The Witcher 2 - new incredible screenshots**56k Beware**

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topsemag55

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#451 topsemag55
Member since 2007 • 19063 Posts

[QUOTE="topsemag55"]

[QUOTE="SkyWard20"]

There's no need to justify gameplay mechanics with story and lore ( at least not with this cliche ). That's exactly why it feels tacked on. That's probably part of the reason the 'amnesia cliche' exists in the first place.

SkyWard20

Check again - do you remember what he was running from? Helluva story starter.:o

I know he was running from the Great Hunt ( I think ) or 'death'.

1. Totally unarmed.

2. Wearing only peasant clothing.

3. Couldn't remember a single skill.

4. Just transitioned from a hellish existence to reality.

Wouldn't you be running too?:lol:

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SoraX64

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#452 SoraX64
Member since 2008 • 29221 Posts
I need to finish the first game. :o I'm near the beginning and haven't really enjoyed it too much so far.
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topsemag55

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#453 topsemag55
Member since 2007 • 19063 Posts

Yeah I have the Enhanced Edition :P

Just got it last week off steam - so I don't even know what problems there were at launch. I'm fine with the game - its very fun and hilarious in many ways.

Except for the combat - I've gotten used to it but without a doubt it's the weakest part of the game.

Kickinurass

You'll have a completely different attitude about the combat if you build up Fast Steel. By the time you get to Murky Waters, you can take out five wolves in one combat round.:o

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rpgs_shall_rule

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#454 rpgs_shall_rule
Member since 2006 • 1943 Posts

[QUOTE="ducati101"][QUOTE="GeneralShowzer"] Am I ? http://www.strategyinformer.com/news/10716/the-witcher-2-designed-with-console-in-mind-says-cd-projektGeneralShowzer
You really dont understand the concept of maketing do you? Or how developers / journalists play with their words said / written?

Marketing for what, the console version? According to people it doesn't exist yet. Controller UI's are painful.

I'm not as pessimistic as you, but I agree. The radial wheel sucks. Horribly. Could they really not give an option to map out the spells instead if you're using M/KB and have the radial wheel for controllers?

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GeneralShowzer

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#455 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="ducati101"] You really dont understand the concept of maketing do you? Or how developers / journalists play with their words said / written?rpgs_shall_rule

Marketing for what, the console version? According to people it doesn't exist yet. Controller UI's are painful.

I'm not as pessimistic as you, but I agree. The radial wheel sucks. Horribly. Could they really not give an option to map out the spells instead if you're using M/KB and have the radial wheel for controllers?

Worst part of it is, it completely blocks your view. You pause the game to scout the situation and see your tactics. Now you cant see anything. Maybe if they made it way smaller and not in the centre of your view. I hope this thing gets fixed by release.
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ducati101

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#456 ducati101
Member since 2004 • 1741 Posts
[QUOTE="ducati101"][QUOTE="GeneralShowzer"] Am I ? http://www.strategyinformer.com/news/10716/the-witcher-2-designed-with-console-in-mind-says-cd-projektGeneralShowzer
You really dont understand the concept of maketing do you? Or how developers / journalists play with their words said / written?

Marketing for what, the console version? According to people it doesn't exist yet. Controller UI's are painful.

Well if you planning on one day doing a port of a PC game to consoles, what do you say if a journalist asks you a question about console development? Your not going to dismiss it and say if it happens it happens! You will loose any possible interest in a console version and sales there off. Don't forget they are not US/UK developers, main land europe developers mostly do not cater for the console market. This game is being made with PC in mind first, yes they did want to streamline it since they shipped the first game. This game is not being developed or being published as a multipla to begin with. Even if it was, just look at Oblivion. Everything that people hated about that game, got fixed thanks to the incredible modders. This will not be the case with The Witcher 2, but if you or anyone would not like the UI don't you think modders will give you the option? As well as countless free content!
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ducati101

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#457 ducati101
Member since 2004 • 1741 Posts
[QUOTE="topsemag55"]

[QUOTE="Kickinurass"]

Yeah I have the Enhanced Edition :P

Just got it last week off steam - so I don't even know what problems there were at launch. I'm fine with the game - its very fun and hilarious in many ways.

Except for the combat - I've gotten used to it but without a doubt it's the weakest part of the game.

You'll have a completely different attitude about the combat if you build up Fast Steel. By the time you get to Murky Waters, you can take out five wolves in one combat round.:o

You could always download the combat rebalance mod. For me it greatly enhances the combat, check it out at moddb.
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GeneralShowzer

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#458 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"][QUOTE="ducati101"] You really dont understand the concept of maketing do you? Or how developers / journalists play with their words said / written?ducati101
Marketing for what, the console version? According to people it doesn't exist yet. Controller UI's are painful.

Well if you planning on one day doing a port of a PC game to consoles, what do you say if a journalist asks you a question about console development? Your not going to dismiss it and say if it happens it happens! You will loose any possible interest in a console version and sales there off. Don't forget they are not US/UK developers, main land europe developers mostly do not cater for the console market. This game is being made with PC in mind first, yes they did want to streamline it since they shipped the first game. This game is not being developed or being published as a multipla to begin with. Even if it was, just look at Oblivion. Everything that people hated about that game, got fixed thanks to the incredible modders. This will not be the case with The Witcher 2, but if you or anyone would not like the UI don't you think modders will give you the option? As well as countless free content!

First of all, you don't know if there will be any mod tools and how modable the engine is. They are talking about a console version in many interviews, never dismissed it. But why say " It's designed with consoles in mind"? Have you see the game? It's completely true. The radial menu sucks.
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Barbariser

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#459 Barbariser
Member since 2009 • 6785 Posts

[QUOTE="Barbariser"]

[QUOTE="SkyWard20"]

Having played the first 10% of the game, which also happens to be the section that is consistently referred to as the weakest part of it, I can say that the people who've played 100% of it are undeniably wrong about its quality and should admit this as fact. Blahblahblahblah Dragon Age blahblahblahblah

SkyWard20

Yeah, The Witcher definitely does not have pessimistic story arcs what with all the parts where the guard killls his own girlfriend, the rich bastard offs his brother, the peasants screw themselves up due to their own ignorance and the manipulation of other powers, and they all end up blaming a witch for bringing down a demonic curse upon themselves. Have you been paying any attention at all to what's going on around you?

Of course, the difference in the writing quality of both games is that Dragon Age reveals the ultimate goal of the player in its first 5%, which is basically "kill a really boring generic villain which happens to be the leader of a really boring generic horde army and UNITE THE RACES FOR AN EPIC BATTLE AT THE END". Basically, it's Lord of the Rings with a few altered words and names, except that it tries to bring in the whole "grim and dark" aesthetic by making everything really brown. Not an interesting plotline at all. The characters are above par, but that's about it.

Then again, you seem to enjoy raising all these points about how you don't like the Witcher's story, and then you go and rate Oblivion highly. Umm, yeah, if you don't like the Witcher for that reason I don't see how you can enjoy one of the worst-written RPGs ever conceived.

I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative. Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited. Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up. Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN, unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore with a few twists here and there.

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DragonfireXZ95

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#460 DragonfireXZ95
Member since 2005 • 26716 Posts

Let's be honest, the Witcher 1 wasn't a good game. It's unrealistic to put so many expectations onto a game and make it appear as the second coming of Half-Life when the first game was... none of the aforementioned. It was highly flawed; I have played the game approximately up until I had to conduct an investigation of certain characters and I stoppped playing... again.

The starting area is painfully horrendous. I will admit that Ostagar itself isn't too great either, but you can juggle that problem a bit by switching Origins, whereas the Witcher was completely linear. I myself thought the Outskirs area was somewhat longer than Ostagar too, probably because of the sheer amount of backtracking. I don't understand the hype for a game that was near broken when it was released and with bad writing, I might add.

None of the characters I have met up until that point I considered memorable: truthfully, I had met a great deal of them and I was about to see some of them again. Most origins in Dragon Age, on the contrary, were much more memorable and often with sad endings. Not once have I seen an outstanding character up until the point I stopped playing. What are people expecting out of this game?

It's fine that people are looking for the next RPG. It's fine that other RPG's are getting attention. But all the hype, I believe, is a little unwarranted because -- let's stop pretending, mkay? -- the first game... was not good.

SkyWard20

So you're saying that The Witcher isn't a very good game, after not even getting halfway through the game?

At least I beat Oblivion, ME2, and Dragon Age.

Wow. Oh and like you said before, 8.5 is good according to you. :roll:

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AdrianWerner

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#461 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="topsemag55"]

[QUOTE="SkyWard20"]

Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher.

SkyWard20

Hardly tacked on.

Ok, he has an excuse, but what effect does that have on the plot? Finding out about your past and who you are was central to the plot of Planescape: Torment; I don't see why it's important to integrate another dead video game cliche.

Shepard came from death also and didn't need to have amnesia. I wouldn't exactly rank The Witcher in the same league -- or world, more like it -- with Mass Effect 2 though.

Geralt had amnesia in the game because at the start of it he was more developed and had longer history than any videogame character ever made, but it was all done in books that weren't even avaible in english language.
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themyth01

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#462 themyth01
Member since 2003 • 13924 Posts
It's like I'm looking at a pre-rendered CGI trailer, if I hadn't seen the gameplay videos already I wouldn't believe they're not bullshots. Best graphics of 2011.
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110million

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#463 110million
Member since 2008 • 14910 Posts
Also, in terms of all this stupid radial wheel hate, do we know for sure that will be the only way to cast spells, or if there may or may not be a different set of controls for KB+M from controller?
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SkyWard20

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#464 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="Barbariser"]

Yeah, The Witcher definitely does not have pessimistic story arcs what with all the parts where the guard killls his own girlfriend, the rich bastard offs his brother, the peasants screw themselves up due to their own ignorance and the manipulation of other powers, and they all end up blaming a witch for bringing down a demonic curse upon themselves. Have you been paying any attention at all to what's going on around you?

Of course, the difference in the writing quality of both games is that Dragon Age reveals the ultimate goal of the player in its first 5%, which is basically "kill a really boring generic villain which happens to be the leader of a really boring generic horde army and UNITE THE RACES FOR AN EPIC BATTLE AT THE END". Basically, it's Lord of the Rings with a few altered words and names, except that it tries to bring in the whole "grim and dark" aesthetic by making everything really brown. Not an interesting plotline at all. The characters are above par, but that's about it.

Then again, you seem to enjoy raising all these points about how you don't like the Witcher's story, and then you go and rate Oblivion highly. Umm, yeah, if you don't like the Witcher for that reason I don't see how you can enjoy one of the worst-written RPGs ever conceived.

Barbariser

I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

with a few twists here and there.

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

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Androvinus

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#465 Androvinus
Member since 2008 • 5796 Posts
definitely the best rpg graphics thus far, but i still want DA2 more
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110million

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#466 110million
Member since 2008 • 14910 Posts
I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.SkyWard20
Didn't you barely get anywhere in the game anyways? :|
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#467 freedomfreak
Member since 2004 • 52566 Posts

Bullshots obviously.

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i5750at4Ghz

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#468 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="Barbariser"]

[QUOTE="SkyWard20"] I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

SkyWard20

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

with a few twists here and there.

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

Says the guy who didn't even beat the game once.
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oldkingallant

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#469 oldkingallant
Member since 2010 • 4958 Posts
[QUOTE="haberman13"]

And console gamers think this will be out on the lolsoles.

Unless the lolsoles can magically become non-crappy cheap PCs from 6 years ago I don't see how it can happen.

GeneralShowzer
It's a multi-platform engine, and CD Projekt has confirmed that not only it runs, but it looks the same on consoles. This isn't the game to brag PC power with. Try Shogun 2 or Crysis 2.

They never said it looks the same, they only said it runs well.
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cobrax55

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#470 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="Barbariser"]

[QUOTE="SkyWard20"] I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

SkyWard20

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

with a few twists here and there.

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

Its far less linear then Dragon age, and unlike that game, the choices in the Witcher actually effect the game.

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deactivated-58b6232955e4a

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#471 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="AdrianWerner"][QUOTE="GeneralShowzer"] :? It's not PC centric at all. It's made for the analogue stick.

Where have you seen a big slow mo wheel in any PC centric game? I don't know, he only used the wheel to change spells, why would he do that if there were hotkeys?

You know what game used system like that? Mass Effect for the 360. They had the sense not to keep it in the PC version thank god.

It's not a 100% PC game.

GeneralShowzer

Did you ever play a PC game in your life? Your post make me think you didn't. You seem to be under impression that PC games are devoid of menus and everything is done through hotkeys. Why would he use hotkeys in a press demonstration anyway? Doesn't make any sense. . It doesn't matter if a game has hotkeys or not, on demonstrations they almost always show the menu selection anyway to actualy let viewer know what was done.

No PC-centric game I've played had a console wheel obviosly meant for analogue sticks popping out in your face

In TW1 you could change spells with hotkeys, change stances, even if yod didnt use hotkeys you could just use the mouse pointer to select everything without oppening some stupid sub-menus.

Now all of that is gone because of obvious console design. They may be making a PC version first, but it has nothing to do with 100% PC game, because it's designed with consoles in mind, to be ported when they get all the fans money.

Doesn't Planescape have a wheel?
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deactivated-58b6232955e4a

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#472 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="GeneralShowzer"]From The Witcher 2 preview on GS "And all of this--the mystery, the investigation, and the inappropriate poetry--was part of just a single side quest. If the main story arc is given this much detail, and we have no reason to think otherwise, then The Witcher 2 should be another masterfully woven tale in line with its predecessor." :DSkyWard20

I enjoyed reading this comment.

"I SAID that the first game was EASY on HARD difficulty. Why are you trying to "teach" me how to play or whatever? You are clearly bad at video games. The game was not hard at all on the HARD difficulty. Not in the beginning, not in the middle, nowhere!!!! The only potion I needed was SWALLOW(!!!) and of course CAT to see in the dark.

Man, I wonder how many of the people who love the first game actually know how to play the game 'cause they gave a pass to so many bad design choices, bad dialog, bad scripting, hilarious reuse of character models, terrible inventory, etc. etc. As I said, A MILE LONG LIST OF FLAWS!"

I have stated before this that the only potion I needed was swallow ( or cat for some missions ). The Witcher fanboys were not to keen to answer that little criticism; they did however, tell me how the Witcher is the best RPG in recent memory.

I guess I just don't understand the complexity of the Witcher's alchemy system.

If you die on the hardest difficulty in The Witcher 2 the game deletes your save.
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Sollet

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#473 Sollet
Member since 2003 • 8288 Posts

Bullshots obviously.

freedomfreak

Not sure if serious..

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freedomfreak

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#474 freedomfreak
Member since 2004 • 52566 Posts

[QUOTE="freedomfreak"]

Bullshots obviously.

Sollet

Not sure if serious..

I'm not.Game looks good.My rig won't run it though.
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RyuRanVII

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#475 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="Barbariser"]

[QUOTE="SkyWard20"] I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

SkyWard20

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

with a few twists here and there.

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

It sucked like the D&D system? It's my turn to say you don't like RPGs. :P

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lawlessx

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#476 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="Barbariser"]

[QUOTE="SkyWard20"] I think highly of Oblivion because it has other strengths. The Witcher is a linear games that tries to please folks too hard with 'dark fantasy' and 'grey morality' buzzwords and does nothing quite well. A game does not need to have a fantastic plot to be great, but if it tries to focus on choices, story, and characters like the Witcher does ( you get a journal entry for about every new character you meet ), then I expect that to be done well.

It seems the second game does that also. Though I do find it interesting that you imply Dragon Age to be cliched when you're playing a character with tacked-on amnesia in the Witcher. Not to mention that he's a tough as nails cynic and womanizer. "Do that again and you'll make me angry... wouldn't want that now, would you?'

SkyWard20

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

with a few twists here and there.

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

says the guy that couldn't even get 2-3 hours into the game. Hell i bet you wanted to hate the game before you even pressed install.
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topsemag55

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#477 topsemag55
Member since 2007 • 19063 Posts

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

SkyWard20

Once I reached a certain point in the story, I was able to complete quests in almost any order I chose to.

Would I be correct in guessing you won't be buying Witcher 2?:P

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lawlessx

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#478 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="SkyWard20"]

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

topsemag55

Once I reached a certain point in the story, I was able to complete quests in almost any order I chose to.

Would I be correct in guessing you won't be buying Witcher 2?:P

he's not only not buying the game..he's incharge of the anti witcher campaign. Anytime he reads a postive post about the witcher/witcher 2 he has to post his opinion of a game he clearly didn't want to enjoy and treat it as fact.
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topsemag55

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#479 topsemag55
Member since 2007 • 19063 Posts

[QUOTE="topsemag55"]

[QUOTE="SkyWard20"]

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

lawlessx

Once I reached a certain point in the story, I was able to complete quests in almost any order I chose to.

Would I be correct in guessing you won't be buying Witcher 2?:P

he's not only not buying the game..he's incharge of the anti witcher campaign. Anytime he reads a postive post about the witcher/witcher 2 he has to post his opinion of a game he clearly didn't want to enjoy and treat it as fact.

Maybe he mad because CD Projekt Red said Witcher 2 looks better than Dragon Age?:P

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lawlessx

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#480 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="topsemag55"]

Once I reached a certain point in the story, I was able to complete quests in almost any order I chose to.

Would I be correct in guessing you won't be buying Witcher 2?:P

topsemag55

he's not only not buying the game..he's incharge of the anti witcher campaign. Anytime he reads a postive post about the witcher/witcher 2 he has to post his opinion of a game he clearly didn't want to enjoy and treat it as fact.

Maybe he mad because CD Projekt Red said Witcher 2 looks better than Dragon Age?:P

he's has been bashing Witcher long before that statement was made.
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Maroxad

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#481 Maroxad
Member since 2007 • 25387 Posts

Incredible graphics, hopefully great gameplay (looks like it as well). I am sure I will love The Witcher 2, just like I loved The Witcher 1. Just a question for my fellow system warriors, but who else is replaying The Witcher 1 in hype of The Witcher 2?

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110million

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#482 110million
Member since 2008 • 14910 Posts

Incredible graphics, hopefully great gameplay (looks like it as well). I am sure I will love The Witcher 2, just like I loved The Witcher 1. Just a question for my fellow system warriors, but who else is replaying The Witcher 1 in hype of The Witcher 2?

Maroxad
I'm going to start a pre-Witcher 2 hype run soon, it will take me a while to get through it with classes, so I wana start early. :P
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lawlessx

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#483 lawlessx
Member since 2004 • 48753 Posts

Incredible graphics, hopefully great gameplay (looks like it as well). I am sure I will love The Witcher 2, just like I loved The Witcher 1. Just a question for my fellow system warriors, but who else is replaying The Witcher 1 in hype of The Witcher 2?

Maroxad

im going to replay it again at some point in april and try for a different ending.

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mitu123

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#484 mitu123
Member since 2006 • 155290 Posts

I can't believe this game is getting so much hate, then again it's SW, nothing new.

I just hope it's better optimized though.

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GeneralShowzer

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#485 GeneralShowzer
Member since 2010 • 11598 Posts

I can't believe this game is getting so much hate, then again it's SW, nothing new.

I just hope it's better optimized though.

mitu123
Well, I'm sorry, I'm still getting it looks possibly AAA, but that console UI really bothers me. I guess i should be more understanding, it's just a minor thing and will have no effect on the game. I just expected this to be 100% PC game not affected like other game are.
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mitu123

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#486 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

I can't believe this game is getting so much hate, then again it's SW, nothing new.

I just hope it's better optimized though.

GeneralShowzer

Well, I'm sorry, I'm still getting it looks possibly AAA, but that console UI really bothers me. I guess i should be more understanding, it's just a minor thing and will have no effect on the game. I just expected this to be 100% PC game not affected like other game are.

It's ok, I know the changes made can be considered for the better or worst depending on how it comes in the long run, but I am hoping there's a way it can work if possible, if not, oh well. Though the idea of trying to design it like a console game in some ways is mind boggling.

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deactivated-5cf4b2c19c4ab

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#487 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="GeneralShowzer"][QUOTE="mitu123"]

I can't believe this game is getting so much hate, then again it's SW, nothing new.

I just hope it's better optimized though.

mitu123

Well, I'm sorry, I'm still getting it looks possibly AAA, but that console UI really bothers me. I guess i should be more understanding, it's just a minor thing and will have no effect on the game. I just expected this to be 100% PC game not affected like other game are.

It's ok, I know the changes made can be considered for the better or worst depending on how it comes in the long run, but I am hoping there's a way it can work if possible, if not, oh well. Though the idea of trying to design it like a console game in some ways is mind boggling.

And the game is also using Scaleform for it's UI, which is incredibly easy to change, so even if it is so bad it wouldnt be much of a problem to replicate the old UI.
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Barbariser

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#488 Barbariser
Member since 2009 • 6785 Posts

[QUOTE="SkyWard20"]

Uhh, no, the game which buzzworded those terms and kind of screwed it up was Dragon Age. The Witcher actually did it properly, probably because its world isn't utterly contrived and derivative.

using less known folklore doesn't mean it hasn't been done before: monsters in the witcher are still taken from various cultures.

Utterly.

Oh, and yes, Oblivion has other strengths, like the ability to become good at everything as long as you're willing to grind enough, unlike an ideal RPG in which the skill progression is always limited.

LOL, you could spend hundreds of hours in the game; there's nothing wrong with being able to max everything out. I *want* that possibility for the type of game Oblivion is.

Uhh, no, if they did it properly they wouldn't allow you to be come the leader of a Mage guild... as a warrior. The reason almost no RPG allows for maxing out/getting near to maxing out of all skills is because it not only unbalances the game in your favour really badly, it also takes away the WHOLE POINT of character building. If every playthrough has you as some kind of demigod then where the hell are your roleplaying choice? Most RPGs would do "Knight, Thief, Archer, Mage" or something along those lines, in terms of what each playthrough character would be like. Not "God, God, God, God".

Oh, and the ability to explore a lot of samey old caves. Oh, and a leveling system which makes the endquest harder to complete as you level up.

Then you haven't leveled up properly.

So what? "Not levelling up properly" in other RPGs that don't use full level scaling still make it easier on you at level 10 than at level 5.

Clearly these advantages make up for the awful writing.

Oh, and yes, that's one cliche that the Witcher uses (then again, you're ignoring that it's NECESSARY to justify why the player has to learn those skills AGAIN,

It's not. You can just say he lost those skills because he died.

And how does one lose skills? Oh yeah, memory loss.

unless you want to be able to overpower everything at the start of the game. Come to think of it, I wouldn't be surprised if that was the case). It's hardly anything compared to Dragon Age which is practically made out of typical fantasy folklore

you're saying that like it's a bad thing. taking monsters from european folklore doesn't automatically make the game better.

Yes, but we're talking about which game is more derivative here. Obviously if the Witcher makes use of monsters that are less known and less utilized in other fiction, it is "better" in this regard.

with a few twists here and there.

SkyWard20

I don't understand how anyone could play through Witcher more than once. It's incredibly linear and the 'choices and consequences' gimmick sucked.

I do recall YOU saying that the quality of games is subject to opinion. Why does that not seem to apply now?

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mitu123

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#489 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="GeneralShowzer"] Well, I'm sorry, I'm still getting it looks possibly AAA, but that console UI really bothers me. I guess i should be more understanding, it's just a minor thing and will have no effect on the game. I just expected this to be 100% PC game not affected like other game are. ferret-gamer

It's ok, I know the changes made can be considered for the better or worst depending on how it comes in the long run, but I am hoping there's a way it can work if possible, if not, oh well. Though the idea of trying to design it like a console game in some ways is mind boggling.

And the game is also using Scaleform for it's UI, which is incredibly easy to change, so even if it is so bad it wouldnt be much of a problem to replicate the old UI.

Then there's nothing to worry about.:P

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good_sk8er7

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#490 good_sk8er7
Member since 2009 • 4327 Posts

Those screens look fantastic! But I really think that the poll is kind of a given. Dragon Age didn't really look all that good, and the second one doesn't look like its improving upon it too much.

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mitu123

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#491 mitu123
Member since 2006 • 155290 Posts

DAII uses DX11 and I'm hoping it'll look better, but I don't see a leap from it if not used properly.

It's requirements are stupid, 4GB RAM, 2.4ghz quad core, etc., what the heck?

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theuncharted34

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#492 theuncharted34
Member since 2010 • 14529 Posts

when a screenshot thread is almost at 500 posts, you know they have to be some dam fine graphics. :P

really this game may be the next graphics king.

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110million

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#493 110million
Member since 2008 • 14910 Posts
[QUOTE="mitu123"]

I can't believe this game is getting so much hate, then again it's SW, nothing new.

I just hope it's better optimized though.

GeneralShowzer
Well, I'm sorry, I'm still getting it looks possibly AAA, but that console UI really bothers me. I guess i should be more understanding, it's just a minor thing and will have no effect on the game. I just expected this to be 100% PC game not affected like other game are.

I can understand being pissed at a game that should be on PC ending up being horribly consolized, like what happened to DAII, which I still complain about. Though thats because Bioware used to do amazing PC exclusives, and PC gamers are their reason for existance, they are a pretty big company now, The Witcher developer has had one successful PC title, but the graphics imply they have not sold out the game as a PC game, since most multiplat engines are very console-centric. I'd say wait and give The Witcher 2 a try before assuming it entirely consolized, for all we know, the UI is entirely customizable and such. Maybe you can set hot keys on top of the radial menu and all that.
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millerlight89

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#494 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="theuncharted34"]

when a screenshot thread is almost at 500 posts, you know they have to be some dam fine graphics. :P

really this game may be the next graphics king.

That's what I thought, until I saw most of it is people arguing with that GeneralShowzer fellow. :(
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deactivated-58b6232955e4a

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#495 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

DAII uses DX11 and I'm hoping it'll look better, but I don't see a leap from it if not used properly.

It's requirements are stupid, 4GB RAM, 2.4ghz quad core, etc., what the heck?

mitu123
There are pictures of DAII using Tess from the leaked German demo.... it really doesn't looks that much better.
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mitu123

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#496 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"]

DAII uses DX11 and I'm hoping it'll look better, but I don't see a leap from it if not used properly.

It's requirements are stupid, 4GB RAM, 2.4ghz quad core, etc., what the heck?

SAGE_OF_FIRE
There are pictures of DAII using Tess from the leaked German demo.... it really doesn't looks that much better.

That's a shame.D=
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RyuRanVII

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#497 RyuRanVII
Member since 2006 • 4257 Posts

What does these three RPGs have in common?

Planescape: Torment

PT

Temple of Elemental Evil

TOEE

Neverwinter Nights

NN

According to General Showzer they were not designed with the PC in mind. :lol: :lol: :lol:

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topsemag55

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#498 topsemag55
Member since 2007 • 19063 Posts

im going to replay it again at some point in april and try for a different ending.

lawlessx

I'm running one of the extra adventures right now.

I've already got a great save with Geralt at Level 40 (Master Witcher) ready to go. You really have to work at it to get Level 40.

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lawlessx

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#499 lawlessx
Member since 2004 • 48753 Posts

Forget about witcher 2..

Risen 2 is our new graphics king:

http://i.neoseeker.com/n/5/risen_2_jetty_720p.jpg

:o

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lawlessx

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#500 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"]

im going to replay it again at some point in april and try for a different ending.

topsemag55

I'm running one of the extra adventures right now.

I've already got a great save with Geralt at Level 40 (Master Witcher) ready to go. You really have to work at it to get Level 40.

i don't think the level you left off in the first witcher will have any affect in the 2nd.