Uncharted 4 may use temporal reconstruction to achieve 1080p

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dynamitecop

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#51 dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@dynamitecop said:
@Zero_epyon said:

Saw this coming...What took you so long?

I wasn't made aware until this morning, someone tipped me off, I'm genuinely surprised this was not known or discussed sooner.

Not much to discuss. I would have posted it, but his video is mostly speculation, as no one has the game yet. He's also holding off on putting in his two cents on QB since he didn't get a review copy. So until they can get their hands on the game and do their thing, it's mostly speculation.

Yeah, which is exactly why I said "Will be interesting to see what comes of this", and "assume" and "may".

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kvally

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#52 kvally
Member since 2014 • 8445 Posts

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

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#53 dynamitecop
Member since 2004 • 6395 Posts

@flyincloud1116 said:
@cainetao11 said:

@flyincloud1116: Your response is telling on how personal this is for you. He referred to the things being said being brought down to earth or up to ground level, never the people themselves. He repeatedly used the term "things". Why did you equate this bringing cows or lems, people, up or down?

Sure. I'm not the making counting post and threads to make QB 1080p when it is 720p. I'm not the one searching to make UC similar to QB. I'll wait to and then let the chips fall where they may. Also, you are crazy if you think this isn't personal for nyaDC.

You might want to watch this, maybe another party can make you understand, I've remained objective during all of this.

Loading Video...

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Zero_epyon

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#54 Zero_epyon
Member since 2004 • 20508 Posts

@dynamitecop said:
@Zero_epyon said:
@dynamitecop said:
@Zero_epyon said:

Saw this coming...What took you so long?

I wasn't made aware until this morning, someone tipped me off, I'm genuinely surprised this was not known or discussed sooner.

Not much to discuss. I would have posted it, but his video is mostly speculation, as no one has the game yet. He's also holding off on putting in his two cents on QB since he didn't get a review copy. So until they can get their hands on the game and do their thing, it's mostly speculation.

Yeah, which is exactly why I said "Will be interesting to see what comes of this", and "assume" and "may".

OK.

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deactivated-5b883bb846c10

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#55  Edited By deactivated-5b883bb846c10
Member since 2015 • 1043 Posts

@flyincloud1116 said:
@cainetao11 said:

@flyincloud1116: Your response is telling on how personal this is for you. He referred to the things being said being brought down to earth or up to ground level, never the people themselves. He repeatedly used the term "things". Why did you equate this bringing cows or lems, people, up or down?

Sure. I'm not the making counting post and threads to make QB 1080p when it is 720p. I'm not the one searching to make UC similar to QB. I'll wait to and then let the chips fall where they may. Also, you are crazy if you think this isn't personal for nyaDC.

To be honest DF article on QB is whompy at best. They backtracked many times and even said the saw a pixel count of 900p. They seem to hint the game is of mixed resolution. IF QB is 720p(doubt it from what I've been reading). then its not the 720p that we are thinking of...

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#56 Flyincloud1116
Member since 2014 • 6418 Posts

@dynamitecop said:
@flyincloud1116 said:
@dynamitecop said:
@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

I know they won't ever admit it, but admission is not a concern, the reality is they will know this now regardless of their admission, that will bother them worse and none of their deflecting is accomplishing anything.

All their deflection is doing for them is a means of coping, trying to convince themselves none of this is the case, because how could it ever be? It's Uncharted 4! It's a PlayStation 4 exclusive! How on earth could this game not use pixel accurate rendering! It's impossible...

This is what I was talking about in my post yesterday to Flyingcloud, I'll quote it here.

You want to know why I post the way I do? Your band of misfits tout and hype everything PlayStation 4 related to levels beyond anything realistic or it could ever live up to and I simply bring things down to reality. In terms of the Xbox One you go the other way entirely, you drag things down and dramatize them to unrealistic negative levels which must be brought back up... By simply being on the level and keeping things rooted in grounded reality, I'm a "lemming", because you shitposters romanticize and dramatize everything, someone needs to call it out and I have no issue being that person.

Like I said, they can't handle this stuff, they hype it up to such unreal levels that nothing could live up to, so when it comes under scrutiny they deflect horribly.

Like I said you to yesterday, just flip that nonsense to opposite direction and the same can be said of you. You are light years from being a manicore, and you abandon nyaDC because it was anonymous with lemming. You attempting to make 720p into native 1080p in favor of your favorite console this generation. Yes, you are a lem and a famous SW lemming at that.

Please do continue your crusade to bring cows down and uplift the lemming nation. You are credit to lemmings everywhere.

Not even remotely, see you seem to think that me correcting misconceptions and misinformation about Quantum Break makes me a lemming, it doesn't. You also seem to think that me correcting misconceptions and misinformation about Uncharted 4 makes me a lemming, it doesn't.

By simply stating things as they are in your eyes I am a "lemming", and for what? Because you guys take things to the extremes in both directions and need to be corrected? You take PlayStation 4 things to a northern extreme of unrealistic positive reinforcement, and you take Xbox One things to a southern extreme of unrealistic negative reinforcement, by simply bringing these things to the middle the reality lies, and that is where I take a discussion.

I come off as a lemming to you because of YOU, because of the unrealistic extremes you take both of these platforms and their games to. When I have to correct you on both fronts and present you reality as it is, of course you're going to view me a certain way, and just like your other views it's not accurate.

You are like a broken record, but keep up the good work. You know what is funny from you so-called unbaised gamers, all of your prediction within the last year regarding the PS4 have been on the negative side, and not one of them were correct.

Just keep trying and maybe one day they will listen and say, "you know that nyaDC was right all along."

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#57  Edited By dynamitecop
Member since 2004 • 6395 Posts

@kvally said:

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

No, what is being said is it's a 1080p base render with temporal reconstruction of previous frames to make up the final 1080p render output. The system is not powerful enough to output a pixel accurate 1080p render so they had to resort to temporal reconstruction of data from previous frames to get a maintained level of performance in their current frame render.

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#58  Edited By Howmakewood
Member since 2015 • 7840 Posts

@dynamitecop: but if they reconstruct the shadows that's not the same as reconstructing the whole imagine, this could be done on literally every pc game with different options for shadow details f.e making the medium level shadows look a bit better than they would normally do, not quite high level ones but at lower performance cost still

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#59  Edited By dynamitecop
Member since 2004 • 6395 Posts

@howmakewood said:

@dynamitecop: but if they reconstruct the shadows that's not the same as reconstructing the whole imagine, this could be done on literally every pc game with different options for shadow details f.e

See that's what is left to be seen, because it's noticeable on several other aspects in the game beyond shadows, so it might be the entire image.

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#60 kvally
Member since 2014 • 8445 Posts

@dynamitecop said:
@kvally said:

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

No, what is being said is it's a 1080p base render with temporal reconstruction of previous frames to make up the final 1080p render output. The system is not powerful enough to output a pixel accurate 1080p render so they had to resort to temporal reconstruction of data from previous frames to get a maintained level of performance in their current frame render.

I read that, yup. So half the time the game is running at 900p at 60fps (mp), the other half the time it is running at a temporal recontructed 1080p only at 30fps (sp).

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#61 cainetao11
Member since 2006 • 38077 Posts

@flyincloud1116: I read what that thread was about and it was basically explaining what a dev is trying to do to make an image appear cleaner than 720p. And cows kept saying "still 720p". In this thread there is something being said about a part of uncharted needing to use past frames to hit 1080p in certain things. Now one starts from 720 the other from 1080 but there is a similarity in that they supposedly are doing something similar even in a small part. This is 9th grade logic. But I sense you feel attacked by the stating of this small similarity. Same? No. Similar in part? Yes. What is so hard about that?

He's the one making threads but you and others are just as guilty of a childish "it's not the same!!!! MOM!!!!" type attitude.

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#62  Edited By Howmakewood
Member since 2015 • 7840 Posts

@cainetao11: We are still not talking about exactly same things, QB uses 4 whole 720p frames to construct a new frame that looks sharper than your normal 720p frame and in the case of Uncharted it's a discussion about recontructing partial aspects of the frame(shadows f.e) while the actual frames are all 1080p, I may not be the best at explaining these but oh well

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#63 ellos
Member since 2015 • 2532 Posts

@cainetao11 said:

@dynamitecop: Dude what did you expect? No cow or Xbox hater will admit there is a similarity here. It's black and white to them. To do so would be defeat. Is it the same exact thing as QB? Of course not, we all know that. But there is the similarity that it isn't a perfect render. But no way in hell are they going to admit that.

Obviously this type of thread is going to go there. I put myself out there arguing that this is not similar situation not to be a cow and hate on xbox. See its simply hard to argue such a thing as a perfect render. Such a game under scrutiny is hard to find even on pc. QB as its known is a constructed 1080p resolution this is geometry and everything. UC4 as its known so far, maybe not we shall see is native 1080 but like other games and most likely like the 720p base of QB, some parts of it are constructed differently some are low res. Big culprit are shadow resolution and other effects. Example go analyse Witcher 3. On consoles and pc games you will find some effects settings sit between pc setting because they were optimize slightly different. Check The Division why have a shadow resolution option and why call ps4 or pc version native 1080p or native that? Whats the purpose of that if shadow resolution is low.

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#64 cainetao11
Member since 2006 • 38077 Posts

@howmakewood: ?........where have I said we are talking about exactly the same thing? I have repeatedly said there is a similarity in one thing, not the same.

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#65 Howmakewood
Member since 2015 • 7840 Posts

@cainetao11: My bad I read that wrong

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#66 cainetao11
Member since 2006 • 38077 Posts

@ellos: "

way in hell are they going to admit that.

Obviously this type of thread is going to go there. I put myself out there arguing that this is not similar situation not to be a cow and hate on xbox. See its simply hard to argue such a thing as a perfect render. Such a game under scrutiny is hard to find even on pc. QB as its known is a constructed 1080p resolution this is geometry and everything. UC4 as its known so far, maybe not we shall see is native 1080 but like other games and most likely like the 720p base of QB, some parts of it are constructed differently some are low res"

So let me get this right, you're arguing it isn't similar, but in your own post say "like other games and most likely like the 720p base of QB....". That seems like a clear definition of a similarity in a part.

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#67  Edited By lostrib
Member since 2009 • 49999 Posts

Wow that went from zero to cashangry real fast

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#68 cainetao11
Member since 2006 • 38077 Posts

@howmakewood: All good dude. I know there is one similarity in both of these games and that's I'm buying and playing both. Look forward to them both also.

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#69  Edited By ellos
Member since 2015 • 2532 Posts

@cainetao11: That would be like saying hey these games have polygons textures and so on. I have pointed out when we talk about buffer that's where they differ. I tried to explain how QB doesn't compare to other so called native 1080p game on consoles and pc. Why they are called that despite having imperfections.

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#70 mjorh
Member since 2011 • 6749 Posts

@blessedbyhorus said:
@flyincloud1116 said:
@cainetao11 said:

@flyincloud1116: Your response is telling on how personal this is for you. He referred to the things being said being brought down to earth or up to ground level, never the people themselves. He repeatedly used the term "things". Why did you equate this bringing cows or lems, people, up or down?

Sure. I'm not the making counting post and threads to make QB 1080p when it is 720p. I'm not the one searching to make UC similar to QB. I'll wait to and then let the chips fall where they may. Also, you are crazy if you think this isn't personal for nyaDC.

To be honest DF article on QB is whompy at best. They backtracked many times and even said the saw a pixel count of 900p. They seem to hint the game is of mixed resolution. IF QB is 720p(doubt it from what I've been reading). then its not the 720p that we are thinking of...

They're hands-on and just speculation, the final results are in Face-Off.

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#71 Bigfatmistake
Member since 2016 • 383 Posts

No wonder the gameplay shots look underwhelming.

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#73 MonsieurX
Member since 2008 • 39858 Posts

@dynamitecop said:
@kvally said:

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

No, what is being said is it's a 1080p base render with temporal reconstruction of previous frames to make up the final 1080p render output. The system is not powerful enough to output a pixel accurate 1080p render so they had to resort to temporal reconstruction of data from previous frames to get a maintained level of performance in their current frame render.

Of previous 720p frames.

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#74 dynamitecop
Member since 2004 • 6395 Posts

@MonsieurX said:
@dynamitecop said:
@kvally said:

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

No, what is being said is it's a 1080p base render with temporal reconstruction of previous frames to make up the final 1080p render output. The system is not powerful enough to output a pixel accurate 1080p render so they had to resort to temporal reconstruction of data from previous frames to get a maintained level of performance in their current frame render.

Of previous 720p frames.

Where are you getting 720p from for Uncharted?

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#75 MonsieurX
Member since 2008 • 39858 Posts

@dynamitecop said:
@MonsieurX said:
@dynamitecop said:
@kvally said:

So now it's 900p, 30fps and temporal reconstruction. We need PS4.5 stat.

No, what is being said is it's a 1080p base render with temporal reconstruction of previous frames to make up the final 1080p render output. The system is not powerful enough to output a pixel accurate 1080p render so they had to resort to temporal reconstruction of data from previous frames to get a maintained level of performance in their current frame render.

Of previous 720p frames.

Where are you getting 720p from for Uncharted?

Oh,thought you weren't over wit the QB thing

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#76 kvally
Member since 2014 • 8445 Posts

@bigfatmistake said:

No wonder the gameplay shots look underwhelming.

Well, yeah...underpowered console = fail. Now, if they release this for PC, THEN we will see some nice looking gameplay shots.

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#77  Edited By Livecommander
Member since 2009 • 1388 Posts

@cainetao11: but is this super mall comparison threah worthy ?

That is the bigger and more important question if you ask the I.

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#78 cainetao11
Member since 2006 • 38077 Posts

@ellos: And I have never stated these were same things. But a similarity exists in using previous frames for a desired result. It's not an insult to either game or any for that matter.

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#79  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop said:

Very similar to the way Quantum Break and Rainbow Six Siege work to achieve their output, it appears that Uncharted 4 may be using its own reconstruction methods as well to achieve its final output.

Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods in the current frame with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image, you can see it clearly with light passing around fine details such as the hair also details around plants, reflections, shadows and so on.. If they wanted a native pixel accurate render one can only assume the framerate would be quite low and as a result they had to seek out other methods.

Will be quite interesting to see what comes of this.

I will ask you, does NX Gamer has any U4 build to count pixels, hm? He bring that theory based on what, dude? LOL, he said that QB is native 1080p based on some preview videos from a month ago and some SIGGRAPH documents. Lems trying to spin everything AGAIN! NYadc, shut up.

How is this an attempt at anything? Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods in the current frame with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image,

.....

Yeah, I've noticed similar dithering present in Rise of the Tomb Raider as well and it can be quite unnappealing at times, it reminds me of meshes being used in early 2D/3D games in place of half-transparency.

....

Because dithering Uncharted 4 is not native 1080p, instead, they're using temporal reconstruction??? That's your theory?

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#80 gago-gago
Member since 2009 • 12138 Posts

It's going to go down even more in multiplayer along with framerate.

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#81 cainetao11
Member since 2006 • 38077 Posts

@Livecommander: Couldn't that be asked of many threads? There's a thread claiming Sony wins again just because R&C went gold. Won what? Aren't games supposed to finish development? The fact that there is discussion in here would seem to justify it's worth to a tiny degree I guess.

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#82 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:
@dynamitecop said:

Very similar to the way Quantum Break and Rainbow Six Siege work to achieve their output, it appears that Uncharted 4 may be using its own reconstruction methods as well to achieve its final output.

Their base geometry is 1080p, but for that render to be continually achievable they have to use reconstruction methods in the current frame with multiple passes from previous frames to keep things going or I assume the performance would be impossible to maintain. This is why so much dithering is present throughout the image, you can see it clearly with light passing around fine details such as the hair also details around plants, reflections, shadows and so on.. If they wanted a native pixel accurate render one can only assume the framerate would be quite low and as a result they had to seek out other methods.

Will be quite interesting to see what comes of this.

I will ask you, does NX Gamer has any U4 build to count pixels, hm? He bring that theory based on what, dude? LOL, he said that QB is native 1080p based on some preview videos from a month ago and some SIGGRAPH documents. Lems trying to spin everything AGAIN! NYadc, shut up.

Because dithering Uncharted 4 is not native 1080p, instead, they're using temporal reconstruction??? That's your theory?

Someone can't seem to come to terms with a speculative thread based upon what has been shown, like cashangry, you need to dial back your panic a notch.

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#83 kvally
Member since 2014 • 8445 Posts

No wonder why image is blurry and soft.

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#84 dynamitecop
Member since 2004 • 6395 Posts

@kvally said:

No wonder why image is blurry and soft.

Stop.

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#85 kvally
Member since 2014 • 8445 Posts
@dynamitecop said:
@kvally said:

No wonder why image is blurry and soft.

Stop.

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#86 ellos
Member since 2015 • 2532 Posts

@cainetao11 said:

@ellos: And I have never stated these were same things. But a similarity exists in using previous frames for a desired result. It's not an insult to either game or any for that matter.

See that's why I think we are walking into a weird area here. The constructive nature of video games is not really what is being compared. When you talk about using previous frames then suddenly every game that uses motion blue comes to question. Games that uses post processing filters like TAA come to question.

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#87 dynamitecop
Member since 2004 • 6395 Posts

@ellos said:
@cainetao11 said:

@ellos: And I have never stated these were same things. But a similarity exists in using previous frames for a desired result. It's not an insult to either game or any for that matter.

See that's why I think we are walking into a weird area here. The constructive nature of video games is not really what is being compared. When you talk about using previous frames then suddenly every game that uses motion blue comes to question. Games that uses post processing filters like TAA come to question.

That's a bit of a disingenuous way to put it honestly, yes this is a 'post process' technically, but it's not like traditional post, this is still happening as a part of the overall render.

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#88 Xdrone
Member since 2003 • 100 Posts

It doesn't matter what res Uncharted 4 is, because to play it you'd have to buy a crap console from Sony. Not happening.

But keep up the good work, OP, you've got those stupid cows on the ropes.

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#89 aroxx_ab
Member since 2005 • 13236 Posts

I dont care what method they use, all i care about it the result, what i get to play and see. Not the mumbo jumbo behind it.

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#90 Mr_Huggles_dog
Member since 2014 • 7805 Posts

Fucking lemmings trying to bring down everything so their X1 doesn't look as shitty.

TC was already proven wrong.

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#91 Syn_Valence
Member since 2004 • 2173 Posts

Loving this massive backfire of a thread. Only people who don't see it are brain slowed lemmings and blind hermits. And this isn't even ps4 final form either. More butt hurt incoming.

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#92 Mr_Huggles_dog
Member since 2014 • 7805 Posts

I find it funny that ppl have to lie and reach for things to downplay UC4.

The reason the X1/QB is such a joke is bc its all true.

The guy in the video gave no proof and was going on beta builds. Fucking lems like Nyadc/dynamitecop and kvally should be banned.

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dynamitecop

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#93 dynamitecop
Member since 2004 • 6395 Posts

@mr_huggles_dog said:

Fucking lemmings trying to bring down everything so their X1 doesn't look as shitty.

TC was already proven wrong.

Show me one negative thing I said in this thread about Uncharted 4 or the PlayStation 4, I will be infinitely waiting.

Also proven wrong how?

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misterpmedia

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#94  Edited By misterpmedia
Member since 2013 • 6209 Posts

@Xdrone said:

It doesn't matter what res Uncharted 4 is, because to play it you'd have to buy a crap console from Sony. Not happening.

But keep up the good work, OP, you've got those stupid cows on the ropes.

@nyadc dude how many alts do you have? This is getting ridiculous and extremely sad as well as pathetic hahaha. Might have to call you Altlem soon.

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kvally

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#95 kvally
Member since 2014 • 8445 Posts

@mr_huggles_dog said:

Fucking lems like Nyadc/dynamitecop and kvally should be banned.

Join the club ;)

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deactivated-57d8401f17c55

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#96 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Interesting. If it does it sounds like it's using the TOD/Crack in time method of using MSAA samples, rather than the temporal (blur/ghosting) method used in Quantum break.

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dynamitecop

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#97 dynamitecop
Member since 2004 • 6395 Posts

@misterpmedia said:
@Xdrone said:

It doesn't matter what res Uncharted 4 is, because to play it you'd have to buy a crap console from Sony. Not happening.

But keep up the good work, OP, you've got those stupid cows on the ropes.

@nyadc dude how many alts do you have? This is getting ridiculous and extremely sad as well as pathetic hahaha. Might have to call you Altlem soon.

I don't have any alts.

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Legend002

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#98 Legend002
Member since 2007 • 13405 Posts
@dynamitecop said:
@misterpmedia said:
@Xdrone said:

It doesn't matter what res Uncharted 4 is, because to play it you'd have to buy a crap console from Sony. Not happening.

But keep up the good work, OP, you've got those stupid cows on the ropes.

@nyadc dude how many alts do you have? This is getting ridiculous and extremely sad as well as pathetic hahaha. Might have to call you Altlem soon.

I don't have any alts.

It takes 3 lemming alts to take down just a single cow. It's fair for you guys to have more than one.

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ellos

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#99  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:
@ellos said:
@cainetao11 said:

@ellos: And I have never stated these were same things. But a similarity exists in using previous frames for a desired result. It's not an insult to either game or any for that matter.

See that's why I think we are walking into a weird area here. The constructive nature of video games is not really what is being compared. When you talk about using previous frames then suddenly every game that uses motion blue comes to question. Games that uses post processing filters like TAA come to question.

That's a bit of a disingenuous way to put it honestly, yes this is a 'post process' technically, but it's not like traditional post, this is still happening as a part of the overall render.

Its not really being disingenuous. I look at it and pointing out that it could be right that its like QB or it could as well just be an additional post processing effect to help with AA for particular objects or the whole AA solution. In that case its very much different. To say otherwise is opening up every game that messes with its so called native 1080p in to question. Essentially going as far as every game that uses motion blur and other post processing effect. I'm also trying to say lets be a bit careful here as games do different construction. There is really no longer just tradition post effect any more. Take a look at Far Cry 4 and primal shader based AA particularly used on consoles. you can find many other solutions in other games.

I didn't want to say this because you put something like a question by saying on the title maybe. Your entitled to and you could be right but doesn't your whole thread seems disingenuous to this particular game? If my point is right then suddenly UC4 is suppose to have a perfect render, is not allowed to mess with its already native 1080p geometry like every other game for things like shadows and AA. Doing so somehow compares it to the QB situation. Example you yourself as well as what he says have noticed this on Tomb Raider and many other games. Shouldn't that tell us something?

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Chutebox

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#100 Chutebox
Member since 2007 • 51610 Posts

@dynamitecop said:
@misterpmedia said:
@Xdrone said:

It doesn't matter what res Uncharted 4 is, because to play it you'd have to buy a crap console from Sony. Not happening.

But keep up the good work, OP, you've got those stupid cows on the ropes.

@nyadc dude how many alts do you have? This is getting ridiculous and extremely sad as well as pathetic hahaha. Might have to call you Altlem soon.

I don't have any alts.

Hahaha