[QUOTE="epicgameplayer"]Uncharted has always been known for its great gameplay, cinematics, top flight action, and engaging character performances... BUT here is why Uncharted 2 also has some of the best story telling techniques ive ever seen in video games! When you first arrived at the village after being rescused from near death, Remember how you had woken up, and were now walking along Tenzon, while seeing the villagers just going about their lifes? You were left wondering where you were just as much as Drake was. This beautiful mysterious place. I was intrigued. Every body was just happy, kids were playing, and people laughing ect. It was a great sequence, albiet it was for a little amount of time But that sequence got you to start caring about the village and its villagers, and it occured all during gameplay It was a story telling device specific to gaming being used by Naughty Dog. Here it is: Also look how you have freedom to explore. You could walk around and take the beautiful sights in. You could interact with most of all the villagers you came across too, even the animals lol. That further immersed and drew you in into this world. Tenzon takes you to Shaffer and he tells you to investigate the ice caves with Tenzon to uncover the truth about the chintamonte stone etc The relationship you build up with Tenzon IN GAMEPLAY during the ice cave level was pretty amazing... And then it happens, Upon your return from the ice caves, it happens...what Drake and Elena feared ..... The Village is ransacked and pillaged!!! (By the way, the ice cave level was a gigantic and very atmospheric level with out of this world platforming on giant mechanisms. It was badass. Im sure the begining of the level will be in the vid above. Continue watching the playthrough to see the ice cave level either way) You now see the village destroyed and in ruin. The people you were interacting with before in total distress now. I felt real emotion because of my walk across the village before all of that had happened. It was subtle but powerful. Such great story telling techniques used by Naughty Dog. Then you have these epic shootouts spanning accross the ransacked village. The villagers are fighting along side you trying to protect their village etc. Not going to lie, it was a little heart warming lol You then start battling a tank in the middle of it all too! Truly EPIC. The whole village seige level was FRIGGEN EPIC beyond belief. The way Naughty Dog used story-telling devices to set it up, and give the gameplay so much more meaning was just phenomenal. And the gameplay itself was awesome too. (Level design was so good in the way traversal + gun play was encouraged, and in how you could take different routes to flank enemies or how you could always take the high grounds for that advantage etc. I will post a video to show you this in a little bit. Hang tight:)) But yeah everything was brilliant! Naughty Dog really is operating on another level of creativity, story telling, and video game development. NO other developer can touch Naughty Dog in any area of game design. All they can do is attempt to copy Naughty Dog, like they attempted to copy Uncharted, but of course to no avil ... Now here is the begining of the awesome seige level: (Feel free to keep watching all the parts) Really look at how stunning the level design is. Once the player makes it to open space, look at how you can either climb up the side to the left, flank the gunner, and take the high ground on the enemies below... OR how you can go to the right and tackle the enemies from inside the hut while having cover etc The player here decides to go right, but you can find other videos with the player going to the left and taking the high grounds for an advantage. Like ive been saying, MANY levels in Uncharted 2 give you the option in how you want to tackle enemies, And the stunning level design really encourages the use of traversal during gun play - to take out enemies from high ground etc Uncharted has the BEST pure gameplay (and enemy encounters) of any 3rd person shooter out there - due to the options you have and the traversal aspects which interweave flawlessly into gunplay etc etc etc A game like Gears of War has such barebones and restrictrive gameplay in comparison to Uncharted's gameplay. Gameplay in Gears really is laughable compared to the superior gameplay in Uncharted. Anyway, back on topic now! It was all such a well built sequence of events in Uncharted 2: To summarize: From the peacful stroll across the village, seeming almost mysterious and mystical, to the ice caves, which envoked the same feelings, and then coming back and seeing the village destroyed. It was like wow. Then the epic shoot outs that ensued there after etc Just amazing all around.... And the best use of story telling i have seen yet in video games too. Very innovative video game story-telling techniques from Naughty Dog displayed. It was all done and fleshed out through gameplay too, which is even more impressive. Naughty Dog is like a PRIME Manny Pacman, while all the other unorginal developers of this industry are like a bunch of Ricky Hattons to Naughty Dog. Uncharted 2 really was a GROUND breaking game on so many levels; All the way from the smooth, varied, and great gameplay, to the superb story telling, to the cinematics, to the action, to the great acting etc The way it all came togther too etc Uncharted 2 WAS revolutionary and like i have already mentioned, Uncharted 2 revolutionized this gen. The only 3rd person action shooter game that can even match Uncharted 2 is Uncharted 3, and Naughty Dog created Uncharted 3 too lolClock-w0rk
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