[QUOTE="Filthybastrd"][QUOTE="MrSelf-Destruct"] Totally. Console only gamers don't realize how bad that game was gimped. The open world was traded in for smaller areas, the abilities were all toned down (sprint was a freaking joke), and the destruction was almost completely removed. I liked how in Crysis 1 I could punch through a wall to nab a soldier on the other side. Made that suit worth wearing. Crysis 2 is more of a stealth game than anything else. MrSelf-Destruct
I for one can't help but notice all the little copromises all over the place. Piles of placeholder tex, erhm leaves that look terrible and out of place. The clear impression that vertically scaling anything is entirely a matter of the game wanting you to do so. Limited physics, invisible walls, glitchy AI (walk right up and pop three enemies in the head before they can react glitchy).....
Cool game, just don't think of it as Crysis. I think people underestimate the impact of graphics not to mention that computational power does'nt stop at producing impressive screenshots.
Yeah, a lot of people do seem to think that more power only equals prettier graphics. And in all fairness for Crysis2, the AI in the first game was also pretty bad. :PYeah, they did do rather weird things. I prefer to think of it as pretty good AI that had to deal with too much freedom, eventhough that's probaby cutting it a little too much slack ;) At least they were good at using grenades and everyone was a first class sniper, even if using a handgun half a mile away.
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