I like how everyone just glazed over my comment on the second page. I'm trying to give pc gamers hope! lol. Although I feel if it gets ported it will simply be the exact console version ported over and rezed up.
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I like how everyone just glazed over my comment on the second page. I'm trying to give pc gamers hope! lol. Although I feel if it gets ported it will simply be the exact console version ported over and rezed up.
Of course it would be. There would be little incentive to making a whole different game for a PC audience.I like how everyone just glazed over my comment on the second page. I'm trying to give pc gamers hope! lol. Although I feel if it gets ported it will simply be the exact console version ported over and rezed up.
blues35301
[QUOTE="arto1223"]Because I can list just as many counter examples of projects that stayed what they were in the creators visions. Point being? Remedy said they made the game they wanted to with the options and tech available. Unless you have something besides speculation, I am going with the creative people behind the game. And if you are not satisfied with their decisions, oh well. I have many a gripes with games that I felt should have been handled differently, but my opinions are not important in the matter.How can you possibly think that in this world? Just look at hollywood and all of the movies based on comics and video games. Most of them have aspects of the source material changed for the movie in order to appeal to a wider audience in order to... make money. Examples, Watchmen, Kick Ass, X-Men, and plenty of others (still a few great films, Kick Ass my favorite of this year). And most of which the original creator/author was involved, yet still a change to their original imagining/idea/concept...
SpruceCaboose
Almost most of what we believe and call "truths" is speculation. I have never anylized that air is a real thing, I just speculated and what has been writtten down and told to me. Yea, that may be an extreme example, but it is still valid.
This is fun. I have never been this engaged in a SW topic before. I know I will not change anyones views, but this topic has always been close to me as a gamer.
[QUOTE="blues35301"]Of course it would be. There would be little incentive to making a whole different game for a PC audience. Yeah I know, other than the fact that it would be a much better game. The original vision/concept for this game would've been mind blowing and revolutionary. Still though Alan Wake is the best game I have played this generation.I like how everyone just glazed over my comment on the second page. I'm trying to give pc gamers hope! lol. Although I feel if it gets ported it will simply be the exact console version ported over and rezed up.
SpruceCaboose
Science did the air thing for you, but if you want, you can come to the lab I work at and do the tests yourself if you are skeptical.Almost most of what we believe and call "truths" is speculation. I have never anylized that air is a real thing, I just speculated and what has been writtten down and told to me. Yea, that may be an extreme example, but it is still valid.
This is fun. I have never been this engaged in a SW topic before. I know I will not change anyones views, but this topic has always been close to me as a gamer.
arto1223
[QUOTE="arto1223"]
[QUOTE="SpinoRaptor24"]
So? All games could have been "so much more" on any superior system. You can sit there and argue all day as to how or why so and so game could have been better on PC, but it still won't mean anything. Why? Because it's not on PC and it most likely never will be.
Simple as that.
SpinoRaptor24
Oh I'm sorry, I thought this was system wars... Fact is, those game could (and most likely would have) beem better had they been PC exclusives. Myself, being a PC gamer for the most part, have to feel bad that a possible experience was taken away from me.
I know I will get flamed for this, but I really wish that consoles would end and gaming would only exist on the PC. There would still be compitition in hardware (Intel, AMD, nVidia, ATI) and in software (the developers and publishers).
This way, every game would have the most potential and not limited to consoles hardware (not just in GPU, CPU, RAM, HDD, etc, but also the horrible controllers that console gamers are forced to use.
Well carry on with your wishful thinking. Won't get you anywhere and it all it serves is to create meaningless arguments such as these.
You can lament all you want, but it still won't bring the dead back to life.
Hey, you never know... One of the developers might come across this or have it sent to them one day and it could spark that need to release the "true" version of the game. It has happened many times before. Maybe I should start a petition... nah, I know that will not get 10,000 signatures...
[QUOTE="SpruceCaboose"][QUOTE="blues35301"]Of course it would be. There would be little incentive to making a whole different game for a PC audience. Yeah I know, other than the fact that it would be a much better game. The original vision/concept for this game would've been mind blowing and revolutionary. Still though Alan Wake is the best game I have played this generation. "Would have been a much better game" is not only speculation, it is subjective as well. Some people prefer sandbox, others prefer a more linear narrative.I like how everyone just glazed over my comment on the second page. I'm trying to give pc gamers hope! lol. Although I feel if it gets ported it will simply be the exact console version ported over and rezed up.
blues35301
"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen." As if I couldn't hook up my PC to my HDTV and play it on the couch with a 360 controller :(I found this
http://www.computerandvideogames.com/article.php?id=234693
It doesnt really give the technical reason as to why it was canned for PC, but i found something very peculiar about it see if you can see what i see.
brennan7777
Hey, you never know... One of the developers might come across this or have it sent to them one day and it could spark that need to release the "true" version of the game. It has happened many times before. Maybe I should start a petition... nah, I know that will not get 10,000 signatures...
arto1223
Whatever happens, happens.
[QUOTE="brennan7777"]"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen." As if I couldn't hook up my PC to my HDTV and play it on the couch with a 360 controller :( thats very true. In fact thats what i do, but there is something else in there i find kind of funny that has nothing to do with Alan Wake.I found this
http://www.computerandvideogames.com/article.php?id=234693
It doesnt really give the technical reason as to why it was canned for PC, but i found something very peculiar about it see if you can see what i see.
windsquid9000
I was disappointed when I heard that the game was no longer goign to be open world. For a while I considered not even playing it because I jsut assumed that it was goign to be a shadow of it's former self, but then time passed and I got over it like everyone else should. This game is amazing the way it is. I honestly think it turned out better with a set path included. Sure, it would be awesome to get to soak up even more of the amazing world Remedy has created, but I think the story benefited from the linearity.
The entire game jsut felt perfectly paced and I think that open world aspect might have hampered that, but you know what? I will never know if that is true or not. If this game comes out for PC mark my words it will not be a completely different style game than the 360 edition. Remedy made this decision for a reason and I believe it was a good one.
[QUOTE="arto1223"]Science did the air thing for you, but if you want, you can come to the lab I work at and do the tests yourself if you are skeptical.Almost most of what we believe and call "truths" is speculation. I have never anylized that air is a real thing, I just speculated and what has been writtten down and told to me. Yea, that may be an extreme example, but it is still valid.
This is fun. I have never been this engaged in a SW topic before. I know I will not change anyones views, but this topic has always been close to me as a gamer.
SpruceCaboose
That's what I just said. Science did it for me, then told me their results. And I made the choice to take it as a true statement or a false statement.
Remedy made a statement that they made the game that they wanted to. I made the choice to take that as a false statement. If they came out and said that Microsoft muscled them to make the game exclusivley for the 360 so as to push hardware numbers, Microsoft would have torn Remedy a new one. Please tell me you don't take everything you hear as pure, 100%, non-biased truth? If so, good luck in life.
[QUOTE="karasill"] Everyone has a price. Perhaps Microsoft gave them a VERY good offer for making it a 360 exclusive? In any case, since the game became exclusive it was then limited to 360 hardware (not taking advantage of cutting edge PC hardware like Remedy was pushing for), which I'm assuming sacrifices had to be made and the whole sandbox style gameplay that Remedy envisioned had to be scrapped for technical reasons. This is all speculation of course but I would say this particular scenario is not far fetched.SpruceCabooseNeither is the one I suggested. So we have nothing to go on but the developers word and speculation. I will go with the developer on this one then. Fair enough, though the fact that the game we get to play is nothing like the PC trailers shown should raise an eyebrow. With that said I'm coughing this one up to the technical canvas not being big enough for Remedy, especially since they were touting how amazing their physics system was and how it pushed quad core CPU's, etc... Even if my speculation about why Alan Wake turned out the way it did is accurate, Remedy would never admit to it (you avoid making your publisher angry at all costs), so like you said there really isn't much to go off of.
Science did the air thing for you, but if you want, you can come to the lab I work at and do the tests yourself if you are skeptical.[QUOTE="SpruceCaboose"][QUOTE="arto1223"]
Almost most of what we believe and call "truths" is speculation. I have never anylized that air is a real thing, I just speculated and what has been writtten down and told to me. Yea, that may be an extreme example, but it is still valid.
This is fun. I have never been this engaged in a SW topic before. I know I will not change anyones views, but this topic has always been close to me as a gamer.
arto1223
That's what I just said. Science did it for me, then told me their results. And I made the choice to take it as a true statement or a false statement.
Remedy made a statement that they made the game that they wanted to. I made the choice to take that as a false statement. If they came out and said that Microsoft muscled them to make the game exclusivley for the 360 so as to push hardware numbers, Microsoft would have torn Remedy a new one. Please tell me you don't take everything you hear as pure, 100%, non-biased truth? If so, good luck in life.
But you have no reason to legitimately disbelieve Remedy's statements besides your own convictions that every game is or would be better on a PC only. If I disbelieve something, it is with evidence. I have no evidence that says Remedy is lying. Neither do you.Neither is the one I suggested. So we have nothing to go on but the developers word and speculation. I will go with the developer on this one then. Fair enough, though the fact that the game we get to play is nothing like the PC trailers shown should raise an eyebrow. With that said I'm coughing this one up to the technical canvas not being big enough for Remedy, especially since they were touting how amazing their physics system was and how it pushed quad core CPU's, etc... Even if my speculation about why Alan Wake turned out the way it did is accurate, Remedy would never admit to it (you avoid making your publisher angry at all costs), so like you said there really isn't much to go off of. All that shows is the game changed from concept to final release. That is amazingly common in all the creative arts, from paintings to game development. Alan Wake spent years in development, I am sure there were many changes in that time. At one time, Halo was an RTS....[QUOTE="SpruceCaboose"][QUOTE="karasill"] Everyone has a price. Perhaps Microsoft gave them a VERY good offer for making it a 360 exclusive? In any case, since the game became exclusive it was then limited to 360 hardware (not taking advantage of cutting edge PC hardware like Remedy was pushing for), which I'm assuming sacrifices had to be made and the whole sandbox style gameplay that Remedy envisioned had to be scrapped for technical reasons. This is all speculation of course but I would say this particular scenario is not far fetched.karasill
As for hardware, every game developer wants to do and add more. That is not always possible, and sometimes you just have to work with what you have, and deal with it. I am sure they would have loved working with and targetting high end rigs like Crysis, but that is not a reality for many developers, realistically.
Science did the air thing for you, but if you want, you can come to the lab I work at and do the tests yourself if you are skeptical.[QUOTE="SpruceCaboose"][QUOTE="arto1223"]
Almost most of what we believe and call "truths" is speculation. I have never anylized that air is a real thing, I just speculated and what has been writtten down and told to me. Yea, that may be an extreme example, but it is still valid.
This is fun. I have never been this engaged in a SW topic before. I know I will not change anyones views, but this topic has always been close to me as a gamer.
arto1223
That's what I just said. Science did it for me, then told me their results. And I made the choice to take it as a true statement or a false statement.
Remedy made a statement that they made the game that they wanted to. I made the choice to take that as a false statement. If they came out and said that Microsoft muscled them to make the game exclusivley for the 360 so as to push hardware numbers, Microsoft would have torn Remedy a new one. Please tell me you don't take everything you hear as pure, 100%, non-biased truth? If so, good luck in life.
Yeah and not believing anything will get you far in life right? Just because it isn't what you want to hear doesn't make it false[QUOTE="arto1223"][QUOTE="SpruceCaboose"] Science did the air thing for you, but if you want, you can come to the lab I work at and do the tests yourself if you are skeptical. SpruceCaboose
That's what I just said. Science did it for me, then told me their results. And I made the choice to take it as a true statement or a false statement.
Remedy made a statement that they made the game that they wanted to. I made the choice to take that as a false statement. If they came out and said that Microsoft muscled them to make the game exclusivley for the 360 so as to push hardware numbers, Microsoft would have torn Remedy a new one. Please tell me you don't take everything you hear as pure, 100%, non-biased truth? If so, good luck in life.
But you have no reason to legitimately disbelieve Remedy's statements besides your own convictions that every game is or would be better on a PC only. If I disbelieve something, it is with evidence. I have no evidence that says Remedy is lying. Neither do you.The evidence is in that video I posted. Before Microsoft picked up the game. Just listen to everything they talk about tech-wise. That whole thing is about what they can do with PC hardware, about it being open world, real-time... umm... time, and of course the physics showcase at the end. You are so blind if you cannot see how their original concept was muscled away at by Microsoft. I really just feel sorry for you.
First, quit condescending to me with this "I feel sorry for you" junk. You have no reason to feel sorry for me, we are discussing games for cripe's sake. As for evidence, that is not evidence. That is only evidence that their concepts and ideas changed. For the better or for the worse is the issue, and why. Of that, you have no proof, period.The evidence is in that video I posted. Before Microsoft picked up the game. Just listen to everything they talk about tech-wise. That whole thing is about what they can do with PC hardware, about it being open world, real-time... umm... time, and of course the physics showcase at the end. You are so blind if you cannot see how their original concept was muscled away at by Microsoft. I really just feel sorry for you.
arto1223
Fair enough, though the fact that the game we get to play is nothing like the PC trailers shown should raise an eyebrow. With that said I'm coughing this one up to the technical canvas not being big enough for Remedy, especially since they were touting how amazing their physics system was and how it pushed quad core CPU's, etc... Even if my speculation about why Alan Wake turned out the way it did is accurate, Remedy would never admit to it (you avoid making your publisher angry at all costs), so like you said there really isn't much to go off of. At one time, Halo was an RTS....[QUOTE="karasill"]
[QUOTE="SpruceCaboose"] Neither is the one I suggested. So we have nothing to go on but the developers word and speculation. I will go with the developer on this one then.SpruceCaboose
Wow, perfect example. Yes, at one time Halo was planned to be a RTS, but you know what happened to change that? Way back when, Bungies developed FPSs for the Mac platform (Marathon to give Mac users their own FPS to play). Then they wanted to branch out to RTSs, but then... Microsoft became the publisher for the game... go figure... At that point, the game's genre and platform to be released on was changed. Deja voo anyone?
Halo was a shooter before MS became publisher. Bad example for you, actually.Wow, perfect example. Yes, at one time Halo was planned to be a RTS, but you know what happened to change that? Way back when, Bungies developed FPSs for the Mac platform (Marathon to give Mac users their own FPS to play). Then they wanted to branch out to RTSs, but then... Microsoft became the publisher for the game... go figure... At that point, the game's genre and platform to be released on was changed. Deja voo anyone?
arto1223
[QUOTE="arto1223"]Because I can list just as many counter examples of projects that stayed what they were in the creators visions. Point being? Remedy said they made the game they wanted to with the options and tech available. Unless you have something besides speculation, I am going with the creative people behind the game. And if you are not satisfied with their decisions, oh well. I have many a gripes with games that I felt should have been handled differently, but my opinions are not important in the matter.How can you possibly think that in this world? Just look at hollywood and all of the movies based on comics and video games. Most of them have aspects of the source material changed for the movie in order to appeal to a wider audience in order to... make money. Examples, Watchmen, Kick Ass, X-Men, and plenty of others (still a few great films, Kick Ass my favorite of this year). And most of which the original creator/author was involved, yet still a change to their original imagining/idea/concept...
SpruceCaboose
I missed this post from you, but if Remedy infact did say that then it should paint a clearer picture as to why Alan Wake was heavily changed. The tech went from cutting edge PC hardware to console hardware. Remedy made the game they wanted with the options and techthey had to work with. That statement right there should make it fairly clear that concepts and ideas were probably scrapped due to hardware limitations. Open world sandbox games with very a sophisticated physics engine is not an easy feat on consoles, I am more convinced that the hardware limitations affected Remedy's vision of the game.
Because I can list just as many counter examples of projects that stayed what they were in the creators visions. Point being? Remedy said they made the game they wanted to with the options and tech available. Unless you have something besides speculation, I am going with the creative people behind the game. And if you are not satisfied with their decisions, oh well. I have many a gripes with games that I felt should have been handled differently, but my opinions are not important in the matter.[QUOTE="SpruceCaboose"][QUOTE="arto1223"]
How can you possibly think that in this world? Just look at hollywood and all of the movies based on comics and video games. Most of them have aspects of the source material changed for the movie in order to appeal to a wider audience in order to... make money. Examples, Watchmen, Kick Ass, X-Men, and plenty of others (still a few great films, Kick Ass my favorite of this year). And most of which the original creator/author was involved, yet still a change to their original imagining/idea/concept...
karasill
I missed this post from you, but if Remedy infact did say that then it should paint a clearer picture as to why Alan Wake was heavily changed. The tech went from utting edge PC hardware to console hardware. Remedy made the game they wanted with the options andtech they had to work with. That statement right there should make it fairly clear that concepts and ideas were probably scrapped due to hardware limitations. Open world sandbox games with very a sophisticated physics engine is not an easy feat on consoles, I am more convinced that the hardware limitations affected Remedy's vision of the game.
Of course a console's limitations affected the game, if it was still thought of as a sandbox game. When it became linear though, was that a result of Remedy's wishes or MS's is the issue, not whether or not the PC was a more powerful platform (only a moron would argue a console is more powerful than a top of the line PC).[QUOTE="arto1223"]First, quit condescending to me with this "I feel sorry for you" junk. You have no reason to feel sorry for me, we are discussing games for cripe's sake. As for evidence, that is not evidence. That is only evidence that their concepts and ideas changed. For the better or for the worse is the issue, and why. Of that, you have no proof, period.The evidence is in that video I posted. Before Microsoft picked up the game. Just listen to everything they talk about tech-wise. That whole thing is about what they can do with PC hardware, about it being open world, real-time... umm... time, and of course the physics showcase at the end. You are so blind if you cannot see how their original concept was muscled away at by Microsoft. I really just feel sorry for you.
SpruceCaboose
Well I do feel bad for you. Yes, the current topic is over video games, but your judgement in this matter basically shows how you may interpret things such as politics. Based on your believing of Remedy's statement, I can roughly imagine how you might believe all things you hear and see on the news as truth only because you have not been given any real reason to think otherwise. This is a harsh world we live in and people will try as hard as possible to prevent you from knowing some truths, even for something as simple as video games. Wherever money is to be made.
Id rather have a linear game with a great story and amazing atmosphere, then a open ended game with not much story, but thats just me.
There are only afew open ended sandbox games that I like atall. I preffer a great story and most sanfbox games dont have good story or atmosphere imo.
First, quit condescending to me with this "I feel sorry for you" junk. You have no reason to feel sorry for me, we are discussing games for cripe's sake. As for evidence, that is not evidence. That is only evidence that their concepts and ideas changed. For the better or for the worse is the issue, and why. Of that, you have no proof, period.[QUOTE="SpruceCaboose"][QUOTE="arto1223"]
The evidence is in that video I posted. Before Microsoft picked up the game. Just listen to everything they talk about tech-wise. That whole thing is about what they can do with PC hardware, about it being open world, real-time... umm... time, and of course the physics showcase at the end. You are so blind if you cannot see how their original concept was muscled away at by Microsoft. I really just feel sorry for you.
arto1223
Well I do feel bad for you. Yes, the current topic is over video games, but your judgement in this matter basically shows how you may interpret things such as politics. Based on your believing of Remedy's statement, I can roughly imagine how you might believe all things you hear and see on the news as truth only because you have not been given any real reason to think otherwise. This is a harsh world we live in and people will try as hard as possible to prevent you from knowing some truths, even for something as simple as video games. Wherever money is to be made.
Yes, you can certainly generalize something like believing a video game developer with politics. The fact that you think there is some parallel is, actually, amazing to me. For the record, I believe about 0% of the things that come out of a politicians mouth unless there is proof, since they are known manipulators (as a general, not trying to say they all are by default). However, since I have no reason to disbelieve Remedy, past or present, I have no reason to disbelieve them now.Which was what Remedy cited as one motivation for going a more focused way, but you know, that couldn't possibly be the answer, it must be MS and their moneybags hating on the PC.Id rather have a linear game with a great story and amazing atmosphere, then a open ended game with not much story, but thats just me.
There are only afew open ended sandbox games that I like atall. I preffer a great story and most sanfbox games dont have good story or atmosphere imo.
kozzy1234
[QUOTE="karasill"][QUOTE="SpruceCaboose"] Because I can list just as many counter examples of projects that stayed what they were in the creators visions. Point being? Remedy said they made the game they wanted to with the options and tech available. Unless you have something besides speculation, I am going with the creative people behind the game. And if you are not satisfied with their decisions, oh well. I have many a gripes with games that I felt should have been handled differently, but my opinions are not important in the matter.SpruceCaboose
I missed this post from you, but if Remedy infact did say that then it should paint a clearer picture as to why Alan Wake was heavily changed. The tech went from utting edge PC hardware to console hardware. Remedy made the game they wanted with the options andtech they had to work with. That statement right there should make it fairly clear that concepts and ideas were probably scrapped due to hardware limitations. Open world sandbox games with very a sophisticated physics engine is not an easy feat on consoles, I am more convinced that the hardware limitations affected Remedy's vision of the game.
Of course a console's limitations affected the game, if it was still thought of as a sandbox game. When it became linear though, was that a result of Remedy's wishes or MS's is the issue, not whether or not the PC was a more powerful platform (only a moron would argue a console is more powerful than a top of the line PC).I believe the true culprit is the Xbox 360's hardware itself. I doubt Microsoft would impose on a developer's vision, especially a good one. I think people like to blame Microsoft because the game became a 360 exclusive, which in turn downgrades and the like were bound to happen. PC gamers who were looking forward to Remedy's original idea and visionfeel cheated because of Microsoft's exclusive deal with Remedy.
[QUOTE="arto1223"][QUOTE="SpruceCaboose"] First, quit condescending to me with this "I feel sorry for you" junk. You have no reason to feel sorry for me, we are discussing games for cripe's sake. As for evidence, that is not evidence. That is only evidence that their concepts and ideas changed. For the better or for the worse is the issue, and why. Of that, you have no proof, period. SpruceCaboose
Well I do feel bad for you. Yes, the current topic is over video games, but your judgement in this matter basically shows how you may interpret things such as politics. Based on your believing of Remedy's statement, I can roughly imagine how you might believe all things you hear and see on the news as truth only because you have not been given any real reason to think otherwise. This is a harsh world we live in and people will try as hard as possible to prevent you from knowing some truths, even for something as simple as video games. Wherever money is to be made.
Yes, you can certainly generalize something like believing a video game developer with politics. The fact that you think there is some parallel is, actually, amazing to me. For the record, I believe about 0% of the things that come out of a politicians mouth unless there is proof, since they are known manipulators (as a general, not trying to say they all are by default). However, since I have no reason to disbelieve Remedy, past or present, I have no reason to disbelieve them now.The reason is that their paycheck depends upon them continuing buisness with Microsoft. What happens to the marketing of the game if they say bad things about Microsoft and MS pulls out? That will likely not happen (since MS also still needs the game to sell), but Microsoft will want to make sure that that doesn't happen again. They will try to ruin the company. Just look at the whole Activision/Infinity Ward thing. Activision got greedy and muscled out two key IW employees. Dou you really think we the public were told all that happened out of that?
MS does not own Remedy. If they bad mouthed MS now, nothing would happen to them, aside from they would have to find a new publisher, which they have done many times before.The reason is that their paycheck depends upon them continuing buisness with Microsoft. What happens to the marketing of the game if they say bad things about Microsoft and MS pulls out? That will likely not happen (since MS also still needs the game to sell), but Microsoft will want to make sure that that doesn't happen again. They will try to ruin the company. Just look at the whole Activision/Infinity Ward thing. Activision got greedy and muscled out two key IW employees. Dou you really think we the public were told all that happened out of that?
arto1223
And how does Activision factor into this at all? They just pulled one of the dirtiest deals in recent gaming memory on two key developers. That is an abnormality, not an every day occurrence, or gaming would be dead.
They didn't take out the sandbox because the 360 couldnt handle it (it could). They've explained this.Just so everyone knows that area exactly (parking lot and warehouse building) is in the game. But there is fencing preventing you from going anywhere outside it. You go inside and fight a massive group of enemies to a poets of the fall song (if you clicked the radio on)
Leads me to think the game that was created as one whole big environment is still there. They just fenced and walled it off for xbox. Man it would be sweet if they unleashed the real version for the pc.
blues35301
Id rather have a linear game with a great story and amazing atmosphere, then a open ended game with not much story, but thats just me.
There are only afew open ended sandbox games that I like atall. I preffer a great story and most sanfbox games dont have good story or atmosphere imo.
What about having both?Well, it is late here and I need some sleep (actually, I'm going to go play BFBC2). I hope this topic is still alive when I wake up. I has been fun debating with SpruceCaboose. Maybe I will come visit you at the lab you work at and we can verbaly debate this (a forum can be slow and I just don't like typing all that I would like to say). I live in Tennessee, I hope you are near-ish...
It's been real. I've been away from SW for about half a year or more, so I am not sure I will be back anytime soon, but I might. And I am near Chicago.Well, it is late here and I need some sleep (actually, I'm going to go play BFBC2). I hope this topic is still alive when I wake up. I has been fun debating with SpruceCaboose. Maybe I will come visit you at the lab you work at and we can verbaly debate this (a forum can be slow and I just don't like typing all that I would like to say). I live in Tennessee, I hope you are near-ish...
arto1223
Id rather have a linear game with a great story and amazing atmosphere, then a open ended game with not much story, but thats just me.
There are only afew open ended sandbox games that I like atall. I preffer a great story and most sanfbox games dont have good story or atmosphere imo.
What about having both? I have yet to play one that had both. I have always felt there was a trade off for story or openness in every game I have played, not that there is anything wrong with either.Everyone has a price. Perhaps Microsoft gave them a VERY good offer for making it a 360 exclusive? In any case, since the game became exclusive it was then limited to 360 hardware (not taking advantage of cutting edge PC hardware like Remedy was pushing for), which I'm assuming sacrifices had to be made and the whole sandbox style gameplay that Remedy envisioned had to be scrapped for technical reasons. This is all speculation of course but I would say this particular scenario is not far fetched.karasill
I don't think this is the case, based on what we know of Remedy, what we know of Microsoft, and what we know of the 360's potential.
Firstly, why would it be impossible for the 360 to do an open-world psychological thriller? Just Cause 2 and Red Dead Redemption have just recently shown that it's possible to create massive, load-free open environments that look good on consoles. What was Alan Wake doing so differently from those games? There's even Deadly Premonition, which managed to execute a similar premise (though it looks much worse than Alan Wake) on a shoestring budget. I don't see why it would have been impossible for Remedy to do what other developers have done on the 360.
Secondly, why are we so reluctant to take Remedy at their word?
The basic vision has stayed the same. When we announced Alan Wake, we announced it as an open world game, and that was a mistake. We're not even shy to say it. Remedy is a humble group of people and we will say it was a mistake. It was a tick-box back then, that was a trend. "Open-world," "free-roaming" and "sandbox" was the way to go. We tried that for about six months, trying to get the pacing right of a thriller in an open world setting. When you have the player turning up to a love scene in a monster truck when they should be showing up in a Cadillac you know something's wrong. You know something is not working.
We were like, "This isn't working. We need to go more linear, control the pacing, and tap into those emotions to get the player's pulse racing. We needed to be able to control the soundscape, we needed to control the environment, the weather, the music, and stuff like that." Remedy Head of Franchise Development Oskari Hakkinen
Given the way the Max Payne games presented themselves, and given what Alan Wake has become, this sort of reasoning seems really logical to me. Remedy has always been a very cinematic developer, very concerned with pacing and framing. Those are the sorts of things that are very difficult to get right in an open world, because players don't have to head towards their next objective with any sort of urgency. Ditching that in order to make the game more thrilling and tightly wound makes an awful lot of sense.
Suspecting that some sort of Microsoft moneyhats are involved, and that Remedy is hushing up the truth, seems to be wishful thinking at best, in my view. There is no way that the original vision of the game still exists, and while Remedy may still port Alan Wake later, that version will not be open world.
I think sonic here just won the thread for doing the homework I should have done. Curse me and my laziness. SpruceCabooseHopefully OP sees the post. :o
Makes me wonder what Alan Wake would actually look like if it was for PC too.
Oh well. Alan Wake still looks awesome.
I found this
http://www.computerandvideogames.com/article.php?id=234693
It doesnt really give the technical reason as to why it was canned for PC, but i found something very peculiar about it see if you can see what i see.
brennan7777
"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive," a Microsoft spokesperson told CVG.
is that what you found peculiar?
I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.
I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.
arto1223
Well, it is hands down the best looking console game and one of the best games i have ever played too, so i guess i am happy with that
Maybe if they kept the open world the game sucked, and story was not as good
Also it has some wide open places, the game is still open, just in a linear way
[QUOTE="blues35301"][QUOTE="SpruceCaboose"] Of course it would be. There would be little incentive to making a whole different game for a PC audience. SpruceCabooseYeah I know, other than the fact that it would be a much better game. The original vision/concept for this game would've been mind blowing and revolutionary. Still though Alan Wake is the best game I have played this generation. "Would have been a much better game" is not only speculation, it is subjective as well. Some people prefer sandbox, others prefer a more linear narrative.
That's not the only subjective matter here. The visuals of the game aren't about the resolution or the amount of the particle effects or weather effects. The game's atmosphere and mood which drives the story is created by its art direction, which is the most subjective thing of all in games. This is why I always say "graphics kings" are a completely pointless debate.
And in the case of Alan Wake, Remedy has crafted exactly the right art direction for the goal they set for this game, as a psychological action thriller. And that's something that doesn't come down to numbers, but artistic vision.
In the end, what's really sad isn't the result of Alan Wake becoming a console exclusive, its the selfish attitudes of some PC gamers (and clearly I don't refer to all being the same, but some in this topic have spoken out) who feel that gaming as a whole is the sole territory of their chosen platform, and just can't understand why there's a market for consoles in the first place.
It is sad. Alan Wake holds no interest over me anymore.
I always love the "original version" looked better theory. Because you know assuming that the original vision was automatically going to be the exceptional game it was going to be on paper is a reasonable thought process. It's remedy and the current Alan Wake plays more to Remedy's strengths. bu bu the linear....who the hell cares? I would love to think the open world games provide a ton of freedom and all that crap, but there always soo poorly paced filled with enough moments of tedium that you almost wish it was a little more linear.jg4xchamp
And yet you want Bungie to do something different with themselves :P.
Far Cry on the Xbox was damn good. Sure it was nothing like FC on the PC, but it certainly wasn't poor.skrat_01
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