How is COD4 revolutionary?
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Going by innovations (so solely who did it first, not influence or importance) I would say:
1.Wolfenstein 3D- started the genre
2.Doom -Perfected it, plus birth of true modding, multiplayer etc
3.Tribes- birth of large scale MP FPSes with vehicles, plus hardly any game uses jetpacks aside from Tribes, so it stays fresh
4.System Shock: true birth of FPS/RPG hybrids
5.Rainbow Six; birth of modern tactical shooter
6.Terminator: Future Shock: full 3D enemies, open spaces, mission-based objectives, vehicles, entering buildinds and good story...all that in 1995!
7.Operation Flashpoint: first true battlefield simulator
8.Strife; first sandbox FPS
9.Goldeneye: made FPSes work on consoles, plus plenty of little innovations, for example localized damage (ie..shoot in head he dies instantly, it was the first game that had that)
10.Tresspaser-open ended, physics based, dense foliage with AI routines etc
Instead of just posting pictures of the games you should give some arguments why they deserve the spot.
What did COD4 and Halo did so revolutionary ?
Like this:
Going by innovations (so solely who did it first, not influence or importance) I would say:
1.Wolfenstein 3D- started the genre
2.Doom -Perfected it, plus birth of true modding, multiplayer etc
3.Tribes- birth of large scale MP FPSes with vehicles, plus hardly any game uses jetpacks aside from Tribes, so it stays fresh
4.System Shock: true birth of FPS/RPG hybrids
5.Rainbow Six; birth of modern tactical shooter
6.Terminator: Future Shock: full 3D enemies, open spaces, mission-based objectives, vehicles, entering buildinds and good story...all that in 1995!
7.Operation Flashpoint: first true battlefield simulator
8.Strife; first sandbox FPS
9.Goldeneye: made FPSes work on consoles, plus plenty of little innovations, for example localized damage (ie..shoot in head he dies instantly, it was the first game that had that)
10.Tresspaser-open ended, physics based, dense foliage with AI routines etc
AdrianWerner
Instead of just posting pictures of the games you should give some arguments why they deserve the spot.
What did COD4 and Halo did so revolutionary ?
Like this:
[QUOTE="AdrianWerner"]Going by innovations (so solely who did it first, not influence or importance) I would say:
1.Wolfenstein 3D- started the genre
2.Doom -Perfected it, plus birth of true modding, multiplayer etc
3.Tribes- birth of large scale MP FPSes with vehicles, plus hardly any game uses jetpacks aside from Tribes, so it stays fresh
4.System Shock: true birth of FPS/RPG hybrids
5.Rainbow Six; birth of modern tactical shooter
6.Terminator: Future Shock: full 3D enemies, open spaces, mission-based objectives, vehicles, entering buildinds and good story...all that in 1995!
7.Operation Flashpoint: first true battlefield simulator
8.Strife; first sandbox FPS
9.Goldeneye: made FPSes work on consoles, plus plenty of little innovations, for example localized damage (ie..shoot in head he dies instantly, it was the first game that had that)
10.Tresspaser-open ended, physics based, dense foliage with AI routines etc
R4gn4r0k
Rev⋅o⋅lu⋅tion⋅ar⋅y
(rev-uh-loo-shuh-ner-ee)-adjective
Radically new or innovative; outside or beyond established procedure, principles, etc.
COD4 is not revolutionary. Neither is Halo 3.
4.System Shock: true birth of FPS/RPG hybrids
AdrianWerner
Pretty sure Pathways into Darkness did it first, or maybe they were in the same year.
Nevertheless this entire thread is stupid. I ****ing hatesemantics. Especially with kids on a forum (myself included, but I'm better than all of y'all anyway) who spin it their way and refuse to see any other way. Etymologically speaking, Half-Life and Halo earn spots on the list over no-name "experimental" FPSes. That's because the term "revolutionary" has never been solely about who did it first, but also about influence, importance, and popularity (because popularity is a big factor for change).
Who is going to argue that The Matrix was not revolutionary for action films? You'd be very hard pressed to create that argument, as many film scholars do agree it has changed popular film, but nevertheless it didn't do a lot of the things it contains first. As many people know, it's a synthesis of Hollywoodism, world religion, and East Asian aesthetics, in particular animé. It also has a few Spaghetti Western references. Oh, let's not forget that almost-forgettable bullet-time sequence in the original Blade movie, made a year before it. So if you dissect it it's probably not innovative, and therefore arguably not revolutionary. But like a quantum physicist dealing in astronomy, your heads in the clouds and you need a reality check. The Matrix was revolutionary, deal with it.
In respect to your list Adrian, I would say that while it may be closer to the idea of "revolutionary FPSs", it's more akin to "Top 10 Most Who-Did-It-First First-person Shooters". As for the list in the original post, it's more like "Top 10 Most-Quoted-Shooters-For-Top-10-Most-Revolutionary-First-Person-Shooters First Person Shooters".
Has it really? Most revolutions fail to bring the long lasting change, as their always sooner or later devour their children. Thus the "no name innovators" fit, because they inspire the change, but later are forgotten, only later on normal folk come, take those ideas and then make it a long lasting change.That's because the term "revolutionary" has never been solely about who did it first, but also about influence, importance, and popularity (because popularity is a big factor for change).
In respect to your list Adrian, I would say that while it may be closer to the idea of "revolutionary FPSs", it's more akin to "Top 10 Most Who-Did-It-First First-person Shooters". As for the list in the original post, it's more like "Top 10 Most-Quoted-Shooters-For-Top-10-Most-Revolutionary-First-Person-Shooters First Person Shooters".
FrozenLiquid
Half-life wasn't innovative, but it was influential. Neither just innovative or just influential will fit revolutionary though. To be absolutely safe we would have to name games that were both, which aside from Wolf3D and Doom...there are none in FPS genre I can think off. Hence why I wrote that my list goes solely by innovations :)
We should propably just stick to "top10 most innovative" and "top10 most influential/important" lists if we want to make lists that are longer than top3 :D
1.Goldeneye
2.doom
3.Wolfenstein
4. Halo: Combat evolved
5.Battlefield 1942 / battlefield 2
6.call of duty 1 (added ADS function that is standard in most FPS's)
7.half life 2
COD4 and Halo3 and CS more revolutionary than HL2 when HL2 had the BEST and more revolutionary physics ever creater ( back in 2004 ) for an FPS game?!!
man , its either youre too young or you did a mistake here...
Also Counter strike is based on HL , revolutionary no way... Addictive and awesome Online FPS ... yeah!! Because in the same way you have to add Quake in the list.... AND whats that in first place.... An Xbox Revolution?!!... come on now... How old are you m8 , really?.. Did you gaming back in 1995? I dont think you really know what is revolution in a game... really.. No offense but you dont.
Because it wasn't the first to use them :) Half-life is hugely influential and reshaped the genre, but that's the difference. Innovative games are almost never the most influential ones. The most influential games...like Command and Conquer, Half Life, Myst etc are rarely truly innovative
AdrianWerner
Oh I always thought Hl was the first one to do that. But your right it's easy to mistake. You have games that are truely revolutionary in a way and then another game comes around and perfects it, the latter is remembered the most.
[QUOTE="toast_burner"]In the console space, Halo 3 is quite revolutionary with Forge, file sharing, theatre mode etc. There really is a proper community there, and now look, we have other console games jumping on the bandwagon too like Uncharted 2.How are CoD and halo 3 revolutionary?
Nidget
Yeah, and the act of combining the multiplayer and the unbroken campaign, along with its characters and storyline, made Call of Duty 4 a revolution among first-person shooters, despite the fact that I don't like the game.
1.Goldeneye
2.doom
3.Wolfenstein
4. Halo: Combat evolved
5.Battlefield 1942 / battlefield 2
6.call of duty 1 (added ADS function that is standard in most FPS's)
7.half life 2
mr_poodles123
goldeneye halo call of duty and arguably BF1942 were not revolutionary. ADS is innovative but not revolutionary.
[QUOTE="Propaganda_"][QUOTE="DeadEndPanda"][This message was deleted at the request of the original poster]enterawesome
The Metroid series is a low-quality franchise with shallow characters and a plot of low quality. :|
I beg your pardon...? Are you nuts? Ever played a Metroid game? You should. Anyway, good list TC, not that bad. I think Doom should be above Halo: CE though.Yeah, I did. And it was really weird! The controls sucked and the plot didn't make any sense. It was nice playing as a girl, though.
Metroid is just the superior among Nintendo first-person shooters (with the exclusion of GoldenEye 007, even though it wasn't made by them).
Come on now, let's not deliberately start flame wars. :P I agree that all the games on the list are awesome and stand out amongst other FPS games; i just dont agree with the order they're in. :PNinja-Hippo
What's yours, then? Personally, I can't find games that were more revolutionary for their time than these.
[QUOTE="Aboogie5"]
Doom is #1, wheres medal of armor?
Really halo3? Cod4 just took everything good in all the other fps's and made it in one! Nothing revolutionary there!
Halo 2 could be there cuz of it's intro to xbox live
washd123
how was using LIVE revolutionary to FPSs?
Really... your really asking me this question...1.Goldeneye
2.doom
3.Wolfenstein
4. Halo: Combat evolved
5.Battlefield 1942 / battlefield 2
6.call of duty 1 (added ADS function that is standard in most FPS's)
7.half life 2
8. NO[QUOTE="washd123"]
[QUOTE="Aboogie5"]
Doom is #1, wheres medal of armor?
Really halo3? Cod4 just took everything good in all the other fps's and made it in one! Nothing revolutionary there!
Halo 2 could be there cuz of it's intro to xbox live
Aboogie5
how was using LIVE revolutionary to FPSs?
Really... your really asking me this question... Considering LIVE was extremely derivative of several PC online systems, I think it's fair to ask how using LIVE in Halo 2 was revolutionary. Popular maybe, but not revolutionary.[QUOTE="washd123"]
[QUOTE="Aboogie5"]
Doom is #1, wheres medal of armor?
Really halo3? Cod4 just took everything good in all the other fps's and made it in one! Nothing revolutionary there!
Halo 2 could be there cuz of it's intro to xbox live
Aboogie5
how was using LIVE revolutionary to FPSs?
Really... your really asking me this question...For consoles, it unquestionably was.
He's apparently a PC nerd that has never put his finger on a console.
[QUOTE="Aboogie5"]Really... your really asking me this question... Considering LIVE was extremely derivative of several PC online systems, I think it's fair to ask how using LIVE in Halo 2 was revolutionary. Popular maybe, but not revolutionary.I meant it as popularity yes, many people switched from pc to consoles. Am i wrong? This is something revoluntionary if you ask me. Pc was really where it was kinged, and to be looked over by a console game! dayum[QUOTE="washd123"]
how was using LIVE revolutionary to FPSs?
Danm_999
Really... your really asking me this question...[QUOTE="Aboogie5"]
[QUOTE="washd123"]
how was using LIVE revolutionary to FPSs?
Propaganda_
For consoles, it unquestionably was.
He's apparently a PC nerd that has never put his finger on a console.
i used to be a console gamer. but all that is irellevant. this is talking about the FPS genre not just the pc not the console but the whole genre. using LIVE ofr the first time is nt revolutionary for the genre since it only pertains to the consoles. online gaming had been done for at least a decade before LIVE came out
[QUOTE="Propaganda_"]
[QUOTE="Aboogie5"]Really... your really asking me this question...
washd123
For consoles, it unquestionably was.
He's apparently a PC nerd that has never put his finger on a console.
i used to be a console gamer. but all that is irellevant. this is talking about the FPS genre not just the pc not the console but the whole genre. using LIVE ofr the first time is nt revolutionary for the genre since it only pertains to the consoles. online gaming had been done for at least a decade before LIVE came out
But for the consoles, it was. And introducing something new is very innovating.
Lol I saw Halo at number 1 and didn't even look. I already knew the hermits had a field day with that one lol. DA_B0MBNot many people have obected to it that much. Personally I think Wolfenstein should be number one since it's the game that started everything shooter related. Other than that Halo did away with the maze type of gameplay and turned shooters into the action games we know today. Pretty much everyone knows what Halo: Combat Evolved did for the genre wheather it's on a 360, PS3, or anything else. I just don't think it should be over Wolfenstein or Doom.
[QUOTE="washd123"]
[QUOTE="Propaganda_"]
For consoles, it unquestionably was.
He's apparently a PC nerd that has never put his finger on a console.
Propaganda_
i used to be a console gamer. but all that is irellevant. this is talking about the FPS genre not just the pc not the console but the whole genre. using LIVE ofr the first time is nt revolutionary for the genre since it only pertains to the consoles. online gaming had been done for at least a decade before LIVE came out
But for the consoles, it was. And introducing something new is very innovating.
Here is where you are all not getting the concept of "innovative" Just because something is new to YOU does not mean it is new to EVERYONE. LIVE made online gaming more accessable to people who didn't have good PCs YEARS before Xbox existed. They innovated NOTHING. Goldeneye innovated NOTHING. Games like Goldeneye had been done far better for far longer than most seem to realize. Just because you got an N64 or Xbox for your 13th birthday does not mean the rest of the world had not been playing better versions of these games for years before you.
And yeah, I like Goldeneye and Xbox LIVE. They are both very good things. But I don't have rabies over either since I had seen games like Goldeneye and networks years before in my life. The point I am making is not that they aren't good. But they are not innovative.
I would've had UnReal Tournament in there somewere, but otherwise I think it's a pretty good list.
think my top 10 (in no real order) are
Half Life 2
UnReal Tournament (although 2k4 was my favorite)
Halo:CE
Day of Defeat
GoldenEye
CoD 4 (in my eyes, it deserves it for the MP/class customization)
Jedi Outcast (i've yet to see the balance this game had of melee and gunfights beat)
Doom
CoD 2 (this is really mostly for consoles, because lets face it. FPS on console either follow the Halo model, or the CoD model or controls. unless it's Valve. and yes, I am clutching at straws after now, so I think I'll stop there)
[QUOTE="Propaganda_"]
[QUOTE="washd123"]
i used to be a console gamer. but all that is irellevant. this is talking about the FPS genre not just the pc not the console but the whole genre. using LIVE ofr the first time is nt revolutionary for the genre since it only pertains to the consoles. online gaming had been done for at least a decade before LIVE came out
billyd5301
But for the consoles, it was. And introducing something new is very innovating.
Here is where you are all not getting the concept of "innovative" Just because something is new to YOU does not mean it is new to EVERYONE. LIVE made online gaming more accessable to people who didn't have good PCs YEARS before Xbox existed. They innovated NOTHING. Goldeneye innovated NOTHING. Games like Goldeneye had been done far better for far longer than most seem to realize. Just because you got an N64 or Xbox for your 13th birthday does not mean the rest of the world had not been playing better versions of these games for years before you.
And yeah, I like Goldeneye and Xbox LIVE. They are both very good things. But I don't have rabies over either since I had seen games like Goldeneye and networks years before in my life. The point I am making is not that they aren't good. But they are not innovative.
Now, you're claiming that GoldenEye 007 wasn't innovative? :roll: Wow...
But for the consoles, it was. And introducing something new is very innovating.
Propaganda_
did you even read what i said? its no innovative or revolutionary for the FPS genre. the genre is the genre as a whole. not just the consoles not just the pc.
also theres a difference between innovative and revolutionary.
lol no tribes? no quake? yall crazy. i also ignored the order, since it was ok but some of that stuff could be shuffled. other than that actually a good list for maybe the first time ever, but those are some extremely glaring omissions. a lot of people will say its bad without offering alternatives or arguments.
[QUOTE="Propaganda_"]
Now, you're claiming that GoldenEye 007 wasn't innovative? :roll: Wow...
washd123
then explain how it was and remember doing something new for the consoles doesnt make it innovative
I'll even give him help. Goldeneye - 64 - 1997 Wolfenstein 3D - PC - 1992 Doom II - PC - 1994 Quake - PC - 1996 Blake Stone - PC - 1993 What did Goldeneye have that most of these games did not do better before it? Being able to play it on a tv is not innovative.Note that most of these games were playable over LANs too, and that Wolfenstein and Doom were already ported to consoles before it, as well as possibly Quake 64.
[QUOTE="Propaganda_"]
Now, you're claiming that GoldenEye 007 wasn't innovative? :roll: Wow...
washd123
then explain how it was and remember doing something new for the consoles doesnt make it innovative
Yes, that's exactly what it is. Perhaps it's not as innovative as doing something new for both the consoles and the PC, but still innovative, nonetheless. ;)
What Quake did for the PC swarm, GoldenEye 007 did for the console crowd.
Tell me one game on consoles before GoldenEye 007 that provided the gamers with such a magnificent multiplayer.
[QUOTE="washd123"]
[QUOTE="Propaganda_"]
Now, you're claiming that GoldenEye 007 wasn't innovative? :roll: Wow...
Propaganda_
then explain how it was and remember doing something new for the consoles doesnt make it innovative
Yes, that's exactly what it is. Perhaps it's not as innovative as doing something new for both the consoles and the PC, but still innovative, nonetheless. ;)
What Quake did for the PC swarm, GoldenEye 007 did for the console crowd.
Tell me one game on consoles before GoldenEye 007 that provided the gamers with such a magnificent multiplayer.
and again you fail to read and comprehend.
were talking about FPSs as in the WHOLE FPS genre. if it didnt innovate the whole genre its not innovative here.
i honestly didnt think it was that hard
[QUOTE="washd123"]
[QUOTE="Propaganda_"]
Now, you're claiming that GoldenEye 007 wasn't innovative? :roll: Wow...
Propaganda_
then explain how it was and remember doing something new for the consoles doesnt make it innovative
Yes, that's exactly what it is. Perhaps it's not as innovative as doing something new for both the consoles and the PC, but still innovative, nonetheless. ;)
What Quake did for the PC swarm, GoldenEye 007 did for the console crowd.
Tell me one game on consoles before GoldenEye 007 that provided the gamers with such a magnificent multiplayer.
Wait for it... Wait for it...
OH there it is! 1995
[QUOTE="Propaganda_"]
[QUOTE="washd123"]
then explain how it was and remember doing something new for the consoles doesnt make it innovative
washd123
Yes, that's exactly what it is. Perhaps it's not as innovative as doing something new for both the consoles and the PC, but still innovative, nonetheless. ;)
What Quake did for the PC swarm, GoldenEye 007 did for the console crowd.
Tell me one game on consoles before GoldenEye 007 that provided the gamers with such a magnificent multiplayer.
and again you fail to read and comprehend.
were talking about FPSs as in the WHOLE FPS genre. if it didnt innovate the whole genre its not innovative here.
i honestly didnt think it was that hard
I'm a console gamer but I have always had a PC capable of running games too. Used to go to lan get togethers to play Doom, Quake, Unreal, etc. This person is just not going to get it. I can throw examples out there all day, plus the logic that it isn't about what was innovative to consoles only or the irrelevance of how fun something is. He is just not going to get it.
In all of my life playing video games I have realized that there are two types of fan boys who refuse to face facts.
A. Final Fantasy VII fanboys
B. Goldeneye fanboys
I think it's due to the average age of people who play video games. Most entered into gaming in that era. You can even notice that FFVII and Goldeneye are in the exact same era. The older gamers look at those games and say "Meh, good games" then move on with their lives.
[QUOTE="Propaganda_"]
[QUOTE="washd123"]
then explain how it was and remember doing something new for the consoles doesnt make it innovative
billyd5301
Yes, that's exactly what it is. Perhaps it's not as innovative as doing something new for both the consoles and the PC, but still innovative, nonetheless. ;)
What Quake did for the PC swarm, GoldenEye 007 did for the console crowd.
Tell me one game on consoles before GoldenEye 007 that provided the gamers with such a magnificent multiplayer.
Wait for it... Wait for it...
OH there it is! 1995
Port doesn't count. :?
And its multiplayer was nothing compared to the other.
I think Halo should be on the list, just not number 1. I don't think Halo 3 and COD4 should be on there at all, and i think HL2 should be higher (#2 possibly, with Doom as #1).
hoola
If there is something truly innovative about the Half-Life series, then it's unquestionably the original, not the sequel. Perhaps you should play both.
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