Uncharted 4 may use temporal reconstruction to achieve 1080p

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#1  Edited By dynamitecop
Member since 2004 • 6395 Posts

Very similar to the way Quantum Break and Rainbow Six Siege work to achieve their output, it appears that Uncharted 4 may be using its own reconstruction methods as well to achieve its final output.

Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods in the current frame with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image, you can see it clearly with light passing around fine details such as the hair also details around plants, reflections, shadows and so on.. If they wanted a native pixel accurate render one can only assume the framerate would be quite low and as a result they had to seek out other methods.

Will be quite interesting to see what comes of this.

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#2 Blabadon
Member since 2008 • 33030 Posts

Every game does this, who cares

Amirite

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#3 casharmy
Member since 2011 • 9388 Posts

@ 11:50

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

So what's the argument in here again?

Sorry lems desperate attempt fails again.

Thread derail, time for damage control rescue mission phase 2 lems..

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#4  Edited By SecretPolice
Member since 2007 • 45721 Posts

Some good stuff today, keep it up fellas. I'm having Quantum Laugh Out Louds. :P

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#5  Edited By dynamitecop
Member since 2004 • 6395 Posts

@casharmy said:

@ 11:50

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

So what's the argument in here again?

Sorry lems desperate attempt fails again.

Thread derail, time for damage control rescue mission phase 2 lems..

How is this an attempt at anything? Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods in the current frame with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image, you can see it clearly with light passing around fine details such as the hair also details around plants, reflections, shadows and so on.. If they wanted a native pixel accurate render one can only assume the framerate would be quite low and as a result they had to seek out other methods.

Why are you reading into things so poorly?

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#6 clyde46
Member since 2005 • 49061 Posts

@dynamitecop said:
@casharmy said:

@ 11:50

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

So what's the argument in here again?

Sorry lems desperate attempt fails again.

Thread derail, time for damage control rescue mission phase 2 lems..

How is this an attempt at anything? Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image, you can see it with light passing around fine details such as the hair also details around plants, reflections, shadows and so on..

Why are you reading into things so poorly?

Because cows.

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#7 dynamitecop
Member since 2004 • 6395 Posts

@clyde46 said:

Because cows.

God forbid a PlayStation 4 game doesn't have a pixel accurate 1080p render...

"We better just ignore this guys, maybe it will go away"

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#8  Edited By casharmy
Member since 2011 • 9388 Posts

Also

@ 12:09

"If we look back at the original 60fps tease we have got a very similar looking scene to compare against....with Raith in a very similar color corrected moon light scene....From the other areas throughout this trailer and showing it is clear that the early promise HAS BEEN ACHEIVED!..."

Double thread fail, time for damage control overdrive lems and herms. "bu but the UC4 downgrade", "Teh original trailer was CGI, too good to be ture" haha your own source is betraying you guys now.

So UC4 looks just as good as something even hermits originally thought could only be CGI? Interesting.

Suddenly source has no credibility. I'll just sit back now...

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#9 dynamitecop
Member since 2004 • 6395 Posts
@casharmy said:

Also

@ 12:09

"If we look back at the original 60fps tease we have go a very similar looking scene to compare against....with Raith in a very similar color corrected moon light scene....From the other areas throughout this trailer and showing it is clear that the early promise HAS BEEN ACHEIVED!..."

Double thread fail, time for damage control overdrive lems and herms. "bu but the UC4 downgrade", "Teh original trailer was CGI, too good to be ture" haha your own source is betraying you guys now.

So UC4 looks just as good as something even hermits originally thought could only be CGI? Interesting.

Suddenly source has no credibility. I'll just sit back now...

That has nothing to do with the render construction, you can stop damage controlling now, no one is bashing the game, it's a technical discussion of how they achieved their RENDER.

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#11 dynamitecop
Member since 2004 • 6395 Posts

@casharmy said:

Because frame buffer is 1080p idiot.

Quantum Break base is 720p.

Next line of damage control rodent...lol and the excuses intensify.

You are grossly overreacting to what is being discussed here, might I suggest a zoloft.

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#12 casharmy
Member since 2011 • 9388 Posts

@dynamitecop said:
@clyde46 said:

Because cows.

God forbid a PlayStation 4 game doesn't have a pixel accurate 1080p render...

"We better just ignore this guys, maybe it will go away"

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

and that argument has already failed so...what's next?

lol the lem desperation is incredible here. You can't get any more clear that what's in this quote here, lems scrambling to force the issue when their argument is already in shambles.

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#13  Edited By dynamitecop
Member since 2004 • 6395 Posts

@casharmy said:
@dynamitecop said:
@clyde46 said:

Because cows.

God forbid a PlayStation 4 game doesn't have a pixel accurate 1080p render...

"We better just ignore this guys, maybe it will go away"

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

and that argument has already failed so...what's next?

lol the lem desperation is incredible here. You can't get any more clear that what's in this quote here, lems scrambling to force the issue when their argument is already in shambles.

If they're introducing reconstruction it's not a pixel accurate render, a pixel accurate 1080p render is a 1920x1080 image with no reprocessing of any kind.

Calm down, you're really freaking out over some very simple things. Your reaction to this is comparable to me telling you that a family member has a cold and you treating them like they're on their death bed, this reaction you're having is getting to pathetic levels.

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#14  Edited By casharmy
Member since 2011 • 9388 Posts

@dynamitecop said:
@casharmy said:

Also

@ 12:09

"If we look back at the original 60fps tease we have go a very similar looking scene to compare against....with Raith in a very similar color corrected moon light scene....From the other areas throughout this trailer and showing it is clear that the early promise HAS BEEN ACHEIVED!..."

Double thread fail, time for damage control overdrive lems and herms. "bu but the UC4 downgrade", "Teh original trailer was CGI, too good to be ture" haha your own source is betraying you guys now.

So UC4 looks just as good as something even hermits originally thought could only be CGI? Interesting.

Suddenly source has no credibility. I'll just sit back now...

That has nothing to do with the render construction, you can stop damage controlling now, no one is bashing the game, it's a technical discussion of how they achieved their RENDER.

it's pretty clear.

the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

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#15 Salt_The_Fries
Member since 2008 • 12480 Posts

@casharmy: Please log off, you tunnel-visionned shill. I'm getting a hemorrhage from your misguided tirades.

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#16 dynamitecop
Member since 2004 • 6395 Posts

@Salt_The_Fries said:

@casharmy: Please log off, you tunnel-visionned shill. I'm getting a hemorrhage from your misguided tirades.

Yeah, he's going pretty ape shit over some minute technical details.

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#17 casharmy
Member since 2011 • 9388 Posts

@dynamitecop said:
@Salt_The_Fries said:

@casharmy: Please log off, you tunnel-visionned shill. I'm getting a hemorrhage from your misguided tirades.

Yeah, he's going pretty ape shit over some minute technical details.

lol isn't this your thread? The irony. Keep fighting the good fight. The most revealing thing from the video is:

UC4, "It is clear that the early promise has been achieved"

Sounds good. Chao'

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#18 ChubbyGuy40
Member since 2007 • 26442 Posts

That dithering effect is pretty gross. I wonder if this technique will add any input lag because it has to read previous frames. Aside from the cutscenes (we already know ND used/uses higher quality assets for those) it doesn't look too much different than say Rise of the Tomb Raider imo.

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#19  Edited By dynamitecop
Member since 2004 • 6395 Posts

@ChubbyGuy40 said:

That dithering effect is pretty gross. I wonder if this technique will add any input lag because it has to read previous frames. Aside from the cutscenes (we already know ND used/uses higher quality assets for those) it doesn't look too much different than say Rise of the Tomb Raider imo.

Yeah, I've noticed similar dithering present in Rise of the Tomb Raider as well and it can be quite unnappealing at times, it reminds me of meshes being used in early 2D/3D games in place of half-transparency.

In terms of input lag, the calculations are likely happening too fast to be noticeable, maybe they even internally render at a higher framerate than 30 to pull those frames but the output is scaled back so those frames can be used.

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#20  Edited By ellos
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@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

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#21  Edited By dynamitecop
Member since 2004 • 6395 Posts

@ellos said:

@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

It's comparable in the fact that it's a reconstruction of previous frames to pool a final output image not possible through pixel accurate rendering. In the case of Quantum Break it's using lower resolution images to computate a higher resolution final image, in the case of Uncharted 4 it's using data from previous 1080p frames to be able to continually maintain its image and performance, no doubt something they couldn't achieve with a pixel accurate render thus they sought out these methods.

I know exactly what I'm talking about here.

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#22  Edited By ellos
Member since 2015 • 2532 Posts

@ChubbyGuy40 said:

That dithering effect is pretty gross. I wonder if this technique will add any input lag because it has to read previous frames. Aside from the cutscenes (we already know ND used/uses higher quality assets for those) it doesn't look too much different than say Rise of the Tomb Raider imo.

Shadows are expensive. The dithering effect seems to be most present when shadows and light calculations are involved. It shouldn't effect input lag. Its mostly used to gradually build AA to the shadows to keep them looking higher quality than what they are.

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#23  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:
@ellos said:

@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

It's comparable in the fact that it's a reconstruction of previous frames to pool a final output image not possible through pixel accurate rendering. In the case of Quantum Break it's using lower resolution images to computate a higher resolution final image, in the case of Uncharted 4 it's using data from previous 1080p frames to be able to continually maintain its image and performance, no doubt something they couldn't achieve with a pixel accurate render thus they sought out these methods.

I know exactly what I'm talking about here.

Your talking about to keep parts of the render like shadows higher quality. The side effect is easily seen on shadows they appear high quality but struggle to maintain sharpness around the edge. so far that what it is. QB situation is how do you construct a 1080p resolution from 720p without up scaling. UC4 is how do we build higher quality shadows, how do we smooth out the edges of the shadows better. See how it differers? You want suddenly people to scrutinize parts of render like shadows because of QB situation. Your also basically answering your self that the base is 1080p but parts like shadows and AA methods different construction techniques deployed to smooth things out. This is pretty much most if not every game pc included.

I will add again look at his video. What is resolution. People shouldnt hate QB but should understand many parts of games are constructed by nature and some begin at lower res. Its not the same thing as QB situation though.

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#24  Edited By dynamitecop
Member since 2004 • 6395 Posts

@ellos said:
@dynamitecop said:
@ellos said:

@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

It's comparable in the fact that it's a reconstruction of previous frames to pool a final output image not possible through pixel accurate rendering. In the case of Quantum Break it's using lower resolution images to computate a higher resolution final image, in the case of Uncharted 4 it's using data from previous 1080p frames to be able to continually maintain its image and performance, no doubt something they couldn't achieve with a pixel accurate render thus they sought out these methods.

I know exactly what I'm talking about here.

Your talking about to keep parts of the render like shadows higher quality. The side effect is easily seen on shadows they appear high quality but struggle to maintain sharpness around the edge. so far that what it is. QB situation is how do you construct a 1080p resolution from 720p without up scaling. UC4 is how do we build higher quality shadows, how do we smooth out the edges of the shadows better. See how it differers? You want suddenly people to scrutinize parts of render like shadows because of QB situation. Your also basically answering your self that the base is 1080p but parts like shadows and AA methods different construction techniques to smooth things out.

Which is still like I said, not a pixel accurate render, with Uncharted 4 if they did a pixel accurate render I would assume we'd be talking framerates in the teens, completely unmaintainable performance. Yes, it's got a 1080p base render, but for it to be able to maintain a render of that fidelity they have to pull from previous frames to compile their final render output with approximation. If they would have made Uncharted 4 900p, I assume they could have avoided this entirely, they could have had a pixel accurate render with perfectly maintained performance, but that's not the case as I assume they wanted to keep their "1080p" output as much as possible even if it meant some rendering sacrifices.

Also nobody is saying it's the same situation as Quantum Break or Rainbow Six, it's a similar method of reconstruction implemented in a different capacity. Quantum Break is using lower resolution previous frames to build a higher resolution current frame, Uncharted 4 is using same resolution previous frames to maintain its current frame, similar but different.

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#25 Shewgenja
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It can't be compared to Quantum Blur if the base geometry is 1080p. You're drawing a conclusion where there is none to be made.

Call of Duty uses differed rendering, but very clearly the Bone struggles to achieve parity. Much like with temporal reconstruction as it would appear.

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#26  Edited By NFJSupreme
Member since 2005 • 6605 Posts

Like I said in then quantum break thread, this is console optimization. Kudos to naughty dog for squeezing water out of a rock. Same praise goes to remedy for what they did with with the xbone. Instead of bashing these games you should be thanking these devs for performing minor miracles with such limited hardware

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#27 dynamitecop
Member since 2004 • 6395 Posts

@NFJSupreme said:

Like I said in then quantum break thread, this is console optimization. Kudos to naughty dog for squeezing water out of a rock. Same praise goes to remedy for what they did with with the xbone. Instead of bashing these games you should be thanking these devs for performing minor miracles with such limited hardware

Exactly, you have to do weird things with a limited hardware platform to achieve the results you're looking for. This is not a sacrifice that needs to be made on PC, but things like this being done on a console are not at all surprising.

@Shewgenja said:

It can't be compared to Quantum Blur if the base geometry is 1080p. You're drawing a conclusion where there is none to be made.

Call of Duty uses differed rendering, but very clearly the Bone struggles to achieve parity. Much like with temporal reconstruction as it would appear.

Which is exactly why I said this.

"Quantum Break is using lower resolution previous frames to build a higher resolution current frame, Uncharted 4 is using same resolution previous frames to maintain its current frame, similar but different."

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#28  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:
@ellos said:
@dynamitecop said:
@ellos said:

@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

It's comparable in the fact that it's a reconstruction of previous frames to pool a final output image not possible through pixel accurate rendering. In the case of Quantum Break it's using lower resolution images to computate a higher resolution final image, in the case of Uncharted 4 it's using data from previous 1080p frames to be able to continually maintain its image and performance, no doubt something they couldn't achieve with a pixel accurate render thus they sought out these methods.

I know exactly what I'm talking about here.

Your talking about to keep parts of the render like shadows higher quality. The side effect is easily seen on shadows they appear high quality but struggle to maintain sharpness around the edge. so far that what it is. QB situation is how do you construct a 1080p resolution from 720p without up scaling. UC4 is how do we build higher quality shadows, how do we smooth out the edges of the shadows better. See how it differers? You want suddenly people to scrutinize parts of render like shadows because of QB situation. Your also basically answering your self that the base is 1080p but parts like shadows and AA methods different construction techniques to smooth things out.

Which is still like I said, not a pixel accurate render, with Uncharted 4 if they did a pixel accurate render I would assume we'd be talking framerates in the teens, completely unmaintainable performance. Yes, it's got a 1080p base render, but for it to be able to maintain a render of that fidelity they have to pull from previous frames to compile their final render output with approximation. If they would have made Uncharted 4 900p, I assume they could have avoided this entirely, they could have had a pixel accurate render with perfectly maintained performance, but that's not the case as I assume they wanted to keep their "1080p" output as much as possible even if it meant some rendering sacrifices.

Also nobody is saying it's the same situation as Quantum Break or Rainbow Six, it's a similar method of reconstruction implemented in a different capacity. Quantum Break is using lower resolution previous frames to build a higher resolution current frame, Uncharted 4 is using same resolution previous frames to maintain its current frame, similar but different.

Things like shadows and light calculations always get sacrificed for sharper cleaner textures. Just look how crappy shadows look in console games. Look how crappy shadows are in QB. Do you think they would have started from an even lower base then 720p to up things like shadows? Most people lower shadow quality on our pc games to keep the frames and resolution. They wanted to keep there image and decide to do something about lower quality shadows. Particularly to clean up the edges better. There render stresses the gpu a lot. Look at the breakdown video they deploy lighting calculations Technics that some will just avoid and be happy to just have global illumination. They calculate how lights blends to different object like people to how colour bleeds into other objects.

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#29 dynamitecop
Member since 2004 • 6395 Posts

@ellos said:
@dynamitecop said:
@ellos said:
@dynamitecop said:
@ellos said:

@dynamitecop: This doesn't compare to QB at any stretch. It may very well be we will find out the final pixel count. What your trying to do here is compare the fact that in general games have some parts like shadows that are usually lower res. This doesn't appear to be the QB situation. As noted by you uncharted base render is 1080p as far as we know but stuff like shadows start at lower quality and build up as the scene goes. If people like NX Gamer he has another video called what is resolution. There in parts he talks the fact that games render are mostly constructed, not every part has the base resolution.

He basically says don't hate QB, in fact techniques might be useful in the future when consoles try to go beyond 1080p. This constructive nature by video games is on pc as well. There is different though when you talk about QB situation.

It's comparable in the fact that it's a reconstruction of previous frames to pool a final output image not possible through pixel accurate rendering. In the case of Quantum Break it's using lower resolution images to computate a higher resolution final image, in the case of Uncharted 4 it's using data from previous 1080p frames to be able to continually maintain its image and performance, no doubt something they couldn't achieve with a pixel accurate render thus they sought out these methods.

I know exactly what I'm talking about here.

Your talking about to keep parts of the render like shadows higher quality. The side effect is easily seen on shadows they appear high quality but struggle to maintain sharpness around the edge. so far that what it is. QB situation is how do you construct a 1080p resolution from 720p without up scaling. UC4 is how do we build higher quality shadows, how do we smooth out the edges of the shadows better. See how it differers? You want suddenly people to scrutinize parts of render like shadows because of QB situation. Your also basically answering your self that the base is 1080p but parts like shadows and AA methods different construction techniques to smooth things out.

Which is still like I said, not a pixel accurate render, with Uncharted 4 if they did a pixel accurate render I would assume we'd be talking framerates in the teens, completely unmaintainable performance. Yes, it's got a 1080p base render, but for it to be able to maintain a render of that fidelity they have to pull from previous frames to compile their final render output with approximation. If they would have made Uncharted 4 900p, I assume they could have avoided this entirely, they could have had a pixel accurate render with perfectly maintained performance, but that's not the case as I assume they wanted to keep their "1080p" output as much as possible even if it meant some rendering sacrifices.

Also nobody is saying it's the same situation as Quantum Break or Rainbow Six, it's a similar method of reconstruction implemented in a different capacity. Quantum Break is using lower resolution previous frames to build a higher resolution current frame, Uncharted 4 is using same resolution previous frames to maintain its current frame, similar but different.

Things like shadows and light calculations always get sacrificed for sharper cleaner textures. Just look how crappy shadows look in games. Look how crappy shadows are in QB. Do you thing they would have started from an even lower base then 720p to up things like shadows? Most people lower shadow quality on our pc games to keep the frames and resolution. They wanted to keep there image and decide to do something about lower quality shadows. Particularly to clean up the edges better. There render stresses the gpu a lot. Look at the breakdown video they deploy lighting calculations Technics that some will just avoid and be happy to just have global illumination. They calculate how lights blends to different object like people to how colour bleeds into other objects.

Oh trust me, owning a high end PC I am well aware how taxing some of these things can be, especially shadows. The difference between High shadow quality and Very High shadow quality in a demanding game can literally cut your framerate in half. Like @NFJSupreme said, it's impressive the little tricks and methods these guys can use to squeeze so much out of so little by using obscure rendering techniques.

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#30 nepu7supastar7
Member since 2007 • 6773 Posts

@dynamitecop: You're talking about things related to Uncharted 4 that don't really matter. To any PS4 owner, the actual gameplay matters most. Graphics are only cosmetic but they don't equal a great game or bad game.

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#31 dynamitecop
Member since 2004 • 6395 Posts
@killered3 said:

@dynamitecop: You're talking about things related to Uncharted 4 that don't really matter. To any PS4 owner, the actual gameplay matters most. Graphics are only cosmetic but they don't equal a great game or bad game.

In theory that should be the case, actions, especially around here, speak in complete contradiction of that though.

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#32 scatteh316
Member since 2004 • 10273 Posts

Failed attempted by the OP...

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Howmakewood

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#33 Howmakewood
Member since 2015 • 7840 Posts

Yup shadows could be perfect target for this as they are very taxing on high quality

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#34  Edited By ellos
Member since 2015 • 2532 Posts

@howmakewood said:

Yup shadows could be perfect target for this as they are very taxing on high quality

It will be a candidate for all sorts of thing in the future when next gen consoles try to push beyond 1080p.

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#35 Heil68
Member since 2004 • 60833 Posts

@casharmy said:

@ 11:50

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

So what's the argument in here again?

Sorry lems desperate attempt fails again.

Thread derail, time for damage control rescue mission phase 2 lems..

awwwww yeahhhhh

PS4 wins again.

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#36 cainetao11
Member since 2006 • 38077 Posts

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

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#37 cainetao11
Member since 2006 • 38077 Posts

@killered3: That's straight up bullshit. There are way too many times the Order is praised on this board to say "any Ps4 owner" because gameplay in that game sucks donkey nut.

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#38 casharmy
Member since 2011 • 9388 Posts

lol this thread, complete derail and backfire.

@Shewgenja said:

It can't be compared to Quantum Blur if the base geometry is 1080p. You're drawing a conclusion where there is none to be made.

Call of Duty uses differed rendering, but very clearly the Bone struggles to achieve parity. Much like with temporal reconstruction as it would appear.

@ellos said:

Your talking about to keep parts of the render like shadows higher quality. The side effect is easily seen on shadows they appear high quality but struggle to maintain sharpness around the edge. so far that what it is. QB situation is how do you construct a 1080p resolution from 720p without up scaling. UC4 is how do we build higher quality shadows, how do we smooth out the edges of the shadows better. See how it differers? You want suddenly people to scrutinize parts of render like shadows because of QB situation. Your also basically answering your self that the base is 1080p but parts like shadows and AA methods different construction techniques deployed to smooth things out. This is pretty much most if not every game pc included.

I will add again look at his video. What is resolution. People shouldnt hate QB but should understand many parts of games are constructed by nature and some begin at lower res. Its not the same thing as QB situation though.

@scatteh316 said:

Failed attempted by the OP...

@Heil68 said:
@casharmy said:

@ 11:50

"..At no point does this mean we have a sub 1080p display, as the output on the geometry, which is what all pixel counting can only be based on, is and must still be a full buffer..."

So what's the argument in here again?

Sorry lems desperate attempt fails again.

Thread derail, time for damage control rescue mission phase 2 lems..

awwwww yeahhhhh

PS4 wins again.

Weak attempt, but at least they tried. lol

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dynamitecop

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#39  Edited By dynamitecop
Member since 2004 • 6395 Posts

@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

I know they won't ever admit it, but admission is not a concern, the reality is they will know this now regardless of their admission, that will bother them worse and none of their deflecting is accomplishing anything.

All their deflection is doing for them is a means of coping, trying to convince themselves none of this is the case, because how could it ever be? It's Uncharted 4! It's a PlayStation 4 exclusive! How on earth could this game not use pixel accurate rendering! It's impossible...

This is what I was talking about in my post yesterday to Flyingcloud, I'll quote it here.

You want to know why I post the way I do? Your band of misfits tout and hype everything PlayStation 4 related to levels beyond anything realistic or it could ever live up to and I simply bring things down to reality. In terms of the Xbox One you go the other way entirely, you drag things down and dramatize them to unrealistic negative levels which must be brought back up... By simply being on the level and keeping things rooted in grounded reality, I'm a "lemming", because you shitposters romanticize and dramatize everything, someone needs to call it out and I have no issue being that person.

Like I said, they can't handle this stuff, they hype it up to such unreal levels that nothing could live up to, so when it comes under scrutiny they deflect horribly and come after you.

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#40 Zero_epyon
Member since 2004 • 20508 Posts

Saw this coming...What took you so long?

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#41  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:

Saw this coming...What took you so long?

I wasn't made aware until this morning, someone tipped me off, I'm genuinely surprised this was not known or discussed sooner.

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kvally

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#42 kvally
Member since 2014 • 8445 Posts

Well duh, it was obvious in all the trailers and screenshots that there was a downgrade.

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#43 Legend002
Member since 2007 • 13405 Posts

So native 1080p. I expected no less from Sony.

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#44 Zero_epyon
Member since 2004 • 20508 Posts

@dynamitecop said:
@Zero_epyon said:

Saw this coming...What took you so long?

I wasn't made aware until this morning, someone tipped me off, I'm genuinely surprised this was not known or discussed sooner.

Not much to discuss. I would have posted it, but his video is mostly speculation, as no one has the game yet. He's also holding off on putting in his two cents on QB since he didn't get a review copy. So until they can get their hands on the game and do their thing, it's mostly speculation.

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#45 Flyincloud1116
Member since 2014 • 6418 Posts
@dynamitecop said:
@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

I know they won't ever admit it, but admission is not a concern, the reality is they will know this now regardless of their admission, that will bother them worse and none of their deflecting is accomplishing anything.

All their deflection is doing for them is a means of coping, trying to convince themselves none of this is the case, because how could it ever be? It's Uncharted 4! It's a PlayStation 4 exclusive! How on earth could this game not use pixel accurate rendering! It's impossible...

This is what I was talking about in my post yesterday to Flyingcloud, I'll quote it here.

You want to know why I post the way I do? Your band of misfits tout and hype everything PlayStation 4 related to levels beyond anything realistic or it could ever live up to and I simply bring things down to reality. In terms of the Xbox One you go the other way entirely, you drag things down and dramatize them to unrealistic negative levels which must be brought back up... By simply being on the level and keeping things rooted in grounded reality, I'm a "lemming", because you shitposters romanticize and dramatize everything, someone needs to call it out and I have no issue being that person.

Like I said, they can't handle this stuff, they hype it up to such unreal levels that nothing could live up to, so when it comes under scrutiny they deflect horribly.

Like I said you to yesterday, just flip that nonsense to opposite direction and the same can be said of you. You are light years from being a manicore, and you abandon nyaDC because it was anonymous with lemming. You attempting to make 720p into native 1080p in favor of your favorite console this generation. Yes, you are a lem and a famous SW lemming at that.

Please do continue your crusade to bring cows down and uplift the lemming nation. You are credit to lemmings everywhere.

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#46  Edited By dynamitecop
Member since 2004 • 6395 Posts

@flyincloud1116 said:
@dynamitecop said:
@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

I know they won't ever admit it, but admission is not a concern, the reality is they will know this now regardless of their admission, that will bother them worse and none of their deflecting is accomplishing anything.

All their deflection is doing for them is a means of coping, trying to convince themselves none of this is the case, because how could it ever be? It's Uncharted 4! It's a PlayStation 4 exclusive! How on earth could this game not use pixel accurate rendering! It's impossible...

This is what I was talking about in my post yesterday to Flyingcloud, I'll quote it here.

You want to know why I post the way I do? Your band of misfits tout and hype everything PlayStation 4 related to levels beyond anything realistic or it could ever live up to and I simply bring things down to reality. In terms of the Xbox One you go the other way entirely, you drag things down and dramatize them to unrealistic negative levels which must be brought back up... By simply being on the level and keeping things rooted in grounded reality, I'm a "lemming", because you shitposters romanticize and dramatize everything, someone needs to call it out and I have no issue being that person.

Like I said, they can't handle this stuff, they hype it up to such unreal levels that nothing could live up to, so when it comes under scrutiny they deflect horribly.

Like I said you to yesterday, just flip that nonsense to opposite direction and the same can be said of you. You are light years from being a manicore, and you abandon nyaDC because it was anonymous with lemming. You attempting to make 720p into native 1080p in favor of your favorite console this generation. Yes, you are a lem and a famous SW lemming at that.

Please do continue your crusade to bring cows down and uplift the lemming nation. You are credit to lemmings everywhere.

Not even remotely, see you seem to think that me correcting misconceptions and misinformation about Quantum Break makes me a lemming, it doesn't. You also seem to think that me correcting misconceptions and misinformation about Uncharted 4 makes me a lemming, it doesn't.

By simply stating things as they are in your eyes I am a "lemming", and for what? Because you guys take things to the extremes in both directions and need to be corrected? You take PlayStation 4 things to a northern extreme of unrealistic positive reinforcement, and you take Xbox One things to a southern extreme of unrealistic negative reinforcement, by simply bringing these things to the middle the reality lies, and that is where I take a discussion.

I come off as a lemming to you because of YOU, because of the unrealistic extremes you take both of these platforms and their games to. When I have to correct you on both fronts and present you reality as it is, of course you're going to view me a certain way, and just like your other views it's not accurate.

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#47 cainetao11
Member since 2006 • 38077 Posts

@flyincloud1116: Your response is telling on how personal this is for you. He referred to the things being said being brought down to earth or up to ground level, never the people themselves. He repeatedly used the term "things". Why did you equate this bringing cows or lems, people, up or down?

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#48 Heil68
Member since 2004 • 60833 Posts

@flyincloud1116 said:
@dynamitecop said:
@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

I know they won't ever admit it, but admission is not a concern, the reality is they will know this now regardless of their admission, that will bother them worse and none of their deflecting is accomplishing anything.

All their deflection is doing for them is a means of coping, trying to convince themselves none of this is the case, because how could it ever be? It's Uncharted 4! It's a PlayStation 4 exclusive! How on earth could this game not use pixel accurate rendering! It's impossible...

This is what I was talking about in my post yesterday to Flyingcloud, I'll quote it here.

You want to know why I post the way I do? Your band of misfits tout and hype everything PlayStation 4 related to levels beyond anything realistic or it could ever live up to and I simply bring things down to reality. In terms of the Xbox One you go the other way entirely, you drag things down and dramatize them to unrealistic negative levels which must be brought back up... By simply being on the level and keeping things rooted in grounded reality, I'm a "lemming", because you shitposters romanticize and dramatize everything, someone needs to call it out and I have no issue being that person.

Like I said, they can't handle this stuff, they hype it up to such unreal levels that nothing could live up to, so when it comes under scrutiny they deflect horribly.

Like I said you to yesterday, just flip that nonsense to opposite direction and the same can be said of you. You are light years from being a manicore, and you abandon nyaDC because it was anonymous with lemming. You attempting to make 720p into native 1080p in favor of your favorite console this generation. Yes, you are a lem and a famous SW lemming at that.

Please do continue your crusade to bring cows down and uplift the lemming nation. You are credit to lemmings everywhere.

Yup, good posts..It needed to be said,.

Not to mention Uncharted 4 is the real AAAE exclusive out

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#49 clyde46
Member since 2005 • 49061 Posts

I don't see how this thread "backfired".

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#50 Flyincloud1116
Member since 2014 • 6418 Posts

@cainetao11 said:

@flyincloud1116: Your response is telling on how personal this is for you. He referred to the things being said being brought down to earth or up to ground level, never the people themselves. He repeatedly used the term "things". Why did you equate this bringing cows or lems, people, up or down?

Sure. I'm not the making counting post and threads to make QB 1080p when it is 720p. I'm not the one searching to make UC similar to QB. I'll wait to and then let the chips fall where they may. Also, you are crazy if you think this isn't personal for nyaDC.