This is just sad... (Alan Wake related)

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deactivated-5b2b34c3a42a1

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#201 deactivated-5b2b34c3a42a1
Member since 2009 • 2436 Posts

[QUOTE="SpruceCaboose"]Yeah, to heck with if the game is any good, lets complain about how much better it could LOOK!!!arto1223

Again, graphics are only a minor problem (the game looks pretty good on the 360, not the best, but pretty good). It is the idea of a psychological thriller set in an open world could have been truely great. Also the physics that where available could have been a very amazing addition.

Dude, I still play games lie Planescape: Tourment, System Shock 2, and others because they have amazing gameplay, story/plot, and other qualities yet they have horrible graphics (even though I think P:T still looks great).

I don't think that they scraped the free roam idea because of limitations, I think its because an open world game cannot be scary. What, are you going to be running around and every 5 seconds ghosts are going to jump behind you?

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KittenWishes

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#202 KittenWishes
Member since 2010 • 1165 Posts

[QUOTE="arto1223"]

[QUOTE="SpruceCaboose"]Yeah, to heck with if the game is any good, lets complain about how much better it could LOOK!!!ColdP1zza

Again, graphics are only a minor problem (the game looks pretty good on the 360, not the best, but pretty good). It is the idea of a psychological thriller set in an open world could have been truely great. Also the physics that where available could have been a very amazing addition.

Dude, I still play games lie Planescape: Tourment, System Shock 2, and others because they have amazing gameplay, story/plot, and other qualities yet they have horrible graphics (even though I think P:T still looks great).

I don't think that they scraped the free roam idea because of limitations, I think its because an open world game cannot be scary. What, are you going to be running around and every 5 seconds ghosts are going to jump behind you?

Having finished the game I agree, open world Alan Wake wouldn't work. They way they have it now is perfect. There are no "corridors" in alan Wake, the environments are still *massive*, big enough that in some instances you have to drive a vehicle from A to B seamlessly, so I found that the highly-detailed environments in Alan Wake still retain some of their "open worldness". There is nothing like Alan Wake on either PS3 or Wii in terms of the level of scope.
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shadownetsam

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#203 shadownetsam
Member since 2010 • 60 Posts

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

arto1223
This is a case of microsoft throwing alot of money to keep it exclusive blame them for ruining what could have been much better. But being pc exclusive I doubt last I remember it was suppose to come out on ps3 and xbox also.
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#204 Ravensmash
Member since 2010 • 13862 Posts
Anyone else see that video and think that the ACTUAL game looks better visually? Regardless, it's a fantastic game of it's own merit - and it's insulting to Remedy to keep comparing all of this 'could've/would've been', when what we got was a damn solid title. As for open world, I don't REALLY see how it would work, especially in a game with such a tight narrative like Alan Wake - it flows perfectly as it is. It's linear yes, but it doesn't feel like it necessarily, you don't feel like you're being led as it were. Remedy have created a very immersive world. I saw someone moaning about a lack of MP the other day, but again - there is no feasible way for that to have been incorporated without it feeling tacked on, or ruining some of the tension. Enjoy the game for what it is - because as the Gamespot Review itself says, it's worth it in itself.
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#205 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="ColdP1zza"]

[QUOTE="arto1223"]

Again, graphics are only a minor problem (the game looks pretty good on the 360, not the best, but pretty good). It is the idea of a psychological thriller set in an open world could have been truely great. Also the physics that where available could have been a very amazing addition.

Dude, I still play games lie Planescape: Tourment, System Shock 2, and others because they have amazing gameplay, story/plot, and other qualities yet they have horrible graphics (even though I think P:T still looks great).

KittenWishes

I don't think that they scraped the free roam idea because of limitations, I think its because an open world game cannot be scary. What, are you going to be running around and every 5 seconds ghosts are going to jump behind you?

Having finished the game I agree, open world Alan Wake wouldn't work. They way they have it now is perfect. There are no "corridors" in alan Wake, the environments are still *massive*, big enough that in some instances you have to drive a vehicle from A to B seamlessly, so I found that the highly-detailed environments in Alan Wake still retain some of their "open worldness". There is nothing like Alan Wake on either PS3 or Wii in terms of the level of scope.

I completely agree. I'm an honest person on here and I was disappointed when it was revealed to be more linear than thought. But saying that, I never once felt led by the hand or trapped like a typical third person story game. Driving a car but then getting out and exploring the environment was fantastic.
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SpruceCaboose

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#206 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]Yeah, to heck with if the game is any good, lets complain about how much better it could LOOK!!!Hexagon_777

PS3 and 360 fanboys love doing that with Wii games so I suppose it's only fair if PC fans did the same to PS3 and 360 games.

Touche, but still does not make the practice any less ridiculous.
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SpruceCaboose

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#207 SpruceCaboose
Member since 2005 • 24589 Posts
This is a case of microsoft throwing alot of money to keep it exclusive blame them for ruining what could have been much better. But being pc exclusive I doubt last I remember it was suppose to come out on ps3 and xbox also. shadownetsam
Yeah, MS I am sure spent tons of money on an unproven new IP from a developer who has had a hit-or-miss past. Does that make any sense? MS agreed to publish a game that they thought looked good. MS and Remedy decided it was in the best interest of both parties to focus on one platform. Why does everything have to be some conspiracy making MS out to look like evil geniuses?
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#208 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="Go1D"]

[QUOTE="arto1223"]

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

I agree, that game had me so hyped when it was announced as a PC exclusive. The potential lost is just sad.

[QUOTE="arto1223"]

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

I haven't played Alan Wake yet, but it looks pretty solid to me. Also , I think Remedy could've made the game sandbox style if they still wanted to. Look at how good Just Cause 2 looks! Its an open world game, running on the 360, yet 0 problems technically. RDR is another stellar sandbox game, running on the 360, with no signs of being limited technically.
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MizFitAwesome

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#209 MizFitAwesome
Member since 2009 • 2745 Posts

I now own both AW and RDR. I'm in videogame heaven..

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#210 xscrapzx
Member since 2007 • 6636 Posts

You guys are acting like the game looks awful. Give it up it looks great, and it is great game. Stop hatin'.

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#211 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="Hexagon_777"][QUOTE="SpruceCaboose"]Yeah, to heck with if the game is any good, lets complain about how much better it could LOOK!!!SpruceCaboose
PS3 and 360 fanboys love doing that with Wii games so I suppose it's only fair if PC fans did the same to PS3 and 360 games.

Touche, but still does not make the practice any less ridiculous.

I concur. This is System Wars, though. :P

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#212 xscrapzx
Member since 2007 • 6636 Posts

My jaw dropped in a few parts, but what have they been doing all this time?!

WiiMan21
Have you not played it yet? There is one hell of story to it and on top of that there is a great attention of detail that was put into this game.
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#213 Ravensmash
Member since 2010 • 13862 Posts

You guys are acting like the game looks awful. Give it up it looks great, and it is great game. Stop hatin'.

xscrapzx
Yeah, it's sounding pathetic now - It is a great 360 exclusive, everyone nit picking looks like ultimate damage control imo. I also don't get where everyones been getting this '6 hour long' stuff from (in other threads), I've played it for probably 11/12 hours myself and still on Chapter 5 - problem is that I DON'T want to finish it, the DLC is going to be awesome :)
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#214 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="WiiMan21"]

My jaw dropped in a few parts, but what have they been doing all this time?!

xscrapzx
Have you not played it yet? There is one hell of story to it and on top of that there is a great attention of detail that was put into this game.

It may sound like I'm over-exaggerating, but Remedy have definitely created a 'real world' inside the game. So, so immersive.
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#215 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="arto1223"]

[QUOTE="SpruceCaboose"]Yeah, to heck with if the game is any good, lets complain about how much better it could LOOK!!!ColdP1zza

Again, graphics are only a minor problem (the game looks pretty good on the 360, not the best, but pretty good). It is the idea of a psychological thriller set in an open world could have been truely great. Also the physics that where available could have been a very amazing addition.

Dude, I still play games lie Planescape: Tourment, System Shock 2, and others because they have amazing gameplay, story/plot, and other qualities yet they have horrible graphics (even though I think P:T still looks great).

I don't think that they scraped the free roam idea because of limitations, I think its because an open world game cannot be scary. What, are you going to be running around and every 5 seconds ghosts are going to jump behind you?

I think more importantly than the horror aspects of the game, was the story and narrative structure. This was in great part a mystery that was being unraveled at a controlled pace. The player is following along trying to uncover what happened during Alan's missing week, as well as discoveries of the expansive history of Bright Falls with key residents, and how that impacts the events which Alan finds himself entangled in. This kind of mystery tale couldn't work in sandbox format as it requires a specific trail of clues to be followed in order to solve the riddle of the unfolding story.

And make no mistake. This is a finely crafted tale of suspense, which Remedy executed with expert precision :)

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#216 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="arto1223"]

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

shadownetsam

This is a case of microsoft throwing alot of money to keep it exclusive blame them for ruining what could have been much better. But being pc exclusive I doubt last I remember it was suppose to come out on ps3 and xbox also.

yeah, when MS gave them the money to even make the game:roll:

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arto1223

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#217 arto1223
Member since 2005 • 4412 Posts

[QUOTE="arto1223"]

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

93soccer

If you really care about it that much, buy a 360 and play the game. Not that hard of a concept. Hell you could buy an arcade for the same amount of money you spend on your PC every 6-8 months to upgrade it

Well, this thread sure did stay alive a lot longer than I thought it would.

This is a great example of not reading my posts, and a great example of console only ignorance.

I mentioned a couple times that I don't want to play the current version available on the 360 and that I am holding out for the original concept of the game to be finished and available on the PC.

The fact that people still think that for a PC to be good it must be upgraded every six months is baffling to me. I have so many friends that are using hardware from 4 years ago and still playing modern games perfectly fine. And once they do upgrade, they spend only around $150.

I do like how my post did get turned into talking all about graphics... oh well...

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sonicmj1

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#218 sonicmj1
Member since 2003 • 9130 Posts

Well, this thread sure did stay alive a lot longer than I thought it would.

This is a great example of not reading my posts, and a great example of console only ignorance.

I mentioned a couple times that I don't want to play the current version available on the 360 and that I am holding out for the original concept of the game to be finished and available on the PC.

The fact that people still think that for a PC to be good it must be upgraded every six months is baffling to me. I have so many friends that are using hardware from 4 years ago and still playing modern games perfectly fine. And once they do upgrade, they spend only around $150.

I do like how my post did get turned into talking all about graphics... oh well...

arto1223

I don't understand it. Why do you think that the switch from PC to 360 exclusive had anything to do with the removal of the open world? You certainly aren't going by what Remedy has explicitly said on the subject. You certainly aren't going by what has been proven to be possible on the 360. What are you going by, a hunch?

Remedy has stated in no uncertain terms that they discovered that having an open world conflicted with their ability to create a suspenseful and exciting thriller. This leads me to believe that if a PC port is developed (which wouldn't surprise me), it will not be open world. I've stated as such earlier in the thread, and have cited examples and quoted the developer.

Why do you think that Remedy is lying? Why do you think that their reasoning is flawed?

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#219 delta3074
Member since 2007 • 20003 Posts
I mentioned a couple times that I don't want to play the current version available on the 360 and that I am holding out for the original concept of the game to be finished and available on the PCarto1223
you will be holding out a long time, if Alan wake does go to PC it will be the same game it is on the 360 with a couple of extra bells and whistlesm what did you think? that remedy would completely re-write there game to make it sandbox on the PC? Alan wake is an awesome game, just get a 360- and enjoy it for what it is, not what you want it to be.
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#220 themyth01
Member since 2003 • 13924 Posts
You know what's really sad, that developers waste their time with the weak consoles and their limitation. Could you imagine Uncharted or Killzone 2 with the power of the PC rather than the weak PS3 and its 512MB memory pool. It could actually be open-ended with real AA and not so much blur to hide jaggies. It's so sad.......
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#221 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="93soccer"][QUOTE="arto1223"]

I find it so sad that Alan Wake had so much potential back when it was a PC exclusive. Back when it was an open world game and just looked so much better. I know graphics don't make the game, but they can really add to the immersion. Just take a look at this video from 2006 (yea, that's FOUR years ago) and make sure you watch the end. That four year old version of the game looks (not just in graphics, but also in the fact that it is truely an open world) so much better than the XBox 360 version that has recently come out.

I hope that this will be like the old Far Cry case again. In which the PC got the good version and the consoles got their own version (which sucked). Maybe, just maybe Remedy can still deliver on the original game that was shown to us all those years ago.

arto1223

If you really care about it that much, buy a 360 and play the game. Not that hard of a concept. Hell you could buy an arcade for the same amount of money you spend on your PC every 6-8 months to upgrade it

Well, this thread sure did stay alive a lot longer than I thought it would.

This is a great example of not reading my posts, and a great example of console only ignorance.

I mentioned a couple times that I don't want to play the current version available on the 360 and that I am holding out for the original concept of the game to be finished and available on the PC.

The fact that people still think that for a PC to be good it must be upgraded every six months is baffling to me. I have so many friends that are using hardware from 4 years ago and still playing modern games perfectly fine. And once they do upgrade, they spend only around $150.

I do like how my post did get turned into talking all about graphics... oh well...

That is not going to happen, so you are wasting your time.

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DethSkematik

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#222 DethSkematik
Member since 2008 • 3900 Posts
I'm pretty sure the freeroam was cut for a good reason...I mean, not every game benefits from it. Sometimes freeroaming makes a game drag on longer than it should, and it's not always a good thing.
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#223 lucky_star
Member since 2003 • 2307 Posts
You know what's really sad, that developers waste their time with the weak consoles and their limitation. Could you imagine Uncharted or Killzone 2 with the power of the PC rather than the weak PS3 and its 512MB memory pool. It could actually be open-ended with real AA and not so much blur to hide jaggies. It's so sad.......themyth01
Still looks better than anything on the 360, most games on PC.
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#224 N00bTuber
Member since 2010 • 264 Posts
You know what's really sad, that developers waste their time with the weak consoles and their limitation. Could you imagine Uncharted or Killzone 2 with the power of the PC rather than the weak PS3 and its 512MB memory pool. It could actually be open-ended with real AA and not so much blur to hide jaggies. It's so sad.......themyth01
I could be much more tragic kind sir, they could of made those games for the 360 which would have been a true tragedy imo ofc.
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#226 pc-ps360
Member since 2010 • 3462 Posts

instead of buying a new video card every year skip one year and buy a 360. then you wont have to hate :P

monson21502

agreed the game is amazing any1 says other wise either did not play it or doesnt have the means to play it.