[QUOTE="xboxiphoneps3"][QUOTE="Sonysexual1"]
Actually, I think you have it the other way around.
The xbox ONE architecture seems to be highly unoptimized. A lot of the silicon will be dedicated to slightly closing the hardware gap with the PS4, meaning that developers are gonna have to code out their ass to get the ONE's version on par.
The PS4 not only has superior hardware, it is also optimized for more efficiency. I expect only 50% of the 1.1 TF GPU performance to be useable because of the ONE's complex architecture while 90+% will be useable for the PS4.
Sonysexual1
This... Xb1 games having worse performamce issues then ps4 games and some of xb1 games arent even running at 1080p and still struggling with performance. Also blatantly obvious why developers havent shown multi plats on xb1 while they have done so already on ps4 It's amazing how so many lems forget this.
The xbox ONE had to make so many concessions with post processing effects to run at 1080p. Those that had some post processing effects were running at sub-1080p (No PS4 game was running at sub-1080p). Even their linear games looked worse than open-world games on the PS4.
OP is obviouly trolling too. A ps4 is more similiar to a pc and what devs have been developimg on for a while with the new GCN cards while the xb1 is a cluster under performing **** with all its extra nonsense to try and close the gap between xb1 and ps4.Â
Devs are not used to developing for DME's and eSRAM while theyre already used to the pc like traditional archtecturr in the ps4 besides a few things.Â
Obvious is obvious... Xb1 multiplats are underperforming and look worse right now and so theyre trying to figure out the hardware and that is why they havent shown any multi plats running on xb1 hardware that will be on ps4 and xb1
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