The X360 port of Dark Souls is heavily compressed to stay on one disc

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sethman410

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#51 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"]

what.

who said less compresions means less quality? all 360 games have to be more compressed than ps3 games, yet the 360 gets the better version of most multiplats; compression and quality aren't necessarily related

The_RedLion

problem is, this one is heavily compressed and im sure ps3 version are better in some areas.

what exactly does heavily compressed means? how does it differentiate of other games? how does it affect the game? can you prove anything of what you're saying? what you're sure of means nothing if you can't show proof of it

you can't prove your points neither? read my edit above too...

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The_RedLion

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#52 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="omho88"]

[QUOTE="The_RedLion"][QUOTE="omho88"]

I guess so, but like I said to him, it's important not mandatory ..... games like U, GOW, KZ, remastered collections and others make use of that advantage .... so it's important for them.

3-5 games and remakes? lol, it's even less important than I thought

lol, so remasted last generation games need multiple discs now..... racing games need multiple discs ..... a game like DS2 is on mutiple discs ..... DS2 on the PS3 has an extra game on it and it's still on one bluray ... what a shame.

why would be more than one disc a shame?
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sethman410

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#53 sethman410
Member since 2008 • 2967 Posts
[QUOTE="The_RedLion"][QUOTE="omho88"]

3-5 games and remakes? lol, it's even less important than I thoughtThe_RedLion

lol, so remasted last generation games need multiple discs now..... racing games need multiple discs ..... a game like DS2 is on mutiple discs ..... DS2 on the PS3 has an extra game on it and it's still on one bluray ... what a shame.

why would be more than one disc a shame?

because it breaks the flow if you have to get up and switch discs?
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#54 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] problem is, this one is heavily compressed and im sure ps3 version are better in some areas.sethman410

what exactly does heavily compressed means? how does it differentiate of other games? how does it affect the game? can you prove anything of what you're saying? what you're sure of means nothing if you can't show proof of it

you can't prove your points neither? read my edit above too...

my point (most multiplats be superior on the 360 despite more compression) has been proven many times, you can check digital foundry, lens of truth, the gt and gs comparisons, etc your edit just says the same that i said, if in most cases isn't noticeable, then quality and compression aren't always related, as I said
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hofuldig

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#55 hofuldig
Member since 2004 • 5126 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] yes and? compression is vital in game development that doesn't make it last gen or anythingWilliamRLBaker

then explain why it doesnt need to be compressed on blu ray.

*laughs hard* do you know that a game truely uncompressed wouldn't fit on even a 10 layer bluray? compression is a natural function of games without it every thing would be drastically large, and not only that wouldn't even play cause the ram would fill up.

P.S: and I just thought of the load times even with a required install the game would take hours to load.

UH the ram would fill up? i thought that when playing games when things are loaded from the CD to Ram the ram also has its own compression methods to squeeze more in separate from the DVD/Blueray. OK well the reason load times arnt to bad on BlueRay Disks is because they put the same data on different parts of the Disk to speed up seek times (or something like that)

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#56 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"][QUOTE="omho88"]

lol, so remasted last generation games need multiple discs now..... racing games need multiple discs ..... a game like DS2 is on mutiple discs ..... DS2 on the PS3 has an extra game on it and it's still on one bluray ... what a shame.

sethman410

why would be more than one disc a shame?

because it breaks the flow if you have to get up and switch discs?

omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

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omho88

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#57 omho88
Member since 2007 • 3967 Posts

[QUOTE="The_RedLion"][QUOTE="omho88"]

lol, so remasted last generation games need multiple discs now..... racing games need multiple discs ..... a game like DS2 is on mutiple discs ..... DS2 on the PS3 has an extra game on it and it's still on one bluray ... what a shame.

sethman410

why would be more than one disc a shame?

because it breaks the flow if you have to get up and switch discs?

Not exactly .... it just doesn't feel right to swap discs in a racing game for example, or in a remake of a 10 year old game .... it's like putting Super Mario Bros. on a DVD .... Super Mario Bros. is decades old but the DVD is as old as it .. it could totally fill it. we are in 2011 .... tech improves ... I have nothing against the X360 but clearly, DVD is a poor choice, even MS knew it and tried to push the HD DVD, but bluray killed it.

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hofuldig

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#58 hofuldig
Member since 2004 • 5126 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] why would be more than one disc a shame?The_RedLion

because it breaks the flow if you have to get up and switch discs?

omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

If we halfto get up to switch disks might as well not even have wireless controllers.
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EmperorSupreme

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#59 EmperorSupreme
Member since 2006 • 7686 Posts

Right now it seems like DVD's are being really dated. With digital distribution becoming so popular with services like Steam, and high capacity media like Blu-Ray it really is disappointing to hear stuff like this.

Honestly, it doesn't mean bad games, it just means a handicap to making those great games. Anyone saying that DVD's are still as good as Blu Rays or downloading services are just ignoring cases like LA Noire and RAGE (Which will also be on 3 discs from what I hear). Don't let fanboyism blind you from the truth. Its like saying the cartridge format was still viable and didn't cripple games when the PSOne was giving us full voice acting, improved voice acting and FMV. I mean, everyone loves the N64, but the cartridge format the was like the DVD format now and just was not the best choice for games.

SPYDER0416
Well spoken... It's scary DVD is over 15 years old. Could anyone imagine if we were still stuck with 15 year old hard drives or 15 year old internet speeds? I think DVD technology has been a victim of it's own success.
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catfishmoon23

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#60 catfishmoon23
Member since 2005 • 5197 Posts

I doubt they would compress the game so much that it would negatively affect audio or visuals to a noticable degree. Not to say that it's out of the question, but it seems highly unlikely to me.

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The_RedLion

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#61 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] why would be more than one disc a shame?omho88

because it breaks the flow if you have to get up and switch discs?

Not exactly .... it just doesn't feel right to swap discs in a racing game for example, or in a remake of a 10 year old game .... it's like putting Super Mario Bros. on a DVD .... Super Mario Bros. is decades old but the DVD is as old as it .. it could totally fill it. we are in 2011 .... tech improves ... I have nothing against the X360 but clearly, DVD is a poor choice, even MS knew it and tried to push the HD DVD, but bluray killed it.

ms didn't push hd dvd for gaming dvd has worked prefectly this gen, arguably better than blu ray (there are less multiple disc games than games with mandatory installs)
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#62 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="hofuldig"][QUOTE="The_RedLion"]

because it breaks the flow if you have to get up and switch discs?sethman410
omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

If we halfto get up to switch disks might as well not even have wireless controllers.

the difference is that you use the controller the WHOLE playing time, you only change disks every 10 hours or so
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sethman410

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#63 sethman410
Member since 2008 • 2967 Posts
[QUOTE="The_RedLion"][QUOTE="sethman410"]

what exactly does heavily compressed means? how does it differentiate of other games? how does it affect the game? can you prove anything of what you're saying? what you're sure of means nothing if you can't show proof of itThe_RedLion
you can't prove your points neither? read my edit above too...

my point (most multiplats be superior on the 360 despite more compression) has been proven many times, you can check digital foundry, lens of truth, the gt and gs comparisons, etc your edit just says the same that i said, if in most cases isn't noticeable, then quality and compression aren't always related, as I said

yet and most multiplats are identical. compression needs to be done heavily to make a noticable difference which in those cases is not. compression and quality are related...
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sethman410

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#64 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] why would be more than one disc a shame?The_RedLion

because it breaks the flow if you have to get up and switch discs?

omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

still a shame tho....
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#65 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] you can't prove your points neither? read my edit above too...

sethman410

my point (most multiplats be superior on the 360 despite more compression) has been proven many times, you can check digital foundry, lens of truth, the gt and gs comparisons, etc your edit just says the same that i said, if in most cases isn't noticeable, then quality and compression aren't always related, as I said

yet and most multiplats are identical. compression needs to be done heavily to make a noticable difference which in those cases is not. compression and quality are related...

the quality I'm talking about is what the player gets to feel, see, and play you yourself say most multiplat are identical, meaning what the players see, play and feel is identical, despite one version been way more compressed than the other

that's my point, and your own words agree with it

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#66 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="sethman410"][QUOTE="The_RedLion"]

[QUOTE="The_RedLion"] why would be more than one disc a shame?sethman410
because it breaks the flow if you have to get up and switch discs?

omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

still a shame tho....[/QUOTE by that logic gaming itself is a huge shame we should stop playing now because of how sad gaming is, lulz
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sethman410

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#67 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] my point (most multiplats be superior on the 360 despite more compression) has been proven many times, you can check digital foundry, lens of truth, the gt and gs comparisons, etc your edit just says the same that i said, if in most cases isn't noticeable, then quality and compression aren't always related, as I saidThe_RedLion

yet and most multiplats are identical. compression needs to be done heavily to make a noticable difference which in those cases is not. compression and quality are related...

the quality I'm talking about is what the player gets to feel, see, and play you yourself say most multiplat are identical, meaning what the players see, play and feel is identical, despite one version been way more compressed than the other

that's my point, and your own words agree with it

ok. but... quality=compression. nuff said.
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#68 omho88
Member since 2007 • 3967 Posts

[QUOTE="omho88"]

[QUOTE="sethman410"] because it breaks the flow if you have to get up and switch discs?The_RedLion

Not exactly .... it just doesn't feel right to swap discs in a racing game for example, or in a remake of a 10 year old game .... it's like putting Super Mario Bros. on a DVD .... Super Mario Bros. is decades old but the DVD is as old as it .. it could totally fill it. we are in 2011 .... tech improves ... I have nothing against the X360 but clearly, DVD is a poor choice, even MS knew it and tried to push the HD DVD, but bluray killed it.

ms didn't push hd dvd for gaming dvd has worked prefectly this gen, arguably better than blu ray (there are less multiple disc games than games with mandatory installs)

If you are really talking gaming here ... then bluray is clearly better ....... less compression, more content, some games used the massive space to eliminate loading ....... all at the expense of 10 min before you start the game, and that only for handful of games.

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Karnage108

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#69 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="The_RedLion"][QUOTE="omho88"]

lol, so remasted last generation games need multiple discs now..... racing games need multiple discs ..... a game like DS2 is on mutiple discs ..... DS2 on the PS3 has an extra game on it and it's still on one bluray ... what a shame.

sethman410

why would be more than one disc a shame?

because it breaks the flow if you have to get up and switch discs?

Talk about grasping for straws. The reason this is such a problem is because the ps3 is the lead platform and therefore makes use of the increased storage. You're nitpicking a SOLUTION they found by compressing the data. Another solution happens to be multiple discs, which solves a huge problem (like not even being able to play the game) with a negligible one. So negligible that you should find an opportunity to get off the couch every 5-10 hours or so anyway, depending on how long it takes to finish a disc (my example being LA Noire).

How do you think all of this is making you sound? I guarantee you that this will turn out to be terrible criticism if you were to actually put it into context and try the 360 version out for yourself.

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#70 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="sethman410"][QUOTE="The_RedLion"]

yet and most multiplats are identical. compression needs to be done heavily to make a noticable difference which in those cases is not. compression and quality are related...sethman410

the quality I'm talking about is what the player gets to feel, see, and play you yourself say most multiplat are identical, meaning what the players see, play and feel is identical, despite one version been way more compressed than the other

that's my point, and your own words agree with it

ok. but... quality=compression. nuff said.

it has already been proven that not necessarily, by both mine arguments and yours ;)
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#71 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="omho88"]

[QUOTE="The_RedLion"][QUOTE="omho88"]

Not exactly .... it just doesn't feel right to swap discs in a racing game for example, or in a remake of a 10 year old game .... it's like putting Super Mario Bros. on a DVD .... Super Mario Bros. is decades old but the DVD is as old as it .. it could totally fill it. we are in 2011 .... tech improves ... I have nothing against the X360 but clearly, DVD is a poor choice, even MS knew it and tried to push the HD DVD, but bluray killed it.

ms didn't push hd dvd for gaming dvd has worked prefectly this gen, arguably better than blu ray (there are less multiple disc games than games with mandatory installs)

If you are really talking gaming here ... then bluray is clearly better ....... less compression, more content, some games used the massive space to eliminate loading ....... all at the expense of 10 min before you start the game, and that only for handful of games.

even with mandatory installs the 360 gets the superior multiplats most of the times more content only applies to very few games... less compression, well, no one has proved how less compression makes a better game, that;'s the whole discussion of this thread
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sethman410

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#72 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"]

the quality I'm talking about is what the player gets to feel, see, and play you yourself say most multiplat are identical, meaning what the players see, play and feel is identical, despite one version been way more compressed than the other

that's my point, and your own words agree with it

The_RedLion

ok. but... quality=compression. nuff said.

it has already been proven that not necessarily, by both mine arguments and yours ;)

not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot more than usual)

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#73 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] ok. but... quality=compression. nuff said.sethman410

it has already been proven that not necessarily, by both mine arguments and yours ;)

not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

ffxiii's problem was not the quantity of compression, but the fact that it was cgi, and cgi reacts differently to compression than in engine graphics the question is easy: does less compression make a better game? most multiplat says no, and that's all about it ;)
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#74 sethman410
Member since 2008 • 2967 Posts
[QUOTE="The_RedLion"][QUOTE="sethman410"]

it has already been proven that not necessarily, by both mine arguments and yours ;)The_RedLion
not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

ffxiii's problem was not the quantity of compression, but the fact that it was cgi, and cgi reacts differently to compression than in engine graphics the question is easy: does less compression make a better game? most multiplat says no, and that's all about it ;)

yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.
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Karnage108

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#75 Karnage108
Member since 2010 • 2595 Posts
[QUOTE="The_RedLion"]

[QUOTE="sethman410"] yet and most multiplats are identical. compression needs to be done heavily to make a noticable difference which in those cases is not. compression and quality are related...sethman410

the quality I'm talking about is what the player gets to feel, see, and play you yourself say most multiplat are identical, meaning what the players see, play and feel is identical, despite one version been way more compressed than the other

that's my point, and your own words agree with it

ok. but... quality=compression. nuff said.

So in other words, you're not even trying to understand what he's saying. That's both kind of rude and shows you don't have a rebuttal, other than the same stuff you've been repeating. By the looks of it, you don't even understand the argument you're trying to make, judging by the way you limit the definition of compression to "quality".
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#76 locopatho
Member since 2003 • 24300 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] ok. but... quality=compression. nuff said.sethman410

it has already been proven that not necessarily, by both mine arguments and yours ;)

not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

Theres lossy and lossless compression. You could take data and compress it to a fraction of it's size and it'd would still be 100% the same quality if you use lossless. So no, it depends on what algorithim you using. More compression may or may not = less quality.
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#77 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

sethman410

ffxiii's problem was not the quantity of compression, but the fact that it was cgi, and cgi reacts differently to compression than in engine graphics the question is easy: does less compression make a better game? most multiplat says no, and that's all about it ;)

yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.

Most multiplats don't need that the type of compression that FF13 has. That's his argument. You're trying to argue that there's more games that DO suffer from compression issues, when there really aren't any.

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rasengan2552

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#78 rasengan2552
Member since 2009 • 5071 Posts
There goes MS and it's outdated storage medium again ... DVD9 lol , my oh my ...
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sethman410

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#79 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] it has already been proven that not necessarily, by both mine arguments and yours ;)Karnage108

not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

Theres lossy and lossless compression. You could take data and compress it to a fraction of it's size and it'd would still be 100% the same quality if you use lossless. So no, it depends on what algorithim you using. More compression may or may not = less quality.

that's very true, but most devs are not using lossless compression are they? i dont think so. so most of the time, more compression=less quailty. i totally forgot about lossless. so, i change my argument a little here. MOST OF THE TIME.
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#80 Thefatness16
Member since 2010 • 4673 Posts

Sucks but no doubt this will be a great game for both Xbox and PS3 and I'll still be picking it up on the 360.

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The_RedLion

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#81 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"][QUOTE="sethman410"] not really, because it needs a lot of compression to make a noticable difference. *looks at ff13*

so, that kinda does prove it doesnt it? yup.

in conclusion, more compression=less quality. (needs to be done a lot)

sethman410

ffxiii's problem was not the quantity of compression, but the fact that it was cgi, and cgi reacts differently to compression than in engine graphics the question is easy: does less compression make a better game? most multiplat says no, and that's all about it ;)

yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.

i haven't countered because there's nothing to counter

no one knows the amount of compression each game has to get through, or what EXACTLY does "heavily compressed" means (such a vague term doesn't tell us much)

how do you know rdr or fallout 3, multiplats regarded superior on the 360, weren't "heavily" compressed? hell, what exactly does "heavily" means? and standard compression? what games go through each?

if you can define (and prove those definitions) the difference between standard and heavy compression, then prove what games go through each and more imporantly, how does it affect each game, there would be something to counter

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omho88

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#82 omho88
Member since 2007 • 3967 Posts

[QUOTE="omho88"]

[QUOTE="The_RedLion"] ms didn't push hd dvd for gaming dvd has worked prefectly this gen, arguably better than blu ray (there are less multiple disc games than games with mandatory installs)The_RedLion

If you are really talking gaming here ... then bluray is clearly better ....... less compression, more content, some games used the massive space to eliminate loading ....... all at the expense of 10 min before you start the game, and that only for handful of games.

even with mandatory installs the 360 gets the superior multiplats most of the times more content only applies to very few games... less compression, well, no one has proved how less compression makes a better game, that;'s the whole discussion of this thread

This isn't really coz the DVD is superior but rather to the CPU, GPU and the development process ....... you dun even know what you are talking about.

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#83 soulitane
Member since 2010 • 15091 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] why would be more than one disc a shame?omho88

because it breaks the flow if you have to get up and switch discs?

Not exactly .... it just doesn't feel right to swap discs in a racing game for example, or in a remake of a 10 year old game .... it's like putting Super Mario Bros. on a DVD .... Super Mario Bros. is decades old but the DVD is as old as it .. it could totally fill it. we are in 2011 .... tech improves ... I have nothing against the X360 but clearly, DVD is a poor choice, even MS knew it and tried to push the HD DVD, but bluray killed it.

Swapping discs in a racing game? If you're talking about forza 3 then you have to do it once and that's to install the extra content, so there's only a slight difference between that and installing a game on the PS3 :?

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The_RedLion

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#84 The_RedLion
Member since 2009 • 1942 Posts
There goes MS and it's outdated storage medium again ... DVD9 lol , my oh my ...rasengan2552
this game is one disk just like on the ps3 that actually shows how wrong sony was to lose millions because of blu ray when most games work on a single dvd
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#85 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="omho88"]

[QUOTE="The_RedLion"][QUOTE="omho88"]

If you are really talking gaming here ... then bluray is clearly better ....... less compression, more content, some games used the massive space to eliminate loading ....... all at the expense of 10 min before you start the game, and that only for handful of games.

even with mandatory installs the 360 gets the superior multiplats most of the times more content only applies to very few games... less compression, well, no one has proved how less compression makes a better game, that;'s the whole discussion of this thread

This isn't really coz the DVD is superior but rather to the CPU, GPU and the development process ....... you dun even know what you are talking about.

the point is that blu ray didn't even manage to give superior multiplats
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The_RedLion

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#86 The_RedLion
Member since 2009 • 1942 Posts

Sucks but no doubt this will be a great game for both Xbox and PS3 and I'll still be picking it up on the 360.

Thefatness16
why does it suck?
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sethman410

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#87 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"] ffxiii's problem was not the quantity of compression, but the fact that it was cgi, and cgi reacts differently to compression than in engine graphics the question is easy: does less compression make a better game? most multiplat says no, and that's all about it ;) The_RedLion

yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.

i haven't countered because there's nothing to counter

no one knows the amount of compression each game has to get through, or what EXACTLY does "heavily compressed" means (such a vague term doesn't tell us much)

how do you know rdr or fallout 3, multiplats regarded superior on the 360, weren't "heavily" compressed? hell, what exactly does "heavily" means? and standard compression? what games go through each?

if you can define (and prove those definitions) the difference between standard and heavy compression, then prove what games go through each and more imporantly, how does it affect each game, there would be something to counter

lol you're joking right? it's already proven that those games aren't heavily compressed because they both look identical on both systems. I take that you don't know anything about compression.
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#88 MetroidPrimePwn
Member since 2007 • 12399 Posts

[QUOTE="sethman410"] because it breaks the flow if you have to get up and switch discs?The_RedLion

omg teh horror :roll:

seriously, pressing the pause button would be a bigger shame than that, lol

Demon's Souls actually didn't have a pause button because it would break the flow of the game, so that is quite possibly the worst reference you could've made :P

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Karnage108

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#89 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="The_RedLion"]

[QUOTE="sethman410"] yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.sethman410

i haven't countered because there's nothing to counter

no one knows the amount of compression each game has to get through, or what EXACTLY does "heavily compressed" means (such a vague term doesn't tell us much)

how do you know rdr or fallout 3, multiplats regarded superior on the 360, weren't "heavily" compressed? hell, what exactly does "heavily" means? and standard compression? what games go through each?

if you can define (and prove those definitions) the difference between standard and heavy compression, then prove what games go through each and more imporantly, how does it affect each game, there would be something to counter

lol you're joking right? it's already proven that those games aren't heavily compressed because they both look identical on both systems. I take that you don't know anything about compression.

Tell me exactly how that reflects the amount of compression a game went through?

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#91 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="sethman410"][QUOTE="The_RedLion"]

yet compression isn't done heavily in those multiplats isn't? you haven't counter argue this yet.sethman410

i haven't countered because there's nothing to counter

no one knows the amount of compression each game has to get through, or what EXACTLY does "heavily compressed" means (such a vague term doesn't tell us much)

how do you know rdr or fallout 3, multiplats regarded superior on the 360, weren't "heavily" compressed? hell, what exactly does "heavily" means? and standard compression? what games go through each?

if you can define (and prove those definitions) the difference between standard and heavy compression, then prove what games go through each and more imporantly, how does it affect each game, there would be something to counter

lol you're joking right? it's already proven that those games aren't heavily compressed because they both look identical on both systems. I take that you don't know anything about compression.

I'm going to ask again, can you define the difference between standard and heavy compression, and then prove how it does affect each game, and then prove the relation between both looking the same and the lack of heavy compression? can you do that? when you do that, i'm going to counter argue the point of heavy compression
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sethman410

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#92 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="The_RedLion"]

i haven't countered because there's nothing to counter

no one knows the amount of compression each game has to get through, or what EXACTLY does "heavily compressed" means (such a vague term doesn't tell us much)

how do you know rdr or fallout 3, multiplats regarded superior on the 360, weren't "heavily" compressed? hell, what exactly does "heavily" means? and standard compression? what games go through each?

if you can define (and prove those definitions) the difference between standard and heavy compression, then prove what games go through each and more imporantly, how does it affect each game, there would be something to counter

Karnage108

lol you're joking right? it's already proven that those games aren't heavily compressed because they both look identical on both systems. I take that you don't know anything about compression.

Tell me exactly how that reflects the amount of compression a game went through?

Not much at all. Or none at all. Not saying blu ray didn't have compression. Even it did, not much at all neither.

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The_RedLion

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#93 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="omho88"]

[QUOTE="The_RedLion"][QUOTE="omho88"]

This isn't really coz the DVD is superior but rather to the CPU, GPU and the development process ....... you dun even know what you are talking about.

the point is that blu ray didn't even manage to give superior multiplats

LOOL, Bluray is a storage meduim.... notGOD .... there some big confusion in ur mind here.

you told me blu ray was important so i assumed it (at least) managed to do a better version than a game on a dvd but it seems is even less important than i thought
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#94 Some-Mist
Member since 2009 • 5631 Posts

regardless, at least 360 gamers still get to play it. I planned on getting it for PS3 regardless.

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#95 omho88
Member since 2007 • 3967 Posts

[QUOTE="Karnage108"]

[QUOTE="sethman410"] lol you're joking right? it's already proven that those games aren't heavily compressed because they both look identical on both systems. I take that you don't know anything about compression.sethman410

Tell me exactly how that reflects the amount of compression a game went through?

Not much at all. Or none at all. Not saying blu ray didn't have compression. Even it did, not much at all.

A

if compression is needed as a natural process in gaming development then, it's ok ..... but compressing something big to fit into something smaller .... this isn't good.

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sethman410

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#96 sethman410
Member since 2008 • 2967 Posts
[QUOTE="omho88"]

[QUOTE="sethman410"][QUOTE="Karnage108"]

Tell me exactly how that reflects the amount of compression a game went through?

Not much at all. Or none at all. Not saying blu ray didn't have compression. Even it did, not much at all.

A

if compression is needed as a natural process in gaming development then, it's ok ..... but compressing something big to fit into something smaller .... this isn't good.

yes, and it will degrade quality big time.
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#97 tamabeast04
Member since 2003 • 526 Posts

is there any information regarding the audio track of either version? Many ps3 versions comes with a full PCM track whereas x360 are just DD. That is the easiest and clearest example always of the impact compression has on something, like a game here. And don't make the mistake that uncompressed audio is not important to anyone...

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#98 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="sethman410"][QUOTE="omho88"]

Not much at all. Or none at all. Not saying blu ray didn't have compression. Even it did, not much at all.sethman410
A

if compression is needed as a natural process in gaming development then, it's ok ..... but compressing something big to fit into something smaller .... this isn't good.

yes, and it will degrade quality big time.

can you prove that?
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#99 sethman410
Member since 2008 • 2967 Posts

is there any information regarding the audio track of either version? Many ps3 versions comes with a full PCM track whereas x360 are just DD. That is the easiest and clearest example always of the impact compression has on something, like a game here. And don't make the mistake that uncompressed audio is not important to anyone...

tamabeast04
killzone 2 says hi! it has uncompressed audio, and specifically designed for 7.1 surround. im sure it sounds awesome even though I haven't tried it. Critics loved it though.
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sethman410

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#100 sethman410
Member since 2008 • 2967 Posts

[QUOTE="sethman410"][QUOTE="omho88"] A

if compression is needed as a natural process in gaming development then, it's ok ..... but compressing something big to fit into something smaller .... this isn't good.

The_RedLion

yes, and it will degrade quality big time.

can you prove that?

No, because there's no history of it yet. Maybe Darks Souls will finally be proof. Because I guess I was wrong about ff13.

EDIT: oh wait, kz2 does somewhat prove it because it's not on 360. Uncompressed audio designed for 7.1 surround. Any 360 game do that yet?