphics are sure so immersive LOL

You really think all those Wiis sold to people who give a damn about immersion? lol

They bought cuz of motion controls which immerses them ;)

I think both graphics and motion controls can be immersive. RedSteel 2 was very immersive due to the motion controls. Too bad its the only one like it on the wii.
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deactivated-57ad0e5285d73

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#119 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="110million"]
I don't think the Nintendo will manage to improve their image.

110million

Look what they did going from Gamecube to Wii. That grabbed a COMPLETELY new gaming crowd. They DESTROYED the console war with INFERIOR hardware. You really don't think Nintendo is going to try and grab back the snes(hardcore type) crowd? Now, that just wouldn't make sense if they didn't. With the right hardware, all 3rd parties will want to work with Nintendo because they are the premier name in videogames again.

That wasn't improving their image, that was appealing to an entirely different crowd. :/ Didn't really destroy the console war, since while it sold so well, unless you have stock in nintendo, you shoulden't really settle for high sales and not much else. It missed out on so many awesome PS3/360/PC multiplats and any dev that tried to put games on it was met with poor sales. Can they recapture the hardcore crowd? Sure. Will they do it with a gimmick like the wii-mote? Hell no.

That's from your perspective, from a critical standpoint. From a company standpoint, they expanded their audience. How do you figure that a game company, such as nintendo, wouldn't want to expand their audience? Nintendo is sitting in the absolute BEST position at the moment. I really do smell ps2 domination, next gen, for them. If that's the case, by that point in time even pc developers will develop for Nintendo first, and everybody else second. If a new control scheme is devised, that will change all the other platforms, to an extent. Money talks.

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MrSelf-Destruct

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#120 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="Filthybastrd"]

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

PA_DUTCH

Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else.

So the new gameplay would have been punching through walls and sprinting? Too bad they couldn't figure out how to do that on consoles...

No there's a lot more to it than that. Those were just examples of things that were cut from the sequel for the sake of fitting it onto a console. The destruction engine was a beast, and it added a lot of fun combat opportunities to the game. When sprinting you ran like 60mph or something. It was MUCH faster than the subCOD sprint on Crysis 2. They added a lot to the game. That's all I'm saying. Were it not for console hardware we could of enjoyed those things. Of course, they didn't have to try to make it looks so damn pretty, either. As console only gamers have said time and time again, graphics don't matter.

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The_RedLion

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#121 The_RedLion
Member since 2009 • 1942 Posts
The only reason new consoles would be needed is to stop holding PC games back. But I doubt most consoles gamers care, so they aren't needed.
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Indie_Hitman

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#122 Indie_Hitman
Member since 2008 • 2457 Posts

To the people saying they just got a console... You have many years of games to catch up on. So what if there is a new console? They will still make games a few years after as well.

So let us have our new consoles and you can catch up on the last 5 years. I already been there and done that... I don't need to suffer with this gen any longer.

Anyone saying graphics wont get better... LOL please... You must not have seen any current PC games for this year or the new tech demos. GPU and CPU makers continue to improve hardware. Who thought that the first CPU was good enough? Or the first graphics card? Anyone saying that games wont improve really have no clue at all.

Truth_Hurts_U
suffer? If gaming is that painful for you, why don't you quit?
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Filthybastrd

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#123 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="Bread_or_Decide"] Graphics have proved to be more immersive this gen than motion controllers. In fact nothing takes me out of the game more than all of the hand gestures that motion games require. LastRambo341

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

SMG can't be played with a gamepad, neither rail shooters or games like Red Steel and FPSes (although those play with the gamepad, they're imprecise)

No, but it would have improved the gameplay unless you think picking up crystals with the pointer was innovative and fun.

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PA_DUTCH

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#124 PA_DUTCH
Member since 2008 • 908 Posts

[QUOTE="PA_DUTCH"][QUOTE="MrSelf-Destruct"] Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else. MrSelf-Destruct

So the new gameplay would have been punching through walls and sprinting? Too bad they couldn't figure out how to do that on consoles...

No there's a lot more to it than that. Those were just examples of things that were cut from the sequel for the sake of fitting it onto a console. The destruction engine was a beast, and it added a lot of fun combat opportunities to the game. When sprinting you ran like 60mph or something. It was MUCH faster than the subCOD sprint on Crysis 2. They added a lot to the game. That's all I'm saying. Were it not for console hardware we could of enjoyed those things. Of course, they didn't have to try to make it looks so damn pretty, either. As console only gamers have said time and time again, graphics don't matter.

Yeah I'm with you. It sounds like they choose graphics over gameplay. Still i hear it is quite the good game. Man it sounds like some PC gamers that were on this thread were really steamed about consoles holding games back.
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MrSelf-Destruct

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#125 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="LastRambo341"][QUOTE="Filthybastrd"]

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

Filthybastrd

SMG can't be played with a gamepad, neither rail shooters or games like Red Steel and FPSes (although those play with the gamepad, they're imprecise)

No, but it would have improved the gameplay unless you think picking up crystals with the pointer was innovative and fun.

I've seen it played with a mouse and keyboard... in HD. :P
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LastRambo341

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#126 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"][QUOTE="Filthybastrd"]

Indeed, I can't think of a single game where the motion controller significantly improved the experience if at all. In fact, some of the best Wii games would have played better with a classic DA controller (SMG 1/2 for example).

Filthybastrd

SMG can't be played with a gamepad, neither rail shooters or games like Red Steel and FPSes (although those play with the gamepad, they're imprecise)

No, but it would have improved the gameplay unless you think picking up crystals with the pointer was innovative and fun.

I repeat, playing the gamepad with SMG1 or 2 is impossible Using the gamepad just defeats the Wii's purpose, just like playing a controller with Kinect
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#127 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]

[QUOTE="Heirren"]

Look what they did going from Gamecube to Wii. That grabbed a COMPLETELY new gaming crowd. They DESTROYED the console war with INFERIOR hardware. You really don't think Nintendo is going to try and grab back the snes(hardcore type) crowd? Now, that just wouldn't make sense if they didn't. With the right hardware, all 3rd parties will want to work with Nintendo because they are the premier name in videogames again.

Heirren

That wasn't improving their image, that was appealing to an entirely different crowd. :/ Didn't really destroy the console war, since while it sold so well, unless you have stock in nintendo, you shoulden't really settle for high sales and not much else. It missed out on so many awesome PS3/360/PC multiplats and any dev that tried to put games on it was met with poor sales. Can they recapture the hardcore crowd? Sure. Will they do it with a gimmick like the wii-mote? Hell no.

That's from your perspective, from a critical standpoint. From a company standpoint, they expanded their audience. How do you figure that a game company, such as nintendo, wouldn't want to expand their audience? Nintendo is sitting in the absolute BEST position at the moment. I really do smell ps2 domination, next gen, for them. If that's the case, by that point in time even pc developers will develop for Nintendo first, and everybody else second. If a new control scheme is devised, that will change all the other platforms, to an extent. Money talks.

You realize the Wii wasn't made out of nintendo's "long time blood of innovation" right? The Wii was made out of pure neccessity. Nintendo tried to compete like a regular console developer, but each console they put out had sold less and less. They had to try to reach a new audience to keep being in the race at all. No console will EVER have PS2 domination again, games are far too expensive to trust to one platform, especially one like the Wii which does not have 3rd party games selling well.
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#128 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="MrSelf-Destruct"]

[QUOTE="PA_DUTCH"] So the new gameplay would have been punching through walls and sprinting? Too bad they couldn't figure out how to do that on consoles...PA_DUTCH

No there's a lot more to it than that. Those were just examples of things that were cut from the sequel for the sake of fitting it onto a console. The destruction engine was a beast, and it added a lot of fun combat opportunities to the game. When sprinting you ran like 60mph or something. It was MUCH faster than the subCOD sprint on Crysis 2. They added a lot to the game. That's all I'm saying. Were it not for console hardware we could of enjoyed those things. Of course, they didn't have to try to make it looks so damn pretty, either. As console only gamers have said time and time again, graphics don't matter.

Yeah I'm with you. It sounds like they choose graphics over gameplay. Still i hear it is quite the good game. Man it sounds like some PC gamers that were on this thread were really steamed about consoles holding games back.

Yeah, Crysis2 is still pretty good. It just could have been a bit better. Personally, I don't care that consoles are holding PC games back. I enjoy my consoles, too. I don't need anything to fancy right now. I just don't get why some console only gamers can't acknowledge such an obvious truth.
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Filthybastrd

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#129 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="PA_DUTCH"] ur not talking about move and kinect are you? how about some examples? LBP maybe?MrSelf-Destruct

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else.

I for one can't help but notice all the little copromises all over the place. Piles of placeholder tex, erhm leaves that look terrible and out of place. The clear impression that vertically scaling anything is entirely a matter of the game wanting you to do so. Limited physics, invisible walls, glitchy AI (walk right up and pop three enemies in the head before they can react glitchy).....

Cool game, just don't think of it as Crysis. I think people underestimate the impact of graphics not to mention that computational power does'nt stop at producing impressive screenshots.

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#130 Strakha
Member since 2003 • 1824 Posts
What are the positives for gamers if old hardware stays around for an unprecedented period of time? Even if you don't want the new systems it will make the games and hardware of the current gen system drop in price. I always increase my collection with all the games and hardware I missed when the new consoles come because people trade in and sell their games/consoles so they can buy the new system. Lots of people trying to sell at the same time means low prices, basic economics and true of previous gens with exceptions to rare games.
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#131 110million
Member since 2008 • 14910 Posts
The Wiimote works well, what you talking about? We don't wanna be stuck with the same old dated gamepadLastRambo341
Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games.
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MrSelf-Destruct

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#132 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="Filthybastrd"]

Here's one: Crysis 2. That game would have benefitted from not having to run on hardware that could'nt handle it's 07 predecessor.

Filthybastrd

Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else.

I for one can't help but notice all the little copromises all over the place. Piles of placeholder tex, erhm leaves that look terrible and out of place. The clear impression that vertically scaling anything is entirely a matter of the game wanting you to do so. Limited physics, invisible walls, glitchy AI (walk right up and pop three enemies in the head before they can react glitchy).....

Cool game, just don't think of it as Crysis. I think people underestimate the impact of graphics not to mention that computational power does'nt stop at producing impressive screenshots.

Yeah, a lot of people do seem to think that more power only equals prettier graphics. And in all fairness for Crysis2, the AI in the first game was also pretty bad. :P
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Filthybastrd

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#133 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="MrSelf-Destruct"] Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else. MrSelf-Destruct

I for one can't help but notice all the little copromises all over the place. Piles of placeholder tex, erhm leaves that look terrible and out of place. The clear impression that vertically scaling anything is entirely a matter of the game wanting you to do so. Limited physics, invisible walls, glitchy AI (walk right up and pop three enemies in the head before they can react glitchy).....

Cool game, just don't think of it as Crysis. I think people underestimate the impact of graphics not to mention that computational power does'nt stop at producing impressive screenshots.

Yeah, a lot of people do seem to think that more power only equals prettier graphics. And in all fairness for Crysis2, the AI in the first game was also pretty bad. :P

Yeah, they did do rather weird things. I prefer to think of it as pretty good AI that had to deal with too much freedom, eventhough that's probaby cutting it a little too much slack ;) At least they were good at using grenades and everyone was a first class sniper, even if using a handgun half a mile away.

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#134 110million
Member since 2008 • 14910 Posts
At least they were good at using grenades and everyone was a first class sniper, even if using a handgun half a mile away.Filthybastrd
I don't see the AI in Crysis 2 being that much better. All they do is shoot at you when they see you, all at the same time as soon as one of them sees you, and then if you go out of sight, a few guys might walk casually to your position trying to find you while you peg them off as they reach you. They do make use of cover at times, but they don't do that very well either.
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LastRambo341

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#135 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="LastRambo341"]The Wiimote works well, what you talking about? We don't wanna be stuck with the same old dated gamepad110million
Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games.

* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here
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MrSelf-Destruct

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#136 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="110million"][QUOTE="LastRambo341"]The Wiimote works well, what you talking about? We don't wanna be stuck with the same old dated gamepadLastRambo341
Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games.

* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here

I hate the Wii. I hate everything about it. Aside from a few games it has ZERO redeeming qualities. I hate the SD graphics and I hate the controller that feels more like a child's toy than anything else. I hate the waggle. I hate games that make me shake my controller in little patterns in the air just to jump or hit a switch. There's a reason motion controls haven't really caught on elsewhere. Outside of party games, kids games, and the few rare gems that actually implement them well they are impractical and nonsensical excuses for a good ol' fashion gamepad. And trust me, I tweaked my settings for a while.

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#137 110million
Member since 2008 • 14910 Posts
[QUOTE="110million"][QUOTE="LastRambo341"]The Wiimote works well, what you talking about? We don't wanna be stuck with the same old dated gamepadLastRambo341
Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games.

* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here

Starbit collection wasn't really what the game is known for either. :/ I don't really see controls as such a major part of the game as you do, as long as the controls make sense for the particular game, my focus shifts entirely to the game, I know when I push a particular button I will jump, another will make me shoot or whatever. It takes you out of the game when you start needing to turn your controller or start pointing at the screen, at least for me. The controller should be there to allow you to play the game, the controller itself should not be the game. Why is it that no one started complaining about gamepads being outdated until this gen? :roll: They were okay for like several decades and now they are bad all of a sudden, simply because nintendo released a controller that they themselves don't make heavy use of.
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lamprey263

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#138 lamprey263  Online
Member since 2006 • 45496 Posts
I don't think developers are the ones screaming for new hardware, rather it's gamers, developers can make more money now than they will on a new console, new consoles run the risk of not taking off, developers have to learn to program for new consoles, between the Xbox 360 and PS3 there's 100 million potential buyers of multiplatform games so if they start from zero building up a console install base they're going to be selling less games for a while until the people buy more consoles.
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Strakha

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#139 Strakha
Member since 2003 • 1824 Posts
[QUOTE="The_RedLion"]The only reason new consoles would be needed is to stop holding PC games back. But I doubt most consoles gamers care, so they aren't needed.

PC developers will soon be forced to move ahead regardless of what consoles do if they want to stay competitive. There is already a number of games in development and currently out that would not run on consoles - Shogun 2 for example would be impossible on consoles even if were not for the controls. Smaller devs and larger PC centric ones like valve will lead the way. Development of games that push the envelope technically won't cost as much as most people seem to think it will, just look at the fan created graphics mods for evidence of that.
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MrSelf-Destruct

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#140 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="LastRambo341"][QUOTE="110million"] Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games. 110million
* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here

Starbit collection wasn't really what the game is known for either. :/ I don't really see controls as such a major part of the game as you do, as long as the controls make sense for the particular game, my focus shifts entirely to the game, I know when I push a particular button I will jump, another will make me shoot or whatever. It takes you out of the game when you start needing to turn your controller or start pointing at the screen, at least for me. The controller should be there to allow you to play the game, the controller itself should not be the game. Why is it that no one started complaining about gamepads being outdated until this gen? :roll: They were okay for like several decades and now they are bad all of a sudden, simply because nintendo released a controller that they themselves don't make heavy use of.

That's the whole thing right there. For most games the Wii mote just doesn't make sense.

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#141 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]as long as the controls make sense for the particular gameMrSelf-Destruct

That's the whole thing right there. For most games the Wii mote just doesn't make sense.

Yep. Stuff like Donkey Kong Country Returns, which is one of my favorite Wii games plays like a NES game in terms of controls. This would work 100% as well on PS3/360.

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Filthybastrd

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#142 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="LastRambo341"] SMG can't be played with a gamepad, neither rail shooters or games like Red Steel and FPSes (although those play with the gamepad, they're imprecise)LastRambo341

No, but it would have improved the gameplay unless you think picking up crystals with the pointer was innovative and fun.

I repeat, playing the gamepad with SMG1 or 2 is impossible Using the gamepad just defeats the Wii's purpose, just like playing a controller with Kinect

Yet SMG would have played better with a classic controller even if you can't use one. The design template is that of Spyro, Crash, Croc none of which used or had any need for motion controls. Spinning would have worked better with a button and I for one could have lived without those starbit thingies even being in the game. SMG is'nt even built around making good use of the Wii.

The bolded part is an interesting point. SMG sort of does use the Wii-mote because it needs a reason to exist in the first place ;)

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#143 110million
Member since 2008 • 14910 Posts

The bolded part is an interesting point. SMG sort of does use the Wii-mote because it needs a reason to exist in the first place ;)

Filthybastrd

This is 100% how I felt, if they had made one of their biggest releases not use the Wii-mote, it would have been pretty embarrassing. Now they are saying they won't make too much use of 3D for the 3DS because they know some people can't play games like that.

Its like they know they are selling gimmicks and they want to attract audiance with them, but not actually use them.

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NanoMan88

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#144 NanoMan88
Member since 2006 • 1220 Posts

Developers are always the first to cry about consol limitations, and soon after they will cry about new hardware being expensive/hard to work for. Some developers needs to learn how to optimize stuff better, hell we have Uncharted and Gears of War looking butter smooth you don't see them complaining about the hardware.Jynxzor

Not all devs create linear corridor shooters liek UC2 and GeoOW3

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NanoMan88

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#145 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="110million"]

[QUOTE="GeneralShowzer"] If you're that happy you would play your games, and not barging in every damn unrelated thread to call PC gamers elitist and whinners. If you ask me, it's insecurity.locopatho

Its the type of insecurity you hear from people with no access to a particular platform. The ones who fight the most against any particular system, and who try to claim they are sooooo happy with what they have, are usually the ones who try the hardest to hate on what they can't play, and try to justify not being able to play it. Quite sad I must say.

I have a PC (as well as the 3 consoles), play games on it, just don't get the magical injection of crack you guys do from turning it on. Wanna talk insecurity? How about insisting PC is soooo much better and anyone who disagrees doesn't have one? That's what's sad, you guys are so blind you literally won't believe someone has a differing opinion.

Nobody just builds a gaming PC without liking PC gaming in the first place, its a significant investment so I dont beleive you. Also I lol at the irony of consolers saying they dont need new consoles yet, then complain when the console version of BF3 wont have 64 players or look as good; you cant have your cake and eat it too.

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LastRambo341

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#146 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="110million"][QUOTE="LastRambo341"] * As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee hereMrSelf-Destruct

Starbit collection wasn't really what the game is known for either. :/ I don't really see controls as such a major part of the game as you do, as long as the controls make sense for the particular game, my focus shifts entirely to the game, I know when I push a particular button I will jump, another will make me shoot or whatever. It takes you out of the game when you start needing to turn your controller or start pointing at the screen, at least for me. The controller should be there to allow you to play the game, the controller itself should not be the game. Why is it that no one started complaining about gamepads being outdated until this gen? :roll: They were okay for like several decades and now they are bad all of a sudden, simply because nintendo released a controller that they themselves don't make heavy use of.

That's the whole thing right there. For most games the Wii mote just doesn't make sense.

You haven't played the right ones
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LastRambo341

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#147 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"][QUOTE="110million"] Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games. MrSelf-Destruct

* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here

I hate the Wii. I hate everything about it. Aside from a few games it has ZERO redeeming qualities. I hate the SD graphics and I hate the controller that feels more like a child's toy than anything else. I hate the waggle. I hate games that make me shake my controller in little patterns in the air just to jump or hit a switch. There's a reason motion controls haven't really caught on elsewhere. Outside of party games, kids games, and the few rare gems that actually implement them well they are impractical and nonsensical excuses for a good ol' fashion gamepad. And trust me, I tweaked my settings for a while.

And...why are you telling me this? Its not like I care on what some random dude on the Internet thinks of a piece of plastic
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LastRambo341

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#148 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="110million"][QUOTE="LastRambo341"][QUOTE="110million"] Who is "we" exactly? I'm sure most people are perfectly satisfied with 360 and PS3 controllers. The IR pointer is slow and clunky for FPS, its pretty horrible in goldeneye, analogs work better for console FPS. Other than A and B, and C/Z on the nunchuck, there aren't any other buttons that you can comfortably push without moving your entire hand. The - and + buttons are pretty stiff, so you can't exactly use them for quick motions. Mario Galaxy makes almost no use of the wii-mote, outside spinning, and I'm sure if you pushed a button to spin, the game would have had an equal amount of popualrity, the game would work just as well as it currently does with a gamepad. This is nintendo's biggest game, and it doesn't even really use the wii-mote. They know their own technology was mostly made to play party games.

* As a guy who has been playing the Wii since Summer 2007, I disagree. The Wiimote is actually more precise and deserves a lot more credit. Just because you're bad at using it/ didn't set the sensitivity and sensor bar well doesn't mean that they're horrible. You're talking as if its a painful process pressing the buttons, which isn't * If becoming stuck with the ancient gamepad is cool, then I guess we should be stuck with SD graphics, right? How can you collect starbits with the gamepad? Exactly. It would have been BORING to play with the gamepad. They know its made for party games? Ya ok. Looks like we have an undercover Nintendo employee here

Starbit collection wasn't really what the game is known for either. :/ I don't really see controls as such a major part of the game as you do, as long as the controls make sense for the particular game, my focus shifts entirely to the game, I know when I push a particular button I will jump, another will make me shoot or whatever. It takes you out of the game when you start needing to turn your controller or start pointing at the screen, at least for me. The controller should be there to allow you to play the game, the controller itself should not be the game. Why is it that no one started complaining about gamepads being outdated until this gen? :roll: They were okay for like several decades and now they are bad all of a sudden, simply because nintendo released a controller that they themselves don't make heavy use of.

Its still part of the game. Uh...look at the difference between the Ps2's controller and Ps3's controller & xbox's controller and 360 controller. ALMOST NO difference N64 to GC , good jump. GC to Wiimote ,big jump They're not bad, but they're dated. Its impractical to play with the same old thing
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#149 110million
Member since 2008 • 14910 Posts
[QUOTE="LastRambo341"] Uh...look at the difference between the Ps2's controller and Ps3's controller & xbox's controller and 360 controller. ALMOST NO difference N64 to GC , good jump. GC to Wiimote ,big jump They're not bad, but they're dated. Its impractical to play with the same old thing

GC was fine for some things, but not for others. The dpad was completely horrible, should not have even been there, and did not feel so crazy different. Dual Shock is basically perfect, as is the 360 controller (it also has a crappy dpad though, but at least its useable). What is impractical about the "same old thing"? 360 and PS3 controllers work great, I never even think about the controller when I'm playing the game, I just push the buttons. That is part of the immersion. Being told to perform some stupid gimmicky action by the UI such as shaking, tilting, etc, pulls you out of the experiance.
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turtlethetaffer

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#150 turtlethetaffer
Member since 2009 • 18973 Posts

to be lazy as ****.I mean seriously people;what will a new console do that we dont already have BESIDES better graphics?

When developers want to get lazy and dont want to think of anything new they start covering up by screaming "we need new consoles".Bringing out new consoles wont solve anything;there is plenty of stuff developers can still do with the PS3/X360.I mean sure these consoles might be peeking but who gives a ****?I play games to have fun not to just look at the graphics.(not to mention the graphics in new games that come out these days for the PS3/X360 still wow me)

JordanizPro

The same thing could be said for PC. What would an upgraded PC do that past ones can't, aside from better graphics?