Except Bungie didn't make more changes in 3 years, or even in 5. I don't see Halo 3 as more of improvement over Halo than HL2 was over Halo1.
Sure...Valve might be stuck in the past, but so is Bungie and pretty much every pure FPS designer aside from Crytek. And really, considering just bad the FPS design got today, not improving much means at least not going backwards with game design, which can actualy be seen as a huge acomplishment compared to how the genre is doing as a whole
AdrianWerner
Yes, they did :). Did you not hear the Halo CE fans crying over Halo 2? Did you not hear the Halo 2 fans crying over Halo 3? I wouldn't know where to start.
Maybe we'll talk the health system first. Once Halo got rid of its old health system and brought in complete regenerative health, the gameplay became a fair bit more aggressive and faster; less tactical, more run in and out without the need to search for health packs. What was once dreaded to face a Wraith or a Ghost on foot you could easily dispatch via vehicle-jacking. And lastly the countless weapon revisions Bungie kept doing because they're incredibly anal about weapon balance might just be a bit too pedantic. Once there was the multi-purpose Halo 1 pistol, then that gets removed. There use to be a mid-range, high-velocity assault rifle, which gets split into the SMG and Battle Rifle in Halo 2. Plasma rifle and the Shotgun effect the Flood variably between all Halo games (especially the shotgun who's spread keeps changing throughout the games). That happened between Halo and Halo 2. It happened again with Halo 2 and 3. I think everyone remembers the first time they tried to take on a Warthog in Halo 3 like they did in Halo 2 and got completely annhilated.
It's these little things that, while not exactly game-changing, refresh the experience. I've always thought Half-Life 2 was built upon nostalgia. I mean, how many developers make a sequel to a shooter without really shaking up the weapon roster? A fair chunk of Half-Life's arsenal is a carbon copy of the original (and I believe it's done purposefully). Now I've personally played Half-Life 1 and Half-Life 2 back-to-back, and they're achingly similar. The only real difference I'd say the games have is that the earlier title had a few more boss fights, and atmospherically speaking the first provided a bit more of an escapist feature than the second one, which was a little more gritty, a little more realistic, and a little more subdued.
At the end of the day, if you want to see changes, take the Magnum from both Half Life 1 and 2, and shoot a headcrab with it. Notice how it works in exactly the same way. You can even try the difference between the MP5 (HL1) and MP7 (HL2), though they each have a different number of grenades. Anyway, try the pistol in Halo 1 on the Flood, and use the pistol in Halo 2 and Halo 3 on the Flood too. All act totally differently.
Yeah, there were a lot more changes in Halo ;)
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