The Witcher 2 - new incredible screenshots**56k Beware**

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ChubbyGuy40

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#251 ChubbyGuy40
Member since 2007 • 26442 Posts

Age has something to do with it too. lolsoles? Seriously? But whatever I think the game looks great. As a PS3 owner I hope it gets ported. I wouldnt mind playing it. I heard the first one was pretty good too.

coltsfan4ever

Age does not represent maturity, especially over the internet. Its 1337/text-speak.

The first Witcher is quite good. Possibly the best RPG I've played and I'm not finished with it yet.

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110million

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#252 110million
Member since 2008 • 14910 Posts
[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

lawlessx
because it''s fun..why else?

Its best when someone is so wrong and they don't realize it, it makes SW a lot of fun.
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ChubbyGuy40

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#253 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="lawlessx"][QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

110million

because it''s fun..why else?

Its best when someone is so wrong and they don't realize it, it makes SW a lot of fun.

Feeding trolls is definitely fun. Why else would most of us provoke that Saolin guy who makes multiple accounts?

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mitu123

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#254 mitu123
Member since 2006 • 155290 Posts

I honestly don't see how DAII will own this game, maybe in characters.

Combat looks better than the 1st to me and this is coming from a PC gamer.

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millerlight89

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#255 millerlight89
Member since 2007 • 18658 Posts

why do you guys keep responding to him:?

devious742

I think he actually believes the stuff he is typing :lol:

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deactivated-58b6232955e4a

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#256 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

GeneralShowzer

I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

It has the same mechanics except this time instead of clicking to initiate a series of attacks, you now click to strike/swing.
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GeneralShowzer

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#257 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="devious742"] why do you guys keep responding to him:?

millerlight89

I think he actually believes the stuff he is typing :lol:

Here's the prediction - Graphics will not be mind-blowing. Maybe a bit better than the average multi-plat. - Console oriented combat. Might feel a bit clunky on keyboard. Ok, we will see when it comes out if this is true, but all signs point to it.
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GeneralShowzer

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#258 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

SAGE_OF_FIRE

I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

It has the same mechanics except this time instead of clicking to initiate a series of attacks, you now click to strike/swing.

But that makes it completely different. It transitions from The Witcher PC oriented combat to every console game combat.
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deactivated-58b6232955e4a

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#259 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="SAGE_OF_FIRE"][QUOTE="GeneralShowzer"] I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

GeneralShowzer

It has the same mechanics except this time instead of clicking to initiate a series of attacks, you now click to strike/swing.

But that makes it completely different. It transitions from The Witcher PC oriented combat to every console game combat.

no

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mitu123

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#260 mitu123
Member since 2006 • 155290 Posts

May 17th is going to be very interesting...

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lawlessx

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#261 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="millerlight89"]

[QUOTE="devious742"] why do you guys keep responding to him:?

GeneralShowzer

I think he actually believes the stuff he is typing :lol:

Here's the prediction - Graphics will not be mind-blowing. Maybe a bit better than the average multi-plat. - Console oriented combat. Might feel a bit clunky on keyboard. Ok, we will see when it comes out if this is true, but all signs point to it.

combat from the gamespot video is using the mouse and keyboard..looks fine to me.. and we already know what the graphics look like general..what i can predict is you still bashing the game come it's release no matter how things turn out.
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GeneralShowzer

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#262 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="SAGE_OF_FIRE"] It has the same mechanics except this time instead of clicking to initiate a series of attacks, you now click to strike/swing. SAGE_OF_FIRE

But that makes it completely different. It transitions from The Witcher PC oriented combat to every console game combat.

no

Ok, and what's exactly different between TW II mechanics, and, em...Demon Souls?
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GeneralShowzer

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#263 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="millerlight89"] I think he actually believes the stuff he is typing :lol:

lawlessx

Here's the prediction - Graphics will not be mind-blowing. Maybe a bit better than the average multi-plat. - Console oriented combat. Might feel a bit clunky on keyboard. Ok, we will see when it comes out if this is true, but all signs point to it.

combat from the gamespot video is using the mouse and keyboard..looks fine to me.. and we already know what the graphics look like general..what i can predict is you still bashing the game come it's release no matter how things turn out.

And the console wheel was obviously a brilliant design decision.

It's so natural, and native to many PC games.

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devious742

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#264 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

GeneralShowzer

I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

The witcher 2 interview

How would you describe the combat system? Will it be easier than in TW1? More casual?


I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.

Will there be mode of active (tactical) pause?


Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

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#265 110million
Member since 2008 • 14910 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

devious742

I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

The witcher 2 interview

How would you describe the combat system? Will it be easier than in TW1? More casual?


I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.

Will there be mode of active (tactical) pause?


Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

I expect GeneralShowzer to stop complaining then, since he can be so easily swayed by a small statement in an interview, and basis his entire arguments off of one, instead of all the footage we've seen and the reputation of the developer.

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GeneralShowzer

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#266 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

whoa.. general is trolling hard:lol: why do you guys keep responding to him:?

devious742

I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

The witcher 2 interview

How would you describe the combat system? Will it be easier than in TW1? More casual?


I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.

Will there be mode of active (tactical) pause?


Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

And this doesn't really help King - Messengers case. Oh, some features were taken from Rise of The White Wolf how reassuring. So i was right, this has basically nothing to do with TW 1 combat system.

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lawlessx

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#267 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="GeneralShowzer"] Here's the prediction - Graphics will not be mind-blowing. Maybe a bit better than the average multi-plat. - Console oriented combat. Might feel a bit clunky on keyboard. Ok, we will see when it comes out if this is true, but all signs point to it. GeneralShowzer

combat from the gamespot video is using the mouse and keyboard..looks fine to me.. and we already know what the graphics look like general..what i can predict is you still bashing the game come it's release no matter how things turn out.

And the console wheel was obviously a brilliant design decision.

It's so natural, and native to many PC games.

If it works out well for the game i have no problem with.
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devious742

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#268 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] I'm not trolling.

Can you please explain to him that the new combat system has nothing to do with the old one?

GeneralShowzer

The witcher 2 interview

How would you describe the combat system? Will it be easier than in TW1? More casual?


I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.

Will there be mode of active (tactical) pause?


Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

And this doesn't really help King - Messengers case. Oh, some features were taken from Rise of The White Wolf how reassuring. So i was right, this has basically nothing to do with TW 1 combat system.

:|

some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2.

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devious742

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#269 devious742
Member since 2003 • 3924 Posts

;)

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RyuRanVII

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#270 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="lawlessx"] combat from the gamespot video is using the mouse and keyboard..looks fine to me.. and we already know what the graphics look like general..what i can predict is you still bashing the game come it's release no matter how things turn out.lawlessx

And the console wheel was obviously a brilliant design decision.

It's so natural, and native to many PC games.

If it works out well for the game i have no problem with.

I don't see a problem with the wheel either. You click the middle mouse button and drag to choose whatever you want. It worked really well in Crysis.

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GeneralShowzer

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#271 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

The witcher 2 interview

How would you describe the combat system? Will it be easier than in TW1? More casual?


I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.

Will there be mode of active (tactical) pause?


Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

devious742

And this doesn't really help King - Messengers case. Oh, some features were taken from Rise of The White Wolf how reassuring. So i was right, this has basically nothing to do with TW 1 combat system.

:|

ome features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2.

But the argument was, he was saying, " It's just a better evolved system from the first game" While it's a completely different combat.

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GeneralShowzer

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#272 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="lawlessx"][QUOTE="GeneralShowzer"] And the console wheel was obviously a brilliant design decision.

It's so natural, and native to many PC games.

RyuRanVII

If it works out well for the game i have no problem with.

I don't see a problem with the wheel either. You click the middle mouse button and drag to choose whatever you want. It worked really well in Crysis.

Even Bioware had the good sense to remove it from Mass Effect games.

It's not nearly the same in Crysis.

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Mozelleple112

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#273 Mozelleple112
Member since 2011 • 11293 Posts

Those are all bullshots. :|

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deactivated-5cf4b2c19c4ab

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#274 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Those are all bullshots. :|

Mozelleple112
what makes you think that?
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devious742

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#275 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] And this doesn't really help King - Messengers case. Oh, some features were taken from Rise of The White Wolf how reassuring. So i was right, this has basically nothing to do with TW 1 combat system.

GeneralShowzer

:|

ome features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2.

But the argument was, he was saying, " It's just a better evolved system from the first game" While it's a completely different combat.

so now your mad that they worked hard for years trying to improve the combat?:? I am done responding to you;)

"We have worked for few years, only on combat system alone."

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ChubbyGuy40

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#276 ChubbyGuy40
Member since 2007 • 26442 Posts

Those are all bullshots. :|

Mozelleple112

Not sure if srs.

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Mozelleple112

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#277 Mozelleple112
Member since 2011 • 11293 Posts

[QUOTE="Mozelleple112"]

Those are all bullshots. :|

ferret-gamer

what makes you think that?

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

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skrat_01

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#278 skrat_01
Member since 2007 • 33767 Posts
Very, very impressive.
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GeneralShowzer

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#279 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="ferret-gamer"][QUOTE="Mozelleple112"]:|

ome features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2.

Mozelleple112

But the argument was, he was saying, " It's just a better evolved system from the first game" While it's a completely different combat.

so now your mad that they worked hard for years trying to improve the combat?:? I am done responding to you;)

"We have worked for few years, only on combat system alone."

I'm not mad, i just don't like that they made it a console focused battle system. And it doesn't even look that good. The gamespot video might be misleading, but those are the basics.
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#280 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ferret-gamer"][QUOTE="Mozelleple112"]

Those are all bullshots. :|

Mozelleple112

what makes you think that?

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

Uh no thats just the artstyle of The Witcher 2. Theres multiple videos of the game running and it looks exactly like that. Missing a HUD doesn't = bullshot. Those have to be the worst bullshots ever since that means that the picture wasn't taken in real-time and was vastly touched up. All the cinematics/cutscenes are rendered in-game.

These aren't Gears 3 screens. These are real-time, in game shots. PC has no need for such things :P

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devious742

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#281 devious742
Member since 2003 • 3924 Posts

[QUOTE="ferret-gamer"][QUOTE="Mozelleple112"]

Those are all bullshots. :|

Mozelleple112

what makes you think that?

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

:D its all ingame and the HUD can be removed very easily:o

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110million

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#282 110million
Member since 2008 • 14910 Posts

[QUOTE="Mozelleple112"]

[QUOTE="ferret-gamer"] what makes you think that?devious742

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

:D

I thought this was obvious.

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skrat_01

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#283 skrat_01
Member since 2007 • 33767 Posts

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

Mozelleple112
It's the PC. If the settings are there in the options, which they generally are, the game would be expected to come out like that if you have the hardware. Which is the drastic difference to console bullshots of extravagance.
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#284 ChubbyGuy40
Member since 2007 • 26442 Posts

I'm not mad, i just don't like that they made it a console focused battle system. And it doesn't even look that good. The gamespot video might be misleading, but those are the basics.GeneralShowzer

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

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#285 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="Mozelleple112"]

Those are all bullshots. :|

Mozelleple112

what makes you think that?

Where's the HUD? etc... they are OBVIOUS bullshots. Is everyone blind?

They look far too oily to be ingame...

You can disable the HUD in just about every PC game with access to the console. I am pretty sure the developers have that capability :P Plus the devs have already explained that they do their cutscenes realtime in engine.
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GeneralShowzer

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#286 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"] I'm not mad, i just don't like that they made it a console focused battle system. And it doesn't even look that good. The gamespot video might be misleading, but those are the basics.ChubbyGuy40

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing.
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lawlessx

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#287 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="ChubbyGuy40"]

[QUOTE="GeneralShowzer"] I'm not mad, i just don't like that they made it a console focused battle system. And it doesn't even look that good. The gamespot video might be misleading, but those are the basics.GeneralShowzer

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing.

bet the graphics would be mind blowing if you didn't read the IGN interview about the UI :roll:
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devious742

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#288 devious742
Member since 2003 • 3924 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="GeneralShowzer"] I'm not mad, i just don't like that they made it a console focused battle system. And it doesn't even look that good. The gamespot video might be misleading, but those are the basics.GeneralShowzer

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing.

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry


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lawlessx

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#289 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="GeneralShowzer"][QUOTE="ChubbyGuy40"]

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

devious742

The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing.

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

great find man..now we wait.

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ChubbyGuy40

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#290 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. lawlessx

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

great find man..now we wait.

Nah. He'll just shrug it off and twist things to support his corrupted, hater view like he always does.

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110million

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#291 110million
Member since 2008 • 14910 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. lawlessx

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

great find man..now we wait.

This stuff is expected to me from the start, this is the kind of thing I expect from CD Projeckt. :)

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GeneralShowzer

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#292 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="ChubbyGuy40"]

You've had nothing but hate since they mentioned a UI designed with consoles in mind. All that meant was it was playable with a controller and no overly complicated/un-neccessary. The combat wasn't designed with consoles in mind. It works with a controller, so what? TW1 works with a controller.

It looks visually stunning in both art and technical directions. Not our fault you turn a blind-eye to everything good and throw tantrums when a developer mentioned consoles.

devious742

The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing.

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

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lawlessx

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#293 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. GeneralShowzer

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

and how would you even know without playing it first?

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GeneralShowzer

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#294 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

lawlessx

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

and how would you even know without playing it first?

Because of every other game I've played. It's the Pc version that always suffers, with item scrolling, big icons, unnecessary sub-menus. And it's really unnecessary. They can't just have one screen with all the inventory in it, or just the signs on the left on the screen like in TW 1. It wouldn't work on consoles.

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devious742

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#295 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. GeneralShowzer

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone We didn't want to favor anyoneWe didn't want to favor anyoneWe didn't want to favor anyone

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i5750at4Ghz

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#296 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. GeneralShowzer

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

You make all these claims, yet show no proof what so ever. Please show me a multiplat RPG that looks almost as good as TW2. You say the UI has been consolised, yet a PC exclusive built from the ground up for the PC used a similar system, completely invalidating your claim. These are the only "issues" you have named. Stop grasping at straws and admit the only reason you're hating on the game is because of the fact the devs said they would be focusing on bringing the game to consoles. You're nothing more than a huge fanboy, you should be ashamed of yourself.

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lawlessx

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#297 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

devious742

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone We didn't want to favor anyoneWe didn't want to favor anyoneWe didn't want to favor anyone

well of course in this case he's lying.. right general?

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GeneralShowzer

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#298 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] The exact words were not "We're implementing controller support" but were "We designed it

with consoles in mind" And it shows, it really rally does. And really it looks better than the average multi-plat but nothing mind-blowing. i5750at4Ghz

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

You make all these claims, yet show no proof what so ever. Please show me a multiplat RPG that looks almost as good as TW2. You say the UI has been consolised, yet a PC exclusive built from the ground up for the PC used a similar system, completely invalidating your claim. These are the only "issues" you have named. Stop grasping at straws and admit the only reason you're hating on the game is because of the fact the devs said they would be focusing on bringing the game to consoles. You're nothing more than a huge fanboy, you should be ashamed of yourself.

Wait, wait. Please tell me what from the ground up PC RPG, has a huge ***** wheel popping off in front of your screen, instead of tidy small icons? Please?

Again, it's not a PC exclusive build from the ground up as a PC game. It was always a multi-plat engine, it was always meant for consoles, they even designed the UI to work on consoles.

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ChubbyGuy40

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#299 ChubbyGuy40
Member since 2007 • 26442 Posts

That...does not look anything like The witcher 2. Try again.

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GeneralShowzer

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#300 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="devious742"]

[QUOTE="GeneralShowzer"] We've had this discussion. A console UI will work fine on PC but not the other way around. Guess who was the lowest common denominator when making the UI?

lawlessx

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone We didn't want to favor anyoneWe didn't want to favor anyoneWe didn't want to favor anyone

well of course in this case he's lying.. right general?

Having that wheel in front of your face is a clear sign that consoles came first. Wheel = Analogue stick, don't you see the connection?