[QUOTE="SkyWard20"]
Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.
using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.
Utterly.
Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.
LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.
Uhh, no, if they did it properly they wouldn't allow you to be come the leader of a Mage guild... as a warrior. The reason almost no RPG allows for maxing out/getting near to maxing out of all skills is because it not only unbalances the game in your favour really badly, it also takes away the WHOLE POINT of character building. If every playthrough has you as some kind of demigod then where the hell are your roleplaying choice? Most RPGs would do "Knight, Thief, Archer, Mage" or something along those lines, in terms of what each playthrough character would be like. Not "God, God, God, God".
Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.
Then you haven't leveled up properly.
So what? "Not levelling up properly" in other RPGs that don't use full level scaling still make it easier on you at level 10 than at level 5.
Clearly these advantages make up for the awful writing.
Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,
It's not. You can just say he lost those skills because he died.
And how does one lose skills? Oh yeah, memory loss.
unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore
you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.
Yes, but we're talking about which game is more derivative here. Obviously if the Witcher makes use of monsters that are less known and less utilized in other fiction, it is "better" in this regard.
with a few twists here and there.
SkyWard20
I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.
I do recall YOU saying that the quality of games is subject to opinion. Why does that not seem to apply now?
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